Ranged abilities are abilities capable of taking effect at range, either through launching a projectile or through generating an effect at a specified location. Ranged abilities are in contrast to melee abilities. Most abilities are ranged abilities.
Hitscan and Projectiles[ | ]
- Main article: Weapon
Most ranged weapons and abilities are referred to as either being hitscan or projectiles.
A hitscan weapon/ability has no travel time, and will hit a target within the shooter's crosshairs as soon as the weapon/ability fires. Examples include Cassidy's Peacekeeper and Widowmaker's Widow's Kiss.
A projectile weapon/ability has a travel time, and will hit a target only if the projectile collides with the target. Examples include Pharah's Rocket Launcher and Reinhardt's Fire Strike.
Damage Falloff[ | ]
Certain ranged weapons and abilities have a property known as damage falloff. Damage falloff means that the weapon/ability does less damage, the farther the shooter is away from the target when it hits them. For example, if Ashe hits an enemy who is standing right next to her with The Viper, it will deal full damage. If, however, Ashe hits a distant enemy with The Viper, it will deal much less damage (because of how far away the target is from Ashe).
Currently, all forms of healing weapons and abilities have no damage falloff attached. Meaning distance from the source of healing will not affect the amount you receive.
For the following 2 lists, Beams, Melee, and Healing abilities are all excluded as non have damage falloff. However, an ability that is a mixture weapon types will be added. For example, Ramattra's Pummel is considered both a Melee and Projectile.
Weapons affected by Damage Falloff[ | ]
This is a list of all the heroes with weapons or abilities affected by damage falloff, with some stats of the weapon.
Hero | Weapon | Weapon Type | Damage | Damage Falloff Range | Headshot |
---|---|---|---|---|---|
Ashe |
The Viper | Hitscan | 40 – 12 | 20 – 40 meters | ✓ |
The Viper (ADS) | Hitscan | 75 – 22.5 | 30 – 50 meters | ✓ | |
Baptiste |
Biotic Launcher | Hitscan | 25 – 7.2 (per round) 75 – 21.6 (per shot) |
25 – 45 meters | ✓ |
Bastion |
Configuration: Recon | Hitscan | 25 – 7.5 | 30 – 50 meters | ✓ |
Configuration: Assault | Hitscan | 12 – 3.6 | 30 to 50 meters | ✕ | |
Cassidy |
Peacekeeper | Hitscan | 70 – 21 | 25 – 35 meters | ✓ |
Peacekeeper Alt Fire | Hitscan | 50 – 15 | 20 – 40 meters | ✕ | |
D.Va |
Fusion Cannons | Shotgun (hitscan) | 2 – 0.6 | 10 - 20 meters | ✓ |
Doomfist |
Hand Cannon | Shotgun (projectile) | 5 – 1.5 (per pellet) 55 – 16.5 (per shot) |
15 – 30 meters | ✓ |
Illari |
Solar Rifle | Hitscan | 75 - 22.5 (max charge) 25 - 7.5 (min charge) |
30 - 50 meters | ✓ (1.5x) |
Junker Queen |
Scattergun | Shotgun (hitscan) | 8 – 2.4 (per pellet) 80 – 24 (per shot) |
15 – 25 meters | ✓ |
Mauga |
Incendiary Chaingun | Hitscan | 4 - 1.2 (direct) 15 per second (damage over time) |
30 - 40 meters | ✓ |
Volatile Chaingun | Hitscan | 4 - 1.2 | 30 - 40 meters | ✓ | |
Reaper |
Hellfire Shotguns | Shotgun (hitscan) | 5.4 – 1.62 per pellet 108 – 36 per shot |
10 – 20 meters | ✓ |
Roadhog |
Scrap Gun | Shotgun (projectile) | 6.25 – 1.88 (per pellet) 15 – 4.5 (per shrapnel) 160 – 48 (per shot) |
30 – 50 meters | ✓ (1.5x) |
Whole Hog | Shotgun (hitscan) | 7 – 2.1 | 30 – 40 meters | ✓ | |
Sojourn |
Railgun Alt Fire | Hitscan | 130 – 30 | 40 – 60 meters | ✓ (1.5x) |
Soldier: 76 |
Heavy Pulse Rifle | Hitscan | 19 – 5.7 | 30 – 50 meters | ✓ |
Sombra |
Machine Pistol | Hitscan | 8 – 2.4 | 15 – 35 meters | ✓ |
Torbjörn |
Rivet Gun Alt Fire | Shotgun (projectile) | 12.5 – 3.75 per pellet 125 – 37.5 per shot |
10 – 20 meters | ✓ |
Tracer |
Pulse Pistols | Hitscan | 6 – 1.8 (per bullet) 12 – 3.6 (per shot) |
10 – 20 meters | ✓ |
Widowmaker |
Widow's Kiss | Hitscan | 13 – 3.9 | 20 – 40 meters | ✓ |
Widow's Kiss (ADS) | Hitscan | 12 – 6 (at 0% power) 120 – 60 (at 100% power) |
50 – 70 meters | ✓ (2.5x multiplier) | |
Wrecking Ball |
Quad Cannons | Hitscan | 5 – 1.5 per shot | 15 – 25 meters | ✓ |
Weapons unaffected by Damage Falloff[ | ]
This is a list of all the heroes with weapons or abilities that aren't affected by damage falloff, with some stats.
Hero | Weapon | Weapon Type | Damage | Headshot |
---|---|---|---|---|
Ana |
Biotic Rifle | Projectile (unscoped) Hitscan (scoped) |
70 over 0.59 seconds | ✕ |
Sleep Dart | Projectile | 5 | ✕ | |
D.Va |
Micro Missiles | Projectile Area of effect |
7 (direct hit) 1 - 4 (splash, enemy) 1 - 4 (splash, self) |
✕ |
Light Gun | Projectile | 14 | ✓ | |
Echo |
Tri-Shot | Projectile | 17 (per pellet) 51 (per shot) |
✓ |
Sticky Bombs | Projectile Area of effect |
5 (direct hit) 25 (explosion, enemy) 12.5 (explosion, self) |
✕ | |
Genji |
Shuriken | Projectile | 27 (per shuriken) 81 (per shot) |
✓ |
Shuriken Alt Fire | Projectile | 27 (per shuriken) 81 (per shot) |
✓ | |
Hanzo |
Storm Bow | Arcing projectile | 27.2 - 120 (depending on charge) | ✓ |
Storm Arrows | Arcing projectile | 75 | ✓ | |
Junkrat |
Frag Launcher | Arcing projectile Area of effect |
120 (direct hit) 80 - 10 (splash, enemy) |
✕ |
Kiriko |
Kunai | Projectile | 45 | ✓ (2.5x multiplier) |
Lúcio |
Sonic Amplifier | 20 | ✓ | |
Mei |
Endothermic Blaster Alt Fire | Projectile | 75 | ✓ |
Mercy |
Caduceus Blaster | Projectile | 20 | ✓ |
Orisa |
Augmented Fusion Driver | Projectile | 13 | ✓ |
Energy Javelin | Arcing projectile | 60 (direct impact), 40 (wall collision) | ✕ | |
Pharah |
Rocket Launcher | Projectile Area of effect |
40 (direct hit) 80 – 24.6 (splash, enemy) 20 – 6.15 (splash, self) |
✕ |
Concussive Blast | Projectile Area of effect |
30 (direct hit) 30 (splash, enemy) |
✕ | |
Ramattra |
Void Accelerator | Projectile | 5 | ✓ |
Pummel | Melee Projectile |
60 | ✕ | |
Sigma |
Hyperspheres | Arcing projectile Area of effect |
25 (direct hit) 30 – 9 (splash, enemy) 7.5 – 2.25 (splash, self) |
✕ |
Sojourn |
Railgun | Projectile | 9 | ✓ (2x) |
Soldier: 76 |
Helix Rockets | Projectile Area of effect |
40 (direct hit) 80 – 40 (splash, enemy) 40 – 20 (splash, self) |
✕ |
Symmetra |
Photon Projector Alt Fire | Projectile Area of effect |
50 (direct hit) 50 (splash, enemy) |
✕ |
Torbjörn |
Rivet Gun | Arcing projectile | 70 | ✓ |
Molten Core | Arcing projectile Area of effect (pools) |
Impact: 25 Pools: 160 per second, +90 against armor |
||
Winston |
Tesla Cannon Alt Fire | Hitscan | 15 (min charge) 50 (max charge) |
✕ |
Zarya |
Particle Cannon Alt Fire | Arcing projectile Area of effect |
47 – 9.4 (enemy, 0% Energy) 95 – 19 (enemy, 100% Energy) 23.5 – 4.7 (self, 0% Energy) 47.5 – 9.5 (self, 100% Energy) |
✕ |
Zenyatta |
Orb of Destruction | Projectile | 48 | ✓ |
Orb of Destruction Alt Fire | Projectile | 48 per orb Max 240 per volley |
✓ |