|"I'm a one-man apocalypse."|
| Enforcer (formerly)|
||Junkertown, Australia (formerly)|
| Australian Liberation Front (formerly)|
| Josh Petersdorf (English)
Frédéric Souterelle (French)
|See This Hero On OverPwn|
- 1 Summary
- 2 Abilities
- 3 Strategy
- 4 Hero Match-ups
- 5 Story
- 6 Achievements
- 7 Cosmetics
- 8 Trivia
- 9 Videos
- 10 Patch Notes History
- 11 References
- 12 External links
Roadhog uses his signature Chain Hook to pull his enemies close before shredding them with blasts from his Scrap Gun. He’s hardy enough to withstand tremendous damage, and can recover his health with a short breather.
- Roadhog is a very sturdy tank that can take heavy damage and heal himself.
- Use Chain Hook to pull vulnerable heroes close then blast them with your Scrap Gun.
- Whole Hog can push the entire enemy team away from a map objective in addition to dealing damage.
For differences on the Public Test Region, see Roadhog/PTR.
Roadhog has a unique Tank playstyle that's focused on singling out vulnerable enemies and yanking them in for the slaughter with his Chain Hook. His Scrap Gun gives him powerful short to medium-range damage, while Take A Breather allows him to remain a persistent threat, even without a friendly Support. However, his lack of any kind of barrier makes him a lackluster pick when your focus is on protecting your teammates. He functions best as a flanker, where his chain can catch enemies unawares and kill them before they can react. With his large heal on a medium cooldown, he can operate for long periods of time away from his team.
Weapons & Abilities
- Scrap Gun: Roadhog's primary weapon. The primary fire is a shotgun, suitable for dealing damage at close range. The secondary fire shoots out a projectile which, after traveling a short distance, explodes and shoots out a cone of pellets, much like his primary fire. If the projectile impacts an enemy or solid surface, it will not explode.
- The secondary fire allows Roadhog to fight at medium range effectively. You should make sure you're at the minimum range needed for the projectile to explode successfully, as the projectile itself deals less damage than the pellets.
- Chain Hook: When activated, Roadhog fires a hook at his crosshairs that travels out to a long range before returning back to him. If the hook strikes an enemy, it will pull that enemy back to Roadhog, as well as stunning them for a brief period of time. Solid surfaces and barriers stop the hook entirely.
- Chain Hook allows Roadhog to drag enemies up close to where his Scrap Gun is most effective. Combining Chain Hook with your Scrap Gun's primary fire and a melee attack is a devastating combo, allowing Roadhog to kill softer targets instantly.
- While Chain Hook is generous when it comes to the gaps that you can pull an enemy through, enemies can still be stopped from being pulled to you if a sufficiently high wall is in the way.
- Certain opponents such as Reaper and Mei can use their invincibility abilities after being pulled to avoid your Scrap Gun/melee combo if you're too slow. Either force your opponents to use these abilities by damaging them with your Scrap Gun before pulling them in with Chain Hook as a finisher, or aim for the head.
- Use the environment to your advantage - a good example would be scoring an easy kill by reeling someone into the hole on the Well section of Ilios.
- Take A Breather: When activated, Roadhog will inhale from a special canister, restoring 300 Health. This is a channeled ability; Roadhog can take no other actions when it's being used, and stuns can interrupt the healing effect.
- Use Take A Breather whenever Roadhog has been damaged and you are out of sight of enemies, as he's helpless while using it.
- Take A Breather can be safely used in combat when you're against one or two opponents, especially certain low-damage targets like Winston, Symmetra or Lúcio, as they don't have the burst damage needed to kill you while you're immobile.
- If you feel at risk of being focused down in a team setting, Take a Breather can keep you alive whilst teammates deal with the problem, or your hook cooldown comes off.
- Take care when using Take A Breather at low health; the healing starts 0.5 seconds after using the ability, during which he can be finished off easily.
- If you're trapped in Mei's ultimate, quickly activate Take a Breather to restore health before the freeze kicks in (Takes practice)
- A good way to bypass the inability to move would be to activate Take a Breather while falling from heights, cutting down to 2-3 seconds of the animation while making yourself a harder target to hit.
- Whole Hog (Ultimate): Roadhog's Ultimate ability. When activated, Roadhog begins to fire a broad cone of pellets in front of himself for a few seconds, dealing damage to enemies and knocking them back. Roadhog can still move while using Whole Hog, but he cannot use his normal weapons or abilities. This Ultimate is channeled, and can be interrupted by stuns.
- While Whole Hog doesn't deal a lot of damage outside of close range, it is very effective at disabling and disrupting an enemy team.
- Being knocked back significantly can disrupt the ability of an opposing team to fight back, and makes it almost impossible to push further engagement on Roadhog. This can be exploited further by Roadhog by avoiding the temptation to focus fire, and instead treating the knockback inflicted as soft crowd control, tagging as many targets as possible with it to cripple their ability to fight back. It can also be used to sweep enemies away from objectives.
- To maximize damage, try to position yourself so that enemies are knocked back into walls or corners, as this will greatly increase the overall damage that you're able to do.
- Roadhog is an unusual Tank. While he has a lot of personal survivability thanks to Take A Breather and his massive base Health pool, he has nothing like Reinhardt or Winston's barrier, making him poorer at protecting his team from damage. In fact, playing Roadhog as a "tank" per se will help the opposing team achieve victory faster, as unlike the other tanks, he does not possess a way to prevent damage from occurring in the first place; every time he takes damage and heals it back up, he's feeding the enemy more ultimate charge. His real value comes from his ability to single out and kill valuable targets like Mercy or Bastion with his Chain Hook, as well as being able to protect his team from flankers like Genji more effectively than other tanks. Consider playing Roadhog in combination with another Tank so that you cover each other's weaknesses, and treat him like an up-close Defense assassin.
- Chain Hook is a core part of Roadhog's gameplay. The standard combo is to pull an enemy with Chain Hook, then use your Scrap Gun's primary fire to the chest of your opponent so all the pellets hit , followed up immediately with a melee attack. If done quickly enough, Roadhog can instantly kill most enemies who are at or below 200 Health. This is an effective strategy for taking out valuable targets like Mercy or Zenyatta, as well as countering normally agile characters like Tracer or Pharah. Landing Chain Hook on Bastion in Sentry-mode will force it back to Recon and leave it vulnerable even if you're immediately slain. Note that Chain Hook's stun starts as soon as it impacts an enemy, so you'll have less time to execute your combo successfully against certain targets if you pull them from medium or long range.
- An advanced Chain Hook combo is to first use the Scrap Gun's secondary fire, then use Chain Hook immediately after you've fired (as Chain Hook can be activated even when your gun is firing). Follow this up with the standard primary fire and melee attack. This is useful on soft targets who have extra Health from Torbjörn or Symmetra.
- From the patch 126.96.36.199, his Chain Hook drags the enemy into the front of Roadhog. This will let him instant-kill the target even easier due to the target is brought closer from now on. The downside is that Roadhog can't grab anybody who runs pass to a cover, since his hook will be released when they are in a cover at the right moment.
- Chain Hook can also be used to interrupt players, cancelling channeled abilities, including some Ultimates. Examples include Reinhardt's Charge and Pharah's Barrage, both of which will be stopped mid-effect if the hero is Chain Hooked. Other fire-and-forget ultimates like D.Va's Self-Destruct and Junkrat's RIP-Tire can also be hooked, potentially saving teammates.
- Don't get too cocky when using Chain Hook. Try to pull targets into a relatively safe position that's protected from enemy fire, as Roadhog is immobile while pulling an enemy and an easy target for their allies.
- The Scrap Gun's secondary fire can deal devastating damage when used correctly. The pellets fired by the projectile come out in a much smaller cone than the Scrap Gun's primary fire. Firing this projectile at an opponent's head can instantly kill softer targets if all of the pellets are headshots, and even bodyshots can be deadly if all of the pellets hit. Remember that the secondary fire needs to travel a minimum distance before it explodes.
- It can be difficult to tell when it's the right time to use Whole Hog. Its main purpose is to push back or separate an enemy team; look for opportunities where you can split an enemy team in half with its knockback effect. In an enclosed space, it can also be used to push enemies into a corner, leaving them helpless as you juggle them in the air. It can even be used to knock enemies into open pits, instantly killing them. Keep in mind that enemies like McCree and other Roadhogs can interrupt the channeled effect, so be wary of using Whole Hog while they're around.
- Whole Hog is countered effectively by Bastion, who ignores the knockback when deployed as a turret, and by shields, which can often endure its low damage and protect allies enough to focus down Roadhog, who gains no durability when using the ultimate, and becomes even slower, making him an easy target for focused fire.
VS. : Genji and Roadhog can have a difficult time killing one another. Genji can outrange Roadhog with his primary fire and use Deflect to block his Chain Hook. On the flip side Roadhog's massive health pool and heal makes trying to kill him impractical for Genji. If Genji survives being Chain Hooked and shot by Roadhog, it's likely that he'll either use Deflect to back away, dash away with Swift Strike, or both. Should he dash away Roadhog may be able to use his alt-fire to finish Genji as he flees. This matchup is for the most part a stalemate depending on what cooldowns are available to Genji.
VS. : McCree will have an easy time landing shots on Roadhog at most ranges given his size. Successive headshots will make quick work of Roadhog, but his effective distance leaves him open to Roadhog's Chain Hook and makes him an easy kill. Up close McCree's Fan the Hammer combo will chew through a considerable amount of Roadhog's health and his Flashbang lets him interrupt Roadhog's attempts to heal. Roadhog should engage McCree with caution, as there is little room for error when facing him.
VS. : As Pharah is high up in the air most of the time Roadhog will have little means of harming her, especially on outdoor maps where there's no ceiling to stop her. On the other end, Pharah's rockets can seriously dent Roadhog's health and if he tries to heal out in the open it leaves him wide open to direct hits. Up close Pharah can put distance between herself and Roadhog with a combination of Concussive Blast, Jump Jet, and Hover. Roadhog is better off leaving Pharah to heroes more suited to fighting her, harassing her with his alt-fire when he has no other targets. If Pharah gets within hooking distance, however, Roadhog shouldn't hesitate to punish her for it - she will die to the hook combo just like any other 200 hit point hero.
VS. : Roadhog and Reaper share a massive damage output and are both very dangerous to one another. With a higher health pool than other offensive heroes, Reaper can survive a shot from Scrap Gun better than anyone else in his class and with a higher rate of fire and ammo capacity than Roadhog, Reaper's Hellfire Shotguns will shred through even Roadhog's health pool. Using Take A Breather near Reaper is tantamount to suicide as it leaves his head wide open to Reaper, and Reaper can build enormous ult charge off of him. On the flip side Roadhog's Chain Hook combo will usually kill Reaper, and even in the rare case where it doesn't, the Reaper will be at such low health that they are forced to flee using Wraith Form. However, should Reaper evade Chain Hook with Wraith Form, Roadhog will find himself in immense danger without team support. Roadhog should engage Reaper with extreme caution and never let Reaper get the drop on him.
VS. : Soldier: 76 can constantly harass Roadhog from considerable range with his Pulse Rifle, his Helix Rockets will take a large chunk out of his health, and Biotic Field will let him soak up damage from the alt-fire of Scrap Gun. Up close Soldier: 76 will fall to Roadhog's Chain Hook combo like most other offensive heroes, but if left alone he can soften Roadhog up for the rest of his team. While not a large threat on his own, the threat Soldier: 76 poses only increases the more of his teammates are nearby, and his high damage output means that hooking some other hero first can give Soldier 76 the chance to kill Roadhog.
VS. : Sombra presents a problem to Roadhog by using Hack and renders his Chain Hook, and by extension his combo, useless as well as stopping his Ultimate mid use. Her Machine Pistol and Roadhog's size allows her to deal high amounts of damage and if hacked Roadhog will not have access to his Take A Breather. While Sombra has no more health than a typical offensive hero, she excels at fleeing disadvantageous situations with Translocator. This matchup will most often tip one way or another depending on if Roadhog can Chain Hook Sombra before she hacks him; note, however, that any amount of damage will interrupt Sombra's hack, so simply firing Roadhog's scrap gun at her can ruin her day. Note, however, that Roadhog is excellent at protecting healers from Sombra; due to Sombra's vulnerability to the chain combo and close-quarters combat style, it is very difficult for Sombra to kill a healer that Roadhog is protecting, as Roadhog can absorb a lot of damage and if she fails to shut down his hook, he can easily dispatch her.
VS. : Tracer is very capable of being an aggressive and incessant thorn in Roadhog's side. His large hitbox makes it easy for Tracer to hit him with her Pulse Pistols and her Blink is on a low enough cooldown that with smart use she can have one available to dodge every Chain Hook Roadhog throws at her. She can use Recall to reverse glancing blows from Scrap gun or to confuse Roadhog to her position even further. Pulse Bomb is easy to stick to Roadhog due to his size and will put him in a critical state, and healing around Tracer is an invitation to keep being shot, even if he tries to hide. However, if Roadhog hooks her, she will die to his combo, and if Tracer gets too close, a single Scrap Gun shot can potentially dispatch her. This matchup largely comes down to if Roadhog can land his Chain Hook on Tracer or not; Roadhog's best bet for dealing with her is having other allies around to lend fire assistance or distract her. If Roadhog can get around behind her during a firefight, his hook is much more likely to land.
VS. : The damage and range of Configuration: Sentry can outrange Roadhog while still tearing him to shreds. If he can catch Bastion unaware Roadhog's Chain Hook will force Bastion out of Sentry mode and make him an easy target. Overall Bastion should be engaged with a Chain Hook ambush or not at all.
VS. : Hanzo often hangs back way beyond Roadhog's effective range. Short of a headshot Roadhog can take Hanzo's arrows like a pincushion. Once close however Hanzo has little defense against Roadhog short of well placed headshots or Scatter Arrow.
VS. : Roadhog's large frame gives Junkrat an easy time landing his bombs and the damage dealt stacks up fast. If Roadhog isn't careful to land his shots he'll be trapped in a lengthy reload while Junkrat continues to lob bombs. Like most other heroes Junkrat falls to the Chain Hook combo easily enough, but is ill-advised if caught in Steel Trap as Total Mayhem will leave Roadhog badly wounded if not killed outright.
VS. : Mei and Roadhog clashes will often end up with neither of them dying. If Mei successfully freezes Roadhog she will likely be unable to kill him outright, even with headshots; however, Roadhog can kill Mei with a well-placed hook combo. However, Mei can block Roadhog's hook both with her wall and with her cryo-freeze, which can make hooking her a challenge, and if she takes damage, she can heal herself, then wall herself off. Roadhog can disrupt Mei's freeze combo by hooking her, making him an effective defense against her killing his allies; however, his lack of mobility abilities means that if Mei walls him off, he has no way to get around the wall until the wall wears off. Likewise, Mei's wall can almost completely shut down Roadhog's ultimate. While Roadhog is perhaps the character best equipped to endure Mei's Blizzard, being very tedious for her to kill, he has a hard time escaping it if he's caught inside and can serve as a gigantic ult battery. However, if he does survive (as sometimes happens if he is being healed during the Blizzard), he can potentially punish enemies who overextended with his hook.
Note, however, that if Roadhog manages to ambush Mei, he can make quick work of her with a hook combo.
VS. : Torbjörn's turret is capable of denting Roadhog's health at a distance and cannot be hooked (and indeed, can block the hook), but the damage is unlikely to kill Roadhog before he gets to cover and heals himself. Under the influence of Molten Core even Roadhog will want to find said cover as soon as he can. Torbjörn himself should not be underestimated as his smaller frame makes it harder to land a full Scrap Gun blast, and being frequently armored he will be able to take it better than most. Torbjörn's alt-fire can kill even Roadhog in 2-3 shots if he lands headshots. However, the real strength of Torbjorn lies in his armor packs; these can allow 200 hit point characters to survive Roadhog's hook combos in many cases, and 250 hit point characters like Mei and Reaper will always survive. When facing Torbjorn, Roadhog should stick close to his allies so that they can support his hook combos with extra damage.
VS. : Widowmaker is capable of quickly taking out Roadhog before he can get anywhere near close enough to try to Chain Hook her. Even once he closes in Widowmaker can use her Grappling Hook to quickly get away from Roadhog. However, on control point and king of the hill maps with largely closed-in control points, Roadhog can be extremely difficult for Widowmaker to dislodge from the point; Roadhog can simply retreat behind the wall to heal and keep out of Widowmaker's line of fire while still allowing him to hook her allies as they enter the point.
VS. : D.Va has to fight close up, exactly where Roadhog wants his opponents. With Scrap Gun's damage and D.va's critical weakness being front and center he can tear through her mech with ease even with its armor. Chain Hook cannot be countered by her Defense Matrix, and she is such a large target that landing it is no problem. Once she's deprived of her mech, Roadhog can easily deal with D.va. Worth noting is that Roadhog can Chain Hook D.Va's mech during Self-Destruct, allowing him to pull it off a ledge with him or into a building to minimize the damage to his team.
Mechless D.Va is another story, however. Although she is much more vulnerable if he can land a shot or a hook, she is a credible threat if she has range and a clear shot. Her Emergency Pistol has no damage dropoff, and an incredible fire rate and accuracy. Also, due to Roadhog's size and lack of mobility/shields, he is usually her primary target since even if he survives, she can built enough Ultimate to activate Call Mech.
VS. : Reinhardt's Barrier Field is capable of blocking Roadhog's Hook, makes him a good hero to prevent his team from being Hooked. Unfortunately, that is the greatest thing Reinhardt has to counter Roadhog. Roadhog can pressure Reinhardt's Barrier Field with both the primary and alt-fire of his Scrap Gun, and Reinhardt's close-ranged nature makes him easy prey for Roadhog's Scrap Gun, which can kill him in just a few shots, and from greater range than for most characters due to Reinhardt's huge hitbox. Roadhog can even survive Reinhardt's charge due to his massive health and self-healing, and will often win the subsequent confrontation, either by healing himself or by shooting Reinhardt, then hooking him and shooting him a second time. Roadhog can also sometimes disrupt Reinhardt's charges by hooking him mid-charge, and his very large hit point total makes him difficult for Reinhardt to dispatch in general.
VS. : Roadhog mirror matches are decided by two factors: Who can land their shots better, and how they decide to utilize their Chain Hook and Take A Breather. Hooks should be used when the other Roadhog is weak enough to be sure one blast from Scrap Gun is enough to finish him or to interrupt another Roadhog's Take A Breather. Conversely Take A Breather has little opening to be used in a mirror match and should only be used if you're certain the enemy Roadhog has no Chain Hook and ideally if they're reloading. In a one-on-one; the Roadhog who hooks the other 'hog first will generally die - both Roadhogs will fire their scrap guns after the hook, dealing massive damage in the process, then the pulled Roadhog can use their Hook immediately after firing, pulling the first one in close and killing him outright without giving them a chance to fire back due to the stun. However, if Roadhog is with his allies who will concentrate their fire on the enemy Roadhog, sometimes it is advantageous to hook the enemy Roadhog. Note also that at 10 meters range, the right click -> hook -> left click -> melee combo can kill an enemy Roadhog if executed properly.
VS. : Winston's Tesla Cannon does little damage to Roadhog's massive health pool. If forced to fight Winston will fall quickly to Scrap Gun, but he is also very capable of fleeing when things inevitably tip in Roadhog's favor.
VS. : Zarya is the best tank against Roadhog. Zarya's barriers can prove very frustrating to Roadhog. She is able to not only protect herself from Scrap Gun and Chain Hook, but can also use Projected Barrier to protect a teammate in that last vital moment before he can shoot his Chain Hooked victim and get a large amount of charge out of it. While not terribly dangerous at low energy, once she reaches higher levels, her damage output combined with the lasting power that Zarya's shields give her will make Roadhog's life difficult if he's careful and outright end it if he's not. However, if Zarya's energy barrier is baited or is otherwise on cooldown, a hook combo will shave off most of her health and can quickly lead to her death.
VS.: Ana's Sleep Dart can save her from a flank or save an ally from Roadhog's hook combo; likewise, it can shut down his ultimate quite easily. Her Biotic Grenade shuts down his self-healing. However, Roadhog has far more health than she does, and deals a lot of damage; Ana will mostly want to dart Roadhog and then flee from him unless she has an ally nearby who can deal him a lot of damage. If Roadhog has to approach her in the open, however, she can deal him quite a bit of damage from outside of his hook range. However, Ana will die to the hook combo, and she lacks any sort of mobility ability to escape or to make her harder to hit; if Roadhog manages to flank her, or simply gets in close without being darted, Ana will die.
VS.: Lúcio's damage is little threat to Roadhog, but he can be very hard to pin down as he's often jumping around, riding walls, and the healing song from Crossfade will patch up glancing blows from Scrap Gun or give him an edge in getting away from Roadhog. Comparing ultimates Sound Barrier is a good answer to soak up damage from Whole Hog. A well-placed combo will put an end to him, and Lucio's healing is too marginal to save most 200 hp allies from the hook combo.
VS. : In a straight up fight Mercy is, no pun intended, at Roadhog's mercy. Her Caduceus Blaster has little hope of even getting close to chewing through Roadhog's health, and Roadhog can make as quick work of her as he can any other 200 health hero. The greatest danger while combating Mercy is dealing with whoever Mercy is healing; Roadhog should generally try to pick her off first, if possible.
VS. : Symmetra is easy for Roadhog to deal with so long as she has no teammates to back her up or distract him, but she is a threat if he does not prioritize her, because her primary fire will quickly drain his health. Roadhog is a good choice to counter her front line defenses, as the wide spread of Scrap Gun lets him clear out turret nests easily. However, her Shield Generator, once put down, is very annoying for Roadhog as it can help Symmetra and her teammates survive being hooked and shot and allow them to either recover, kill Roadhog or get back to their team. Worse, Roadhog has very poor mobility and thus has to rely on his teammate to detect the Shield Generator, something that is not easy considering its range and ignore line of sight. Her Photon Barrier can block his fire and hooks, but moves forward, meaning that as long as Roadhog is also moving forward in the opposite direction, it will pass him by quickly. If Symmetra puts down her Shield Barrier, Roadhog's team should prioritize finding and destroying it.
VS. : Despite having no mobility options, Zenyatta is not to be underestimated. Orb of Discord will allow him and anyone else near him to rip even Roadhog to shreds with concentrated fire, and Zenyatta's range is good enough to allow him to harass Roadhog from a distance. Extended battles with Zenyatta are not encouraged unless you are confident that you can land a combo before Zenyatta can kill you. However, if Roadhog manages to close with Zenyatta, Zenyatta has no escape mechanisms and will likely be hooked and killed.
After the Omnic Crisis, government officials gifted the Australian omnium and the surrounding area to the omnics that had nearly destroyed their country, hoping to establish a long-term peace accord. This arrangement permanently displaced Mako Rutledge and a large number of the Outback's residents, a scattered collection of survivalists, solar farmers, and people who just wanted to be left alone.
Furious over the loss of their homes, Mako and others turned to violent rebellion. They formed the Australian Liberation Front and struck against the omnium and its robot population to take back the lands that had been stolen. Events continued to escalate until the rebels sabotaged the omnium's fusion core, resulting in an explosion that destroyed the facility, irradiated the region, and littered the Outback with twisted metal and wreckage for kilometers around.
Mako watched as his home became an apocalyptic wasteland, and he was forever changed.
Adapting to his environment, he donned a mask and took to the broken highways of the Outback on his ramshackle chopper. Little by little, his humanity was forgotten. The last vestiges of Mako faded away and the ruthless killer Roadhog was born.
On the Road
Roadhog came into contact with fellow Junker Junkrat, who was being hunted by gangs, bounty hunters, and opportunists, due to secrets he'd gleaned after exploring the ruins of the omnium. Roadhog grudgingly agreed to be his bodyguard in exchange for a 50/50 share of the spoils. The pair left the Outback, and embarked upon an international crime spree leaving nothing but havoc and bedlam in their wake. They were responsible for a string of robberies, arson, murder, and other crimes stretching from Sydney to King's Row. They had a creed of "no job too big, no score too small." It is known that they performed a heist of the Banco de Dorado by digging a tunnel. While in the United Kingdom, they stole the crown jewels. Their spree of mayhem and chaos caused untold millions in property damage around the world.
British, French, and Latin American authorities offered rewards for information on the fugitives, and theorized that they were intent on crossing the Atlantic to North America. Their activities were reported on by A Moment in Crime, by which point the bounty on their heads had reached $25 million.
At some point during their escapades, Roadhog and Junkrat were offered a job by a "Suit" from Hyde Global. The Suit claimed that a factory of his in downtown Sydney had been attacked by omnic terrorists, with his workers taken hostage. The Suit told the pair that he wanted to keep the police out of it, and that there "was no-one better" at keeping things quiet than the duo. The pair accepted the job, and made their way to the factory. Their 'quiet' approach consisted of detonating explosives on the roof and entering the factory in force. They blasted their way through the factory's robots, exited, and brought the whole structure down. As Roadhog reminded Junkrat, there were meant to be hostages, except there were none. And the robots they'd destroyed weren't omnics, but cop bots. At this point the actual police arrived, but the two made their escape. Upon realizing they'd been set up, the pair headed back to see their corporate friend. They strung him up on a crane and headed off, leaving the suit to die in an explosion that consumed the entire Hyde Global building.
|Interrupt an enemy Ultimate Ability with Roadhog's Hook in Quick or Competitive play.|
|Knock 2 enemies to their deaths with one use of Roadhog's Whole Hog in Quick or Competitive play.|
- Roadhog's "hogdrogen" inhalers contain a pressurized chemical mixture that helps counteract the effects of radiation exposure.
- Roadhog was originally portrayed with a tattoo of an eagle and a pig in the Overwatch cinematic trailer. In his final design the eagle was replaced with a motorcycle engine and a banner with the words "Wild Hog Power."
- Roadhog is 7'3" (221 cm) tall, and weighs 550 lbs (250 kg).
- Roadhog wears a pin depicting Greentooth, the Polycount mascot.
- Both Roadhog and Junkrat's designs, as well as the state of Australia in Overwatch's setting, are possible references to the post-apocalyptic Mad Max universe.
- He is the only hero whose face is never shown in any of his skins.
- It is possible that Roadhog is of New Zealand Maori heritage due to his real name (Mako) and alternate skin titled "Toa" which is the Maori word for "Warrior". "Mako" is also the Maori word for "the shark" or "a shark tooth" which could explain Roadhog's shark headed alternate skins.
Patch Notes History
For more information, see Patch Notes
January 24th, 2017
- Hero Balance Update
- Chain Hook
- Targets are now pulled directly in front of Roadhog (rather than straight to him), except in cases where Roadhog drastically rotates
- Hooked targets are now released if they leave Roadhog’s line of sight before being pulled
- Line of sight checks (which determines if targets are hit by the hook) are now done from Roadhog’s position, rather than the hook’s position
- Developer Comments
- The hook should now feel more consistent for Roadhog players, but it should also feel more reasonable to his enemies, as they cannot be hooked or pulled around corners anymore.
- Bug Fixes
- Fixed a bug that prevented the Roadhog bot from being able to hook players through Reinhardt’s shield
December 13th, 2016
- Bug Fixes
- Fixed a bug that interfered with the accuracy of the alternate fire for Roadhog’s Scrap Gun
November 15, 2016
- Hero Balance Change
- Ultimate costs have been increased by 25% for all heroes
- Developer Comment
- Game-changing ultimate abilities were coming up a bit too frequently. This change helps keep them in check while still allowing them to be powerful.
October 19, 2016
- Bug Fixes
- Increased the volume of Roadhog’s “Want some candy” voice line
September 1, 2016
- Hero Balance Update
- Chain Hook
- If the hooked target isn't in Roadhog's line of sight when retracting the hook, they will be moved back to the position where they were originally hooked
- Developer Comments
- This change means that hooked targets will be less likely to slide along walls, potentially ending up in an odd place after they've been reeled in.
- Bug Fixes
- Fixed an issue that prevented Roadhog's chain from displaying correctly in some situations
- Fixed a bug causing Roadhog’s chain to become permanently extended if his target disconnected from the match
July 19, 2016
- Hero Balance Update
- Self-healing abilities now charge ultimate abilities. As a result, some heroes’ ultimate costs have been adjusted (see below).
- Whole Hog
- Ultimate cost increased by 45%
- Bug Fixes
- Fixed a bug that sometimes caused Roadhog to accidentally Chain Hook targets standing behind him
June 21, 2016
- Bug Fixes
- Fixed a bug that would sometimes cause projectiles to hit Reinhardt instead of his Barrier Field in "High Bandwidth" Custom Games
- Roadhog, Blizzard Entertainment. Accessed on 2015-23-09
- Overwatch: Junkrat & Roadhog: Going Legit
- Junkrat, Blizzard Entertainment. Accessed on 2015-23-09
- 2015-09-15, Teasing : Two new heroes on their way?. Blizzplanet, accessed on 2015-09-19
- 2015-09-21, A Moment in Crime Special Report: "The Junkers" | Overwatch. YouTube, accessed on 2015-09-27
- 2015-09-17, Overwatch Map Teaser: Banco de Dorado Robbery. Blizzplanet, accessed on 2015-09-21
- Overwatch, Junkrat Quotes
- Overwatch Visual Source Book, page 72
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