Ultimate abilities (Commonly referred to by players as 'Ults') are powerful abilities only available to a hero once their Ultimate Meter has filled. Progress towards an Ultimate persists through death. The Ultimate Meter fills by dealing damage to enemy heroes, healing and, in case of Mercy, damage boosting.
Ultimate charge[edit | edit source]
Although the charge is displayed as a percentage in-game, the current and required charge for each Ultimate ability are a whole numbers. Each Ultimate ability requires a different charge in order to activate.
Ultimate charge is gained in the following ways:
- Heroes gain 5 charge every second.
- Heroes gain 1 charge for every 1 point of damage done.
- Damage done to barriers does not generate ultimate charge.
- Heroes gain 1 charge for every 1 point of self-healing done.
- Lúcio gains 19 charge for every 15 healing.
- Mercy gains 4 charge for every 5 healing and 2 charge for every 3 damage done by the target of her damage boost.
- Zenyatta gains 33 charge for every 25 healing.
- Heroes do not gain any charge while their Ultimate is active.
Ultimate abilities[edit | edit source]
|Ana||Nano Boost|| After Ana hits one of her allies with a combat boost, they temporarily deal more damage and take less damage from enemies’ attacks.
||1650|| "You're powered up! Get in there!" (self and target)|
"Nano boost administered!" (friendly)
"Warīhum quwitak!" (hostile)
|Bastion||Configuration: Tank||In Tank mode, Bastion extends wheeled treads and a powerful long-range cannon. The cannon’s explosive shells demolish targets in a wide blast radius, but Bastion can only remain in this mode for a limited time.||1650||Charge Fanfare (self and hostile only)|
|D.Va||Self-Destruct||D.Va ejects from her mech and sets its reactor to explode, dealing massive damage to nearby opponents.||1375|| "Nerf this!" (self and hostile)|
"Initiating self-destruct sequence!" (friendly)
|Call Mech||If her armored battle suit is destroyed, D.Va can call down a fresh mech and return to the fray.||300|| "MEKA activated."|
|Genji||Dragonblade||Genji brandishes his katana for a brief period of time. Until he sheathes his sword, Genji can deliver killing strikes to any targets within his reach.||1200|| "Ryūjin no ken wo kurae!" (self and hostile) |
"The dragon becomes me!" (friendly)
|Hanzo||Dragonstrike||Hanzo summons a Spirit Dragon which travels through the air in a line. It passes through walls in its way, devouring any enemies it encounters.||1200|| "Ryū ga waga teki wo kurau!" (self and hostile)|
"Let the dragon consume you!" (friendly)
|Junkrat||RIP-Tire||Junkrat revs up a motorized tire bomb and sends it rolling across the battlefield, climbing over walls and obstacles. He can remotely detonate the RIP-Tire to deal serious damage to enemies caught in the blast, or just wait for it to explode on its own.||1250|| "Fire in the hole!" (self and hostile)|
"Ladies and gentlemen, start your engines!" (self and friendly)
|Lúcio||Sound Barrier||Protective waves radiate out from Lúcio’s Sonic Amplifier, briefly providing him and nearby allies with personal shields.||2625|| "Let's break it down!" (self and friendly)|
"Let's drop the beat!" (hostile)
|McCree||Deadeye||Focus. Mark. Draw. McCree takes a few precious moments to aim; when he’s ready to fire, he shoots every hostile in his line of sight. The weaker his targets are, the faster he’ll line up a killshot.||1200|| "It's high noon!" (self and hostile)|
"Step right up." (friendly)
|Mei||Blizzard||Mei deploys a weather-modification drone that emits gusts of wind and snow in a wide area. Enemies caught in the blizzard are slowed and take damage; those who linger too long are frozen solid.||1450|| "Dòng zhù! Bùxǔ zǒu" (self and hostile)|
"Freeze! Don't move!" (friendly)
|Mercy||Resurrect||Mercy radiates restorative power, bringing nearby dead allies back into the fight with full health.||1625|| "Heroes never die!" (self and friendly)|
"Helden sterben nicht!" (hostile)
|Pharah||Barrage||Pharah directs a continuous salvo of mini-rockets to destroy groups of enemies.||1850|| "Justice rains from above!" (self and hostile)|
"Rocket barrage incoming!" (friendly)
|Reaper||Death Blossom||In a blur of motion, Reaper empties both hellfire shotguns at breakneck speed, dealing massive damage to all nearby enemies.||1500|| "Die! Die! Die!" (self and hostile)|
"Clearing the area" (friendly)
|Reinhardt||Earthshatter||Reinhardt forcefully slams his rocket hammer into the ground, knocking down and damaging all enemies in front of him.||1100||"Hammer down!" (self and hostile only)|
|Roadhog||Whole Hog||After cramming a top-loader onto his Scrap Gun, Roadhog pours in ammo. For a short time, he can crank out a stream of shrapnel that knocks back enemies.||1600||"Baha haha cough!"|
|Soldier: 76||Tactical Visor||Soldier: 76’s pinpoint targeting visor “locks” his aim on the threat closest to his crosshairs. If an hostile leaves his line of sight, Soldier: 76 can quickly switch to another target.||2075|| "I've got you in my sights!" (self and hostile)|
"Tactical Visor activated." (friendly)
|Sombra||EMP||Sombra discharges electromagnetic energy in a wide radius, destroying enemy barriers and shields and hacking all opponents caught in the blast.||1200|| "EMP activated!" (friendly)|
"Apagando las luces." (self and hostile)
|Symmetra||Teleporter||Symmetra places a teleporter exit pad at her current location, and connects it to a teleporter entry pad at her team’s starting point. Allies can travel through the entry pad to the exit pad instantly, enabling them to return to the fight swiftly after being defeated.||1000||"Teleporter online. I have opened the path." (self and friendly only) Note: A friendly hero will say a quote saying the enemy has a teleporter when the enemy teleporter is placed.|
|Shield Generator||Symmetra deploys a wide-radius generator that provides increased shielding to her entire team.||1000|
|Torbjörn||Molten Core||After overheating his personal forge, Torbjörn gains a significant amount of armor and scrap. He also attacks (and builds and repairs turrets) far faster than normal.||1625||"Molten core!" (self and hostile only)|
|Tracer||Pulse Bomb||Tracer lobs a large bomb that adheres to any surface or unfortunate opponent it lands on. After a brief delay, the bomb explodes, dealing high damage to all enemies within its blast radius.||1125|| "Gotcha!" (stuck)|
"Wait for it...."
|Widowmaker||Infra-Sight||Widowmaker’s recon visor allows her to see the heat signatures of her targets through walls and objects for a moderate amount of time. This enhanced vision is shared with her allies.||1100|| "No one can hide from my sight..." (self and friendly)|
"Personne n'échappe à mon regard." (hostile)
|Winston||Primal Rage||Winston embraces his animal nature, significantly boosting his health and making him very difficult to kill, strengthening his melee attack, and allowing him to use his Jump Pack ability more frequently. While raging, Winston can only make melee and Jump Pack attacks.||1100||(Roars)|
|Zarya||Graviton Surge||Zarya launches a gravity bomb that draws in hostile combatants and deals damage while they’re trapped.||1875|| "Ogon’ po gotovnosti!" (self and hostile)|
"Fire at will!" (friendly)
|Zenyatta||Transcendence||Zenyatta enters a state of heightened existence for a short period of time. While transcendent, Zenyatta cannot use abilities or weapons, but is immune to damage and automatically restores his health and that of nearby allies.||1650|| "Experience tranquility." (self and friendly)|
"Pass into the Iris!" (hostile)