|"Cheers, love! The cavalry's here!"|
| Cara Theobold  (English)
Dorothee Pousseo (French)
|See This Hero On OverPwn|
- 1 Summary
- 2 Abilities
- 3 Strategy
- 4 Hero Match-ups
- 5 Story
- 6 Achievements
- 7 Cosmetics
- 8 Trivia
- 9 Videos
- 10 References
- 11 External links
With a unique ability to control the speed of her own passage through time, Tracer zips and blinks around the battlefield, eluding attackers and sneaking past defenses. A perfect skirmisher hero, Tracer is fragile but hard to hit, keeping one step ahead of her attackers while she harasses and harries the enemy team. Tracer excels at getting behind enemy lines, but it is inadvisable to move her through chokepoints. Should she find herself blinking into an ambush, she can rewind time to her position and state a few seconds earlier, giving her a second chance.
The developers consider Tracer to have one of the most unique play styles in Overwatch.
- Tracer is highly mobile using Blink and Recall.
- Her short range pistols and low health encourage a hit-and-run play style.
- Her Pulse Bomb devastates static defenses and tightly grouped enemies.
Tracer is a close-range skirmishing hero who specializes in speed and single target damage. Her mobility and high single target damage makes her excellent at picking key targets with very low risk. Tracer can quickly traverse a map with the use of Blink to outflank her enemies, deal damage to them, and then retreat before they have a chance to respond. Her low base Health and lack of regenerating shields means that she must make good use of Blink and Recall to avoid or reverse damage.
Weapons & abilities
Tracer's primary weapons are her dual Pulse Pistols. Her primary fire rapidly shoots both pistols, dealing heavy damage. These pistols have a large cone of fire and heavy damage dropoff, making them ineffective beyond short range engagements.
Tracer's Blink is her most important ability. Blink teleports Tracer a short distance in the direction she's currently moving. This allows Tracer to move unpredictably: she can Blink past an enemy to attack their back, or Blink to the side to dodge an enemy's attacks. Multiple Blinks can be chained back-to-back, allowing Tracer to travel across gaps that normally can't be reached with just her jump (such as the large gap leading to the last point on Hanamura).
Recall is equally important for Tracer. When activated, Tracer will "rewind" to three seconds in the past, setting her health and position to whatever they were at that time, as well as reloading her gun and removing all debuffs from her (such as Zenyatta's Orb of Discord). Recall is mainly used to restore Health, but it can also be useful for escaping: jump off a ledge, wait for an enemy to follow you, and then Recall back up the ledge. Recall has a short animation that plays when activated, during which time Tracer is invulnerable and invisible. This can be used to avoid potentially deadly attacks by activating Recall right before Tracer is hit.
Tracer's ultimate is Pulse Bomb. When activated, Tracer tosses her bomb forwards a short distance. If it impacts an enemy, it will stick to that enemy. Otherwise, the bomb will stick to the first solid surface it lands on. After a short delay, the bomb explodes, dealing a heavy amount of damage to enemies in a small area around the bomb. Note that this explosion will also damage Tracer. Pulse Bomb is devastating on clustered groups or static defenses like Torbjörn's turret. A common ability combination to safely bomb a target is to use Blink to get in close, toss the bomb on them, and then Recall to get back out of danger.
When playing Tracer, do your best to avoid fighting your opponents head on. Tracer can only deal good damage when close to her enemies, as opposed to other Assault heroes like Soldier: 76, and she lacks durability. Take advantage of her speed to travel rapidly through side routes so that you can get behind your opponents before attacking. Try to find single targets that are separated from their team and take them out. Be wary of diving into large groups to try and kill a target, unless you have Pulse Bomb ready, as a full enemy team can quickly turn and kill you before you can Recall or Blink to safety.
If you're starting to lose a fight and are low on Health, don't be afraid to retreat, as Tracer's speed can let her get to Health Packs well before her opponents can. This gives her an advantage in dueling single targets, as she can simply outlast them through good use of Recall and retreating to grab Health Packs before returning to battle.
Tracer is considered most effective in King of the Hill maps. Her horizontal mobility is unparalleled, making her ideal to flank enemy lines and to patrol flanks. Her lack of vertical mobility can be problematic on Payload or Control Point maps where other heroes can give Tracer a difficult time to traverse the map safely.
Her Pulse Bomb can also be very effective with heroes that have medium health pools that are in Zenyatta's Transcendence. You cannot kill the Zenyatta during Transcendence, but you can take out heroes with less than 400 health as Transcendence provides invulnerability only to Zenyatta, not the heroes around him.
VS. : Genji and Tracer have mobility in different ways. Genji has an advantage in vertical mobility while Tracer has an advantage in horizontal mobility. Genji's shuriken effects Tracer's low health pool, although it is hard to land due to her Blink and small hitbox. Deflect will send her fast fire-rate back to herself when she fully fire with wrong timing. Swift Strike is best suited to guarantee a kill before Tracer could perform Recall to recover her health. Her high firepower will shoot him down easily when has a good aiming, unlike his shuriken's weak damage to her even if she has the lowest health of all entire heroes. Genji's Swift Strike has longer cooldown than Tracer's Blink, so she can get away from you quickly enough before you can chase her. Tracer has no way to reach Genji at close-area on high ground, which will let him simply attack her from longer range.
VS. : McCree is probably the worst nightmare for Tracer. Tracer's mobility allows her to fight McCree while keep dodging most of his shots easily. However, due to her lowest health, one good shot from McCree is enough to bring her down to pitiful health. McCree's Flashbang is a great tool to counter Tracer, as she can't use any ability under stunned effect. As the Flashbang deals some damage, followed by a headshot from primary fire, enough to kill her in time. Try to keep some distance between you and McCree, as he has smaller magazine, wasting one shot is largely your benefit. Keep Blinking to the blind side, attacking and Blink again if he is going to throw a Flashbang. You will be fine as long as you don't get hit by Flashbang, but still at risk from a deadly bullet.
VS. : Pharah can't be hunted down by Tracer who doesn't have any mobility to get into the air or even high-ground. Although she too has a hitscan type weapon, but the damage falloff lets it unable to deal a full effect on Pharah at further range. Therefore, Tracer shouldn't engage in an open-area where Pharah is engaging, because your low health pool will affect from the rocket damage than anyone else. She can Blink or Recall to disengage on Pharah's area control, but it is just make her survive. As she doesn't have any mean to shoot her down mid-air, let the other do this work for you.
VS. : In term of firepower, both Reaper and Tracer have almost the same. They have advantage in close-range combat. With Reaper high damage per shot along with his higher health, he has an upper hand in direct fight. With some good shots, he will eliminate Tracer before she can react with Recall. However, Tracer's evasive and mobility exceed what he has. She can perform Blink to his blind spot time to time and keep attacking. Without a great mobility, Reaper can't chase Tracer while Blink.
VS. : Soldier: 76's movement while Sprint is slower than Tracer's Blink. Blink can be stacked as 3 times, make Tracer a good one to hunt Soldier: 76. Soldier: 76 can't fight her back while Sprint, making him vulnerable against her chase. Her gun has higher firepower, high enough beyond the healing from Biotic Field. However, Soldier: 76's weapon deals higher damage per shot, one headshot will bring her low health pool down quickly. Tracer's gun spread makes it hard to land full shot fighting Soldier: 76. He can fight back to you with a good use of Biotic Field, evasive around the healing area to save himself from your gunfire. His Tactical Visor is a great counter to evasive hero like Tracer, try not to expose yourself in an open-area. He is so far a great threat at long-range skirmishes once he notice you out there.
VS. : Tracer is at risk when Sombra hacked her. She loses Blink and Recall, which these 2 skills are the most important for Tracer to fight the target. It is much like a child-play when Sombra manage to do a succeeded hack. However, Tracer stills has higher firepower to fight Sombra back. Both heroes have a large spread on their weapons, but Tracer high fire-rate can cut Sombra down before she could do the same when having a good aim. Tracer can easily catch Sombra with superior mobility, and it is hard for her to activate Thermoptic Camo to flee from Tracer. Sombra's Translocator works like how Tracer's Recall does, she can safely return to the safe location or a health pack to heal herself.
VS. : It isn't recommended to use Tracer to fight against your own hero. Both will keep playing evasive with Blink and Recall, meaning that they will be ready to use Blink as soon as the gun is unloaded. If caught by surprise, she will be melted away quickly due to her low health.
VS. : While Bastion has high firepower to use against Tracer's shallow health pool, Tracer's mobility is useful to get close to Bastion and fully fire it during Sentry mode. At close-range, with evasive technique, she can keep shooting and dodging most of Bastion's returned shots with Blink. Get to its blind spot as many as possible, as well as hitting the weak point behind its back. She has enough stacks to use Blink against an immobile Bastion. Unless it is in a tank form, Tracer's Pulse Bomb instantly kills Bastion. Always be mindful of the route you use to target Bastion, in open-area where Bastion can see you coming, you will likely to be killed before perform Recall.
VS. : Tracer can reach to Hanzo's position with less effort. With her high damage at close-range where Hanzo is struggling to deal with, she will have an upper hand when combining with Blink to keep dodging his arrow. With the nature of his arrow and her faster movement than common heroes, makes it hard to land on her while running. Scatter Arrow can help him finish Tracer immediately, just 2 shots from the arrow is enough to kill her who only has 150 health. Aiming on the ground where she is after she used Blink, you can finish her without a chance to Recall. Also, Tracer can't chase Hanzo when he is on a higher ground as well as a close-area which can't be reached by normal route, makes her less effective counter than Hanzo's brother, Genji, who has a superior vertical movement.
VS. : Unlike Genji, Tracer can't get on the high ground where Junkrat is positioned. Tracer is still trapped while Blink, which she isn't invulnerable during the Blink's fade. She is likely to be the first victim who is caught by Junkrat's Steel Trap when runs without any warn. It isn't hard for Tracer to find a Junkrat spot and finish him off. However, his Concussion Mine is dangerous for Tracer who only has 150 health. She doesn't have Deflect like Genji to counter a frontal mine, so keep Blinking to avoid his mine and grenades. Without Recall, it is risky for Tracer to engage Junkrat due to how fast Tracer will be dead before she could kill him. Total Mayhem is likely not to hit Tracer as she can just Blink to flee from the bombs.
VS. : Mei's Icicle is powerful against anyone, but it is a projectile type with casting delay. As long as Tracer manages to avoid being headshot from Mei's Icicle, she should be fine. Tracer is a soft counter to Mei, as she has Blink to avoid her freezing effect, but her Icicle is still dangerous with good predicting. With 3 stacks, she can keep Blinking, attack her from another position and Blink again to repeat gunfire. Mei doesn't have any mobility to chase you or flee from you other than hit you with Icicle, with good evasive, not too hard for you to dodge her shot. Tracer's Recall works best when she takes a shot from Mei or when she is getting frozen, Recall to fight back or to flee which Mei can't hunt you down anymore. Tracer can place Pulse Bomb right on Mei during Cyro-Freeze, with the right time, the bomb will kill Mei immediately.
VS. : Torbjörn's turret, with its nearly instant lock-on, serves as excellent area denial to the low-health Tracer, who can do little to get into range. Tracer has to find a route that can reach to Torbjörn rather than a way to meet his turret. The turret has enough firepower to pin you down when you are caught on vision, so perform Blink to get away and find a cover immediately. Torbjörn stills has his shotgun-type to fight at close-range where Tracer is effective, with good use, he can protect himself and his turret from your flanking or even kill you onslaught. If she can find a route that reach the Turret and close enough, she can unload her pistols to quickly destroy it, but it needs the second magazine to finish it. While Pulse Bomb is a great tool to destroy a turret, Torbjörn can just build another baby after it destroyed, wasting her ultimate. So places it on Torbjörn while his Molten Core is inactive is a better choice.
VS. : Widowmaker's Grappling Hook allows her to find the best place which is high enough and no route for Tracer to hunt down. However, Tracer has more chance to fight her when she can surprise you when being the same vertical ground. Unlike Hanzo, Widowmaker's assault mode is less effective than Hanzo's Scatter Arrow, which it can kill Tracer with just 2 bouncing arrows. The large spread from assault mode is hard to use it against mobile hero like Tracer, plus with her slim model, not easy to use it against her. While Venom Mine can cut Tracer's health to half, Recall once will nullify the effect. Tracer's Blink is a great tool to avoid being hit from Widowmaker's shot in both modes. As long as Tracer and Widowmaker are on the same ground, Widowmaker will have more disadvantage fighting against. Try to find Widowmaker when she is on ground to search a new spot, this will be your showdown before she could flee from you to higher ground with Grappling Hook.
VS. : D.Va's slow movement while active makes her uncomfortable to use it against most mobile heroes. Tracer is too mobile for D.Va to handle with. Her Blink allows her to stand a right position to attack you from behind or a blind spot. D.Va's Mech has a large model, it isn't too hard for Tracer to fire full shots in an entire magazine to her mech. However, D.Va's Defense Matrix will negate Tracer's fast fire-rate within consume her charge that much. With the Defense Matrix, Tracer is forced to fight D.Va from a blind spot rather than fighting head-on, which means Tracer can't deal a fatal shot on her cockpit. D.Va's larger health pool lets her stand long enough to return fire to Tracer. As her mech doesn't need to reload, she can consistently fire shotgun-like shots into you. Due to Tracer's lowest health, it may not enough to withstand all shots from D.Va even if you have superior evasive abilities. D.Va can flee from you as she wish, especially when she performs Boosters to get a high ground where Tracer can't chase any longer. D.Va can only buy time for her teammate from the enemy's Tracer and force her to use Recall rather than a straight fight onto her.
VS. : Tracer's mobility makes herself a good pick to get behind Reinhardt's Barrier Field. Reinhardt usually activates a barrier to protect his teammates from frontal attacks, but Tracer can just run pass by and attack someone behind his cover. Her mobility allows her to keep evasive enough and disrupt his barrier guarding. She can force you to either drop or turn away to your attention, making his teammates vulnerable to Tracer's team. Pulse Bomb will bring a healthy Reinhardt down to 105 health, which is more vulnerable to finish off. As long as she keep Blinking around Reinhardt and consistently shooting on him, he will have less choices to do against you. Seems to be superior, however, 2 smashes from Reinhardt can finish Tracer immediately unless she has a Recall. His attack range is far enough to hit around your weapon's effective range. One smash will bring her down by half which is forced to play more safety or Recall to recover lost health. In a one-on-one fight, they are even matched if Reinhardt can prevent fully fire from her magazine and smashing in return, but that means he has to bring his guard down, his teammates will not wish you to do this though.
VS. : Roadhog's large model and lacking of barrier-type is a good source for Tracer to gain some ultimate charge. She can just Blink around him and attack from position to position, side to side. He can heal himself with Take a Breather, but it leaves his head wide-open to her gunfire. His smaller magazine means that missing just one shot is higher value than her fast reload. This, However, she isn't a good hero to fight against Roadhog. Blink provides her a dodging type ability, but not defensive stance like Genji. With a good Hook, Roadhog will finish you with only one shot due to her small health even if she has a very slim model. While you can Blink around and harassing Roadhog, his weapon will tear your health down once it is too close. As Tracer can't engage anything too far from her effective range, if she wish to run away, she might be hooked back from long range and return as a dead Tracer onto him.
VS. : Winston's mobility lets him chasing Tracer easily. Although she can use Blink to 3 times or recall when it is at low health, by far not enough to get away from Winston outright. Tracer's effective range is almost the same range as Winston, which puts her receive more damage from his Tesla Cannon. However, unlike Genji, she has enough firepower to tear his high health. Even she is under attacked from Winston, she can stand long enough to return full magazine-shots to Winston, tearing his health down quickly. Therefore, keep staying some further range, firing him back which he surely has a hard time to engage, Blink to the other blind spot to attack him. If it isn't enough, return to your teammate immediately.
VS. : As Zarya needs to focus her primary fire on Tracer to deal some consistent damage, Tracer can just evade it by Blink to her blind spot and return fire. However, Tracer's fast fire-rate and high firepower will give her more Energy when she timing her fire wrongly, as her weapons are hard to stop mid-use. Zarya can protect her teammate from Tracer attempt to kill by using Projected Barrier to her teammate. As her Barrier is active, try not to fire on her Barrier, instead retreating maybe a better choice. Just wait her barrier runs off will risk your own life due to she can simply fire you. Tracer's lowest health isn't enough to withstand a good Zarya, but due to lack of mobility, Tracer can flee from the fight without any worry of her chase. Pulse Bomb will instantly kill Zarya, so be ready to use it when her Particle Barrier is on cooldown, also her Projected Barrier on her teammate who get Pulse Bomb attached too.
VS. : Ana is much like other snipers, and even easier due to she lacks all source of mobility. Tracer can continue chasing her without much effort as she is always behind her teammates to cover them by healing. Tracer's high firepower will shear most of Ana's health with good-aiming by wasting just 1 or 2 magazines. Ana will find a difficulty to hit Tracer's small model with her rifle or Sleep Dart, especially when she keeps Blinking to dodge her most shots. However, Ana's rifle deals a good amount of damage. With some good shot, Ana will shred Tracer's low health more than half which will make her at risk to continue the fight. Although Tracer's Recall can nullify the Biotic Grenade, but the damage applied at the first stage followed by a rifle shot and melee attack might bring her down before she could activate it. Don't get hit by a Sleep Dart, Ana's combo is dangerous to your little health.
VS. : As Lúcio tends to keep his teammate alive, his healing boost by far can't receive enough damage from Tracer's high firepower. Tracer's Blink is a great tool to chase Lúcio while he is under speed boost. His Soundwave is less effective to her even if he can push her to a pit, her Recall can bring her on the right to him again. Tracer can finish him with one magazine when having a good aiming, otherwise he will survive from several of your missing shots as it spreads out. Be mindful that Lúcio can escape you with Wall Riding on higher ground, make it harmless.
VS. : Mercy falls over Tracer, as Mercy doesn't have any counter to you like most supports. Tracer can track Mercy's Guardian Angel with ease, before she can even catch up to her teammate. Mercy can't outheal the Tracer's victim when fully shots.
VS. : Symmetra's Teleporter/Shield Generator is weak against a mobile hero like Tracer. Blink will allow Tracer to go through Sentry Turrets's nest without even warn that she already went through. However, her evasive mobility works less against Symmetra which her Photon Projector can track down Tracer's movement. Both heroes excel fighting at close range, but longer the fight, Symmetra will have an upper hand. Tracer's high firepower at close range combining with her Blink to get behind Symmetra will confuse her tracking for a moment and return a heavy fire on to her. But her Photon Projector's damage doesn't fade away until 1-second pass, she can react to Tracer attempts to confuse and continue firing her ray. Symmetra doesn't have mobility to chase Tracer when she retreated with Recall to recover most of her health after the fight, and perform Blink to get away. Be aware of Symmetra attempts to lure you into her turrets nest, as Tracer won't stand a chance fighting her along with the turrets.
VS. : Without mobility, Zenyatta falls over Tracer when she chooses to chase him. Tracer's fast fire-rate works well against non-armor like Zenyatta. His hitbox is slightly large for support hero, making her shots land even easier. Be mindful of your low health, Zenyatta can be dangerous if he manages to get some headshot on you under Orb of Discord effect, as you will lose around 120 health in one shot. Try to close a gap, confuse him with Blink, continue firing onto him while changing a position, you will have an easy time if you timing a cooldown on your Blink well. Be ready to use Recall once you injured, as you don't have Deflect like Genji to counter his orbs. Transcendence can't overcome the burst damage from your Pulse Bomb. While it doesn't kill him under Transcendence's invulnerable, his teammates are at risk to die around him especially when stuck on.
Lena Oxton (call sign: "Tracer") was the youngest person ever inducted into Overwatch's experimental flight program. Known for her fearless piloting skills, she was handpicked to test the prototype of a teleporting fighter, the Slipstream. But during its first flight, the aircraft's teleportation matrix malfunctioned, and it disappeared. Lena was presumed dead.
She reappeared months later, but her ordeal had greatly changed her: her molecules had been desynchronized from the flow of time. Suffering from "chronal disassociation," she was a living ghost, disappearing for hours and days at a time. Even for the brief moments she was present, she was unable to maintain physical form. Sometimes she had strange dreams about the past, including being a kitchen maid at a large house in the country.
Overwatch's doctors and scientists were stumped, and Tracer's case seemed hopeless until a scientist named Winston designed the chronal accelerator, a device capable of keeping Tracer anchored in the present. In addition, it gave Tracer the ability to control her own time, allowing her to speed it up and slow it down at will. With her newfound skills, she became one of Overwatch's most effective agents. At some point she was stationed at Watchpoint: Gibraltar.
Since Overwatch's dissolution, Tracer continued to right wrongs and fight the good fight wherever the opportunity presented itself. 
Years after Overwatch's disbandment, Tracer was contacted by Winston as he issued a recall order for Overwatch agents. She commented that they'd been out of touch for too long; an assessment that Winston agreed with. Tracer was in East England at the time. 
A few hours after her talk with Winston, Tracer was present in King's Row, as Shambali leader Tekhartha Mondatta addressed a joint human-omnic crowd. She came to suspect there would be an assassination attempt, which would be correct and she confronted Widowmaker among the rooftops. The two carried out a run and gun battle, but despite her efforts, Widowmaker successfully assassinated the omnic. Enraged, Tracer tackled Widowmaker, demanding to know why she had done this. Chuckling, Widowmaker easily incapacitated her and departed in a Talon aircraft.
Day at the Museum
Widowmaker and Reaper attacked a museum dedicated to Overwatch, trying to steal Doomfist's gauntlet. Tracer fought them alongside Winston and the villains were forced to retreat. Tracer complimented two young boys that had helped her in the aftermath, commenting that the world could always use more heroes.
During the winter holiday season, Tracer sought to pick up a gift for her girlfriend, Emily in King's Row. After blinking to numerous stores, Tracer was unable to find a gift owing to stores either being closed, or in one instance allowing another patron to keep a scarf that they were about to purchase. Ultimately, a small girl gave Tracer a gift and thanked her after she retrieved her family's stolen gifts from a thief earlier that night. Arriving home, Tracer gave the gift to Emily, which to her surprise was the scarf she sought to purchase earlier. Emily loved the gift, and the two kissed. Later, Tracer and Emily went to visit Winston for dinner at Watchpoint: Gibraltar, who was about to spend the holidays alone with Athena. Tracer then reminisced about the events of the past year, and had a good feeling about the next one.
|Recover 400 health using Tracer's Recall without dying in Quick or Competitive play.|
|Stick 4 of Tracer's Pulse Bombs onto enemies in a single Quick or Competitive play game.|
- Tracer is a playable character in Heroes of the Storm. Her visage can also be found on a color variant of Tychus's armor in the game. She was playable before the release of Overwatch itself.
- A Tracer statue will go on sale at some point in the future.
- A Funko Pop Tracer figurine was released in June, 2016.
- A life-sized statue of Tracer is present on Blizzard's campus.
- A giant action figure of Tracer was displayed on the Hollywood Boulevard as part of the leadup to Overwatch's release.
- She is the first character to be confirmed as LGBT. Specifically, she is a lesbian.
The origins of Tracer lie in Titan, though not as a character per se. Rather, she was based on one of Titan's playable classes, namely the Jumper. Most of the concept work on the Jumper was male. This signaled a shift in game design, as while the classes of Titan were player characters, the characters of Overwatch were intended to be distinct individuals. The Jumper was thus made female and given a backstory.
Tracer conceptually began with the idea of a hero that blinked across the map. She was one of the first three heroes developed for the game, alongside Reaper and Widowmaker. According to Chris Metzen, Tracer "was one of the first characters we really got to know." While not created for a starring role, the development team warmed up to her. Metzen has likened her to Spider-Man.
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- Overwatch, Tracer Quotes
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- Tracer: Reflections
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- 2016-02-26, Pre-Order FUNKO Overwatch POP Vinyl Figures. Blizzplanet, accessed on 2016-03-11
- The Story of Overwatch: The Fall of Titan, GameSpot. Accessed on 2016-04-24
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- Game Informer #81: Designing Overwatch: From Titan to Torbjörn
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| Heroes in Overwatch|