|"We're all soldiers now."|
| Soldier (formerly)|
Overwatch commander (formerly)
|| Bloomington, Indiana, United States (birth place)|
| United States military (formerly)|
| Fred Tatasciore (English)
Patrick Borg (French)
|See This Hero On OverPwn|
- 1 Summary
- 2 Abilities
- 3 Strategy
- 4 Hero Match-ups
- 5 Story
- 6 Achievements
- 7 Cosmetics
- 8 Trivia
- 9 Videos
- 10 References
- 11 External links
- Soldier: 76 is a flexible hero able to sprint across the battlefield.
- Deploy his Biotic Field to heal allies who stand within it.
- The Tactical Visor automatically aims his heavy pulse rifle.
Soldier: 76 is the most well-rounded of the Assault heroes. He's able to deal both sustained and burst damage at any range, move quickly across the battlefield, and support both himself and his team through the use of Biotic Field. His downsides are a lack of any real specialization with his weapons or abilities, no vertical movement, and a less impactful Ultimate when compared to other Assault heroes. He's a simple hero to learn to play, but a difficult one to master, making him a great pick for new players and veterans alike.
Weapons & Abilities
- Heavy Pulse Rifle: 76's primary weapon. The Heavy Pulse Rifle shoots a stream of hitscan bullets, with the cone of fire increasing the longer the primary fire button is held down. The cone of fire instantly resets when the primary fire button is released.
- Fire in bursts when not shooting point blank. The first three rounds he fires have zero spread (perfect accuracy), but keep in mind that in each new burst thereafter, only the first round has zero spread. Watch your crosshair, and adapt your fire control to your target for maximum effectiveness.
- Helix Rocket: When activated, 76 fires a cluster of rockets from his Heavy Pulse Rifle. These rockets act as a single projectile, exploding when they hit an enemy or a solid surface. A direct hit on an enemy with the rockets will deal more damage than the explosion by itself. The explosion will damage 76.
- Helix Rocket can be used to deal burst damage, killing an enemy before they can escape or use an ability.
- If you're unsure of your aim, or are against an evasive opponent, fire Helix Rocket at your enemy's feet instead of directly at them. This will ensure that the explosion damages them, even if you can't directly hit them with the rockets.
- Only use Helix Rocket at close range if you have high Health, as the explosion could end up killing you if your health is too low.
- Sprint: When activated, 76 will begin to sprint, increasing his movement speed. 76 cannot fire his weapons while sprinting. Using an ability, reactivating Sprint, or stopping will end Sprint.
- Sprint is an incredibly versatile ability. Use it to move between cover, chase after fleeing opponents, race to get to a Health Pack, or to get back to the fight after respawning.
- Biotic Field: When activated, 76 will drop down a Biotic Field. The Field will rapidly regenerate the Health of 76 or any allies standing in the Field's area of effect. The Field only lasts for a few seconds before disappearing.
- Biotic Field has a small animation when activated. This animation will interrupt 76's reload animation. Try to use it either before or after reloading.
- Biotic Field will attach to and travel with the Payload.
- Biotic Field will only apply its heal if 76/an ally is within line of sight of the center of the Biotic Field.
- Tactical Visor (Ultimate): 76's Ultimate ability. When activated, 76 gains a special crosshair that lasts for several seconds. All of the shots from his Heavy Pulse Rifle will automatically hit the enemy that is closest to the center of these crosshairs. In addition, his Heavy Pulse Rifle reloads faster for the duration.
- Tactical Visor is a deceptively powerful ability, allowing 76 to hit highly evasive targets like Tracer or Genji with perfect accuracy. Use Tactical Visor when facing them to net yourself a quick kill.
- As Tactical Visor works like you firing normal attack, the falloff damage is working on this point. Even if you have the perfect accuracy that be able to track the enemies, you will deal lower damage when you are outside of the effective range of Pulse Rifle.
- Because Tactical Visor gives you perfect accuracy, you can spend more time focusing on dodging enemy attacks while it's active.
- A reliable source of steady damage, a dependable AoE heal, and an occasional powerful burst make Soldier: 76 the very definition of frontline presence and assault. Alongside a Reinhardt or any other frontline hero, 76 can push or protect objectives with relative ease by mowing down anyone in his path, all while pressuring snipers and Pharahs.
- Soldier: 76 is a great addition to any team. His lack of guaranteed escape tools makes him less effective at flanking than heroes like Genji, Tracer, or Reaper. He therefore tends to serve his team best by staying with them and helping them out with suppressive fire from his Heavy Pulse Rifle, and healing with his Biotic Field.
- Soldier: 76 does his best work when he assails from a defensible position on high ground, ensuring that powerful close-range heroes can't easily reach him, giving him cover from return fire, and allowing him to more easily aim his Helix Rockets.
- Soldier can occasionally branch off from his team and attack from a separate position, using his Biotic Field to sustain him, if it means finding a good vantage point from high ground. Be ready to Sprint back the safety of to your team if someone comes to deal with you, however, as Soldier does poorly in close-range engagements, and the distraction alone can sometimes be enough for his team to make gains -- but not if Soldier dies, where the loss of his damage will be sorely felt.
- Adjust the rate you fire your Heavy Pulse Rifle depending on the range you're fighting at. Use fully automatic fire when fighting up close, burst fire when fighting at medium range, and tap fire when fighting at long range.
- Get into the habit of using Sprint whenever you're not in combat, as it gives you a big mobility advantage over many of the heroes in the game.
- Drop Biotic Field at the start of a fight to give yourself constant healing. This can give you a big Health advantage, especially when facing multiple opponents.
- Helix Rocket can deal heavy damage if it directly hits an enemy. Try to bait your opponent around a corner and then fire the Rocket when they turn it.
- While Tactical Visor can be a powerful Ultimate, keep in mind that it doesn't make your shots any more damaging than normal. Barriers will still block your bullets, and enemies will still take the same amount of damage to kill as before. It's best to use it on enemies who are distracted by another member of your team like Reinhardt or Winston, allowing you to fire with impunity. Take advantage of the perfect accuracy it provides by keeping your distance from the enemy team, making it harder for them to hit you.
- Tactical Visor will always aim towards the body of whoever is targeted, preventing headshots on the majority of heroes. It's best to use Tactical Visor on smaller, more agile opponents like Tracer or Pharah, rather than on Tanks like Winston, since you can deal more damage by aiming at their large heads manually.
- Tactical Visor fully reloads Soldier's gun, so if you run out of ammo, you can use it to keep pressing your attack. It can be a good idea to lay down a hail of fire to weaken your foes before using Tactical Visor's free reload to continue your assault, but first ensure it hasn't scared them all into cover, where Tactical Visor will be of no help.
VS. : Genji's Deflect can be deadly if he reflect Soldier: 76's Helix Rocket directly into him. He can use his mobility to keep tossing shurikens around him while jumping. Fan of Blades can hit Soldier: 76 in close combat, but Genji's weak damage might be relived by putting a Biotic Field to withstand him. While Sprint, Genji can't chase him down like Tracer's Blink, since his Swift Strike has a longer cooldown. Soldier: 76 can kite him in long range, with good aim, Genji will fall easily from his burst shots. His Tactical Visor is made up to kill some evasive heroes like Genji, this will come up with a fast result. While Genji's Deflect can reflect his Tactical Visor's bullets, Soldier: 76 can just stop his shooting or targeting other target in order not to waste his ultimate or killing himself. Soldier: 76's main role when engage Genji is to protect his teammates from his flank.
VS. : McCree and Soldier: 76 almost roughly have the same base dps. When 76 is staying in Biotic Field and keep shooting while evasive to McCree, use his larger magazine and high rate of fire to take an advantage. One shot from McCree has a high value due to his high fire power but less magazine. In the other hand, one good shot from McCree can stress down Soldier: 76 who must shoot him more than 3 shots as equal to his damage taken. McCree doesn't have a bullet spread, which make him fight easier when having a good aim. It will force Soldier: 76 to counter him with burst shots instead of fully fire, losing some dps. Soldier: 76 must avoid a close range combat to McCree, just one stun can put him down by his combo easily. Try to get a high ground and target his head along with a Helix Rocket to the ground, you can make a quick work on him.
VS. : Soldier: 76 is a hard counter to Pharah due to a fast nature of his bullet to land an opponent. Pharah's rocket can deal a large amount of damage to Soldier: 76 when predict his movement, even easier when he puts Biotic Field due to he will commonly move around in the area. With his good aim, he can kite Pharah down fairly easy, unless Pharah is moving in unpredictable way. While his Helix Rocket is likely not to hit her mid-air, Tactical Visor is the best choice to shoot her down relative fast with perfect shots.
VS. : Reaper is dangerous once he can fight in close range combat due to his shotguns's high damage at close range. Soldier: 76's Biotic Field is likely unable to heal himself from Reaper's damage or even Death Blossom. His Shadow Step will allow him to take an easy route to get closer to you. But that's all about close range, in long range, his shotguns are completely ineffective to Soldier: 76's Heavy Pulse Rifle. He can keep him at bay by maintain a distance between each other. Helix Rocket can be used to finish Reaper before he goes into Wraith Form. Tactical Visor is good to kill Reaper although he has more health than usual heroes. If he uses Wraith Form, don't waste any ultimate to him instead shoot another target until his Wraith Form is time out.
VS. : Biotic Field is the best choice to fight enemy's Soldier: 76. When you remain in the range of healing area, you will have an upper hand when shooting to another one. Unless on a high ground, you will have a disadvantage since the another Soldier will have more vision over you including his more covers. They can't chase to each other due to both have Sprint. Better aim for another head to quickly deal damage, since Biotic Field can't heal all health backup immediately.
VS. : Sombra's invisibility will allow her to get in a close range to Soldier: 76 without notice. Her fast Hack will shutdown 76's escape mechanic, Biotic Field and especially Helix Rocket, which will give Sombra a better chance of winning. Both heroes have the same dps overall, but Sombra's fast rate combine with her low damage per shot will take time to kill him unless she gets many headshots. Soldier: 76 is still powerful under hack due to his damage per shot is higher than her. If he can shoot Sombra's head, it will take less time than she shoots his head. If the fight goes wrong, Sombra can use Translocation to retreat. Sombra is ineffective at long range, this marks Soldier: 76 to kite her before she has a chance to go under invisible. His Tactical Visor can't be shutdown by Hack once activate, but also unable to track Sombra's invisibility as well.
VS. : Tracer's Blink lets her hunt down Soldier: 76 with superior mobility. Her Pulse Pistols have high damage and exceed his healing capability. She can harass around him in close range while blinking to ensure her own safety, since Soldier: 76 doesn't have any counter in close range like other offense heroes. However, his Helix Rocket is even more lethal to her when directly hit. He can put her down to 30 immediately when it hits her. Her Blink still have some cooldown, adjusting her time to Blink isn't too hard to calculate. His Tactical Visor is a great counter to Tracer's evasive mobility, making her a good target to shoot down within less shots than common heroes. He can win over Tracer in long-range, but Tracer can dodge his shot and take cover easily. Scoring a headshot when she is approaching and fire a Helix Rocket to finish her off before she has a chance to activate recall.
VS. : Bastion's huge dps will pin down Soldier: 76 inside Biotic Field within second(s). His high health and some armor allow him to withstand shots from Soldier: 76. Since Soldier: 76 can't flank behind him like most offense heroes, he will usually fight him in head-on which Bastion doesn't take any critical hit. Bastion's stationary turret mode is just a target dummy for Soldier: 76 to launch a Helix Rocket onto him. If Soldier: 76 is standing around a cover, he will shoot down Bastion relative easy, since Bastion model is larger than common heroes (but not the same size as Tank's). He can keep pressuring it in turret mode until is is forced to move out from the spot, but it can return to the fight thanks to self-healing. Bastion's Tank Mode will shoot 76 down with only one direct hit, more predicting within Biotic Field.
VS. : Soldier: 76's another role is to pressure an enemy's sniper such as Hanzo. His weapon is utilized to kite Hanzo with burst shots to ensure an accurate hit. Both heroes often stay within range to each other effective combat, but Soldier: 76 will have an upper hand with better aim and good use of Helix Rockets. Unlike McCree, Soldier: 76 has Sprint to ensure his safety to find a cover, also its speed will make Hanzo to predict his movement harder. His larger magazine allows him to pressure Hanzo better than how McCree does. Anyway, Hanzo can utilize his Sonic arrows to alert the team to 76's presence, thwarting his attempts to go alone, or use Scatter arrows to quickly kill him, and of course, a single headshot from his standard arrows is a fatal blow. With good aim, Hanzo's mid-to-long ranged fighting will give him the edge over 76, who needs to remain exposed to deal damage, and will often be standing on a Biotic Field, making his movement more predictable.
VS. : Junkrat has no mean to attack Soldier: 76 in very long range due to his grenade's arcing projectile. Soldier: 76 doesn't need to get close since he can harass him in a safe place. When Junkrat is staying in a high ground, Soldier: 76 must find a cover or a high ground to counter him since Junkrat has an advantage when staying a high ground to flood grenades. When traveling through Junkrat's defense area with Sprint, it might cause Soldier: 76 to hit more bombs, so take caution when entering a route or in a small room. Keep in mind that his Helix Rockets can destroy Junkrat's Rip-Tire in one shot when directly hit, he can save his teammates from a risk of death. Unlike McCree, Soldier: 76 is weaker when confront Junkrat at melee range due to lacking an instant response like McCree's Flashbang. Concussion Mine deals a large amount of damage to Soldier when get close. Sprint only increases his movement speed like running, not an instant like Tracer or McCree to avoid Junkrat's grenade. In a close-area where Junkrat is positioned, he can keep himself inside to a place where the opponent will have a hard time to find or reach. Buildings around Soldier: 76 will be Junkrat's advantage to use a bouncing tactic.
VS. : Mei's Icicle accuracy can't compare to his hitscan bullet which he can land to Mei better than she does. With his higher dps and further range often give him an edge to shoot her with burst shots easily. When he keeps his distance away from her, she can't easily counter him that much. In the other hand, Mei can't be easily stopped by 76 in close range unless he lands a good shot from his Helix Rockets and many headshots. Her Ice Wall can prevent his Ultimate from gaining any traction, especially if she cuts off his one way in, though he can Sprint around it if it is poorly placed. One headshot from Mei will bring him down to a critical 50 health, and his Sprint is nullified by Mei's freezing effect. If you get caught by Mei in close range, put down Biotic Field to delay a death at least.
VS. : Torbjörn's Turret is stationary defense which is defenseless against Soldier: 76's Helix Rockets. His long-range damage allows him to destroy the turret without using burst shots. He can use Helix Rockets to finish off the turret before Torbjörn activate Molten Core. His Biotic Field will help him and his allies withstand turret's low dps better. Unlike McCree, Soldier: 76 has to expose himself to deal some consistent damage in both burst or fully shots, which marks him goes outside of a cover longer and receive fires from Torbjörn's Turret. Without Helix Rockets, he is easily tracked by the Turret as he has to keep an eye on it. Soldier: 76's shots will firstly waste on Torbjörn's bonus armor before it can surpass to his health. Torbjörn's weapon is powerful in all range, but his primary fire is an arcing type that will make him has to adjust his aiming to Soldier: 76 at long range. In short-range, especially when his turret is on, will outdamage Soldier: 76 with secondary fire shotgun type.
VS. : Much like how Soldier: 76's role to pressure a sniper such as Hanzo, Widowmaker is another one who he must pressure her from being targeted from her scope. Soldier: 76's Sprint allows him to close a gap with less predicted movement. He can run to a blind spot and kite her in closer range which Helix Rockets can finish her off before she retreats. Keep in mind that Widowmaker's shot is deadly than Hanzo, since her shot is a hitscan type which can reach to the target immediately much like Soldier: 76. Her bullet tail is notable for you to notice her spot. He will likely win in close-combat since her assault mode is ineffective due to its spread and her Venom Mine can be negated from Biotic Field. Soldier: 76 works well with pressuring her at long-range, not kill her outright due to his damage falloff . Soldier: 76 won't literrally stand a chance fighting a good Widowmaker, one critical is a fatal blow to him.
VS. : D.Va can use her Defense Matrix to shut down Soldier's Tactical Visor and Helix Rockets, or just use it to safely approach him. Her Boosters ensure that even high ground is no protection from her approach, and her heavy armor and high damage at close range makes her a daunting foe if she gets in his face, even if he has his Biotic Field activated. If she likes, she can even use Defense Matrix to wait out his Biotic Field's duration before attacking, which additionally lets her Boosters recharge for a second chase, or an escape if things go wrong for her. Soldier's spread can additionally make it difficult to headshot her reliably unless she is dangerously close, so it is often better to flee to safety when she approaches than risk fighting back in close quarters.
VS. : Soldier: 76 high dps can pressure Reinhardts's Barrier Field within some magazines, providing that he is staying in a safe zone and his teammates support him by giving other attacks to the barrier. He doesn't need to go closer to Reinhardt's effective combat range because he can harass him with superior long range. Plus with the size, he can press a fully fire to him. He has overall high damage to use against him, however, Reinhardt's Barrier Field stills capable of holding Soldier: 76's several shots, and is a great counter to Tactical Visor. In close quarters, Soldier's Helix Rockets will be too dangerous to use against Reinhardt, while Reinhardt's Charge can kill Soldier in a single hit, his Rocket Hammer can disorient his aim, and his tough armor allows him to take Soldier head-on with little to fear.
VS. : Much like other heroes with 200 health, Roadhog can kill Soldier: 76 when he getting hooked. However, since he can stay far enough from his hook range, he can harass him in many ways to gain his ultimate charge quickly. Roadhog can use Take a Breath to remain in fight between him and Soldier: 76, since his dps isn't enough to bring him down while healing. Using Tactical Visor to Roadhog is such a waste of his ultimate, since he is capable of withstand an entire magazine when full health, cause 76's ultimate can't make a critical shot. His large hitbox allows Soldier: 76 to press a fully fire without using burst shots to him.
VS. : Winston can chase Soldier: 76 and force him to retreat or move out from his high ground spot. His Projector Barrier can protect himself and his allies from Soldier: 76's attack in both normal and ultimate form. However, his Biotic Field can absorb Winston's low damage per second, allowing him to fire back. His size model makes him a good target to scoring a headshot or Helix Rocket. Be careful of target Soldier: 76, he can Sprint away from you easily and return fire from further range, since Winston's attack range is one of the shortest attack among all heroes.
VS. : While a softest tank, Zarya has more dps when he poorly aims a shot to her barrier. In order to fight Zarya, stay far away from her since she has a limit in attack range and try to score for a headshot. Checking and counting Zarya's both Barriers to ensure that your shots won't feed Zarya's Energy especially when using Tactical Visor which Zarya will protect herself and one of her allies from being damaged.
VS. : Ana's Biotic Grenade can counter Soldier: 76's Biotic Field, prevent him and his teammates from restoring health. Her Sleep Dart can shutdown his ultimate, wasting it instantly. But her Sleep Dart has a delay before it can hit him, missing a shot will force Ana to take a cover to avoid his ultimate. Ana mostly stays behind his teammates especially a tank hero who Soldier: 76 can't focus down easily. Ana can keep shooting him or healing her teammates to confront him and moving forward to his position. He can deal a lot of damage to her in long range, mostly the same level as Ana's damage. However, she has to aim him to make her shot go faster, which will be vulnerable cause by slowing movement. In close range, Ana's fighting is more limited than Soldier: 76 since she has lower rate of fire than him. Soldier: 76 isn't suited to harass Ana unless she is in open area, so leave her to a suitable hero.
VS. : Lúcio doesn't have a good source of attack to kill Soldier: 76, and both heroes will likely not be able to chase each other due to their high speed via abilities. Soldier: 76 can keep kiting Lúcio from long range, but his small hitbox, passive healing and slippery wall riding can additionally make him a hard foe for Soldier to finish off unless he aims his rockets well. Lúcio can disrupt Soldier:76's high ground position and retreat with ease, since he lacks any kind of stun like McCree in close range. He can use his Sound Barrier to prevent Tactical Visor from dealing any damage, though it might still find a single kill if Soldier focuses his attention on a single target who does not get to cover.
VS. : Mercy is an another target for Soldier: 76 to pin down at long range. He has high rate of fire and an ability to kite her even she is in mid-air. If you are free from the enemy, you can continue harassment by Sprint into her closer range to make sure she can't take a cover in the moment. Tactical Visor is good against her mid-air, ensure killing her before use Resurrect.
VS. : Symmetra is dangerous once approaching up close. If she can stay longer in the close fight with Soldier: 76, she can win over since she doesn't need to focus fire like 76's. Soldier: 76 works well when it comes to long range, rather than fighting in close range. Symmetra is struggle to deal maximum effect to Soldier: 76 when he is staying in high ground or further range which her secondary fire is hard to hit him. Take a caution on each room you go, Soldier: 76's Sprint is nullified by her Sentry Turrets. Caught in the mid of turrets will burn him down very quickly. Symmetra's Photon Barrier can prevent all shots from Soldier: 76, plus with good timing. While her Shield Generator will let him waste more shots to kill each member of her team, especially when using his ultimate.
VS. : Both Zenyatta and Soldier: 76 have massive fire power when engaging each other. With Zenyatta low mobility, Soldier: 76 can keep kiting him from long range with burst or continuous firing. Meanwhile, Zenyatta's high damage output along with Orb of Discord can discourage him to standing in open area since he will die easier from his Orbs or the opponent heroes. Zenyatta can use his Transcendence to shut down Tactical Visor; with it cast, 76 has no means of damaging any opponents inside of its radius, even with Nanoboost from ally's Ana.
Jack Morrison grew up in rural Indiana. The young Morrison has been described in many different ways. He was a rambunctious youth. A humble, salt-of-the-earth farmer's son. But those asked all agree that Morrison was never destined to live out his days in the land of rolling plains and deep blue skies.
|“||Even I had my doubts about whether Overwatch would succeed, but Morrison never gave up hope. He didn't just meet our expectations for what Overwatch and its agents could achieve; he shattered them.||„|
|~ Gabrielle Adawe|
At eighteen, Morrison packed his bags and joined the military. He had planned to serve a brief stint in the armed forces and then return home to the family farm, but his work ethic and courage caught the eye of the military brass. Before long, he earned a coveted position in the government's controversial and still-classified (but widely acknowledged) "soldier enhancement program." Military scientists shaped Morrison and other inductees into the perfect soldiers, blessed with superhuman speed, strength, and agility.
Morrison and his fellow augmented soldiers would soon put their abilities to use with the advent of the Omnic Crisis. As governments tried and failed to neutralize the omnics, the United Nations was busy forming an international task force called Overwatch. This small, experimental group would bring together the best and brightest from around the world to wage asymmetrical warfare against the robots. Overwatch's short list of prospective agents included two members of the soldier enhancement program: Morrison and Gabriel Reyes, a senior officer. Reyes and Morrison became fast friends, despite their different backgrounds, and decided to join Overwatch together. Leadership of Overwatch fell to Reyes, but Morrison would have a greater impact on the group in the long term. He brought out the best in the people around him and helped mold Overwatch's diverse (and sometimes conflicting) agents into a cohesive fighting force. In unity, they found the strength to defeat the robots and end the Omnic Crisis.
The UN rewarded Morrison for his contributions by making him Overwatch's first official commander. Reyes was passed over in the process, and it created a rift between the two men that would lead to tragic consequences. After the Omnic Crisis, Overwatch experienced a meteoric rise in prominence. New funding and resources gave the now-public organization far-reaching global influence. The world celebrated Overwatch's agents as heroes, but none more so than Morrison. He became the face of Overwatch, a symbol of hope and promise, from the cobblestone streets of King's Row to the sweltering night markets of Bangkok. Morrison envisioned a bright new future for humanity. Under his leadership, Overwatch served as a global peacekeeping force and an engine for innovation, making advances in scientific fields as varied as space exploration and medical research. But even as Overwatch grew in power, Morrison stayed dedicated to the people around him. He trained new agents, instilling in them Overwatch's noble goals and ideals. At some point he was stationed at Watchpoint: Gibraltar.
It was not to last however. Decades after the Omnic Crisis, Overwatch was shaken by a series of allegations, and its agents became targets of derision for the media. Morrison did his best to hold Overwatch together, but he was facing an internal rebellion led by Reyes, whose motives were unknown, but remained bitter that Morrison had been given the position of Overwatch's commander, and the rift that had started there had grown ever since. One year before Overwatch's disbandment, Morrison and Reyes came to blows at Overwatch's Swiss HQ. At some point, their fighting triggered an explosion that destroyed the facility.
|“||He devoted everything he was to Overwatch. He was our moral compass. Our inspiration. Our friend.||„|
|~ Reinhardt at Morrison's funeral|
Morrison was supposedly buried at Arlington National Cemetery. Reinhardt Wilhelm, one of Overwatch's original members, spoke highly of him at his funeral. Statues of him continue to be frequented. In truth, however, Morrison's body was never recovered. He considered the blast the fault of his enemies, and reflected how they believed him dead. A truth, but in his mind, part of him did die that day.
|“||He was a professional. Confident. Surgical. Had all the hallmarks of someone with advanced military training.||„|
|~ An HSI guard on Morrison's intrusion|
Five years after the end of Overwatch, a series of attacks was made on financial institutions, shadowy corporations, and former Overwatch facilities, all carried out by an unidentified male called "Soldier: 76." in each case where he stole some Overwatch tech. This included Watchpoint: Grand Mesa, where he stole a pulse rifle. Helix Security International personnel attempted to engage him, but 76 escaped apprehension. None of the personnel were killed, though some were treated for non-threatening injuries. One of them stated (under conditions of anonymity) that the assailant possessed strength and speed beyond anything a normal person should possess, and that he likely had military training. The United States turned its attention to apprehending him, and indeed, Soldier: 76 became the target of an international manhunt.
In truth, Soldier: 76 was Jack Morrison. Thanks to his raids, Morrison was now equipped with an arsenal of cutting-edge technology. Here, he used it to wage his personal war to expose the truth behind Overwatch's collapse: to find those responsible, and bring them to justice.
Note: The following events aren't necessarily in chronological order.
At some point after getting his equipment, Morrison helped foil a heist.
|“||You're one of those heroes, aren't you?||„|
Reports were made that Morrison, still known as "Soldier: 76," was seen in Dorado. This was in the aftermath of his string of attacks within the US, and it was speculated that he had crossed the border into Mexico. A reward of $10,000,000 was offered for any information leading to his capture.
They were reports that were accurate, for within Dorado, Morrison engaged Los Muertos members. He quickly gained the upperhand and forced the thugs to retreat. He tried to pursue, but one of their number lobbed a grenade at a young girl who'd been caught up in the fighting. Torn between the options of pursuit or saving her, Morrison chose the latter, shielding her from the blast and emerging relatively unscathed. With Los Muertos gone, he told her to head home. As he departed into the shadows, she revealed that she recognised him as one of the heroes (of Overwatch) that her mother had told her about. Morrison replied that he wasn't a hero anymore, but she disagreed. Although it appeared that he had simply left, Morrison secretly watched over her from above, making sure she returned home safely to her mother.
|“||This is my war, Ana. And you've given it up, or else you'd have told me you were still alive.||„|
|~ Jack Morrison|
Morrison headed to Egypt to track down a lead on a bounty hunter that had been causing Talon some problems. He knew that the bounty hunter was Ana Amari, and he intended to recruit her. At Giza, he was given what limited information a man named Hakim had on the target. When his contact turned on him, he incapacitated the man, and headed to Hakim's compound. Listening in via a guard's radio, he heard the voice of Gabriel Reyes on the other side. He vaulted the compound's wall, incapacitating another guard, and demanded to know where Reyes was. Reyes turned up, now the individual known as Reaper. Showed up specifically by shooting Morrison in the back. However, before Reyes could finish Morrison off, he was shot at by Ana, who managed to heal Morrison through her biotic rifle. Morrison and Reyes engaged in a fist-fight, and while Reyes was able to again best him, his confrontation with Ana prompted him to retreat.
The reunion between Ana and Morrison was strained—the latter was agrieved that she hadn't contacted him to let her know that she was still alive, the former possessing little interest in Morrison's personal war. Nonetheless, Ana agreed to help him, but asked what Morrison would do when the fighting was over. Morrison responded that he was a soldier, and that his war would never end.
|Get 2 killing blows with a single use of Soldier: 76's Helix Rockets in Quick or Competitive play.|
|Kill 4 enemies with a single use of Soldier: 76's Tactical Visor in Quick or Competitive play.|
- Soldier: 76's voice actor, Fred Tatasciore, is a regular voice actor for the Call of Duty franchise. This is a rather fitting coincidence as Soldier 76's design was heavily influenced by modern first-person shooter games, particularly Call of Duty.
- "Dad Soldier: 76" is a popular fan reinterpretation of the character, depicting him as an individual struggling to control children (younger versions of Overwatch characters). Tatasciore himself is reciprocal to the meme, stating "he's definitely a father figure...I totally get it. I see him as that too, and that's one of the most moving parts of him. Even if you're a soldier on his team, he's going to try and teach you. Even if you're fighting him, he'll say, "You got to learn differently." He is a protector, and he will watch over everyone, and he's trying."
- As of September 2016, Soldier: 76 is the most widely played hero in the game.
Soldier: 76 was designed using a top-down approach, where developers started with the flavor/story/art side of the subject and built mechanics around it. The original concept was pitched by Chris Metzen, and the team instantly got onboard. From there, lead concept artist Arnold Tsang, Metzen and art director Bill Petras worked together to finalize a character concept. By this stage, the developers had the idea of making 76 a "normal rifle guy," in regards to his gameplay style. Few problems were encountered during development, and only his heal ability changed. It was intended that he be easy for players from other FPS games to play, allowing them to ease into Overwatch before moving onto more exotic heroes. Metzen leveraged Soldier: 76 as a "fulcrum point" of the story/setting. He is said to represent Overwatch at its greatest.
Morrison's visual design differs from his initial appearance during and after the Omnic Crisis, and how he appears in the game itself. This was intentional on the developers' part, as they wanted his visual design to reflect how his state of mind has changed over the years.
Soldier: 76 was a comic series originally conceptualized by Chris Metzen. Inspiration from the character was taken in the design of Morrison—Metzen wanted to see what the development team would do with the character. From a story side, the developers used the broad themes and character motivations as a jumping off point, but the details of the characters' lives differ greatly.
- Junkenstein's Revenge
- 2014-11-24, BlizzCon 2014 – Overwatch Unveiled Panel Transcript. Blizzplanet, accessed on 2015-03-08
- 2015-07-07, Fading Glory: On the Trail of Jack Morrison. Blizzard Entertainment, accessed on 2015-07-07
- Overwatch, Soldier: 76 Quotes
- 2015-07-07, Soldier: 76 Origin Story | Overwatch. YouTube, accessed on 2015-08-03
- 2015-11-24, BlizzCon 2014 – Overwatch Unveiled Panel Transcript. Blizzplanet, accessed on 2015-03-03
- Soldier: 76, Blizzard Entertainment. Accessed on 2015-07-08
- 2015-07-02, Soldier: 76. Twitter, accessed on 2015-07-06
- 2015-07-01, Experimental Weapon Stolen from Watchpoint: Grand Mesa. Blizzard Entertainment, accessed on 2015-07-06
- 2015-12-19, Overwatch Theatrical Teaser | "We Are Overwatch". YouTube, accessed on 2015-12-19
- 2016-05-18, LUMÉRICO VISION FOR MEXICO UNVEILED, BUT THREATS TO SAFETY AND SECURITY REMAIN. Blizzard Entertainment, accessed on 2016-05-19
- Ana: Old Soldiers
- 2015-11-06, Overwatch Collector’s Edition Pre-Orders Begin. Blizzplanet, accessed on 2015-11-07
- 2015-11-06, Overwatch: Origins Edition (PC) Pre-Orders have Begun. Blizzplanet, accessed on 2015-11-07
- 2016-09-17, OVERWATCH: A WORLD FANS BUILT. IGN, accessed on 2016-09-18
- Game Informer #81: Designing Overwatch: From Titan to Torbjörn
- 2015-12-10, How Blizzard is making up Overwatch's story as it goes. PC Gamer, accessed on 2015-12-24
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