April 6, 2020 Patch

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April 6, 2020 Patch

Platform(s)
PC Switch PS4 Xbox One
Previous patch
April 1, 2020 Patch
Next patch
April 14, 2020 Patch
https://playoverwatch.com/en-us/news/patch-notes/pc#patch-67716
All Patch Notes


Heroes

Icon-Ashe.png

Ashe

Ability-ashe1.png The Viper

  • Magazine size increased from 12 to 15
  • Shots no longer queue up the next shot if pressed slightly before recovery has finished
  • Unscoped shots to reach maximum spread increased from 4 to 6
  • Unscoped shots can now be fired much more quickly after firing a scoped shot
  • You can now start reloading much more quickly after firing a scoped shot
Icon-Genji.png

Genji

Ability-genji1.png Shuriken (Secondary Fire)

  • Recovery lowered from 0.75 to 0.65 seconds
Icon-Mei.png

Mei

Ability-mei1.png Endothermic Blaster

  • Maximum ammo reduced from 200 to 120

Ability-mei1.png Endothermic Blaster (Secondary Fire)

  • Ammo cost reduced from 20 to 10
Icon-Pharah.png

Pharah

Ability-parah1.png Rocket Launcher

  • Explosion damage increased from 65 to 80
  • Impact damage decreased from 55 to 40
Icon-Reinhardt.png

Reinhardt

  • Passive-Reinhardt.png Steadfast passive knockback resistance reduced from 50% to 30%

Bug Fixes

Heroes

Icon-Ashe.png

Ashe

  • Fixed a bug that caused Ashe's unscoped fire to become unusable
  • Fixed a bug that caused Ashe's weapon to appear incorrectly in the Kill Feed