April 1, 2020 Patch

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April 1, 2020 Patch

Platform(s)
PC Switch PS4 Xbox One
Previous patch
March 24, 2020 Patch
Next patch
April 6, 2020 Patch
Version number
1.46.1.0.67628
https://playoverwatch.com/en-us/news/patch-notes/pc#patch-68105
All Patch Notes

EXPERIMENTAL MODE[edit | edit source]

  • The next experiment begins! This time we're hoping to get your feedback on some balance updates. We're using the 2-2-2 Role Queue ruleset so that you can get a feel for how these balance changes might affect the live game.


Hero Updates

(ONLY IN EXPERIMENTAL)

Icon-Ashe.png

Ashe


Ability-ashe1.png The Viper

  • Magazine size increased from 12 to 15
  • Shots no longer queue up the next shot if pressed slightly before recovery has finished
  • Unscoped shots to reach maximum spread increased from 4 to 6
  • Unscoped shots can now be fired much more quickly after firing a scoped shot
  • You can now start reloading much more quickly after firing a scoped shot
Icon-Genji.png

Genji


Ability-genji1.png Shuriken (Secondary Fire)

  • Recovery lowered from 0.75 to 0.65 seconds
Icon-Mei.png

Mei


Ability-mei1.png Endothermic Blaster

  • Maximum ammo reduced from 200 to 120


Ability-mei1.png Endothermic Blaster (Secondary Fire)

  • Ammo cost reduced from 20 to 10
Icon-Pharah.png

Pharah


Ability-parah1.png Rocket Launcher

  • Explosion damage increased from 65 to 80
  • Impact damage decreased from 55 to 40
Icon-Reinhardt.png

Reinhardt

Passive-Reinhardt.png Steadfast passive knockback resistance reduced from 50% to 30%