|"Justice ain't gonna dispense itself."|
||Santa Fe, New Mexico, USA|
| Overwatch (formerly) |
| Matthew Mercer  (English)
Boris Rehlinger (French)
|See This Hero On OverPwn|
- 1 Summary
- 2 Abilities
- 3 Strategy
- 4 Hero Match-ups
- 5 Story
- 6 Achievements
- 7 Cosmetics
- 8 Trivia
- 9 Videos
- 10 References
- 11 External links
Gunslinger and vigilante, McCree makes use of his revolver to slay his foes, flashbangs to stun, and has a combat roll to avoid danger.
- McCree is a flexible hero with a highly accurate and powerful revolver.
- Use a Flashbang to stun enemies in front of him.
- Deadeye targets all the enemies in his view for one shot kills.
As befits a gunslinger, McCree is the game's best duelist. He is capable of killing almost anyone he gets up close to with blinding speed by stunning them with Flashbang and unloading his Peacekeeper into them. The accurate hitscan nature of his primary weapon also makes him suitable for fighting mobile targets like Genji and Pharah at medium range. His damage falls off a cliff at longer ranges, and his low mobility means that he has to take conventional routes to get up close to his opponents, making it easy to outflank him and kill him before he has a chance to fire back.
Weapons & Abilities
- Peacekeeper: McCree's main weapon. The primary fire shoots a single, perfectly accurate bullet down the crosshairs. The secondary fire "fans" the Peacekeeper's hammer, causing McCree to unload the remaining rounds in the Peacekeeper's cylinder at lightning speed. The bullets from the secondary fire cannot headshot.
- The deadly accuracy of the primary fire is best used on targets at medium range. It's also useful on particularly agile targets like Tracer who are difficult to hit with the secondary fire.
- The secondary fire is woefully inaccurate at anything past short range, but will kill anyone with 200 or less hit points in a single volley if all of the bullets hit. Use the secondary fire when close to an opponent to quickly deal massive damage to them before they can respond.
- Combat Roll: When activated, McCree rolls a short distance in the direction he's currently moving. He also fully reloads his Peacekeeper during the roll.
- While Combat Roll does give McCree a small amount of mobility, it's nothing compared to Tracer's Blink. Combat Roll is best used as a quick way for McCree to reload his Peacekeeper than anything else. If you're in danger, however, it's best to use Combat Roll to get to cover instead of saving it for the reload.
- Flashbang: When activated, McCree hurls a small grenade forwards in an arc, which detonates after traveling a short distance. Enemies caught in the explosion are dealt a small amount of damage and briefly stunned.
- The main reason that McCree is such a good duelist. Use Flashbang to stun your opponent, then deal damage with Peacekeeper while they can't respond.
- While Flashbang (and its explosion) is blocked by Reinhardt's Barrier Field if thrown directly at the barrier, it can be thrown over top of the barrier to circumvent it and stun Reinhardt. Try to only fight Reinhardt if you have enough height to throw the Flashbang over top of his Barrier Field successfully.
- Deadeye (Ultimate): McCree's Ultimate ability. When activated, McCree enters a special targeting mode for a short duration, during which time he is dramatically slowed and cannot use his other abilities. Enemies are gradually highlighted with a red bullseye as long as they are within McCree's vision. McCree can press the primary fire button at any point during this time to shoot a bullet at all highlighted targets, with the damage increasing the longer they were within McCree's vision. This is a channeled ability, and will immediately end if McCree is hit by a stun.
- The bullet fired by Deadeye will always hit a highlighted enemy, so long as they are within McCree's vision when he presses the primary fire button.
- The red dot in the middle of the bullseye indicates how much damage Deadeye will do to that specific target. When the dot stops growing, that indicates that Deadeye will instantly kill the target, unless they are protected by a barrier, have bonus Health from an ability like Sound Barrier, or are otherwise invulnerable.
- Enemies who were previously targeted but who have left McCree's vision will have their bullseye turn grey. It will turn back to red when they are once more in his vision.
- McCree is a powerful anti-flanker and medium range damage dealer. Though it might be tempting to send him out on his own, he actually works best when staying near his team, as he can quickly kill annoying flankers like Genji and deal significant damage to Tanks like Winston, keeping his own team safe. McCree's low mobility makes him vulnerable to being picked off by enemies like Widowmaker if he travels by himself, and most enemies will be able to hear him coming a mile away due to his loud footsteps.
- Stick to using the Peacekeeper's primary fire at anything other than short range. Aim for headshots if your enemy is moving in a predictable way, as they deal a large amount of damage.
- Try to gain some vertical height before using Deadeye, as this will let you get more vision of targets hiding behind cover. Be aware that McCree is extremely easy to kill while using Deadeye, so watch out for enemies like Widowmaker or Soldier: 76 who can burst you down before you even have a chance of lining up your shots.
- Deadeye can be used in one of two ways: as a way of clearing out an area, or as a way of assassinating mobile priority targets. The "standard" combination of Mercy and Pharah flying through the air are especially vulnerable to being killed by Deadeye, as it takes little time for McCree to line up a killing shot for both of them.
- Another note with Deadeye is you need to use it unpredictably. It would be best to try and flank the enemy team and use it from behind, so they'll have the idea that you're infront, but instead you're behind them, taking out multiple foes quickly. Note that Reinhart's Shield can block the Deadeye shots, but will deal tremendous damage to the shield instead.
Countering with McCree
- McCree's powerful anti-flanker abilities let him excel in 1v1 fights. Unless one's character has a lot of health or a powerful first response, taking on McCree alone is highly ill-advised.
- The Flashbang/Fan the Hammer combo is capable of killing any 200-health hero should they be without any backup.
Genji can potentially Deflect the Flashbang, but this can be evaded by simply throwing the Flashbang at the ground. The area-of-effect (AoE) explosion will be enough to stun Genji if he is up close.
Tracer is highly vulnerable to McCree; she will be brought down to a pitiful 10 health with just one headshot, and she cannot use Blink or Recall while stunned.
Reaper demands close-range combat, where McCree will be sure to find him. Though Reaper is a little bulkier than most characters, he has nothing to counter McCree, outside of getting assistance from teammates.
Junkrat is not suited for close-ranged combat; he will either have to get lucky with throwing a Steel Trap to immobilize McCree or move out of the area he is trying to defend and flood it with grenades.
Mei and McCree both have similar playstyles, but McCree's instant response with the Flashbang will usually give him the edge, and he can escape the Endothermic Blaster's beam with Combat Roll.
Countering against McCree
- McCree is not the mighty tank killer he once was; anyone with health above 300 will be able to survive Fan the Hammer, albeit with low health. This means that tanks in general are a solid counter to McCree.
Bastion will fall to McCree in Configuration: Recon, but while in Configuration: Sentry both it and McCree share roughly the same damage falloff range. Naturally, Bastion's higher firepower will naturally give it the edge.
Widowmaker naturally fights from extreme ranges, where McCree's Peacekeeper will struggle to deal maximum damage. Her Grappling Hook also allows her to stay up high, far out of range of McCree's Flashbang/Fan the Hammer combo.
Zarya will gain massive amounts of charge if McCree times his shots poorly, with Fan the Hammer almost instantly filling a barrier's charge allowance. She also has enough health to withstand a full Fan the Hammer clip if her Barrier is off cooldown.
Reinhardt and his Barrier Field both have the sheer amount of health to block virtually anything McCree can throw at them, and in close range Reinhardt will win. However, a McCree can throw his flashbang over Reinhardt's barrier to stun him. Keep this in mind if McCree is approaching.
Winston is able to absorb all 6 shots from Fan the Hammer and survive with ease. Though he too fights at short range, his high health and mobility let him eat up bullets from the Peacekeeper, and his Projected Barrier stops McCree's allies from helping at range.
Ana's Sleep Dart famously counters McCree's Deadeye, and her healing darts will completely restore any damage they take from Peacekeeper rounds, allowing whoever McCree is fighting to take a few extra hits.
Symmetra's Photon Barrier completely block McCree Flash Bang, Fan the Hammer and Deadeye when launched at the right moment and prevent him from killing her. This couples with her Photon Projector's increase damage lock on, Sentry Turrets and small hitbox lets her have the upper hand when approaching McCree. In addition, her Shield Generator makes Symmetra and her teammate harder to be killed by McCree. Avoid approaching Symmetra in close range or in places where she will likely put her Turrets while using your superior long-range damage to head shot her.
Armed with his Peacekeeper revolver, the outlaw Jesse McCree doles out justice on his own terms.
McCree had already made a name for himself as a member of the notorious Deadlock Gang, which trafficked in illicit weapons and military hardware throughout the American Southwest, when he and his associates were busted in an Overwatch sting operation. With his expert marksmanship and resourcefulness, he was given the choice between rotting in a maximum-security lockup or joining Blackwatch, Overwatch's covert ops division. He chose the latter.
Although he was initially cynical, he came to believe that he could make amends for his past sins by righting the injustices of the world. McCree appreciated the flexibility afforded to the clandestine Blackwatch, unhindered by bureaucracy and red tape. He was given instruction by Gabriel Reyes, another Blackwatch member. But as Overwatch's influence waned, rogue elements within Blackwatch sought to bring down the organization and turn it to their own ends. Wanting no part of the infighting, McCree set off alone and went underground.
McCree resurfaced several years later as a gunslinger for hire. But while McCree's talents were sought after by parties great and small, he fought only for causes he believed were just.
Note: the following sections aren't necessarily in chronological order.
McCree caught a ride on a hypertrain headed for Houston. Caught a ride, as in, sitting on top of the train as it barreled along, for, in his words, "they don't sell folks like me a ticket." Nor did hypertrains make it easy for soldiers to rappel down from helicopters onto, but that's what started happening, as McCree observed such an action taking place. Staying out of sight, he could tell that the operatives weren't after him, but he was concerned. First, the operatives (or at least their method of insertion) were operating in a manner similar to Blackwatch. Secondly, if McCree's face was spotted, he knew that he'd take the heat for whatever was about to go down. Making a decision, McCree vaulted into a train car and quickly dispatched a number of the operatives. He told the stunned passengers to stay in their seats, and that things would be over shortly.
Moving on, McCree saved one of the train staff from being executed, as he didn't know a set of codes. Apparently the soldiers were after something at the back of the train, so McCree headed that way. He dispatched the enemy soldiers there, but only after hearing one of their number call for backup. Reaching the device at the back, he tossed it off the train, content that the operatives would go after it and leave the train itself alone. His face now out in the open, McCree settled down to enjoy the ride, only to learn via a news report that the robbery had indeed been laid on him, and from a steward, learnt that the train would arrive in Houston in three minutes. He asked that the truth of what happened be relayed to the police, and that the arrival time be "fudged," in order to give him time to make his exit.
McCree made an appearance as a vigilante, thwarting a robbery attempt of a ramen shop. The media mainly focused on his "anachronistic fashion sense," though pundit Joel Marricone espoused the belief that McCree's vigilantism should be welcomed, given the high crime rate in the area.
|Interrupt an enemy Ultimate Ability with McCree's Flashbang in Quick or Competitive play.|
|Get 4 killing blows with a single use of McCree's Deadeye in Quick or Competitive play.|
- There is a developer at Blizzard Entertainment who shares the name "Jesse McCree."
- McCree's Peacekeeper revolver was built by a legendary gunsmith and fires custom high-calibur ammunition with technological enhancements, while his flashbangs are custom non-lethal grenades that were once used by Overwatch.
- Fitting with McCree's cowboy motif, activating Deadeye causes a tumbleweed to roll in front of him, a common cliche in western films.
- The engraving of McCree's belt buckle spells "BAMF," which is an acronym of "Bad Ass Mother Fucker."
- McCree has a few possible references to Doc Holiday in the film Tombstone. The most prominent being his voice-line "I'm your Huckleberry.", the others being his Gambler skin and his Gunspinning emote, the former representing Doc Holiday's traits of being a gambler, as well as referencing his appearance, and the latter referencing an action he did in the film.
- 2015-10-02, "Justice ain't gonna dispense itself.". Twitter. Accessed on 2016-05-18
- McCree, Blizzard Entertainment. Accessed on 2015-03-09
- Overwatch, McCree Quotes
- 2016-04-20, HERE’S YOUR FIRST LOOK AT THE OVERWATCH: MCCREE DIGITAL COMIC (EXCLUSIVE). Nerdist, accessed on 2016-04-21
- Overwatch: McCree: Train Hopper
- 2015-03-04, The New Peacekeepers. Play Overwatch, accessed on 2015-03-16
- Tracer: Reflections
- Overwatch Yes or No Interview - PAX East 2015, Jeff Kaplan (오버워치 개발자 인터뷰), PlayersCutTV. Accessed on 2015-13-08.
- Overwatch Visual Source Book, pages 46-47
- BAMF - Wiktionary
| Heroes in Overwatch|