|"The true enemy of humanity is disorder."|
| Anjali Bhimani (English)
Tulika Srivastava (French)
|See This Hero On OverPwn|
- 1 Summary
- 2 Abilities
- 3 Strategy
- 4 Story
- 5 Achievements
- 6 Cosmetics
- 7 Trivia
- 8 Videos
- 9 Patch Notes History
- 10 References
- 11 External links
Symmetra utilizes her light-bending Photon Projector to dispatch adversaries, shield her associates, construct teleportation pads and deploy particle-blasting Sentry Turrets.
- Symmetra provides shields and other unique capabilities to support her team.
- Use her weapon's secondary fire at long range targets and its primary fire up close.
- Place Sentry Turrets to protect an area, or a Teleporter to quickly move your team.
- Damage: 18 damage per second
Symmetra is a unique Support who keeps her allies alive through unconventional means. She can deter enemies from traveling through chokepoints with her Sentry Turrets, protect allies while pushing chokepoints with the Photon Barrier, and can dramatically shorten the distance between the respawn room and the frontline with her Teleporter, or give her team a great health advantage with Shield Generator. Despite appearances, she is also one of the most damaging of the supports, with a weapon that can deal devastating damage at both short and long range. Despite this, her complete inability to heal her allies, along with her relative fragility, makes it challenging for her to serve as the only Support on a team.
Weapons & Abilities
- Photon Projector: Symmetra's primary weapon. The primary fire creates a beam that tethers to the first hostile target in range, dealing increasing damage for as long as the beam remains active. The beam will fall off if the tethered target moves out of Symmetra's vision. The secondary fire shoots out a slow moving projectile that bypasses barriers and passes through enemies, dealing damage. The size and damage of this projectile increase the longer the secondary fire button is held down. The primary firing mode ignores Genji's Deflect.
- The primary fire requires time to build up to its highest potential damage. At its maximum damage, it is one of the most devastating weapons in the entire game. If you have the opportunity to safely use it on a durable target like Reinhardt or Roadhog, do so.
- The damage buildup accumulates on the weapon itself, not the current target, and fades away quickly. Charging it up by attacking one enemy leaves the Projector charged and ready to immediately engage another with increased damage.
- Because the primary fire's tether automatically remains locked on as long as Symmetra keeps the tethered target in view, it is a good way of damaging agile, close range targets like Tracer. When attacking this way, act evasively, moving around your target to confuse them.
- At maximum charge, the secondary fire deals a high amount of damage, and can hit multiple targets. Charge up the secondary fire and shoot it down choke points and corridors to discourage enemy movement.
- Sentry Turret: When activated, Symmetra enters a targeting mode, which she can use to place a Sentry Turret on a solid surface. Sentry Turrets have 1 Health and automatically fire on the first enemy that enters their range, dealing continual damage and slowing them. Sentry Turret works on a charge-based system, where Symmetra gains a new charge (up to a maximum of 6) every few seconds. Symmetra can have a maximum of 6 Sentry Turrets up at once. Placing a new Sentry Turret in excess of 6 will destroy the oldest Turret that was placed.
- Sentry Turrets are incredibly fragile, and can easily be destroyed by splash damage from rockets or grenades. Place them strategically in places that your enemy is unlikely to fire on, but which will still discourage them from traveling through an area.
- Symmetra sees a small icon in her view for each of the Turrets she has placed. She is alerted when a Sentry Turret is attacking a target (with the icon changing to an orange "alert" sign), as well as when it is destroyed. If you are worried about an enemy trying to flank behind you, place a single Sentry Turret on the major side routes so that you will be alerted if they either pass by it or destroy it.
- A single Sentry Turret will rarely deter people from traveling through an area. You will usually need to place at least 2-3 in an area to slow them down or stop them entirely.
- Look for clever positions to place your Sentry Turrets, such as behind bushes or underneath overhangs. This can confuse your enemies as to where it is, letting your Sentry Turret survive for longer.
- Photon Barrier: With this ability, Symmetra deploys a moving barrier that absorbs damage as it moves forward. It moves at the same pace as most heroes, and is destroyed upon hitting an obstacle.
- This ability can be used to push through chokepoints, blocking large amounts of fire from the front. Its speed is ideal for such as it moves at the same speed as most, allowing them to push through in the shortest time possible.
- It can also be used to block static defenses, such as Bastion, Torbjörn's turret or snipers for a short time, buying your teammates time to move forward.
- Unlike other barriers, as it is moving, it needs both aiming and positioning to be used effectively.
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- Teleporter (Ultimate): Symmetra's first Ultimate ability. When activated, Symmetra enters a targeting mode, which she can use to put down a Teleporter on a solid, horizontal surface. A second Teleporter will appear in her team's respawn room that allies can pass through to instantly reach the first Teleporter. The first Teleporter has a Health pool, and will be destroyed if damaged sufficiently. The Teleporter can only teleport a maximum of 6 allies before shutting down. Symmetra does not gain Ultimate charge while she has an active Teleporter.
- A deceptively powerful Ultimate. While it has no in-combat application, a well-placed Teleporter allows Symmetra's respawning allies to instantly rejoin the fight, saving valuable time that would otherwise be spent walking back from the respawn room.
- Teleporters are almost always a priority target for mobile flankers like Genji and Tracer, who will attempt to destroy it if they suspect you have one up. You must balance placing your Teleporter in a safe, hard-to-find location with placing it in an area that will let your allies get back to the objective quickly. Look for elevated locations that are out of the line of fire, or isolated rooms without Health Packs.
- Shield Generator (Ultimate): Symmetra's second Ultimate ability. When activated, Symmetra enters a targeting mode, which she can use to put down a Shield Generator on a solid, horizontal surface. The Shield Generator is destroyed upon receiving sufficient damage.
- Like the Teleporter, it is a powerful defensive ability, providing allies with additional shields that will give your team the upper hand. However, due to its wide area-of-effect, it can also be used offensively to protect allies in a large area, provided it is positioned strategically.
- Remember that, like the Teleporter, the Shield Generator is refunded in Payload or Hybrid map checkpoints with charge regains depending on its remaining Health. This is extremely useful to switch around between the two Ultimates depends on the situation, to move the Generator to another point that it can reach your team more easily or to regain Ultimate charge from a Generator that is about to be destroyed by the enemy team.
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- Symmetra wins games through clever thinking and good preparation rather than brute force. Since she lacks any sort of healing capabilities, you must focus on keeping your allies as safe as possible from flankers and on minimizing the number of routes that enemies can take safely. This allows your allies to retreat to cover safely without having to worry about being picked off by a sneaky McCree or Reaper.
- Symmetra is generally best played on Defense, as it's more difficult to make good use of Sentry Turrets and her Teleporter when on Attack. The Photon Barrier and the quick movement from Teleporter can still benefit an Attack team enough to warrant taking her along, however.
- Knowing where to best place Sentry Turrets takes a lot of practice with different configurations. Keep in mind that the "best" configuration of Turrets depends a lot on both your team and the enemy team and changes from game to game. For example: if you have another hero like Torbjörn covering one chokepoint, you can afford to invest more of your Turrets in protecting a different chokepoint.
- Sentry Turrets have a decent vertical firing range, and can be placed while jumping. If you're up against Pharah, look for protected, vertical areas where you can place Sentry Turrets that will hit a flying Pharah, as they greatly reduce her mobility.
- The Photon Projector can be deadly when used intelligently. When up against fragile targets like Tracer or Genji, charge up the secondary fire on Photon Projector, lure them around a corner, and fire it directly at them when they round it. Follow up with the primary fire to net yourself a quick kill.
- The Photon Projector increase damage output making Symmetra extremely dangerous in a team fight if you manage to fully lock on into an unaware opponent. Hiding around a corner, a choked point that is protected by your teammates and Sentry Turrets or a high ground to catch your opponent by surprise while using your small hitbox to your advantage by jumping and dodging attacks to ensure your survival and ensure your damage output.
- Because of how powerful Teleporter is for a team on Defense, prioritize your own safety as much as possible until you can get your first Teleporter down. Aim to shoot your Photon Projector's secondary fire down bottlenecks in order to gain Ultimate charge, and avoid sticking your neck out too far (as this opens you up to being killed by heroes like Widowmaker or Hanzo).
- Because Shield Generator is a high value target that the enemy team will want to take out as soon as possible, it is advisable to place it somewhere that they will have problem finding it but is close enough to your team to fall back and defending it if it is attacked. Remember, a majority of the Generator's Health pool is Shield make it extremely powerful if you and your team manage to take out the enemy attacker to maintain the Generator.
Good counters to Symmetra
- Tracer: Tracer's high mobility means dodging Symmetra's Photon Projector is extremely easy. She can also Blink through Sentry Turret nests and can quickly find and destroy the Teleporter or Shield Generator.
- Winston: His Tesla Cannon can quickly destroy Sentry Turrets through automatically arcing to the next one in a nest.
- Junkrat: With access to a large number of AoE abilities, Junkrat can quickly destroy tightly placed sentry turret nests, and plays into the Photon Projector's low range with Total Mayhem if Symmetra manages to kill him.
- Pharah: Similar to Junkrat, Pharah's AoE makes it easy for her to destroy sentry nests as well as Teleporter or Shield Generator without putting herself at risk. In addition, Pharah easily avoids both the primary and secondary fire from Photon Projector when she is in the air.
- D.Va: D.Va's Boosters allow her to not only easily escape from a turret trap, but if she knows where a Symmetra has set up, she can fly directly into a nest of turrets and quickly take them out in succession thanks to her Fusion Cannons' incredible precision and her MEKA's high health pool. D.Va's high mobility also allows her to hunt down a Teleporter or Shield Generator, take it out, and quickly fly away before the Symmetra and her team can counterattack. However, a Symmetra with a well-timed Photon Barrier can completely nullify D.Va's Ultimate ability by protecting herself from the damage dealt by Self Destruct while quickly kill D.Va outside of her mech with Photon Projector.
- Sombra: Sombra's Thermotic Camo and Translocator allows her to easily sneak past Symmetra and her team to take out the Shield Generator and Teleporter. Furthermore, EMP takes out all of the Shield gains by the Shield Generator and leaves Symmetra herself with only 100 Health, making her vulnerable for Sombra or the enemy team to kill.
- Widowmaker: A full-charged headshot from Widowmaker is enough to take out every heroes that has less than 300 health, making Symmetra's Shield Generator useless to protect heroes with less than 250 Health against a good Widowmaker. Widowmaker can also use her great mobility to find Symmetra's Shield Generator and Infra-Sight to detect Teleporter through tracking the returning teammates.
Symmetra literally bends reality. By manipulating hard-light constructs, she crafts the world as she wishes it to be, in hopes of engineering a perfect society. Though she dislikes killing, Symmetra believes her actions serve the greater good in society, despite the times when she wonders whether the control and order she desires are truly best for humanity. She believes she's on the autism spectrum.
Following the Omnic Crisis, the Vishkar Corporation of southern India began the laborious process of creating new, self-sustaining cities to house the nation's displaced population. One such city, Utopaea, was created using radical hard-light technology that enabled its architechs to shape the city's streets, utilities, and living spaces in the blink of an eye.
After she was identified as one of the few capable of becoming a light-bending architech, Satya was plucked from extreme poverty and placed in the care of Vishkar's Architech Academy, never to return home. Isolated and lonely in her new life, Satya immersed herself in her education and training. She quickly grasped the applications of the technology and was one of the top students in her class. Satya approached hard-light manipulation differently than her peers, with their more procedural, mechanical constructions, instead weaving her constructs in the motions of the traditional dance of her homeland.
Though she was one of Utopaea's top architechs, the Vishkar Corporation saw far greater potential in Satya's abilities. Giving her the moniker "Symmetra," Vishkar sent her on clandestine missions around the world to uphold its corporate interests and expand its influence into other countries.
A Better World
Symmetra was present in Rio de Janeiro as Vishkar tried to secure a deal with the mayor to re-develop the city's slums with its hard-light technology. However, the mayor favored a deal with Calado, a prospect to which Symmetra was left aghast. She stormed out of the mayor's office, coming across a crowd of protesters who were against the re-development of their neighborhoods. She couldn't understand their mindset, as to how they could bear to live in such "disgusting" conditions, and as she wandered, she found herself lost. She was helped back to her hotel by a young girl. Reminded of her own childhood, Symmetra swore that Vishkar would help Rio's people, regardless of what it took.
It didn't take long for that to happen, as Sanjay Korpal assigned her to infiltrate the Calado building, get some dirt on its Calado, and get out. She found some dirt, but nothing that would be enough to take Calado down. Some guards attacked her, but she was able to incapacitate them and exit via teleporter. Outside, she contacted Sanjay, confirming that she had nothing on Calado, and that maybe finding dirt on the mayor was a better option. Sanjay responded with "so be it," and a second later, the Calado building was consumed in a fiery explosion. Now, Sanjay explained, Calado wouldn't stand in their way, and they could help Rio's people. However, as the building collapsed, debris fell into the adjacent slum that Symmetra had passed through. Making her way through the debris, she found the girl that had helped her earlier, along with her grieving mother. Her face had been severely burnt, but Symmetra could only hope that Vishkar could "fix it."
A few months later, the situation had indeed been "fixed," as Vishkar had carried out its redevelopment of Rio's city center, now that Calado had been taken out. Standing with Sanjay as the mayor gave a speech, Symmetra observed that new housing had yet to be provided. Sanjay affirmed that the housing would be provided in time, and avoided answering when Symmetra asked him whether the Calado fire had been caused by Vishkar. This, he told her, was the price of rebirth. Looking out over the crowd, Symmetra could only reaffirm that Vishkar was indeed, making a better world.
|Hit an enemy with 6 beams simultaneously as Symmetra in Quick or Competitive play.|
|Teleport 20 players in a single Quick or Competitive play game as Symmetra.|
- Chris Metzen has hinted at Symmetra possessing ulterior motivations. According to Michael Chu, Symmetra is not an "evil" character in the same vein as Reaper or Widowmaker, though her actions could lead individuals within the setting to view her as a villain.
- Symmetra's backstory was expanded as per the development of Lúcio, how his backstory includes involvement with Vishkar as well.
- A magazine image of Symmetra could be found in an outhouse on Route 66. The image was removed in a later patch.
- Some of Symmetra's traits, many of which were presented in A Better World, such as trouble socializing, dislike of crowds, an obsession with structured environments, and inability to empathize, are traits commonly associated with autism. This is further supported when Symmetra reflects on how people ask her "where [she] fits in the spectrum," which alludes to the autism spectrum.
- As of September 2016, Symmetra is the least played hero in Overwatch.
- As of December 13th, 2016, Symmetra is the first and currently only hero to have had abilities added, removed, or fully replaced since early Beta. She is also the only hero to have a choice between using two different Ultimate abilities.
- You can put the turrets on a basketball and then carry the basketball out on onto the field so you have portable turrets.
Patch Notes History
For more information, see Patch Notes
December 30th, 2016
- Bug Fixes
- Fixed a bug that sometimes allowed Symmetra to place Teleporters and Shield Generators inside her team’s spawn room in a competitive match
December 13th, 2016
- Hero Balance Update
- Photon Barrier (New Ability)
- Replaces her existing Photon Shield ability
- Generates a large energy barrier in front of Symmetra that blocks enemy fire as it travels forward
- Shield Generator (New Ultimate Ability Option)
- Symmetra's Ultimate ability now offers a choice between Teleporter and a new option: Shield Generator
- Shield Generator places a device that grants additional shields to allies within its effective radius (regardless of barriers, walls, or obstacles between them and the Shield Generator)
- Photon Projector (Primary Fire)
- Range has been increased from 5 meters to 7 meters
- Sentry Turret
- Turrets that can be carried have been increased from 3 turrets to 6 turrets
- Cooldown has been reduced from 12 seconds to 10 seconds
- Photon Shield
- Replaced with the new Photon Barrier ability
- Health has been decreased from 200 to 50
- Shields have been increased from 0 to 350
- Developer Comments
- We wanted to address two main issues with Symmetra. First, on the whole, we felt that she didn’t feel active enough. Second, due to the nature of her Teleporter, she felt weak in certain situations on different maps and game modes. To address the first point, we replaced her more passive Photon Shield ability with a much more active ability: Photon Barrier. Now, Symmetra can help lead the charge on offense or help shut down a big push on defense by actively blocking damage for your team. For the second point, we noticed players would often switch off of Symmetra once they found themselves in a situation where her Teleporter wasn’t as useful. For example, when playing her on defense on an Assault map, players often used her to defend the first capture point, then quickly switched to another hero if that point fell. To help her feel more useful in more situations, we've given her an alternative to her Teleporter. The Shield Generator is just as important for the enemy to deal with, but is useful in more situations. The turret changes allow her to rebuild her turret nests faster. Even if all her turrets are wiped out, it's now easier for players to build them all back up before the next push. We’re also increasing the range on her Photon Projector to make it easier for her to build up and keep a powerful charge on her target.
- Bug Fixes
- Fixed a bug causing Widowmaker’s Grappling Hook to begin its cooldown after going through Symmetra’s Teleporter
- [Console] Sombra no longer receives credit toward her on-fire meter when her EMP ultimate hits Symmetra’s turrets
November 30th, 2016
- Bug Fixes
- Sombra no longer receives credit toward her on-fire meter when her EMP ultimate hits Symmetra’s turrets
November 15th, 2016
- Hero Balance Change
- Dealing damage to things other than players (like Torbjörn's turret or Symmetra's teleporter) no longer charges ultimate abilities
- Ultimate costs have been increased by 25% for all heroes
- Developer Comment
- Game-changing ultimate abilities were coming up a bit too frequently. This change helps keep them in check while still allowing them to be powerful.
September 30th, 2016
- Bug Fixes
- Symmetra's “Car Wash” achievement now correctly lists the number of beams required (6 instead of 7)
September 1st, 2016
- General Update
- When activating the "Ultimate Status" communication, Symmetra now reports the number of charges left on her teleporter
- Hero Balance Update
- Ultimates that consume the ultimate meter when activated will now drain the meter more quickly (.25 second instead of 1 second)
- Reverted a recent change that reduced the size of heroes' projectiles
- Most hero abilities will no longer interrupt quick melee attacks
- Ultimate abilities will now interrupt quick melee attacks
- Developer Comments
- Altering the size of projectiles in flight had too many unintended side effects to keep in the game, at least in its current form. We will continue watching this and make additional changes if necessary. We’re also making quick melee more consistent when interacting with enemy abilities.
- Bug Fixes
- Fixed several issues with Symmetra's emotes and highlight intros
July 21st, 2016
- Hero Balance Change (PS4 and XB1 exclusively)
- Turrets damage decrease by 30%
June 21st, 2016
- Bug Fixes
- Fixed a bug that would sometimes cause projectiles to hit Reinhardt instead of his Barrier Field in "High Bandwidth" Custom Games
- Reduced the chance for larger projectiles (i.e. Hanzo's arrows, Zenyatta's orbs) to hit targets around corners
- 2016-05-12, "Who’s ready? :-) #Overwatch #symmetra". Twitter. Accessed on 2016-05-18
- Symmetra, Blizzard Entertainment. Accessed on 2015-03-09
- Overwatch: Symmetra: A Better World
- 2016-05-13, Confirmation of "spectrum" in A Better World referring to the autism spectrum ("ASD" refers to "Autism Spectrum Disorder"), Twitter.
- 2014-11-24, BlizzCon 2014 – Overwatch Unveiled Panel Transcript. Blizzplanet, accessed on 2015-03-08
- 2015-08-16, Reddit Q&A about Solider[sic] 76 | Overwatch. Blizzplanet, accessed on 2015-08-06
- 2015-12-10, How Blizzard is making up Overwatch's story as it goes. PC Gamer, accessed on 2015-12-24
- 2016-03-26, Blizzard Patches Masturbation Gag Out Of Overwatch. Kotaku, accessed on 2016-03-26
- Game Informer #81: Designing Overwatch: From Titan to Torbjörn
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