Bastion

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Bastion
Bastion-portrait.png

Real Name
SST Laboratories Siege Automaton E54
Age
30
Occupation
Battle automaton
Base
Black Forest, Germany (formerly)
Affiliation
None
Voice
Chris Metzen[1]
Quotes
Quotation page
Role
Defense
Health
200
Armor
100 in Recon and Sentry
250 in Tank
Character Video
See This Hero On OverPwn

Bastion is a Defense hero in Overwatch.

Summary

Repair protocols and the ability to transform between stationary Assault, mobile Recon and devastating Tank configurations provide Bastion with a high probability of victory.

Official tips

  • Bastion defends a wide area by reconfiguring into a deadly, immobile turret.
  • While in Sentry configuration, Bastion has a weak spot on its back (glowing blue cube). Successful hits on it will do double damage.
  • The tank configuration gives Bastion armor, mobility, and a huge cannon.

Abilities

Configuration: Recon

Combat Mode

Icon Stats Official Description Behavior
Ability-bastion1.png

Type
Rapid Fire Hitscan
Damage
6 - 20
Falloff range
26 to 50 meters
Movement speed
5.5 meters per second
Rate of fire
8 rounds per second
Ammo
20
Reload time
2 seconds
Headshot


In Recon mode, Bastion is fully mobile, outfitted with a submachine gun that fires steady bursts of bullets at medium range.

Configuration: Recon is Bastion's basic configuration, allowing it to move freely and fire a submachine gun to deal reasonable damage. Bastion can use this mode when scouting out good spots to switch to Configuration: Sentry.

Details

  • This ability used to be named Configuration: Assault.

Video


Configuration: Sentry

Combat Mode

Icon Stats Official Description Behavior
Ability-bastion2.png

Type
Rapid Fire Hitscan
Damage
4 - 15
Falloff range
35 to 55 meters
Movement speed
Caster immobilized
Rate of fire
30 rounds per second
Ammo
200
Reload time
2 seconds
Headshot


In Sentry mode, Bastion is a stationary powerhouse equipped with a gatling gun capable of unleashing a hail of bullets. The gun's aim can be "walked" across multiple targets, dealing devastating damage at short to medium range.

Configuration: Sentry is Bastion's stationary configuration, transforming it into a fixed position powerhouse, capable of dealing strong damage within the area. It is ideal for defending specific areas, and setting up deadly ambushes and crossfire in enclosed spaces.

Details

  • While in Sentry configuration, Bastion do not really have a visible head. Instead, its weak spot is a glowing blue cube on its back.
  • This ability used to be named Configuration: Siege.

Video


Reconfigure

Ability

Icon Stats Official Description Behavior
Ability-bastion3.png

Casting time
1.5 seconds (into Sentry)
0.5 seconds (into Recon)
Cooldown
None


Bastion transforms between its two primary combat modes to adapt to battlefield conditions.

Details

  • Bastion can use reconfigure while in the air.
  • Reconfigure also reloads Bastion's weapons.

Video

"1.5 seconds (into Sentry) <br /> 0.5 seconds (into Recon)" cannot be used as a page name in this wiki.


Self-Repair

Ability

Icon Stats Official Description Behavior
Ability-bastion4.png

Healing
75 health per second
Movement speed
Caster immobilized
Casting time
0.5 second delay
Cooldown
None


Bastion restores its health; it cannot move or fire weapons while the repair process is in effect.

Self-Repair is a channeled ability, restoring health over time and rendering Bastion unable to move while it is in use.

Details

Video


Configuration: Tank

Ultimate Ability

Icon Stats Official Description Behavior
Ability-bastion5.png

Type
Linear Projectile
Health
+ 150 armor
Damage
205 (direct hit)
35 (self-damage)
Projectile speed
44 meters per second
Area of effect
4 meter radius
Rate of fire
1.11 rounds per second
Ammo
Infinite
Casting time
1.5 seconds
Duration
8 seconds
Headshot
Charge required
2075 points


In Tank mode, Bastion extends wheeled treads and a powerful long-range cannon. The cannon’s explosive shells demolish targets in a wide blast radius, but Bastion can only remain in this mode for a limited time.

Bastion transforms into a tank for several seconds, replacing its weapon with a cannon that fires explosive projectiles for its duration. On activation, Bastion fully heals and gains armor, increasing its total max health until the timer runs out.

Details

  • Cannon shell explosions will deal up to 35 damage (30 to armor) to Bastion if Bastion is too close to their detonation.
  • The cannon shells explosions have a radius of, very roughly, 5 meters. The explosion deals more damage closer to the center.
  • Bastion can use the explosions created by its cannon shells to rocket jump by jumping and firing at the ground at the same time. This gives it a surprising amount of vertical mobility.
  • Bastion's Ultimate ability was originally Remote Mine, but this was cancelled and replaced by Configuration: Tank.

Video


Strategy

Bastion is a hero with two main forms. His default form is a mobile bipedal form with a submachine gun, the second being a completely immobile turret form. Both of these perform in unique ways, and must be utilized to their fullest.

The most notable part of Bastion's kit is Reconfigure, which turns it into a stationary turret gun. This turret has some of the highest damage output in the game, being able to shred through shields and heroes alike. However, it poses two major weaknesses to Bastion. The first being immobility, which causes you to become an easy target. The second is a weak point that appears on Bastion's back in turret configuration, faster heroes can easily get behind you and kill you quickly with this weak point.

Bastion is played best when you mix both configurations together. It should be noted that Recon Configuration's submachine gun is a highly accurate weapon with reasonably high damage. Do not be afraid to change back into Recon in order to run to a better spot, but try to do so behind cover.

You should also know how to correctly utilize Bastion's Self Repair. It is a powerful self heal, healing at the rate of 25% per second, lasting until cancelled. It forces the player to stay immobile, and any damage will knock you out of it, so it is best to use behind cover. Most notably this allows you to stay healthy in Sentry Configuration, as you can use it to repair yourself between fights. This paired with its damage makes Bastion's turret form extremely deadly to take head on.

Out of all the other heroes in the game, it works incredibly well with Reinhardt, Torbjörn, and Symmetra. All three of these heroes provide it with survivability, whether it be a barrier, shields, or armor. The characters that can give you great deals of trouble include Genji, Widowmaker, Hanzo, and Reaper. Genji and Reaper both have the ability to get close to you very easily while in Sentry Configuration, Genji particularly can ricochet your bullets back at you, which can kill you in seconds. Widowmaker and Hanzo can capitalize on your immobility, killing you from far range.

Bastion's Ultimate Ability is Configuration: Tank. In this mode, it gains high armor and an explosive rocket attack. These rockets deal very high damage, and knock enemies away from it. As such, this ultimate is great at killing heroes with lower health, and provides fairly decent crowd control. It should be noted, that while it provides high armor, death is still very possible in this configuration. This form is best used in fights with teammates, particularly when trying to get enemies away from an objective. It is also usable in both of its other configurations.

  • Carefully consider where to place yourself in turret mode. Change positions often (when you can safely move), especially whenever you feel that the enemy knows your location or is forming a strategy against you. Try to use the element of surprise to your advantage. Bastion does especially well in narrow corridors and unexpected positions.
  • Bastion excels at destroying slow, high health targets, such as Winston, Roadhog, Reinhardt, and a flying Pharah; however, in some situations you should prioritize killing high damage-dealing enemies.
  • When in turret mode, Bastion's weak point is behind it, and can be seen from almost any angle except from directly in front of it. Be vigilant for flankers, but try not to expose your weak point while dealing with them.
  • Bastion can go down relatively quickly when faced with focused fire from the entire enemy team, especially if they have high damage-output. Prioritize taking out high damage-output enemies as quickly as possible, or retreat.
  • In some cases, you may want to use Bastion's ultimate defensively. When at low health, the added armor and mobility can facilitate your retreat.
  • Bastion can be very effective against most characters, but is incredibly weak against the countering strategies listed below.

Hero Match-ups

Offense Heroes

Icon-bastion.png Weak2.png VS. Icon-genji.png: Genji’s Deflect can use Bastion's immense DPS to quickly destroy itself. Genji can also use his high mobility to get behind Bastion and destroy it. However, Genji’s overall low damage will take more time than other offense heroes to destroy Bastion, as it has some armor to buy time from him. It's long-range hitscan in both Recon and Sentry modes outdamages Genji at all ranges, without Deflect he is dead meat. Learning the animation and sound effect for Gengi's Deflect is a key to play Bastion against him as he doesn’t have other abilities to quickly destroy it anymore. You should immediately stop shooting for exactly 2 seconds when Genji activates Deflect. Use this time to kill a different target or heal yourself.

Icon-bastion.png Strong.png VS. Icon-mccree.png: McCree typically has an overall disadvantage to Bastion when it is in Sentry configuration head-on. However, if McCree comes in from the side or behind, and uses his Flashbang on Bastion, he can KO Bastion easily from his weak-spot on his back. In order to prevent this, Bastion should never be in Sentry configuration with his weak-spot aimed at a back door. Always have it's back aimed at a long wall or an area that McCree can come from without your notice.

Icon-bastion.png Fair.png VS. Icon-pharah.png: Pharah can repeatedly peek behind a corner to shoot a rocket and hide, which will kill Bastion in a few shots while minimizing return fire. Bastion doesn’t affect from Her Concussive Blast’s large knockback once in Sentry mode. Due to its hitscan nature, Pharah shouldn’t fly at Bastion, she is a sitting duck in the air. In Tank mode, Bastion’s overall survivability is increased, but the cannon itself mightn’t be able to hit her mid-air, so it is encouraging not to use this ultimate to counter her.

Icon-bastion.png Fair.png VS. Icon-reaper.png: Reaper’s flanking abilities make him get closer to Bastion easily. He can use Shadow Step to his nearby spot and unload his shotguns to Bastion’s weak point, as its stationary mode doesn’t have any mobility. However, it is about a case that he can find a flanking route. Bastion’s massive fire power can cut him out, even sometimes dying before he has a chance to use Wraith Form. His shotguns have nothing to damage Bastion in long-range, forcing him to find a cover all the way until he can get into a close-range.

Icon-bastion.png Strong.png VS. Icon-Soldier76.png: Much like McCree, Soldier: 76 has an overall disadvantage to Bastion because he has lower dps to counter against him. However, he can make a quick work to reduce 1/3 of Bastion's health by using Helix Rockets, as it can't turn back to recon mode fast enough to avoid the rockets. His Biotic Field can't even compare to its massive dps. The best way for Soldier: 76 to fight it is to shoot from a cover, barrier, etc., ensuring his safety first before fighting against Bastion.

Icon-bastion.png Weak2.png VS. Icon-sombra.png: Sombra is one of a hard counter to Bastion and a fantastic flanker. She can easily slip past Bastion in Sentry Configuration using her invisibility and get behind it to either unload her machine pistol into its critical hit zone or she can Hack Bastion to force it back into Recon mode. Her high fire rate will tear through it's low armor with ease. Since she can’t force you to return in Recon mode, Bastion still has an overall higher damage output in this form. Return fire once she is approached. When Sombra is revealed to you and for a stealth hero, she is actually quite loud. Whenever she leaves stealth mode or Translocator, she has a line of dialogue or a sound cue, so listen up and fire her before she has time to hack.

Icon-bastion.png Weak2.png VS. Icon-tracer.png: Tracer’s small hitbox and her mobility makes herself a hard to hit hero. She can easily flank Bastion and escape, and her ultimate kills Bastion instantly unless in Tank form. In order to play Tracer killing Bastion effectively, you have to find a flanking route to reach Bastion’s position. So if there is no flanking route to Bastion, avoid playing her. Bastion’s massive firepower can shoot Tracer down easily in all range while she is ineffective at long range. Be sure to get headshots on Tracer so she dies before she can recall, or just get a teammate to deal with her.

Defense Heroes

Icon-bastion.png Fair.png VS. Icon-bastion.png: Bastion vs Bastion is usually a game of who can shoot who first in Sentry configuration. If both Bastions are in Recon configuration, it is best to either quickly switch to Sentry configuration and unload the Gatling gun's ammo on the opposing Bastion before it does the same to you, or to take cover and find an opening to switch to Sentry configuration and catch it off guard. If Bastion finds itself hurt but in cover, it should either immediately switch to Sentry configuration and heal until the opponent comes after you, then use your firepower to cut down their HP, or heal and run.

Icon-bastion.png Weak2.png VS. Icon-hanzo.png: Hanzo can repeatedly peek around a corner, or shoot it with Scatter Arrow or his ultimate without exposing himself. Although Hanzo must wait at least 1 second between shots, so Bastion may use that second to damage another target, but that means it leave you wide-open to him. The best choice is to retreat and tell your teammates about his position.

Icon-bastion.png Fair.png VS. Icon-Junkrat.png: In long range, Junkrat’s grenade is hard to hit Bastion. Bastion’s stationary turret lets Junkrat’s attack more predictable in close-range and when he is standing in a high ground. Unless he calculates the bouncing good enough, his grenade will not likely to hit Bastion’s sentry mode. Junkrat must find a cover and flood grenades from a blind spot where Bastion can’t see him directly. Use the bouncing as your advantage, you can predict the location your grenades shall go and make them hit it. TRY NOT to encounter Bastion when he has a higher ground, your flooded grenades have less effective at firing up above.

Icon-bastion.png Fair.png VS. Icon-mei.png: Mei’s icicle can be used to counter Bastion at long range when it is in Sentry mode. She can stay behind a cover and fire upon you, or blocking your vision with her Ice Wall, but it can easily destroy it as well. However, she doesn’t have the killing power enough to kill you quickly like other defense heroes. Mei’s close-range combat against Bastion is too limited, since its massive fire power will tear apart her health relative fast. Keep in mind that Bastion has no mobility ability, it will get caught in the middle of her Blizzard.

Icon-bastion.png Strong.png VS. Icon-torbjorn.png: Although Torbjörn vs Bastion match-up is rare, it is possible to encounter this way. Torbjörn’s Turret can’t outdamage Bastion in both Sentry and Recon modes. Its 100 armor reduce some of Turret low damage. Both heroes have the strong weapons to use against each other. Torbjörn’s Rivet Gun is powerful against Bastion’s immobility. He can adjust his shot to its immobile, killing before it has a chance to switch back to Recon mode. In close range, unless Bastion has a good aim on Torbjörn, he will fire a powerful shotgun type and destroy you quicker than you stop him down. Molten Core will let him stand more shots from Bastion, since it can reduce each amount of shot by his massive armor gain.

Icon-bastion.png Weak2.png VS. Icon-widowmaker.png: Similar to Pharah, Widowmaker can peek around a corner and kill it with high damage shots while not exposing herself long enough to take significant return damage. As Bastion, it's probably best to switch to recon mode, take cover and heal when receiving fire from Widowmaker; then set up in a location where she is unlikely to be able to get sight of you.

Tank Heroes

Icon-bastion.png Strong.png VS. Icon-dva.png: D.Va can use her Defense Matrix to block all of Bastion's fire for a period, allowing other teammates to finish it off easily. Note that D.Va herself does not deal enough damage at any range to kill Bastion before it kills her. When D.Va's Defense Matrix pops up, it can stop firing, shooting her in other direction, heal or retreat while it is active. Bastion mightn’t escape in time when she uses Self-Destruct to his spot, so be careful when her ultimate is ready.

Icon-bastion.png Strong.png VS. Icon-reinhardt.png: Reinhardt is less effective at blocking Bastion's damage than D.Va is, but his shield can potentially stay up longer. Additionally, if Reinhardt can get into close quarters, he can survive for long enough to hit Bastion with a charge. Combined with Sentry's immobility, Bastion cannot reliably survive against a Reinhardt unless it is already in Recon mode. Although due to the high DPS of Bastion, it can potentially shred a Reinhardt and his shield in a matter of seconds.

Icon-bastion.png Fair.png VS. Icon-Roadhog.png: Roadhog’s Hook can grapple onto Bastion, pulling it out of its spot and forcing it into Recon mode, where it is nearly defenseless. And in some case, if Roadhog can getting close to you, his shotgun will blow you down before your gun can kill him. Bastion must try to set up turret-mode only where you have lengthy sight of all approaches, and don't allow Roadhog to get within grappling range. Since its high damage will kill Roadhog in open-area, so try to focus him when he appears in a wide-open. Whole Hog can be countered by Bastion, since the turret mode won’t get any effect from Knockback ability. However, if he is using Whole Hog in melee range, Bastion will be down almost immediately as it take all shots from Whole Hog.

Icon-bastion.png Strong.png VS. Icon-winston.png: Winston has very low damage to work against it. He can’t make a critical shot to Bastion, so it can kill you outright when it is in Sentry mode. His Barrier can’t buy much time like D.Va’s or Reinhardt’s, using it to protect teammates only delay for 2-3 seconds before the barrier is down. His knockback gains from using Primal Rage doesn’t work against Bastion’s turret mode. Winston shouldn’t engage Bastion at all cost, he is dead monkey upon being fired from it, good ultimate fodder.

Icon-bastion.png Strong.png VS. Icon-zarya.png: Overall, Bastion stands higher chance in the fight with Zarya. His long-range combines with his powerful weapon will destroy her Barrier with ease. Zarya can aim his secondary fire to your location, but if her energy is low, she can’t take you down. In a close-quarter, Zarya can just running around and fire her beam to you, then activate a barrier to protect herself. You have low number of choices while she is in melee range, firing through her barrier, stop firing or retreat.

Support Heroes

Icon-bastion.png Weak2.png VS. Icon-ana.png: Because of its lack of mobility, Bastion will be an easy target for Ana's Sleep Dart and Biotic Grenade, both of which will significantly cripple Bastion in sustainability because it cannot heal or move. Try to hide behind somewhere that Ana won't have easy time to launch her Dart and Grenade at you or bait them out first since both abilities has a long cooldown.

Icon-bastion.png Strong.png VS. Icon-Lucio.png: Lúcio’s Sound Barrier is able to protect his teammates from Bastion in its tank form, but not enough to protect when it is aiming someone in Sentry form. While immobile, Lúcio’s can stay far and shoot him, but due to his low damage, it is encourage to let other teammates do this work for you. Bastion doesn’t affect from his Soundwave in Sentry form, so Bastion can keep shooting him and his teammates without worrying about any disturb or knockback. So far not to let Lúcio encounter Bastion himself.

Icon-bastion.png Fair.png VS. Icon-mercy.png: Mercy’s secondary weapon might be used in the critical situation, but it is very effective at shooting Bastion’s Configuration: Sentry. As Bastion is immobile, combines with her high fire power pistol, she can stay far enough and shoot him from a blind spot. That’s the only way she can counter him, but commonly, she is literally a healer. As a healer, she can’t outheal her teammate who Bastion is aiming. She herself can’t escape from its fire in time due to it is so powerful. Keep staying back to your teammate instead of pointing a gun to Bastion is always the best choice.

Icon-bastion.png Strong.png VS. Icon-symmetra.png: Similar to Reinhardt, her Photon Barrier can block a significant amount of damage dealt by Bastion. This couple with her auto-lock weapon that increase in damage the longer it stay lock, small hitbox and Shield Generator make Symmetra and her team extremely dangerous when engage Bastion in close range. However, his massive dps will tear Symmetra without worrying about missing several shots due to higher fire rate. Her Energy Ball can be launch full-charge at Bastion, but it can just repair itself backup to receive another shot, gaining its ultimate charge as well. Symmetra is weak against long-range target like Bastion, so it isn't hard to it to shoot her down.

Icon-bastion.png Weak2.png VS. Icon-zenyatta.png: Zenyatta is much more like another Sniper, who can snipe Bastion at all range without damage falloff. Orb Volley will deal a massive damage to Bastion while it is under Sentry mode, especially when it receive a debuff from Orb of Discord. Zenyatta can kite it at long range, since it is immobile, he can freely shoot it. However, Zenyatta can be taken down easily due to his fragile when caught in a wide-open. That’s so the best way for Zenyatta to fight Bastion is to stay out of its effective range, since Zenyatta doesn’t have any damage falloff. Transcendence can protect himself and his teammates from Bastion’s immense power, but if it can aim good enough, it stills be able to outdamage one of your teammate a little bit. Bastion’s Tank form will outdamage anyone who doesn’t have high health within his Transcendence when directly hit.

Story

Icon-bastion.png

Once a frontline combatant in the devastating Omnic Crisis, Bastion has all but lost its combat programming and now explores its surroundings, fascinated by the world and its inhabitants.

Though Bastion's new nature is gentle, its core combat programming takes over when the unit senses danger, utilizing its entire arsenal to eliminate anything it perceives as a threat. This has led to instances of conflict with the few humans it has encountered, and it tries to avoid populated areas in favor of the wild, uncharted regions of the world.[2]

Background

Originally created for peacekeeping purposes, Bastion robot units possessed the unique ability to rapidly reconfigure themselves into an assault-cannon mode. But during the Omnic Crisis, they were turned against their human makers, forming the bulk of the omnics' rebel army. Following the resolution of the crisis, nearly all of the remaining Bastion units were destroyed or disassembled. To this day, Bastion units still symbolize the horrors of the conflict.[2]

The Last Bastion

Bastion was programmed with the mission to attack Stuttgart alongside many other Bastion units, but it was severely damaged during the fight. It lay dormant in the Black Forest near Eichenwalde, forgotten for over a decade.[2][3]

Bastion re-activates

One day, Ganymede started to build a nest on Bastion's shoulder, and discovered its visual sensory screen. Realizing it was a robot, Ganymede roused it. Bastion awoke, and remembered its directive -- Stuttgart. It began to make its way to the city, while admiring the beauty of the forest around it and forming a bond with Ganymede. However, a woodpecker's drilling startled it, reminding it of gunfire, and it reconfigured itself into an assault-cannon and began to fire wildly, scaring off Ganymede and destroying the forest around it. Recomposing itself, it realized what it had done and sadly continued toward its destination.

In the meadow between the forest and Stuttgart, Bastion discovered tens of destroyed Bastion units. Bastion knelt beside one with its head torn open and memory components exposed, and accessed the fallen unit's last memories. Suddenly, Bastion was reliving the war, and saw its fellow Bastion units fighting German soldiers before being wiped out by Balderich von Adler. With new clarity as to its purpose, Bastion reverted to its combat protocol and again marched toward Stuttgart, ready to attack the city. Ganymede found it and landed on it, offering a twig in friendship. Bastion struggled with itself, and finally became peaceful again, turning away from Stuttgart and back to the forest with Ganymede on its finger.[4]

Achievements

Name Icon Description Reward
Triple Threat
Ability-bastion3.png Kill 2 enemies in each of Bastion's configurations without dying in Quick or Competitive play. Spray Bastion Pixel.png
Pixel
Charge!
Achievement Charge!.png Kill 4 enemies with a single use of Bastion's Configuration: Tank in Quick or Competitive play. Spray Bastion Cute.png
Cute

Cosmetics

See Bastion/Cosmetics

Trivia

  • Bastion's original Ultimate ability was a remote mine that could be driven like an RC car before burrowing into the ground. This was later changed to Configuration: Tank because Remote Mine didn't feel like it fit the character.[5] A similar mechanic is currently used as Junkrat's RIP-Tire.
  • Its Sentry mode used to be armed with a front-facing shield and Bastion had a rotation limit of 60 degrees in frontal cone. Both of these features have since been removed, but it can still be seen in old ability previews.
  • The Eichenwalde map contains multiple Bastion corpses, a reference to Overwatch lore and The Last Bastion short.

Videos

Official

Curse

References

  1. 2016-06-07, "Bastion is voiced by Chris Metzen, ran through several software plugins and voice modulations.". Reddit (originally from the Overwatch art book). Accessed on 2016-06-23
  2. 2.0 2.1 2.2 Bastion's story page, Blizzard Entertainment. Accessed on 2015-03-08
  3. 2016-08-16, [https://www.youtube.com/watch?v=QJtxnu5Wmag#t=22m01s "Well, this is the forest where Bastion came from," Youtube.
  4. The Last Bastion
  5. Livestream Recap, OVERPWN, Accessed on 2015-13-08
  6. 2015-11-06, Overwatch: Origins Edition (PC) Pre-Orders have Begun. Blizzplanet, accessed on 2015-11-07

External links


Heroes in Overwatch
 
Genji
Genji
McCree
McCree
Pharah
Pharah
Reaper
Reaper
Soldier: 76
Soldier: 76
Sombra
Sombra
Tracer
Tracer
Bastion
Bastion
Hanzo
Hanzo
Junkrat
Junkrat
Mei
Mei
Torbjörn
Torbjörn
Widowmaker
Widowmaker
D.Va
D.Va
Reinhardt
Reinhardt
Roadhog
Roadhog
Winston
Winston
Zarya
Zarya
Ana
Ana
Lúcio
Lúcio
Mercy
Mercy
Symmetra
Symmetra
Zenyatta
Zenyatta