Pharah

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Pharah
Pharah-portrait.png
"I will protect the innocent."

Real Name
Fareeha Amari
Age
32
Nationality
EgyptEgyptian
Occupation
Security Chief
Base
Giza, Egypt
Affiliation
Egyptian Army (formerly)
Helix Security International
Relations
Ana Amari (mother)
Voice
Jen Cohn (English)

Ethel Houbiers (French)
Debora Magnaghi (Italian)
Romi Park (Japanese)
Marcela Duarte (Brazilan Portuguese)
Irina Índigo (American Spanish)
Diana Torres (European Spanish)

Quotes
Quotation page
Role
Offense
Health
200
Character Video
See This Hero On OverPwn

Pharah is an Offense hero in Overwatch.

Summary

Pharah is a versatile and mobile Offense hero, capable of limited-duration flight. This gives her good escape capabilities, excellent vantage in open-air situations, and enables her to reach enemy snipers with ease. Her Ultimate ability Barrage allows her to rain heavy damage down on her enemies.

Official tips

Abilities

Hover

Passive Ability

Icon Stats Official Description Behavior

Movement speed
5.5 meters per second
Duration
2 seconds
Cooldown
2 seconds


Hold to Hover.

It is activated by holding jump button, which allows her to gain a small amount of height, while tapping allows her to remain at the same height.

Details

  • Hover refuels automatically when not in use, taking two seconds to refill from empty to full. It also takes two seconds to spend entire fuel.
  • Allows Pharah to hover indefinitely when paired with Jump Jet.


Rocket Launcher

Weapon

Icon Stats Official Description Behavior
Ability-parah1.png

Type
Linear splash projectile
Damage
Direct hit: 120
Splash max: 80
Splash min: 30
Self: 40
Projectile speed
28.5 meters per second
Area of effect
3 meter radius
Rate of fire
1.1 round per second
Ammo
6
Reload time
1 second
Headshot


Pharah’s primary weapon launches rockets that deal significant damage in a wide blast radius.

Details

  • Knockback decreases with distance from the explosion, reaching 0% at the edge of the blast radius.

Video


Jump Jet

Ability

Icon Stats Official Description Behavior
Ability-parah2.png

Maximum range
~20 meters vertically
Cooldown
10 seconds


Propelled by her suit’s thrusters, Pharah soars high into the air.

Details

Video


Concussive Blast

Ability

Icon Stats Official Description Behavior
Ability-parah3.png

Type
Linear splash projectile
Damage
Knockback
Projectile speed
28.5 meters per second
Area of effect
8 meter radius
Cooldown
12 seconds
Headshot


Pharah looses a wrist rocket that knocks back any enemies it strikes.

Knocks back any enemies and yourself, but not allies.

Details

  • The ability can be used as an additional mobility tool, as it does not deal self damage.
  • The ability mostly deals horizontal knockback.

Video


Barrage

Ultimate Ability

Icon Stats Official Description Behavior
Ability-parah4.png

Type
Rapid fire linear projectile
Damage
40 per rocket
Movement speed
Caster immobilized
Projectile speed
28.5 meters per second
Rate of fire
30 rockets per second
Duration
3 seconds
Headshot
Charge required
1850 points


Pharah directs a continuous salvo of mini-rockets to destroy groups of enemies.

The rockets cover a large area in the direction of the player's crosshair. The player must remain stationary while the ability is active.

Details


Video


Strategy

  • Jump Jet grants her access to routes and platforms other heroes can't reach, giving her a variety of flanking positions. When in danger, it can be used as a quick escape.
  • When not engaged, her Rocket Launcher can be spammed as area control.
  • Barrage is one of the most devastating ultimates in the game, but leaves her vulnerable to enemy fire. It's most effective when combined with Zarya's Graviton Surge, Reinhardt's Earthshatter, or Mei's Blizzard.
  • Barrage is best used as close to the enemy as possible, ideally behind them to catch them by surprise.
  • Pharah is a good counter to enemies with slow-moving projectiles or short-ranged guns that can't hit her in the air, such as Reaper, Mei, Junkrat, Winston, Lúcio, and Symmetra.
  • Pharah's Concussive Blast can be used to quickly reposition herself horizontally.
  • Pharah can use her Rocket Launcher to propel herself upwards, preserving Jump Jet, or for when it is on cooldown. This will cause you to take 40 damage.

Hero Match-ups

Offense Heroes

Icon-pharah.png Fair.png VS. Icon-genji.png: Although Genji's shuriken is hard to land on Pharah due to its low speed, his Cyber-Agility and Swift Strike allow him to fight Pharah at the same vertical level. Genji's Deflect can be used to reflect rockets, and with good predicting, back to Pharah. He can use Fan of Blades when he is on the same height as you are, then perform Swift Strike to stop your retreat. However, it is still challenging for both heroes to directly kill each other. Pharah's devastating ultimate, Barrage, can be countered by Genji's Deflect, so try not to use it when his Deflect is available. However, it is very unlikely you'll be within range of Dragonblade, so don't be worried when he ults - he's likely focused on your teammates.

Icon-pharah.png Weak2.png VS. Icon-mccree.png: McCree is able to pick off Pharah in just three shots. However, due to his quick damage falloff and Pharah's ability to maintain distance, McCree is a strong counter only when he can reliably hit headshots. As Pharah is often airborne, McCree's strong point, Flashbang, can't do anything against her. Other than flying in the air, she can find cover on high ground and launch a rocket into McCree's position, which disrupts his aiming. Try to fly far away from McCree's effective range, then launch a rocket at his position and keep dodging his shots mid-air; your Hover allows you to be good at evading mid-air. Find cover immediately once you hear him using Deadeye, as you will always be the first victim in his sight while airborne.

Icon-pharah.png Fair.png VS. Icon-pharah.png: Pharah's main role is aerial control, so a fight between two Pharahs is just a dogfight that ends when one or the other runs out of fuel. The primary fire is hard to hit as it travels very slowly. A clash between two Pharahs is both intense and long-lasting. Try to predict the other Pharah's movements and make a clear shot for your rocket to hit. Only 2 shots without healing is enough to kill Pharah mid-air. Bear in mind that applies to you as well.

Icon-pharah.png Strong.png VS. Icon-reaper.png: Reaper's shotguns are nigh-impossible to deal their full damage to Pharah in mid-air. His quick damage falloff lets Pharah remain healthy and fire a rocket back at Reaper who doesn't have reliable mobility like other offense heroes. He can use Wraith Form to flee from both her normal attack and her Ultimate. If Pharah is on the ground near you, try to kill her before she activates Jump Jet to flee from you.

Icon-pharah.png Weak2.png VS. Icon-Soldier76.png: Soldier: 76 has far better range than McCree, so it isn't hard for him to shoot down you mid-air. With a larger magazine, perfect accuracy isn't as valuable as with McCree. He can keep Pharah at bay, killing her mid-air or applying enough pressure to force her to stay on ground behind cover. If the enemy's Soldier: 76 has a good enough aim to bring you down while flying, try to get some cover and shoot a rocket to disrupt his position. On the ground, Pharah is putting herself at risk to be hit by Helix Rockets, which travel at a faster speed. Tactical Visor is a great counter during her flight, which brings her to ground as a corpse within seconds. If the enemy team has a Soldier: 76, it's best to stay on the ground or focus him before he can shoot you down.

Icon-pharah.png Strong.png VS. Icon-sombra.png: Sombra's Machine Pistol doesn't work well in long-range combat. As her weapon has a wide spread, killing Pharah is a hard mission. Sombra's Hack will stop her from using Jump Jet and Concussive Blast, but her Hover is still active. She can remain in the air long enough for the Hack to run out, then continue to fly upward where Sombra can't harm her. Pharah's rockets outdamage Sombra's Machine Pistol. EMP and Hack will stop Pharah during Barrage, but it is risky to use if Sombra doesn't have full health or Pharah doesn't lose focus on her.

Icon-pharah.png Strong.png VS. Icon-tracer.png: Tracer's Pulse Pistols are ineffective at anything far away, especially a Pharah who is always in the air. Tracer possesses no mobility to reach the sky like Genji to make it a fairer fight. While she can Blink to find a cover or even Recall to recover her health, that is only buying her time in action. Unless Pharah's fuel is low that she will fall to ground, Tracer has no chance at fighting her. She'll most likely fall back and let her teammates deal with you.

Defense Heroes

Icon-pharah.png Fair.png VS. Icon-bastion.png: Without cover, flying over to a Sentry Mode Bastion's spot will just get Pharah killed. Bastion's massive firepower will shoot her down from mid-air in less than a second, even without headshots. With cover, Pharah can peek launch a rocket onto it and go back to cover to minimize the damage she takes between shots; she can kill Bastion in this situation or at least force him to retreat. Concussive Blast has no effect on Bastion during Sentry mode, so hold on to it rather than shoot Bastion. Bear in mind that even in Recon, Bastion is a hitscan hero and can cause problems.

Icon-pharah.png Fair.png VS. Icon-hanzo.png: Commonly, Pharah's airborne attitude gives her an upper hand against most projectile-type weapons. Hanzo is another story though, as he has a fast and high damage projectile to counter her. His Scatter Arrow is useless against her (except in enclosed spaces), leaving only his full-charged arrows to counter her. Hanzo's arrow has a minor arc, so he has to predict his shots to use against her movement in the air. A rocket can wave his position from attacking you, so as long as you are attacking him, he will lose more potential to counter you. One good shot from Hanzo is enough to force you to find cover. Concussive Blast is a good way to push Hanzo out of his spot, ensuring the safety for your teammates.

Icon-pharah.png Strong.png VS. Icon-Junkrat.png: Junkrat's worst nightmare is Pharah. He has nothing to counter her aerial superiority, and at long-range, his grenade launcher suffers a rather quick arc, making it impossible to hit Pharah while at high altitude. Pharah's rocket can destroy his mines and traps within one hit or even Rip-Tire with a direct hit, protecting her teammates. She can make short work of Junkrat, especially when he is on his preferred high ground - Pharah's rocket will travel to him faster while he can't fight back at all. However, it is possible for Junkrat to throw a Concussion Mine high enough to hit Pharah - be very careful about flying low when Junkrat is nearby.

Icon-pharah.png Strong.png VS. Icon-mei.png: While even Mei's Icicle is as fast as Hanzo's arrow, her damage falloff and casting delay cut her from countering Pharah like Hanzo. Mei's stronghold is on the ground where she can trap the enemy, split their team and kill them later. But Pharah is in the air, where Mei's Endothermic Blaster has no way to reach. Pharah's aerial superiority lets her free from your trap and attack you with a deadly rocket. With aerial sight over the battlefield, she can warn her teammates about Mei's location and be ready to ruin her trap plan. Mei is still capable of fighting Pharah if she manages to land a fer Icicles within her effective range, but unlike Hanzo, she needs to deal several shots to kill Pharah.

Icon-pharah.png Fair.png VS. Icon-torbjorn.png: Torbjörn's Turret is immobile. If she fires direct rockets consistently, she can finish it off quicker than he can repair it. However, flying around while Torbjorn has a Level 2 turret up is a bad idea as it can nick down your health easily. Try to launch rockets from cover, which will save you health. Also, don't use Barrage on a supercharged turret - it can kill you faster than you can kill it. Torbjorn himself is no problem as his shots are hard to land on an airborne Pharah.

Icon-pharah.png Weak2.png VS. Icon-widowmaker.png: Widowmaker's nature as a hitscan hero with unlimited range and no damage falloff makes her extremely dangerous to Pharah. She is one of the most dangerous enemies for a Pharah to face. A fully charged body shot on Pharah is enough to scare her as she will lose over half her health, and a headshot will instantly kill Pharah, though is fairly difficult to land in many cases. You must avoid allowing Widowmaker to predict your movements; You're better off peeking her and shooting at her sniper nest. However, Widowmaker can escape from the spot fairly easy with Grappling Hook, and if Widowmaker repositions herself frequently, it can be difficult for Pharah to fight back. Using Barrage while an enemy Widowmaker is nearby is risky, as you are immobile while using it, making you an easy target for a headshot.

Tank Heroes

Icon-pharah.png Weak2.png VS. Icon-dva.png: While D.Va suffers from damage falloff and her shotgun-like spread at long range, she's the best tank hero against Pharah. Her Defense Matrix can protect her teammates from rockets or even negate a Barrage. Pharah is best served either avoiding firing at D. Va, or firing at D. Va only when she's distracted or when Pharah wants to force D. Va to waste her Defense Matrix charge. D. Va's hitscan weapons are very dangerous to you if you fly too low or land near her. D.Va's high health makes her harder to kill, even with consistent rocket hits, and forces you to play further back and avoid getting cornered. Boosters allow D. Va to catch up to you, knocking you out of the air. D. Va becomes even more dangerous if there are aerial platforms that she can land on to fire at you from. However, once D.Va is out of her mech, she's little more than cannon fodder, and you're one of the best characters at killing D. Va when she's out of her mech - and should make it a priority to do so.

Icon-pharah.png Strong.png VS. Icon-reinhardt.png: Reinhardt's Barrier Field only protects any damage coming from the front, not from the air, and while it is possible to angle the shield upwards, this leaves him vulnerable to attacks from the ground. Reinhardt has little ability to attack Pharah - his low-speed Fire Strike can easily be dodged. Pharah can put pressure on his teammates, disrupt his position with a rocket or Concussive Blast, or out right destroy his barrier (with help from your team); Reinhardt's shield won't last long against direct rocket hits. Reinhardt will most likely guard his teammates to the best of his ability and let them deal with Pharah. Keep in mind that Barrage will quickly tear through Reinhardt's shield, but the shield can negate a lot of the attack's power and make it easier for the enemy to respond.

Icon-pharah.png Strong.png VS. Icon-Roadhog.png: Roadhog's Hook is hard to land on Pharah when he's in an open-area where he can't find a roof or ceiling to stand on. Her rockets are dangerous to Roadhog; his large hitbox is easy to land direct hits on. If she is too close to him, her Concussive Blast will blast both of them away from each other. Sometimes her Concussive Blast can even make him die to an environment kill due to his lack of mobility. However, a low-elevation Missile Barrage can be disrupted by a hook, and landing anywhere near a Roadhog (or even descending too low in the sky) is a good way to get comboed and killed. If hooked, try to use her Concussive Blast; if the Roadhog fails to fire immediately after the hook, you can sometimes survive the attack.

Icon-pharah.png Strong.png VS. Icon-winston.png: Winston can use Jump Pack to give him vertical height, allowing him to attack you for 1 or 2 seconds, but that's about it. Other than that, Winston has no way to attack you mid-air. His Barrier Projector has lower health compared to Reinhardt's Barrier Field, making it less effective at defending his teammates, but as the barrier is spherical, it is more effective at preventing you from attacking from above or behind - while Winston himself is not much of a threat, if he bubbles a Widowmaker, Soldier 76, etc., he can make it much easier for them to calmly target and kill you. However, Winston's large hitbox makes him easier to hit with rockets, and Barrier Projector won't do any good against Barrage. If he tries to dive your allies, he's either leaving his own team open for you to attack, or leaving himself somewhat vulnerable to you switching targets and attacking him while he tries to go for your backline. Bear in mind that you're vulnerable to his Tesla Cannon while grounded or near elevated platforms, especially if he can force you into an enclosed space. Note also that Barrage cannot kill Winston if he uses Primal Rage, and Concussive blast is mostly useless against him as he can Jump Pack to safety.

Icon-pharah.png Strong.png VS. Icon-zarya.png: Zarya's primary fire isn't long enough to reach Pharah mid-air, especially when she is in open-area where Zarya can't chase her. Pharah is strong against Zarya when airborne, as it's very difficult to hit her with Zarya's secondary fire. However, Zarya's primary fire can hit you if you fly too low, and is highly effective against Pharah at low altitudes. Shooting a rocket at the wrong time will only increase Zarya's Energy, giving her high firepower to use against your team, and making it all the more dangerous to approach Zarya. She can also use bubbles to protect her teammates from a Barrage long enough for them to bring you down. Unless Zarya has both her barriers on cooldown, don't fire at anybody while Zarya is near her team - she can barrier her team and absorb the damage before the rocket hits.

Support Heroes

Icon-pharah.png Weak2.png VS. Icon-ana.png: Without scoping, Ana's weapon shoots a very fast projectile which isn't easy to hit Pharah with. Once scoped however, Ana fires a deadly hitscan shot. Ana's bullet can't deal a critical hit, but 80 damage is enough to scare Pharah off. Her Sleep Dart is capable of shutting down Pharah's ultimate as she is immobile while using it. Without cover or mobility provided, Pharah can fly to Ana's position close enough and engage with her directly. As she doesn't have a mobility tool like Widowmaker, she won't be able to escape from the situation. Any splash damage from your rockets can disrupt Ana's position as well. Be wary that Ana's Biotic Grenade can hit you while you're grounded, disabling any healing you may be getting from a Mercy or Zenyatta.

Icon-pharah.png Strong.png VS. Icon-Lucio.png: Lúcio has nothing to properly counter Pharah. His primary fire isn't suited to use in combat for most situations, and it's low travel speed doesn't have much chance of hitting her. Soundwave is useless against her unless her Hover is out of fuel and her Jump Jet is on cooldown (which isn't very likely). Amp It Up's healing isn't enough to heal Lúcio and allies back to full health if you hit direct rockets consistently. Lúcio is capable of surviving a Concussive Blast if he manages to find a wall to ride. When not directly hit, his healing can slowly negate the splash damage from Pharah, making him survive longer. Sound Barrier isn't enough to protect the entire team from her Barrage, even when paired with Amp It Up. However, Lucio can use his speed boost to exit the area before Barrage can kill him.

Icon-pharah.png Strong.png VS. Icon-mercy.png: Mercy is completely defenseless against Pharah's airborne superiority. The only way for Mercy to survive is if she stays close to a Pharah on her own team. With that, she will be a hard target to hit by a rocket as she has Pharah with her. However, not all cases are like this and Mercy can still be killed in two direct rockets (three if she's allowed to heal). The healing from Mercy's staff can't outheal the direct hits from Pharah in any situation; However, she can outheal her ally enough just when the rocket deals splash damage nearby. If she can find a cover, she will get her health back quickly from your damage thanks to her health regeneration. Try to catch Mercy in an open-area, as you can't harm her when she is inside or behind a cover.

Icon-pharah.png Strong.png VS. Icon-symmetra.png: Symmetra's Energy Ball is not likely to hit Pharah while she's airborne. Her Sentry Turrets are often set up on walls, ceilings, mostly avoidable places thanks to your Jump Jet. Your rocket launcher can clear all 6 turrets with one shot (if they're all in a tight space), allowing your teammates to push forward. There may be some turrets that Symmetra tried to set up as high as possible to target you, but you can just destroy those as well. With Shield Generator, her teammates will stand fighting Pharah longer, but the Shield Generator is easy to destroy with your primary fire. Be wary about using Barrage while Symmetra is nearby, as a Photon Barrier can block all of it's damage (or turn it back at Pharah, killing her instantly).

Icon-pharah.png Fair.png VS. Icon-zenyatta.png: Pharah's rockets are deadly to a Zenyatta who can't find cover from her, but his ability to fight back makes him somewhat hazardous prey. While he has no mobility, Zenyatta's high firepower and his large magazine allow him to spam his orbs at Pharah. While not as fast as Hanzo's arrows, his spamming orbs along with Orb of Discord can force Pharah to find a cover, as she can receive high damage from him and his teammates. His Transcendence ultimate can negate all damage from her Barrage, so it is prudent to avoid using Barrage in situations where he might use his own ultimate.

Story

Icon-pharah.png
"I Will Protect The Innocent."

Fareeha Amari's commitment to duty runs in her blood. She comes from a long line of highly decorated soldiers and burns with the desire to serve with honor.[1] An altruistic individual, Pharah seeks to make the world a better place, and bring order out of chaos.[2] She loves the feeling of entering the unknown, and has a udjat tatoo, bearing the Eye of Horus.[3]

Childhood

Fareeha and her mother

Initially, Fareeha had a good relationship with her mother, who taught her martial arts. As a child, she grew up in the company of Overwatch;[4] she dreamed of following in her mother's footsteps and joining the organization.[1] However, her mother was against it.[4] This led to a strained relationship between mother and daughter.[5] After her mother was apparently killed in action, she got her udjat, to honor her memory. Her mother had borne a similar tattoo, and told her it was a symbol of protection. At the time, Fareeha had assumed that it meant that her mother would always protect her.[3]

Soldier

Fareeha enlisted in the Egyptian Army. Her dogged persistence and tactical prowess caused her to rise up through the officer ranks. She was a courageous leader and earned the loyalty of all who served under her. With her exemplary record, Fareeha was well placed to join the ranks of Overwatch, but before she had that opportunity, Overwatch was disbanded.

After leaving the army with a commendation for distinguished service, she was offered employment with Helix Security International, a private security firm contracted to defend the artificial intelligence research facility beneath the Giza Plateau. The top-secret facility was touted as vital to the safety of not only the region but countries across the globe. Fareeha gladly accepted the choice assignment and received training in the Raptora Mark VI, an experimental combat suit designed for rapid mobility and devastating firepower.

Pharah within the skies

Under the call sign "Pharah," she worked to safeguard the AI installation. Though she mourned Overwatch's passing, she still dreamed of fighting the good fight and making a difference on a global scale.[1] She was assigned to a strike team under the command of Captain Khalil, with the rank of lieutenant.[3]

Mission Statement

I was afraid that someday I'd have to make this decision. Which is more important...the man...or the mission?
~ Pharah
Pharah and her squad

When the Anubis AI broke free of containment, Pharah's team was sent in to neutralize the AI. They found a wounded member of the engineers that had been sent ahead, revealing that Anubis had taken control of the sentry bots assigned to the site. Pharah ordered that they move on, despite the protests of Saleh that the engineer needed medical attention. Pharah stated that the mission was more important than any of their lives, given what was at stake if Anubis breached HSI's firewalls. Khalil conceeded the point, but pointed out that Pharah needed to work on her attitude, that the squad was her "family." The team came under attack by security bots, and in the ensuing firefight, Khalil was killed. Per the chain of command, Pharah took command of the squad. Pharah ordered the squad to push on. Anubis had attacked their "family," echoing Khalil's words. The squad entered the temple, and engaged in combat with the security bots. The ordnance caused a pillar to collapse, threatening to crush Tariq. She saved him, much to his confusion—didn't the mission come first? She dismissed the question, and she and her squad held the line while Tariq hacked Anubis's systems. He was wounded, but Anubis was shut down, and the squad exfiltrated the site. As Tariq was loaded into the squad's APC, he told her that Pharah was her captain now, and that he'd always follow her. Pharah reflected on her udjat, and that she'd misunderstood what her mother had told her all those years ago. It did not mean that she was protected, but rather, she was the protector.[3]

Reflections

Pharah at Christmas

At Christmas, Pharah spent the evening eating dinner with an unidentified male.[6] This wasn't a date.[7]

Achievements

Name Icon Description Reward
Clearing The Area
Ability-parah3.png Knock an enemy to their death using Pharah's Concussive Blast in Quick or Competitive play. Spray Pharah Pixel.png
Pixel
Death From Above
Achievement Death From Above.png Kill 4 enemies in a row without touching the ground as Pharah in Quick or Competitive play. Spray Pharah Cute.png
Cute

Cosmetics

See Pharah/Cosmetics

Trivia

  • Pharah's design, which includes the Egyptian Eye of Horus symbol around one eye and armour reminiscent of a falcon, is a reference to the ancient Egyptian falcon-god Horus, god of the sky and protector of the pharaoh.
  • A giant action figure of Pharah was displayed in Busan as part of a pre-release promotion for Overwatch.[9]
  • Ana Amari shares a similar Eye of Horus tattoo as Pharah.

Development

Concept art

The design of Pharah was "bottom-up"; where developers start with gameplay mechanics, and later build a character around them.[10] Her original design was done by Geoff Goodman. It was a simple concept of a male hero with a jetpack, simply named "Rocket Dude." Another one of the original concepts was done by Justin Thavirat. More iterations were went through.[2] Her official codename was "Rocket Queen."[11]

Inspiration for her was taken from the Tribes series.[10] She was one of the first characters implemented in the game, coming in at around the same time of Tracer, Reaper, and Widowmaker (the first three heroes implemented).[11]

Videos

Official

Curse

References

  1. 1.0 1.1 1.2 Pharah, Blizzard Entertainment. Accessed on 2015-01-20
  2. 2.0 2.1 2.2 2015-05-27, BlizzCon 2014 – Overwatch Origins Panel Transcript. Blizzplanet, accessed on 2015-05-30
  3. 3.0 3.1 3.2 3.3 Pharah: Mission Statement
  4. 4.0 4.1 2016-07-12, NEW HERO - COMING SOON Ana Origin Story Overwatch. YouTube, accessed on 2016-07-18
  5. Overwatch, Pharah Quotes
  6. Tracer: Reflections
  7. 2016-12-21, Michael Chu on Twitter. Twitter, accessed on 2016-12-25
  8. 2015-11-06, Overwatch: Origins Edition (PC) Pre-Orders have Begun. Blizzplanet, accessed on 2015-11-07
  9. 2016-05-20, Giant Overwatch action figures appear in Hollywood, Paris, Busan. Blizzard Watch, accessed on 2016-05-21
  10. 10.0 10.1 2015-08-16, Reddit Q&A about Solider 76 | Overwatch. Blizzplanet, accessed on 2015-08-06
  11. 11.0 11.1 2016-04-22, The Story of Overwatch: Return of the 90s Shooter. YouTube, accessed on 2016-09-08

External links


Heroes in Overwatch
 
Genji
Genji
McCree
McCree
Pharah
Pharah
Reaper
Reaper
Soldier: 76
Soldier: 76
Sombra
Sombra
Tracer
Tracer
Bastion
Bastion
Hanzo
Hanzo
Junkrat
Junkrat
Mei
Mei
Torbjörn
Torbjörn
Widowmaker
Widowmaker
D.Va
D.Va
Reinhardt
Reinhardt
Roadhog
Roadhog
Winston
Winston
Zarya
Zarya
Ana
Ana
Lúcio
Lúcio
Mercy
Mercy
Symmetra
Symmetra
Zenyatta
Zenyatta