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Titan was this massive collection of talent. Some of the most amazing developers that I've ever seen...from all over the world. It was largely not a homegrown team. It was the first time Blizzard pulled a lot of external talent in.
~ Jeremy Wood
Project Titan

The Project Titan logo

Project Titan was an MMO that was developed and later cancelled by Blizzard Entertainment. Notably, it provided the foundation for Overwatch.

Gameplay[ | ]

Titan was intended to be a next generation MMO, and was a mix of MMO and FPS elements.[1] Its setting was a near-future one.[2]

Players would have a home with different furniture, would be able to have a fireplace that would open up into a secret cave, driving in their car, going out into futuristic cities, talk to NPCs, and fight against various factions.[2]

It was planned to feature at least ten playable classes (Jumper, Reaper, Juggernaut, Phoenix, Architect, Assassin, Guardian, Longshot, Spec Ops, Mechanic).[3] The Ranger is another confirmed class.[2] The following information is known about the classes:

  • Jumpers used their time travel tech to go back in time to save the world. Jumper designs were influenced by retro pilot jackets and goggles, and had an aviation theme to them.[2]
  • Rangers were equipped with a sniper rifle, assault rifle, and a rifle that could turn into a turret.[2]

According to Ryan Denniston (a lead animator), the classes of Titan had a toylike feel to them.[2]

Development[ | ]

Work began on Titan in 2007, with the intent of developing a successor to World of Warcraft.[4] Titan differed from past Blizzard projects in that a lot of external talent was recruited for its development, whereas previous projects had used pre-existing staff.[5]

Titan was cancelled in/by 2013;[2] the cancellation went public in September 2014.[6] Mike Morhaime described the process as working on two games in parallel, and that in hindsight, neither came together.[7] NDA's (non-disclosure agreements) are in place (as of 2018) that prevent many (former) developers from speaking widely on the game.[5] Reasons cited behind the cancellation include a lack of passion for the project and the trending success of their smaller-scale titles.[8]

Despite the cancellation of Titan, Team 4 intended to return to the scope of Titan. A "crawl, walk, run" development plan was formed. Overwatch would be the "crawl," a dedicated PvE would be the "walk," and an MMO would be the "run."[9]

Titan Elements in Overwatch[ | ]

A number of elements in Overwatch have their origins in Titan. These include the following:

Heroes[ | ]

  • The Jumper provided the basis for Tracer.[2]
  • The Ranger provided the basis for Bastion, Soldier: 76, and Widowmaker, the three heroes getting the class's turret, assault rifle, and sniper rifle respectively.[2]
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Setting[ | ]

  • The idea of a near-future setting was used for Overwatch.[2]
  • Titan didn't have hover vehicles, but the idea was implemented in Overwatch.[2]

References[ | ]

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