Hit points

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Hit points (HP) represent how much damage a hero or object can take. The health bar shows the amount of HP, divided into bars each worth 25.

A hero's HP is "low" at 50% and "critical" at 25%. Their location will be shown to all friendly healers.

If a hero's HP becomes 35% or lower, a gasp sound effect is played and blood appears around the borders of the screen. The exception to this is 150 HP heroes who get it at 70 HP.

Priority Order[edit | edit source]

HealthBarGuide.png

When being healed, the priority order is Health > Armor > Shields.

When taking damage, the priority order is Non-Recoverable HP (Shields > Armor) > Recoverable HP (Shields > Armor > Health). The only exception is EMP, which only damages shields and bypasses any temporary armor.

If there are shields above armor, and an instance of damage destroys the shields and damages the armor, armor will reduce that damage based on how much damage the armor would take. For example, suppose Wrecking Ball has 99 temporary shields from Adaptive Shield and he gets hit by Fire Strike (100 damage). The armor would take 1 damage, a number less than 6, so it reduces the damage by 0.5 instead of 3. Wrecking Ball takes 99.5 damage from the Fire Strike.

Recoverable HP[edit | edit source]

HP that can be healed. There are three types: health, armor, and shields.

Health[edit | edit source]

The most basic form of HP is health. Health is depleted when there is no armor or shields to protect it, and is the first to be replenished when being healed.

If a hero's health comes to 0, they will die (with the exception of D.Va while inside her mech).

Health is colored white.

Armor[edit | edit source]

Some heroes have a type of HP called armor. For every instance of damage, armor reduces the damage taken by 3, but if the damage is less than 6, armor takes away half instead. As such, armor is extremely effective against attacks that consist of multiple instances of damage (e.g. shotguns) and is less effective against single instances of damage that are above 6. Even if the armor runs out, as long as there was at least 1 point of armor before taking damage, the damage will be reduced.

Armor is the very last damage modifier to be applied. For example, if a fortified Orisa would take 100 damage, Fortify halves it to 50, then armor takes away another 3; the damage is 47. If she would take 10 damage, Fortify halves it to 5, then because 5 is less than 6, armor halves it again; the damage is 2.5.

Against beams and damage-over-time effects, armor works differently: armor reduces the damage of beams by 20% and does nothing against damage-over-time.

Armor is colored yellow.

Beam-type damage (20% reduction)
Damage-over-time effects (no reduction)

Shields[edit | edit source]

Some heroes have a type of HP called shields. Symmetra's Teleporter also has shields. Barriers are made entirely of shields.[1][2]

On heroes and Symmetra's Teleporter, shields automatically regenerate at a rate of 30 shields per second after avoiding damage for 3 seconds. On Reinhardt's Barrier Field, Brigitte's Barrier Shield, and Sigma's Experimental Barrier, they regenerate at various rates after being inactive for 2 seconds.

Shields are destroyed by Sombra's EMP.

The regeneration of shields is treated as a form of healing, meaning Biotic Grenade can amplify or block it.

Shields are colored cyan.

Non-Recoverable HP[edit | edit source]

HP that cannot be healed and are only temporary, generated by hero abilities.

There are two types of non-recoverable HP: armor and shields. Non-recoverable HP always goes on top of recoverable HP.

Temporary Armor[edit | edit source]

Non-recoverable armor reduces damage like regular armor.

Temporary armor is colored orange.

Abilities that grant Temporary Armor:

Brigitte:

  • Repair Pack: Provides a target up to 75 temporary armor when over-healing. Lasts 5 seconds
  • Rally: Provides self and nearby allies up to 100 temporary armor at a rate of 15 armor per 0.5 seconds. Lasts 30 seconds

Torbjörn:

  • Overload: Provides self 100 temporary armor. Lasts 5 seconds

Temporary Shields[edit | edit source]

Non-recoverable shields, or temporary personal shields,[3][4][5][6] are susceptible to EMP like regular shields but do not regenerate and often decay by themselves.

Temporary shields are colored dark blue.

Abilities that grant Temporary Shields:

Doomfist:

  • The Best Defense...: Creates up to 150 temporary shields to self, 30 for each target hit with a normal ability and 75 for each target hit with Meteor Strike. Decays at 3 shields per second after 1 second

Lúcio:

  • Sound Barrier: Creates 750 temporary shields to self and all allies within range. Decays at 125 shields per second

Sigma:

  • Kinetic Grasp: Converts 40% of damage absorbed into temporary shields. Decays at 7 shields per second after 3 seconds

Wrecking Ball:

  • Adaptive Shield: Creates 100 temporary shields to self, plus 100 additional shields per enemy within range. Lasts 7 seconds. Does not give enemies ultimate charge if damaged

List of hero HP[edit | edit source]

Hero Role Health Armor Shields Temporary Armor Temporary Shields Total / Max
Icon-D.Va.png
D.Va
New Tank Icon.png
Tank
400 200 600 [Mech]
150 150 [Pilot]
Icon-Orisa.png
Orisa
New Tank Icon.png
Tank
200 200 400
Icon-Reinhardt.png
Reinhardt
New Tank Icon.png
Tank
300 200 500
Icon-Roadhog.png
Roadhog
New Tank Icon.png
Tank
600 600
Icon-Sigma.png
Sigma
New Tank Icon.png
Tank
300 100 400 [Kinetic Grasp] 400 / 800
Icon-Winston.png
Winston
New Tank Icon.png
Tank
400 100 500 / 1000
900 [Primal Rage]
Icon-Wrecking Ball.png
Wrecking Ball
New Tank Icon.png
Tank
500 100

800 [Adaptive Shield]

600 / 1400
Icon-Zarya.png
Zarya
New Tank Icon.png
Tank
200 200 400
Icon-ashe.png
Ashe
New Damage Icon.png
Damage
200 200
Icon-Bastion.png
Bastion
New Damage Icon.png
Damage
200 100 300
Icon-Doomfist.png
Doomfist
New Damage Icon.png
Damage
250

150 [The Best Defense...]

250 / 400
Icon-Genji.png
Genji
New Damage Icon.png
Damage
200 200
Icon-Hanzo.png
Hanzo
New Damage Icon.png
Damage
200 200
Icon-Junkrat.png
Junkrat
New Damage Icon.png
Damage
200 200
Icon-McCree.png
McCree
New Damage Icon.png
Damage
200 200
Icon-Mei.png
Mei
New Damage Icon.png
Damage
250 250
Icon-Pharah.png
Pharah
New Damage Icon.png
Damage
200 200
Icon-Reaper.png
Reaper
New Damage Icon.png
Damage
250 250
Icon-Soldier 76.png
Soldier: 76
New Damage Icon.png
Damage
200 200
Icon-Sombra.png
Sombra
New Damage Icon.png
Damage
200 200
Icon-Symmetra.png
Symmetra
New Damage Icon.png
Damage
100 100 200
Icon-Torbjörn.png
Torbjörn
New Damage Icon.png
Damage
200 50 100 [Overload] 250 / 350
Icon-Tracer.png
Tracer
New Damage Icon.png
Damage
150 150
Icon-Widowmaker.png
Widowmaker
New Damage Icon.png
Damage
200 200
Icon-Ana.png
Ana
New Support Icon.png
Support
200 200
Icon-Baptiste.png
Baptiste
New Support Icon.png
Support
200 200
Icon-Brigitte.png
Brigitte
New Support Icon.png
Support
200 50 100 [Rally] 250 / 350
Icon-Lúcio.png
Lúcio
New Support Icon.png
Support
200 750 [Sound Barrier] 200 / 950
Icon-Mercy.png
Mercy
New Support Icon.png
Support
200 200
Icon-Moira.png
Moira
New Support Icon.png
Support
200 200
Icon-Zenyatta.png
Zenyatta
New Support Icon.png
Support
50 150 200

List of non-hero HP[edit | edit source]

Hero Ability Health Armor Shields Total Recoverability
Icon-Ashe.png
Ashe
Ability-ashe4.png
B.O.B.
1200 1200 Healing

Non-Recoverable HP

Icon-Baptiste.png
Baptiste
Baptiste-ability3.png
Immortality Field
200 200
Icon-Brigitte.png
Brigitte
Barrier Shield.png
Barrier Shield
200 200 Regenerates
Icon-Junkrat.png
Junkrat
Ability-Junkrat2.png
Concussion Mine
25 25
Ability-Junkrat3.png
Steel Trap
100 100
Ability-Junkrat5.png
RIP-Tire
100 100
Icon-Mei.png
Mei
Ability-mei3.png
Ice Wall
400 400
Icon-Orisa.png
Orisa
Ability Orisa Protective Barrier.png
Protective Barrier
900 900
Ability Orisa Supercharger.png
Supercharger
200 200
Icon-Reinhardt.png
Reinhardt
Ability-reinhardt2.png
Barrier Field
2000 2000 Regenerates
Icon-Sigma.png
Sigma
Abilities-sigma2.png
Experimental Barrier
1500 1500 Regenerates
Icon-Sombra.png
Sombra
Ability Sombra Translocator.png
Translocator
5 5
Icon-Symmetra.png
Symmetra
Ability-symmetra2.png
Sentry Turret
30 30
Ability-symmetra4.png
Teleporter
50 250 300 Regenerates
Photon Barrier.png
Photon Barrier
4000 4000
Icon-Torbjörn.png
Torbjörn
Ability-torbjorn3.png
Deploy Turret
250 250 Forge Hammer
Icon-Widowmaker.png
Widowmaker
Ability-widowmaker3.png
Venom Mine
1 1
Icon-Winston.png
Winston
Ability-winston3.png
Barrier Projector
700 700
Icon-Wrecking Ball.png
Wrecking Ball
Minefield.png
Minefield
50 50
Icon-Zarya.png
Zarya
Ability-zarya2.png
Particle Barrier
200 200
Ability-zarya3.png
Projected Barrier
200 200

Trivia[edit | edit source]

  • If armor is hit, a metallic sound effect is played.
  • If a hero's base shields are destroyed, the screen becomes cracked.
  • The bleed effect originally occurred when a hero's HP became 75 or lower. Since this was highly inefficient for Tanks, it was replaced with a more relativistic system.
  • Armor originally subtracted 5 damage and began halving at 10.
  • Armor originally treated the tick rate of beams and damage-over-time effects as "instances" of damage. This resulted in some beam-damage and DoT being halved by armor. However, not all beams/DoT effects have the same tick rate, so how armor interacts with them were unpredictable.
  • The priority order for damage was originally shields (non-recoverable, then recoverable), then armor (non-recoverable, then recoverable), and then health. This meant that the armor provided by Rally would go underneath the shields of heroes such as Zenyatta.
    • The Patch Notes for Patch 1.33.0.1, which issued this change, mentions "non-recoverable health" when listing the new priority order.[7] Currently, such a concept does not exist in the game.
  • Symmetra originally had an ability called Photon Shield which allowed her to create 25 recoverable shields for her teammates. When Symmetra got her first rework, Photon Shield was removed and Shield Generator was added, which gave all surrounding teammates 75 recoverable shields. This too was removed upon Symmetra's second rework. Photon Shield and Shield Generator were the only ways heroes could have recoverable HP that were not found on their base HP.
  • B.O.B. is treated as an additional teammate, so he is affected by abilities that grant non-recoverable HP to allies, such as Sound Barrier and Rally. B.O.B. is the only non-hero that can have additional HP.
  • The term "shields" is often informally used to refer to barriers.
    • Since barriers have shields for their HP, anything that exclusively damages shields also damages barriers. Currently, the only ability that does that is EMP; however, in the beta, Pharah's Concussive Blast used to be able to do 700 damage to shields and barriers.

References[edit | edit source]

  1. Overwatch Beta Patch Notes – March 1, 2016 — The health on Winston's barrier is specifically called "Shield health"
  2. OVERWATCH PTR PATCH NOTES – SEPTEMBER 21, 2018 — The health on Brigitte's barrier is specifically called "Shield health"
  3. Doomfist - Heroes - Overwatch
  4. Wrecking Ball - Heroes - Overwatch
  5. In-game description of Doomfist's The Best Defense...
  6. In-game description of Wrecking Ball's Adaptive Shield
  7. Overwatch Patch Notes – FEBRUARY 19, 2019