McCree

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McCree
Mccree-portrait.png
"Justice ain't gonna dispense itself."

Real Name
Jesse McCree
Age
37
Nationality
USAAmerican
Occupation
Bounty Hunter
Base
Santa Fe, New Mexico, USA
Affiliation
Overwatch (formerly)
Blackwatch (formerly)
Voice
Matthew Mercer [1] (English)

Boris Rehlinger (French)
Torben Liebrecht (German)
Alessandro D'Errico (Italian)
Jurota Kosugi (Japanese)
Guilherme Lopes (Brazilian Portuguese)
José Arenas (American Spanish)
Gabriel Jiménez (European Spanish)

Quotes
Quotation page
Role
Offense
Health
200
Character Video
See This Hero On OverPwn

McCree is an Offense hero in Overwatch.

Summary

Gunslinger and vigilante, McCree makes use of his revolver to slay his foes, flashbangs to stun, and has a combat roll to avoid danger.

Official tips

  • McCree is a flexible hero with a highly accurate and powerful revolver.
  • Use a Flashbang to stun enemies in front of him.
  • Deadeye targets all the enemies in his view for one shot kills.

Abilities

Peacekeeper

Weapon (Primary Fire)

Icon Stats Official Description Behavior
Ability-mccree1.png

Type
Single shot hitscan
Damage
20 - 70
Falloff range
22 to 45 meters
Rate of fire
2 rounds per second
Ammo
6
Reload time
1.5 seconds
Headshot


McCree fires off a round from his trusty six-shooter.

The Peacekeeper fires a single shot at a low rate of fire. Each shot has high damage and long damage falloff.

Details


Video


Fan the Hammer

Weapon (Secondary Fire)

Icon Stats Official Description Behavior
Ability-mccree1.png

Type
Rapid fire hitscan
Damage
22 - 45
Falloff range
18 to 30 meters
Rate of fire
6 shots over 0.67 seconds
(6.9 rounds per second)
Ammo
6
Ammo usage
up to 6
Reload time
1.5 seconds
Headshot


McCree can fan the Peacekeeper’s hammer to swiftly unload the entire cylinder.

Shoots all remaining bullets in an extremely wide spread. Each bullet deals reduced damage. Most effective at close range.

Details


Video


Combat Roll

Ability

Icon Stats Official Description Behavior
Ability-mccree2.png

Movement speed
12 meters per second
Maximum range
6 meters
Duration
0.5 seconds
Cooldown
8 seconds


McCree dives in the direction he’s moving, effortlessly reloading his Peacekeeper in the process.

This only works while McCree is on a surface and will travel in the direction he is walking in, not where he is facing.

Details


Video


Flashbang

Ability

Icon Stats Official Description Behavior
Ability-mccree3.png

Type
Splash projectile
Damage
25
Maximum range
5 meters
Area of effect
2 meters radius
Casting time
0.5 seconds fuse
Duration
0.7 second stun
Cooldown
10 seconds
Headshot


McCree heaves a blinding grenade that explodes shortly after it leaves his hand. The blast staggers enemies in a small radius.

The Flashbang is a great tool to use alongside Fan The Hammer, as McCree can get into optimal range while his target is stunned.

Details


Video

"<span style="cursor:help; border-bottom:1px dotted" title="Approximation. Note that flashbang detonates on contact.">0.5 seconds</span> fuse" cannot be used as a page name in this wiki.


Deadeye

Ultimate

Icon Stats Official Description Behavior
Ability-mccree4.png

Type
Rapid fire hitscan
Damage
~250 per 1 second casting
Movement speed
2 meters per second
Rate of fire
6 shots per second
Ammo usage
1 per target
Casting time
0.8 seconds
0.167 seconds delay before firing
Duration
Up to 6 seconds
Charge required
1500 points


Focus. Mark. Draw. McCree takes a few precious moments to aim; when he’s ready to fire, he shoots every enemy in his line of sight. The weaker his targets are, the faster he’ll line up a killshot.

Time needed to line up a killing shot is linearly dependent on the target's health.

Details

  • Blockable with effects that prevent damage.
  • Despite the visuals in-game, the shots don't actually count as headshots. For example, the ability will deal no damage when the "Headshots only" option is selected in a custom game.
  • Ammo remaining in the clip is not relevant as it will keep firing even if it runs out of ammo.
  • Deadeye can lock onto and kill more than 6 targets simultaneously.

Video

"0.8 seconds <br> 0.167 seconds delay before firing" cannot be used as a page name in this wiki.

Strategy

As befits a gunslinger, McCree is the game's best duelist. He is capable of killing almost anyone he gets up close to with blinding speed by stunning them with Flashbang and unloading his Peacekeeper into them. The accurate hitscan nature of his primary weapon also makes him suitable for fighting mobile targets like Genji and Pharah at medium range. His damage falls off a cliff at longer ranges, and his low mobility means that he has to take conventional routes to get up close to his opponents, making it easy to outflank him and kill him before he has a chance to fire back.

Weapons & Abilities

  • Peacekeeper: McCree's main weapon. The primary fire shoots a single, perfectly accurate bullet down the crosshairs. The secondary fire "fans" the Peacekeeper's hammer, causing McCree to unload the remaining rounds in the Peacekeeper's cylinder at lightning speed. The bullets from the secondary fire cannot headshot.
    • The deadly accuracy of the primary fire is best used on targets at medium range. It's also useful on particularly agile targets like Tracer who are difficult to hit with the secondary fire.
    • The secondary fire is woefully inaccurate at anything past short range, but will kill anyone with 200 or less hit points in a single volley if all of the bullets hit. Use the secondary fire when close to an opponent to quickly deal massive damage to them before they can respond.
  • Combat Roll: When activated, McCree rolls a short distance in the direction he's currently moving. He also fully reloads his Peacekeeper during the roll.
    • While Combat Roll does give McCree a small amount of mobility, it's nothing compared to Tracer's Blink. Combat Roll is best used as a quick way for McCree to reload his Peacekeeper than anything else. If you're in danger, however, it's best to use Combat Roll to get to cover instead of saving it for the reload.
  • Flashbang: When activated, McCree hurls a small grenade forwards in an arc, which detonates after traveling a short distance. Enemies caught in the explosion are dealt a small amount of damage and briefly stunned.
    • The main reason that McCree is such a good duelist. Use Flashbang to stun your opponent, then deal damage with Peacekeeper while they can't respond.
    • While Flashbang (and its explosion) is blocked by Reinhardt's Barrier Field if thrown directly at the barrier, it can be thrown over top of the barrier to circumvent it and stun Reinhardt. Try to only fight Reinhardt if you have enough height to throw the Flashbang over top of his Barrier Field successfully.
  • Deadeye (Ultimate): McCree's Ultimate ability. When activated, McCree enters a special targeting mode for a short duration, during which time he is dramatically slowed and cannot use his other abilities. Enemies are gradually highlighted with a red bullseye as long as they are within McCree's vision. McCree can press the primary fire button at any point during this time to shoot a bullet at all highlighted targets, with the damage increasing the longer they were within McCree's vision. This is a channeled ability, and will immediately end if McCree is hit by a stun.
    • The bullet fired by Deadeye will always hit a highlighted enemy, so long as they are within McCree's vision when he presses the primary fire button.
    • The red dot in the middle of the bullseye indicates how much damage Deadeye will do to that specific target. When the dot stops growing, that indicates that Deadeye will instantly kill the target, unless they are protected by a barrier, have bonus Health from an ability like Sound Barrier, or are otherwise invulnerable.
    • Enemies who were previously targeted but who have left McCree's vision will have their bullseye turn grey. It will turn back to red when they are once more in his vision.

General Strategies

  • McCree is a powerful anti-flanker and medium range damage dealer. Though it might be tempting to send him out on his own, he actually works best when staying near his team, as he can quickly kill annoying flankers like Genji and deal significant damage to Tanks like Winston, keeping his own team safe. McCree's low mobility makes him vulnerable to being picked off by enemies like Widowmaker if he travels by himself, and most enemies will be able to hear him coming a mile away due to his loud footsteps.
  • Stick to using the Peacekeeper's primary fire at anything other than short range. Aim for headshots if your enemy is moving in a predictable way, as they deal a large amount of damage.
  • Try to gain some vertical height before using Deadeye, as this will let you get more vision of targets hiding behind cover. Be aware that McCree is extremely easy to kill while using Deadeye, so watch out for enemies like Widowmaker or Soldier: 76 who can burst you down before you even have a chance of lining up your shots.
  • Deadeye can be used in one of two ways: as a way of clearing out an area, or as a way of assassinating mobile priority targets. The "standard" combination of Mercy and Pharah flying through the air are especially vulnerable to being killed by Deadeye, as it takes little time for McCree to line up a killing shot for both of them.
  • Another note with Deadeye is you need to use it unpredictably. It would be best to try and flank the enemy team and use it from behind, so they'll have the idea that you're infront, but instead you're behind them, taking out multiple foes quickly. Note that Reinhart's Shield can block the Deadeye shots, but will deal tremendous damage to the shield instead.

Hero Match-ups

Countering with McCree

General advice:

  • McCree's powerful anti-flanker abilities let him excel in 1v1 fights. Unless one's character has a lot of health or a powerful first response, taking on McCree alone is highly ill-advised.
  • The Flashbang/Fan the Hammer combo is capable of killing any 200-health hero should they be without any backup.

Icon-genji.png Genji can potentially Deflect the Flashbang, but this can be evaded by simply throwing the Flashbang at the ground. The area-of-effect (AoE) explosion will be enough to stun Genji if he is up close.

Icon-tracer.png Tracer is highly vulnerable to McCree; she will be brought down to a pitiful 10 health with just one headshot, and she cannot use Blink or Recall while stunned.

Icon-reaper.png Reaper demands close-range combat, where McCree will be sure to find him. Though Reaper is a little bulkier than most characters, he has nothing to counter McCree, outside of getting assistance from teammates.

Icon-Junkrat.png Junkrat is not suited for close-ranged combat; he will either have to get lucky with throwing a Steel Trap to immobilize McCree or move out of the area he is trying to defend and flood it with grenades.

Icon-mei.png Mei and McCree both have similar playstyles, but McCree's instant response with the Flashbang will usually give him the edge, and he can escape the Endothermic Blaster's beam with Combat Roll.

Countering against McCree

General advice:

  • McCree is not the mighty tank killer he once was; anyone with health above 300 will be able to survive Fan the Hammer, albeit with low health. This means that tanks in general are a solid counter to McCree.

Icon-bastion.png Bastion will fall to McCree in Configuration: Recon, but while in Configuration: Sentry both it and McCree share roughly the same damage falloff range. Naturally, Bastion's higher firepower will naturally give it the edge.

Icon-widowmaker.png Widowmaker naturally fights from extreme ranges, where McCree's Peacekeeper will struggle to deal maximum damage. Her Grappling Hook also allows her to stay up high, far out of range of McCree's Flashbang/Fan the Hammer combo.

Icon-zarya.png Zarya will gain massive amounts of charge if McCree times his shots poorly, with Fan the Hammer almost instantly filling a barrier's charge allowance. She also has enough health to withstand a full Fan the Hammer clip if her Barrier is off cooldown.

Icon-reinhardt.png Reinhardt and his Barrier Field both have the sheer amount of health to block virtually anything McCree can throw at them, and in close range Reinhardt will win. However, a McCree can throw his flashbang over Reinhardt's barrier to stun him. Keep this in mind if McCree is approaching.

Icon-winston.png Winston is able to absorb all 6 shots from Fan the Hammer and survive with ease. Though he too fights at short range, his high health and mobility let him eat up bullets from the Peacekeeper, and his Projected Barrier stops McCree's allies from helping at range.

Icon-ana.png Ana's Sleep Dart famously counters McCree's Deadeye, and her healing darts will completely restore any damage they take from Peacekeeper rounds, allowing whoever McCree is fighting to take a few extra hits.

Icon-symmetra.png Symmetra's Photon Barrier completely block McCree Flash Bang, Fan the Hammer and Deadeye when launched at the right moment and prevent him from killing her. This couples with her Photon Projector's increase damage lock on, Sentry Turrets and small hitbox lets her have the upper hand when approaching McCree. In addition, her Shield Generator makes Symmetra and her teammate harder to be killed by McCree. Avoid approaching Symmetra in close range or in places where she will likely put her Turrets while using your superior long-range damage to head shot her.

Story

Icon-mccree.png
"Justice ain't gonna dispense itself."

Armed with his Peacekeeper revolver, the outlaw Jesse McCree doles out justice on his own terms.[2]

Peacekeeper

McCree had already made a name for himself as a member of the notorious Deadlock Gang, which trafficked in illicit weapons and military hardware throughout the American Southwest, when he and his associates were busted in an Overwatch sting operation. With his expert marksmanship and resourcefulness, he was given the choice between rotting in a maximum-security lockup or joining Blackwatch, Overwatch's covert ops division. He chose the latter.

Although he was initially cynical, he came to believe that he could make amends for his past sins by righting the injustices of the world. McCree appreciated the flexibility afforded to the clandestine Blackwatch, unhindered by bureaucracy and red tape.[2] He was given instruction by Gabriel Reyes, another Blackwatch member.[3] But as Overwatch's influence waned, rogue elements within Blackwatch sought to bring down the organization and turn it to their own ends. Wanting no part of the infighting, McCree set off alone and went underground.[2]

Vigilante

McCree resurfaced several years later as a gunslinger for hire. But while McCree's talents were sought after by parties great and small, he fought only for causes he believed were just.[2]

Note: the following sections aren't necessarily in chronological order.

Train Hopper

"Ain't the fastest or cheapest way to travel, but that's the appeal. Rich folks like to go where the gettin's expensive. But hey, the food is great. So is the bourbon selection. Not that I'd know. They don't sell folks like me a ticket.."
McCree 'crashes the party'

McCree caught a ride on a hypertrain headed for Houston.[4] Caught a ride, as in, sitting on top of the train as it barreled along, for, in his words, "they don't sell folks like me a ticket." Nor did hypertrains make it easy for soldiers to rappel down from helicopters onto, but that's what started happening, as McCree observed such an action taking place. Staying out of sight, he could tell that the operatives weren't after him, but he was concerned. First, the operatives (or at least their method of insertion) were operating in a manner similar to Blackwatch. Secondly, if McCree's face was spotted, he knew that he'd take the heat for whatever was about to go down. Making a decision, McCree vaulted into a train car and quickly dispatched a number of the operatives. He told the stunned passengers to stay in their seats, and that things would be over shortly.

Moving on, McCree saved one of the train staff from being executed, as he didn't know a set of codes. Apparently the soldiers were after something at the back of the train, so McCree headed that way. He dispatched the enemy soldiers there, but only after hearing one of their number call for backup. Reaching the device at the back, he tossed it off the train, content that the operatives would go after it and leave the train itself alone. His face now out in the open, McCree settled down to enjoy the ride, only to learn via a news report that the robbery had indeed been laid on him, and from a steward, learnt that the train would arrive in Houston in three minutes. He asked that the truth of what happened be relayed to the police, and that the arrival time be "fudged," in order to give him time to make his exit.[5]

Noodle Shootout

"Street still in shambles following noodle joint shootout - who's keeping us safe?"
The aftermath of the shootout

McCree made an appearance as a vigilante, thwarting a robbery attempt of a ramen shop. The media mainly focused on his "anachronistic fashion sense," though pundit Joel Marricone espoused the belief that McCree's vigilantism should be welcomed, given the high crime rate in the area.[6]

Recall

When Winston issued a recall of Overwatch agents, McCree was in the eastern United States.[7]

Reflections

During Christmas, McCree was drinking at the bar of Calaveras in Mexico.[8]

Achievements

Name Icon Description Reward
Whoa There!
Ability-mccree3.png Interrupt an enemy Ultimate Ability with McCree's Flashbang in Quick or Competitive play. Spray McCree Pixel.png
Pixel
It's High Noon
Ability-mccree4.png Get 4 killing blows with a single use of McCree's Deadeye in Quick or Competitive play. Spray McCree Cute.png
Cute

Cosmetics

See McCree/Cosmetics

Trivia

  • There is a developer at Blizzard Entertainment who shares the name "Jesse McCree."[9]
  • McCree's Peacekeeper revolver was built by a legendary gunsmith and fires custom high-calibur ammunition with technological enhancements, while his flashbangs are custom non-lethal grenades that were once used by Overwatch.[10]
  • Fitting with McCree's cowboy motif, activating Deadeye causes a tumbleweed to roll in front of him, a common cliche in western films.
  • The engraving of McCree's belt buckle spells "BAMF," which is an acronym of "Bad Ass Mother Fucker."[11]
  • McCree has a few possible references to Doc Holiday in the film Tombstone. The most prominent being his voice-line "I'm your Huckleberry.", the others being his Gambler skin and his Gunspinning emote, the former representing Doc Holiday's traits of being a gambler, as well as referencing his appearance, and the latter referencing an action he did in the film.

Videos

Official

Curse

References

  1. 2015-10-02, "Justice ain't gonna dispense itself.". Twitter. Accessed on 2016-05-18
  2. 2.0 2.1 2.2 2.3 McCree, Blizzard Entertainment. Accessed on 2015-03-09
  3. Overwatch, McCree Quotes
  4. 2016-04-20, HERE’S YOUR FIRST LOOK AT THE OVERWATCH: MCCREE DIGITAL COMIC (EXCLUSIVE). Nerdist, accessed on 2016-04-21
  5. Overwatch: McCree: Train Hopper
  6. 2015-03-04, The New Peacekeepers. Play Overwatch, accessed on 2015-03-16
  7. Recall
  8. Tracer: Reflections
  9. Overwatch Yes or No Interview - PAX East 2015, Jeff Kaplan (오버워치 개발자 인터뷰), PlayersCutTV. Accessed on 2015-13-08.
  10. Overwatch Visual Source Book, pages 46-47
  11. BAMF - Wiktionary

External links


Heroes in Overwatch
 
Genji
Genji
McCree
McCree
Pharah
Pharah
Reaper
Reaper
Soldier: 76
Soldier: 76
Sombra
Sombra
Tracer
Tracer
Bastion
Bastion
Hanzo
Hanzo
Junkrat
Junkrat
Mei
Mei
Torbjörn
Torbjörn
Widowmaker
Widowmaker
D.Va
D.Va
Reinhardt
Reinhardt
Roadhog
Roadhog
Winston
Winston
Zarya
Zarya
Ana
Ana
Lúcio
Lúcio
Mercy
Mercy
Symmetra
Symmetra
Zenyatta
Zenyatta