D.Va

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D.Va
DVa-portrait.png
“I play to win.”

Real Name
Hana Song
Age
19
Nationality
South KoreaKorean
Occupation
Competitive StarCraft player (formerly)
Mech Pilot
Actress
Base
Busan, South Korea
Affiliation
Mobile Exo-Force
Voice
Charlet Chung[1] (English)

Genevieve Doang (French)
Julia Meynen (German)
Martina Felli (Italian)
Risa Taneda (Japanese)
Juliana Vasconcelos (Brazilian Portuguese)
Melissa Gedeón (American Spanish)
Tania Ugía (European Spanish)

Quotes
Quotation page
Role
Tank
Health
150 (Pilot)
400 (Mech)
Armor
200 (Mech)
Character Video
See This Hero On OverPwn

D.Va is a Tank hero in Overwatch.

Summary

D.Va’s mech is nimble and powerful — its twin Fusion Cannons blast away with autofire at short range, and she can use its Boosters to barrel over enemies and obstacles, or deflect attacks with her projectile-dismantling Defense Matrix.

Abilities

Fusion Cannons

Weapon

Icon Stats Official Description Behavior
Ability-dva1.png

Type
Rapid Fire Shotgun
Damage
0.6–2
Falloff range
10 to 20 meters
Movement speed
2.75 meters per second
Num. of pellets
11 per shot
Rate of fire
6.67 rounds per second
Ammo
Headshot


D.Va's mech is equipped with twin short-range rotating cannons. They lay down continuous, high-damage fire without needing to reload, but slow D.Va’s movement while they’re active.

Details

Video


Defense Matrix

Ability

Icon Stats Official Description Behavior
Ability-dva3.png

Maximum range
15 meters
Duration
Up to 4 seconds
(when fully charged)
Cooldown
1 second
10 seconds recharging


D.Va can activate this forward-facing targeting array to shoot incoming projectiles out of the air.

D.Va cannot attack while the ability is active. There is an area near D.Va Defense Matrix doesn't cover that can still be shot into by projectiles and damage her.

Details

  • Recharging starts 1 second after ability is cancelled.

Video


Boosters

Ability

Icon Stats Official Description Behavior
Ability-dva2.png

Damage
25 plus knockback
Movement speed
12.5 meters per second
Maximum range
Up to 25 meters
Duration
Up to 2 seconds
Cooldown
5 seconds
Headshot


D.Va’s mech launches into the air, her momentum carrying her forward. She can turn and change directions or barrel through her enemies, knocking them back.

Details

Video


Self-Destruct

Ultimate Ability

Icon Stats Official Description Behavior
Ability-dva4.png

Type
Delayed splash projectile
Damage
1000
Area of effect
20 meter radius
Casting time
3 seconds fuse
Headshot
Charge required
1375 points


D.Va ejects from her mech and sets its reactor to explode, dealing massive damage to nearby opponents.

Details

  • The explosion does not deal damage to the casting D.Va.
  • If D.Va's mech is destroyed by an enemy, she will continue to passively gain charge for Self Destruct while she is out of her mech, but damage she inflicts will only gain her charge for Call Mech.
  • The detonating mech will preserve the momentum from Boosters.

Video


Light Gun

Weapon

Icon Stats Official Description Behavior
Ability-dva5.png

Type
Linear Projectile
Damage
14
Projectile speed
40 meters per second
Rate of fire
7 rounds per second
Ammo
20
Reload time
1.5 seconds
Headshot


While outside of her mech, D.Va can continue the fight with a mid-range automatic blaster.

Details

  • It is automatically reloaded when D.Va enters her mech.

Video


Call Mech

Ultimate Ability

Icon Stats Official Description Behavior
Ability-dva6.png

Health
400 health
200 armor
Damage
50
Casting time
2 seconds
Headshot
Charge required
300 points


If her armored battle suit is destroyed, D.Va can call down a fresh mech and return to the fray.

Details

  • Call Mech can be used instantly after the mech detonates from Self Destruct.
  • D.Va and the mech can be damaged when using Call Mech.

Video


Strategy

While D.Va is considered a Tank, a lot of successful D.Va players use her like a Reaper. Ganking and harassing are some of D.Va's strong suits. Her high damage output at close range coupled with her Boosters movement ability makes it easy for her to get "shotgun-like" damage in and escape with ease.

Solo-tanking with D.Va is extremely difficult, but more possible with her improved Defense Matrix, as of patch 1.1.0.2C. An effective D.Va needs to know how to shift between two roles: backup DPS and a defensive tank. She can't solo an entire enemy team by herself like McCree or Genji, and she can't provide extended cover like Reinhardt, but she can do one right after another in short, well-timed bursts. In particular, her new Defense Matrix gives her the ability to counter explosive attacks like Junkrat or Pharah's primary fire, and can counter some Ultimates, such as McCree's Deadeye or Pharah's Missile Barrage, saving an entire team in a split second. She also needs to prioritize protecting the team from flankers and snipers, potentially by rushing them down at close range.

While the casting time for her Ultimate was shortened, it's still underpowered in mid- and high-level play. Any cover, even the thinnest map props such as lightposts, will completely block off the explosion damage. Effective timing and placement of her Ultimate is necessary if one intends to kill with it; low mobility characters like Ana or Junkrat have a hard time escaping if caught in the open. Another effective tool is use Boosters before Self-Destruct to send the Ultimate out from a blind spot. It's even possible to boost upward before ejecting to drop it on enemies from the sky, although this may take practice. Her ultimate is most effective when paired with Zarya's Graviton Surge or Mei's Blizzard, and with the right timing can keep the enemy away from an objective just as time expires.

If you activate D.Va's Booster ability and move into an enemy player, you will deal damage in addition to knocking them back. If an opponent is low in health, this can be a faster way to kill them than firing her cannons, but it carries the risk of removing her only means of escaping danger. If you melee attack an enemy player while D.Va's Boosters are active, you will deal greatly increased knockback to the target allowing easy environmental kills.

D.Va's mech has the high health and average armor of any hero, having 400 health and 200 armor. The suit is tied with Roadhog for the highest "hit point" value in the game, with both heroes having a total value of 600. However, if this were to include D.Va herself (who has 150 health when she ejects), then she would actually have the highest value in the game with a total of 750 "hit points".

Some players may prefer to use D.Va after she ejects due to her Light Gun having significantly greater damage, range, and accuracy than her mech's Fusion Cannons. However, this makes her quite susceptible to an easy kill, as she is incredibly fragile and has no abilities to defend herself. Having only her Light Gun and the lowest health in the game (at 150), many heroes are able to kill her with few attacks, and can even kill her faster than the time it takes for her to successfully activate Call Mech. In fact, some ranged heroes are able to kill her in as little as a single trigger press. When out of her suit, D.Va's primary goal is to score as many headshots as possible, as fast as possible, to call her next MEKA. For this reason, she may want to target a distant Roadhog (making sure to stay out of reach of his chain) as he has no mobility to close the distance and no barriers to protect himself. Targeting an opposing D.Va can also work, provided that she does enough damage to destroy the MEKA before the enemy can close in and finish her off.

Even though Defense Matrix will destroy all projectiles, it will not absorb beams such as Zarya's Particle Cannon, Mei's Endothermic Blaster, Symmetra's Photon Projector and Sentry turret fire, along with Winston's Tesla Cannon. This makes these four heroes hard counters to D.Va's mech suit, as they can safely attack her while Defense Matrix is in use. Zarya, Mei, and Symmetra have low mobility, so the best option is to simply run using her Boosters. While winston can easily catch up to a fleeing D.Va, she can easily take him down at close ranges with accurate tracking.

Hero Match-ups

Offense Heroes

Icon-dva.png Fair.png VS. Icon-genji.png: Much like Tracer, Genji is far too mobile for D.Va to keep up with, especially using Swift Strike to move to her blind sides or escape. Genji can easily hit D.Va with all three shots of his shuriken, even in Fan of Blades, and by the time she faces him to return fire, he can Deflect her fire to buy time for his Swift Strike to recharge. During Deflect, though, you can safely ram him with your Booster or use it as an opportunity to flee. If nothing else, Genji can use hit-and-run tactics to harass D.Va and build up free charge for his Dragonblade ultimate. If the opposing Genji activates Dragonblade, however, you act as a soft counter towards him, as he has to kill you out of your mech to recharge Swift Strike which will take up too much of his precious time.

Icon-dva.png Strong.png VS. Icon-mccree.png: D.Va's shields can block McCree's revolver fire at a range, allowing you to close the gap. Even with McCree's flashbang (which you can also negate mind you, and you should expect him to activate Fan the Hammer right after so block that too), you'll outdamage him at close range. If he catches you by surprise with the Flash/Fan combo, though, you may be too wounded at the beginning of the engagement and you may need to flee. When doing so, backpedal with your shields up so you can negate his fire; as he reloads (or when you run out of shields), use your Boosters to get out of there, taking care to round corners so he can't hit you from far away. If you're out of your Mech, you can try taking him by surprise from far away, but disengage immediately if he's with his teammates because he'll take you out soon enough from far away or immediately at close range.

Icon-dva.png Strong.png VS. Icon-pharah.png: Shield Matrix completely negates Rocket Barrage, which makes you a nasty counter to Pharah. You can also fly up and knock her out of the sky with a melee strike, which will negate her hover long enough for her to fall to the ground. There are few members of your team more well-equipped to shut down a Pharah. Unless you have a sniper on your team, that Pharah's going to be your job to deal with, and unless the Pharah has a Mercy buddy or some other source of consistent healing, you're going to easily outdamage her at close range. If you're out of your Mech, just don't bother. A few well-aimed rockets and you're done. Only engage if she's at low health and you can kill her before she notices you.

Icon-dva.png Weak2.png VS. Icon-reaper.png: Reaper's high-damage Hellfire Shotguns tear through D.Va's high Armor pool, and his Shadow Step allows him to navigate flank routes quickly. Defense Matrix can hold Reaper's gunfire at bay, but you can only hold it up so long before Reaper has the opportunity to finish you off. Unless supported by your team, it's generally best to use your Boosters to flee from a Reaper encounter.

Icon-dva.png Strong.png VS. Icon-Soldier76.png: Like with Pharah, Shield Matrix shuts down Soldier 76's Ultimate. Remember that he doesn't have to be looking at you when firing for you to negate his shots with your shield; you actually project the shield forward, so as long as he's firing around that vicinity, you'll eat his fire. For the most part, you have the upper hand. Just close the distance and even with his rockets and healing, you can usually outdamage him so long as you make consistent headshots.

Icon-dva.png Fair.png VS. Icon-sombra.png: With a well-timed Hack or EMP, Sombra can shut down D.Va's Ultimate and abilities, forcing D.Va to stay grounded, making her an easy target with a large hitbox with no defensive tools and mobility for 6 seconds. Worse, Sombra can also force D.Va to stay out of her Mech with a well-timed Hack. Sombra's great mobility can also let her hunt down and kill D.Va out of her Mech. However, her weapon only deals 4-8 damage per shot against D.Va's armor, In a one-on-one fight, even if you're hacked, you can usually outdamage the Sombra, or at least keep her at bay long enough for your abilities to return so you can flee. Just remember that if Sombra tries to run, you can pursue. Keep an eye on her teleport location (a beam of light will shoot in the direction she's going); try to hunt her down and finish her off.

Icon-dva.png Fair.png VS. Icon-tracer.png: Tracer has to attack D.Va from her blind spots. Tracer's high fire rate works against her in a head-on fight, because D.Va can block the entire magazine without expending much of her Defense Matrix, and then retaliate. However, D.Va's low mobility while firing means that she cannot chase a moving Tracer. Just remember that Tracer has a limit on her Blinks and Recall; once she starts running away, it means she wants to disengage. Don't let her. Without her Blinks, she's defenseless. Chase her down and finish her off.

Defense Heroes

Icon-dva.png Weak2.png VS. Icon-bastion.png: You can eat Bastion's fire with your Shield Matrix, but that's only good if your teammates are there to help fight him as well. At both close and long range, he has you beat. Unless you're protecting your team, try to avoid him if you can, or in the very least try to catch him behind by surprise. Of course, if he's in Scout Mode, he's going to be much easier to finish off. If you catch a Bastion running around, try to eliminate him before he can transform or reach his team. If he does transform, consider his health, and decide whether you think you can kill him quickly enough or if you need to quickly flee.

Icon-dva.png Strong.png VS. Icon-hanzo.png: D.Va is a sniper counter, and snipers hate her. No matter the sniper, you can quickly close the gap with your shields up the entire time. Of the three snipers, Hanzo tends to be the most troublesome since he's the most powerful at close range. Just jump around a lot to try to avoid his potshots and consistently aim for the head. Don't forget that every now and again you can Boost and punch him to disorient him and deal a little extra damage. Even if you lose your Mech in the fight, it's not over yet; your pistol fire can still finish him off if you're jittery and jumpy enough. Don't forget: snipers are among your top priorities as D.Va. Don't count on other people to deal with them; they're your prey.

Icon-dva.png Fair.png VS. Icon-Junkrat.png: Shield Matrix can negate Junkrat's bombs and Concussion Mine, but not his Steel Trap. If you get caught in the Trap, just turn to face him and put Shields up, then either engage if you're healthy enough or fly out of there if you're not. If you hear Junkrat activating Rip-Tire nearby, it should be easy for you to fly up to his defenseless body and gun him down while he's unaware.

Icon-dva.png Weak2.png VS. Icon-mei.png: Mei can out-fight D.Va at close range, as D.Va will almost always freeze before her Fusion Cannons can kill Mei. D.Va's Defense Matrix does nothing to stop her freezing, and being such a huge target, Mei should have no trouble landing her shots. Depending on how much health you and the Mei have, though, you may be able to finish her off after the initial freeze has worn off; judge accordingly and decide whether it's wiser to finish the fight or attempt to flee. At long range, Mei's icicles will outdamage D.Va's Fusion Cannons, leaving D.Va very few options when fighting Mei other than ganging up on her with teammates, finishing her off at low health, or fleeing. In truth, D.Va has an easier time fighting Mei outside of her Mech shooting her pistol from a distance, but even in this case, Mei can kill an unsuited D.Va with a headshot or two from her Icicle. Also, if Mei begins to lose, her Ice Wall and Cryo-Freeze abilities allow her to escape harm briefly. Those abilities can also be used to help Mei and her team survive a Self-Destruct.

Icon-dva.png Strong.png VS. Icon-torbjorn.png: Other than maybe snipers, there is no worse nightmare for a Torbjorn than a D.Va. His turret's specialty is heckling from a great distance, making easy target out of light health, short range heroes like Genji and Reaper. But all you have do is put up shields, fly right up to a turret as it hopelessly fires at you (taking away fire from teammates) and shoot it down. While turrets have no heads to shoot, at point blank you make extremely quick work of a turret at very little damage to yourself. And if the Torbjorn shows up to avenge his turret, you can quickly reunite him with his destroyed turret. Even with his alternate fire, Torbjorn can't do much against a D.Va with good aim at close range. Just gun the dwarf down, then continue going about your business.

Icon-dva.png Strong.png VS. Icon-widowmaker.png: At long range, your Shield Matrix eats all of Widowmaker's sniper fire. At close range, your guns outdamage hers with a much bigger health pool. Keep a sharp eye on her Venom Mine and you can gun it down before approaching her. She has her grappling hook, which has a twelve second recharge time and can hook onto bizarre geometry. You have boosters that will instantly catch up to her and can go anywhere with a five second recharge time allows you to easily chase and eliminate her. Simply put, Widowmaker is one of D.Va's easiest targets outside of perhaps Torbjorn.

Tank Heroes

Icon-dva.png Fair.png VS. Icon-dva.png: D.Va mirror matches are extremely bizarre. Both are going to try to act smart and put up Shields to eat the other's fire and then start firing once the other's Shields run out, except when D.Va A puts up her shields, D.Va B will stop firing and then D.Va A will start firing and D.Va B will put up her shields and it's an endless cycle. Jump around so it's not easy for the other D.Va to make consistent headshots (D.Va's critical spot is the cockpit) while keeping your aim focused on the cockpit. If your opponent is shielding your attacks, do not stop firing. Your ammo is infinite. Her shields are not. Eventually her shields will drop, and she will be completely out of luck, especially if your teammates show up to join the fight. Generally speaking, though, it's a bad idea to fight with another D.Va unless you're certain she has low health. She might not kill you, but she'll waste a lot of your time that should be spent helping your team, so it's better to fly back to your team and have her either disengage or chase you back to meet your team and a gruesome end. If the other D.Va loses her mech, just shield while she fires, because now she has to reload. As soon as she starts reloading, start shooting. Some good unblocked shots will make you lose your Mech if you're not careful, but play it right and you can take her out without taking much damage. If you lose your Mech first, try to disengage. Backpedal and continue firing, trying to regroup with your team. If she shields, stop firing and reload. This will make her drop her shields, but by then you'll have reloaded and you can fire again. Basically you want to burn her shields as much as you can in the hopes you can either take the Mech out or get back to your team alive.

Icon-dva.png Fair.png VS. Icon-reinhardt.png: Do not try to shoot Reinhardt's shield. You're just feeding the bear. You can fly right through it; get behind him and shoot his back. He'll then probably have to turn around, leaving him open to your teammate approaching from the other side. Also, if you can get above the Reinhardt, you can heckle him with fire and he can't do anything about it. Out of Mech, don't bother fighting him. He'll eat most of your shots, and if he gets close enough, his hammer will make quick work of you. His Shield can also block your Ultimate, so try to drop your Self-Destruct on top of him and his team by surprise or when his Shield is down.

Icon-dva.png Weak2.png VS. Icon-Roadhog.png: Roadhog fights are extremely unfortunate, because your shield does not stop his hook. If you get hooked, do not start fighting back. Immediately hit your Boosters, turn around, and fly back to your team. Chances are you'll survive the encounter, but if you play by his game and fight him after being hooked, he can potentially destroy your mech in two shots if he gets a headhsot. If he misses the hook and it's 1-on-1, though, he's pretty easy prey. Aim for his head and you can whittle him down pretty easily. Even if he hooks you mid-fight, you'll probably be close enough by that point to finish him off. Out of Mech, only fight him at extremely safe range. If you get in the hook's range, he will grab you and he will destroy you. But if you keep your distance, he can't do anything while he soaks up damage and you quickly build back up your Call Mech Ultimate.

Icon-dva.png Strong.png VS. Icon-winston.png: Out of Mech, Winston's a nightmare, because he'll just jump up to you and laser you before you can whittle through his massive healthpool. In Mech, though, his gun will only deal insignificant damage to your larger health pool while you quickly gun him down. If he jumps away, chase him down and finish him off.

Icon-dva.png Weak2.png VS. Icon-zarya.png: Zarya is among D.Va's greatest enemies, as she can build lots of charge from the fire of D.Va's Fusion Cannons, and her beam is not blocked by the Defense Matrix. She also has more than enough health to go up against D.Va's damage output, unlike other characters with beam weapons such as Symmetra and Mei. If the Zarya's gun is supercharged, she will mow you down without mercy. Just always keep calm and think things through. If her bubble's up, you can't fight her. Either pause and wait until the bubble drops or flee if you feel you must. When the bubble's down and you think you stand a chance, close the gap as much as you can (you can Boost up/around her while the bubble's up) and try to fight at point blank range. She can easily overpower you at mid range, but you might be able to quickly take her out if you nail her face quick enough. Just always remember to take extreme caution with her, and if her laser is supercharged, get out before she kills you.

Support Heroes

Icon-dva.png Strong.png VS. Icon-ana.png: Ana's both a Support Hero and also a sniper, which means she's one of your highest priority targets. With Shield Matrix, you eat her grenades, sleep darts and poison shots. Once her abilities are in cooldown, the fight is yours. Just keep in mind that while you can negate her grenades, if she aims for the ground and not you, you'll still get caught in the area. Also be careful not to be caught by surprise by the Ana, as her Sleep Dart is capable of hitting D.Va's sizeable hitboxes, taking her out of the fight for a potentially significant amount of time. This is especially vital when you're preparing to use Self-Destruct.

Icon-dva.png Strong.png VS. Icon-Lucio.png: A running theme for Support heroes is thus: You are more powerful than them. You are faster than them (with your Boosters). You have more health than them. They will try to hide behind their team. You do not let them. You get in there and eliminate them. Lucio can be a little tricky, especially when his health boost equates to your damage. If Lucio is with his team, it's probably best to leave him be for the time being. But if he's alone, chase him down and eliminate him. He'll try to speed boost out of there; you Boost after him and finish him off. That being said, if his health regeneration keeps him alive long enough to regroup, fall back and wait for a better opportunity.

Icon-dva.png Strong.png VS. Icon-mercy.png: Probably your biggest Support target, possibly even moreso than Ana. Mercy regenerates health over time if she escapes a fight long enough. Sneak around, get behind her, and start shooting her. She tries to escape to her teammates to get away? You chase her and you gun her down. Enemy team is trying to protect her? Fly past them and go after your her. Do not stop fighting her until she's dead, or else she'll get all her health back.

Icon-dva.png Strong.png VS. Icon-symmetra.png: If you're in your Mech, you are Symmetra's worst nightmare barring Winston. Your job is to fly and look for turrets. Lead the charge; as soon as you notice a turret damaging you, quickly shoot it down. It will only take but a few shots to finish off a turret while you'll be barely damaged by it. Even if you spot one at far away, your long range fire can still take out turrets quickly enough. Even if the enemy team is attacking you while you're being hit by multiple turrets, the turrets take top priority, even if it means losing your Mech in the process. If you encounter Symmetra herself, she will try using her Photon Projector, which can bypass Defense Matrix and auto-lock onto you. If she's wounded enough that you feel you can safely finish her off quickly, then push hard and fire away. But if she has a lot of health or is close to teammates, fly out of there, because the longer you fight her, the worse the fight will get for you. Furthermore, Symmetra is capable of shutting down D.Va's Ultimate by a well-time Photon Barrier or a hidden Shield Generator to help Symmetra and her team survive Self Destruct while also using her Photon Projector's increasing damage to quickly kill D.Va before she can Call Mech during the animation time, so be wary. Also, if you hear a Teleporter or Shield Generator going up, your new top priority is finding and destroying it. Your Boosters let you swiftly sneak past enemy lines, and even if she's protecting it with turrets, you'll make quick work of those. And if Symmetra shows up to start attacking you while you're shooting her device, ignore her and keep shooting or even use your Self-Destruct if your Health is too low as you are eliminating a very powerful Ultimate that will give your enemy team an extremely large advantage the longer it stay active. If you leave, she'll just be able to regroup with her team and put up turrets again. You need to take care of it there and then, even if you die immediately afterwards. If you're out of your Mech, this matchup is a whole other story. You run away, and you run fast. If you're far enough to casually shoot her with your pistol, then fine. But if she gets in range, it doesn't matter how jumpy you are or how accurate your shots are; you will die within seconds. Likewise, if you know there's a Symmetra on the other team and you don't see her, be cautious when turning corners. If you get tagged by a turret, step back and get healed. Don't try to take it out unless there's literally no other danger around you, otherwise you'll meet a very swift end.

Icon-dva.png Fair.png VS. Icon-zenyatta.png: Zenyatta can shut down D.Va in a number of ways. His Discord Orb can help dissolve her massive health in no time, and she's a such a huge target that he can usually hit her with every shot of his Orb Volley for massive damage. His Transcendence can completely nullify her primary weapon damage on both himself and teammates, allowing everyone to attack her with few worries. However, most of these tactics require that D.Va does not see Zenyatta coming until it's too late, and that he has some sort of escape plan in case she attempts to use her Self-Destruct. On this note, while Transcendence cannot overcome the burst damage from Self-Destruct, the speed increase can help him get away, as well as heal any injured teammates that survived the blast.

Story

Icon-dva.png

D.Va is a former professional gamer who now uses her skills to pilot a state-of-the-art mech in defense of her homeland.[2]

Background

Hana Song was once a pro-gamer.[3] She became a professional StarCraft player, who participated in the WCS Korea Code S League. At the age of 16, Song became the #1 ranked player in the world and proceeded to go undefeated for the next three years in all competitions. She became an international star, beloved by her fans at home and abroad, and toured in exhibitions around the world.[4] A fierce competitor, Song played to win at any cost, and gained a well-earned reputation for showing no mercy to her opponents.

Song pilots her mech

At home, however, not all was well, as MEKA struggled to maintain its defense against the omnic that repeatedly attacked the nation. As the omnic continued to adapt, it eventually disrupted MEKA's drone-control networks, forcing the military to place pilots in the mechs. Scrambling to find suitable candidates, the government turned to the country's professional gamers, who possessed the necessary reflexes and instincts to operate the mechs' advanced weapons systems. Top stars were drafted, including Song. Seeing her new mission as a game, Song now fearlessly charges into battle alongside the rest of her MEKA unit, ready to spring to her nation's defense at a moment's notice. Recently, she has begun to stream combat operations to her adoring fans, and her growing following has turned her into a global icon.[2] At some point she also played one of the leading roles in the movie Hero of My Storm.

Achievements

Name Icon Description Reward
Shot Down
Ability-dva3.png Prevent 1500 damage with a single use of D.Va's Defense Matrix in Quick or Competitive play. Spray D.Va Pixel.png
Pixel
Game Over
Ability-dva4.png Kill 4 enemies with a single use of D.Va's Self-Destruct in Quick or Competitive play. Spray D.Va Cute.png
Cute

Cosmetics

See D.Va/Cosmetics

Trivia

  • D.Va was first announced through the official PlayOverwatch Twitter account, which linked to a mock-up page on the official StarCraft II World Championship site.[4] She had previously been depicted in posters in the attacking team's starting area in Hanamura.
  • Her name is a play on the word "Diva", meaning a female celebrity.
  • The stylization of her name is reminiscent of Korean pop idols, who often adopt pseudonyms to stand out. In the Korean version of the game, D.Va's name is the only name not in Hangul, reflective of the romanization of these idols' names. This makes sense considering D.Va is a Korean idol through her fame playing StarCraft.
  • The way her name has a prefix "D." is reminiscent of the way eSports players have an abbreviated team tag before their names.
  • D.Va's suit has sponsors all over it, which is a reference to the same advertising style of sponsors in Korean eSports.
  • D.Va is the youngest hero, being only 19 years old. She is sometimes teased by others because of her age, such as when Widowmaker mockingly says, "This is no place for children."
  • Charlett Chung, who is D.Va's English voice actor, has commented positively on her character, commenting "in terms of representation of Asian-American characters in video games, particularly women, they might be over-sexualized - and I don't know if I'm being too candid here - I feel like D.Va is more of a real person. She happens to have some sex appeal, but that's not why she's in the game. She's not there to be an exotic lotus."[5]
  • A StarCraft II portrait and announcer for D.Va was available for those who attended BlizzCon 2016 or bought a Virtual Ticket for the event.[6]
  • D.Va is used as the symbol for the National D.Va Association, a progressive feminist movement composed of Overwatch fans. The group achieved international notability after a photograph of their flag—featuring D.Va's bunny-ears logo—was photographed in a news report for an international Women's March event in Seoul on January 21st, 2017. Based in South Korea, the group chose D.Va as its symbol owing to an earlier incident where professional teenage Overwatch player Geguri was accused of cheating owing to an eighty percent win rate; which some believed was "impossible" for girls to achieve. The group distributes stickers of D.Va's bunny logo, among other paraphernalia. It plans on finding new ways to use Overwatch as a tool for spreading its message.[7]

Gallery

Videos

Official

Curse

References

  1. 2015-11-24, "I AM D.VA". 'Facebook. Accessed on 2016-05-18
  2. 2.0 2.1 D.Va, Blizzard Entertainment. Accessed on 2015-11-12
  3. 2015-11-07, Overwatch: What’s New | Summary. Blizzplanet, accessed on 2015-11-12
  4. 4.0 4.1 D.Va, WCS. Accessed on 2015-11-12
  5. 2016-09-17, OVERWATCH: A WORLD FANS BUILT. IGN, accessed on 2016-09-18
  6. 2016-10-17, BlizzCon In-Game Goodies: D.Va Announcer and Portrait! Battle.net, accessed on 2016-11-17
  7. 2017-1-26, Overwatch’s gamer girl hero inspires a feminist movement Polygon.com, accessed on 2017-1-27

External links


Heroes in Overwatch
 
Genji
Genji
McCree
McCree
Pharah
Pharah
Reaper
Reaper
Soldier: 76
Soldier: 76
Sombra
Sombra
Tracer
Tracer
Bastion
Bastion
Hanzo
Hanzo
Junkrat
Junkrat
Mei
Mei
Torbjörn
Torbjörn
Widowmaker
Widowmaker
D.Va
D.Va
Reinhardt
Reinhardt
Roadhog
Roadhog
Winston
Winston
Zarya
Zarya
Ana
Ana
Lúcio
Lúcio
Mercy
Mercy
Symmetra
Symmetra
Zenyatta
Zenyatta