Ashe

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Ashe
Ashe-portrait.png
"My business, my rules."

Real Name
Elizabeth Caledonia "Calamity" Ashe
Status
Active
Age
39
Nationality
USAAmerican
Occupation
Thief, gang leader
Base
Deadlock Gorge, Arizona, USA
Affiliation
Deadlock Gang
Voice
Jennifer Hale
Cosmetics
Cosmetic page
Quotes
Quotation page
Role
Damage
Health
200

Ashe is a Damage hero in Overwatch.

Overview[edit | edit source]

Ashe quickly fires her rifle from the hip or uses her weapon’s aim-down sights to line up a high damage shot at the cost of fire-rate. She blasts enemies by throwing dynamite, and her coach gun packs enough punch to put some distance between her and her foes, or gain some air to leap to hard to reach places or for an aerial shot. And Ashe is not alone, as she can call on her omnic ally B.O.B. to join the fray when the need arises.

Abilities[edit | edit source]

The Viper

Weapon (Primary Fire)

Icon Stats Official Description
Ability-ashe1.png

Type
Semi-automatic hitscan
Damage
20 - 40
Falloff range
20 to 40 meters
Spread angle
Max: 1.85 degrees
Rate of fire
4 rounds per second
Ammo
12
Reload time
0.5 seconds (initial animation)
+0.3 seconds per bullet
4.25 seconds (Full reload animation)
Headshot


Ashe's semi-automatic rifle fires quick shots.

Details

  • Ashe reloads the Viper one bullet at a time in rapid succession, instead of all at once.
    • The more bullets used in the magazine, the longer it takes to fully reload.
    • If the reload is cancelled before completion, some ammo is still replenished based on how many bullets loaded into the gun, instead of none at all.
  • The Viper cannot be repeatedly fired by holding down the primary fire key; the key must be tapped individually.
  • The first two shots are precise, the third is more random, and everything after that experience maximum spread.




The Viper

Weapon (Scope)

Icon Stats Official Description
Ability-ashe1.png

Type
Single shot hitscan
Damage
42.5 - 85
Falloff range
30 to 60 meters
Spread angle
Pinpoint
Move. speed
20% decreased movement speed
Rate of fire
1.4 rounds per second
Ammo
12
Reload time
0.5 seconds (initial animation)
+0.3 seconds per bullet
4.25 seconds (Full reload animation)
Headshot


Ashe can use her aim-down sights for a more damaging, precise shot.

Details

  • Same reload mechanic as the automatic fire.
  • She can jump while aiming down sights.




Dynamite

Ability

Icon Stats Official Description
Ability-ashe2.png

Damage
Explosion: 30 - 75
Burn: 100
Self: 50%
Area of effect
5 meters
Casting time
2 seconds
Duration
5 seconds (burn)
Cooldown
10 seconds


Ashe throws an explosive that detonates after a short delay or immediately when shot. The explosion from Dynamite also lights enemies on fire, dealing damage over time.

Details

  • Damages self, but the damage is halved.
  • Can be shot at with the Viper or Coach Gun to detonate immediately.
  • The burn also affects barriers and turrets.
  • The burn effect is removed immediately upon taking a Health Pack.
  • The burn damage is halved by armor.




Coach Gun

Ability

Icon Stats Official Description
Ability-ashe3.png

Damage
6 per pellet
90 per shot
Max. range
9 meters (self-knock back)
Num. of pellets
15
Cooldown
10 seconds


Ashe blasts enemies in front of her, knocking them away and propelling herself backward for added mobility.

Details

  • The bullets do not need to hit anything in order to apply the knock back to Ashe.




B.O.B.

Ultimate Ability

Icon Stats Official Description
Ability-ashe4.png

Health
1200
Damage
Charge: 120
Arm Cannon: 112 per second, 14 per bullet, 1092 overall
Rate of fire
8 bullets per second
Duration
10 seconds (after collision)
Charge required
2000 points


Ashe summons her trusted omnic sidekick, B.O.B., who charges forward and knocks enemies into the air, then lays down suppressing fire with his arm cannons.

Details

  • Ashe passively generates 1% Ult Charge every 4.00 seconds.
  • B.O.B. appears slightly to the right of Ashe and lands 5 meters in front of her, then charges in the direction Ashe is looking at. Once B.O.B. bumps into an enemy or a wall, or travels ~65 meters, B.O.B. halts and begins shooting nearby enemies like a turret.
    • If B.O.B. bumps into an enemy (or enemies), B.O.B. inflicts 120 damage to them and flings them into the air.
    • If B.O.B. bumps into Reinhardt's Charge, Doomfist's Rocket Punch, Brigitte's Shield Bash, or another B.O.B., both of them fall down.
  • B.O.B. can be healed, buffed (e.g. Nano Boost), and debuffed (e.g. Hack).
    • If B.O.B. is hacked, B.O.B. becomes inactive for 6 seconds.
  • B.O.B. is treated as an additional player when contesting/capturing objectives, and for Wrecking Ball's Adaptive Shield.
  • Damaging or healing B.O.B. does not give ultimate charge, but damage boosting as Mercy does.
  • Ashe can still gain ultimate charge while B.O.B. is active (but not by the damage dealt by B.O.B.).



Strategy[edit | edit source]

Strength

Ashe is a hero who requires good mechanical skill to be played effectively. Her weapon, the Viper, is quite powerful at long mid-range, particularly when the player uses her ADS (aim-down-sight) alternate fire. Dynamite is a dangerous, versatile ability that can be used to threaten space (such as narrow hallways and chokepoints) and deal decent damage in its radius, as well as inflicting a damage over time debuff. Uniquely, Dynamite can be detonated early by shooting it any time between when it's thrown and when its fuse runs out. Her Coach Gun serves as both a defensive "get-off-me" tool (like Lucio's Soundwave) and a potent mobility option (like Pharah's Concussive Blast). Finally, her Ultimate ability calls out her omnic sidekick B.O.B., who rushes in, knocks enemies in the air, and then grounds himself to shoot enemies, much like a turret.

Weakness

Though dominant in midrange, Ashe suffers in close combat. Her primary fire, while quite fast, deals only mild damage, and Coach Gun is on a lengthy cooldown. Most of her abilities require good follow-ups, such as detonating Dynamite and making quick shots after jumping with Coach Gun. Dynamite can be rather tricky. While it deals impressive damage over time, it will also damage Ashe if she's too close to the blast. Overall, Ashe is best played close to her teammates, so she can have backup available if she is being harassed. B.O.B., though incredibly strong, can easily be countered by the enemy team, as he can be hacked, slept, and stunned in the same way he can be boosted by a friendly team.

Weapons & Abilities[edit | edit source]

  • The Viper: Ashe's primary weapon. It has two firing modes: a primary fire that shoots rapidly from the hip at reduced damage, and an ADS (aim-down-sight) secondary fire that deals potent damage at a much lower fire rate.
    • Despite its power, an ADS headshot is not enough to one-shot 200 HP enemies, dealing only 170 damage. However, if Ashe is being damage boosted (by a Mercy or Orisa's Supercharger) or the target has an Orb of Discord on them, it will deal enough damage to one-shot.
    • The Viper has a unique reloading mechanic. Rather than doing a whole clip like most of the cast, Ashe reloads one bullet at a time (at roughly the same rate as her hip-fire). Try to reload often, as you don't want to be caught in a fight where you can't afford as many shots.
    • Its primary fire is rather weak, best suited to finishing blows and harassing enemies who step out of position.
  • Dynamite: Ashe throws a bundle of lit dynamite in front of her in a shallow arc. When detonated, it will explode and burn enemies. Uniquely, it can be detonated before its five-second fuse by shooting it with either the Viper or the Coach Gun.
    • Dynamite is designed so that it will automatically fall on the player's crosshair the moment they can act. Provided you don't move the crosshair (or move backwards; forward is fine), you could throw dynamite and immediately hold primary fire to instantly detonate it in front of you.
    • The arc it travels at is unusually floaty, which makes it quite easy to predict where it will end up. Positioning your crosshair where the dynamite will land rather than trying to track it may be easier for long-range Dynamite shots.
    • Its blast radius is rather small, but the burst damage and debuff are quite powerful. Throwing it into or slightly above a cluster of enemies and detonating it will usually get the most value out of Dynamite.
    • Dynamite will bounce off of shields (like Reinhardt's Barrier Field).
    • Dynamite tends to get stuck on slopes (like the rooftops on Eichenwalde), so it is best to not rely on geometry to get it where you want it.
    • Dynamite can be deflected by Genji, and this will switch its "ownership" to him, causing it to inflict full damage on you.
  • Coach Gun: Ashe whips out a shotgun for a strong, close-range blast. Additionally, it deals impressive knockback to enemies and propels Ashe away from the blast.
    • The knockback from Coach Gun is consistent across its hitbox, but the damage lessens the further away from Ashe an enemy is.
    • Coach Gun is best used for burst mobility and disengagement, not direct damage. That said, it can still serve as a good final blow if you have no other options.
    • Its burst mobility is very versatile, as it can allow Ashe to cross gaps she wouldn't normally be able to jump (by blasting horizontally) or reach high ground in a similar fashion (by blasting towards the ground).
    • The Coach Gun, despite shooting individual pellets, cannot deal headshots.
    • If the shot is deflected by Genji, it will knock you back twice as far. This can throw you off the map if you're not careful.
  • B.O.B.: Ashe's ultimate ability calls her omnic butler, B.O.B. into the fight. He has three stages: a charge forward, an uppercut that throws enemies up into the air, and a stationary "turret" mode, where he shoots at enemies within his line of sight.
    • B.O.B. can almost be considered another player, as he can be healed, buffed, and debuffed in any way a player could be. Be mindful of this when using B.O.B. during a fight.
      • A common, powerful tactic is to use Ana's Nano Boost on B.O.B.
      • In the opposite direction, Sleep Dart will down him.
    • B.O.B.'s uppercut is the perfect opportunity for Ashe and her team to line up shots on enemies in the air.
      • Any hero with 200 HP can be immediately killed with an ADS body shot after they are flung into the air.
      • It is also a good setup for a dynamite detonation.
    • B.O.B. can contest — and capture — objectives as well as move payloads.

General Strategies[edit | edit source]

Story[edit | edit source]

Icon-Ashe.png

Ashe is the ambitious and calculating leader of the Deadlock Gang and a respected figure in the criminal underworld.[1]

Ashe has an organized mindset. This affects her ideas of how her organization should be run, to how relationships should work. [2]

Background[edit | edit source]

Funny. They say there's no honor among thieves. But that's not how things work around here. If you cross me, or if you break your word, there'll be hell to pay. You can count on it.
~ Ashe
Ashe's early criminal record

Elizabeth Caledonia Ashe grew up in the American southwest[3] on a large estate.[4] Born into a wealthy family, Ashe grew up surrounded by privilege. Her parents were highly sought-after business consultants and coaches for powerful CEOs around the world. Though her parents paid little attention to her (mostly leaving her in the care of the family’s omnic butler, B.O.B.), they ensured that Ashe had every opportunity to succeed.[1] In spite of this (or, in light of their absence, perhaps because of this), Ashe had a contentious childhood, getting into trouble at school, and spending her time shooting bottles on the family estate.[4] A loner, Ashe spent a lot of time talking to B.O.B.[2] (even if he was apparently incapable of talking back).[5]

As a teen/young adult, these demenours led to being temporarily incarcerated.[4] A chance meeting with a local ruffian named Jesse McCree, and an impromptu string of crimes committed together opened her eyes to her true calling. The satisfaction of outwitting her targets and the thrill of getting away with it set her on the outlaw path.[1] Not only had she found something she enjoyed, she'd found something she was good at. As a criminal, the idea of making a name for herself appealed to her.[2]

Ashe founds the Deadlock Gang

Along with McCree and the other two founders of the Deadlock Gang, Ashe started to make a name for herself with bigger and more extravagant heists.[1] While the Deadlock Gang wasn't the first gang to plague the American Southwest, Ashe declared that the gang would be "bigger and better" than its rivals, that they would "write their legend." Ashe found that she excelled as a leader—not only was she good at organizing heists and being a career criminal, but years of watching her parents coach and run their businesses had imparted her lessons on how to run a criminal enterprise.[2]

The gang's rapid rise to prominence put them at odds with the other criminal organizations in the American southwest; the encounters often became violent. After years of skirmishes and bloodshed, Ashe called the heads of the major groups together, seeing the potential to grow the influence of all. She used what she’d learned from her parents’ business to bring order to these groups. Her proposal was that the gangs could work together (or at least, not work against each other). Her principles: keep your word, don’t work with the law, respect each other’s territory, and always punish betrayal. No longer having to focus her energies on squabbles with the other gangs, Ashe began writing her name across the American Southwest with a string of audacious heists and operations that has put her at top of the authorities’ most-wanted lists and cemented her legacy as an outlaw legend.[1]

Reunion[edit | edit source]

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Achievements[edit | edit source]

Name Icon Description Reward
Short Fuse
Ability-ashe3.png Kill an enemy by shooting Ashe's Dynamite from at least 30 meters away in Quick or Competitive play. Spray Ashe Pixel.png
Pixel
Served Up
Ability-ashe5.png Get a killing blow as Ashe on an enemy knocked into the air by B.O.B. in Quick or Competitive play. Spray Ashe Cute.png
Cute

Trivia[edit | edit source]

  • Ashe is Hero 29 and the eighth new hero added to the game.
  • Ashe was announced by Jeff Kaplan live from the opening ceremonies of Blizzcon 2018, alongside Echo, who Kaplan stated 'needed a little more time'.
  • Ashe's nickname, Calamity, is possibly a reference to famed American frontierswoman Calamity Jane.
  • Based on Ashe's Origin Story video, she likely grew up in Texas, as evidenced by the bluebonnet field and oil pump on her family property, as well as the serial number on her booking placard.
  • Michael Chu confirmed that Ashe and McCree have never dated. [6]
    • Chu explained in an interview that their relationship is "way more complicated" than a simple label, and that McCree knows exactly how to push Ashe's buttons.[7]
      • Reunion seems to suggest that being ignored when she addresses someone is one of her triggers, which in turn could stem from growing up being neglected by her parents.
  • Despite McCree getting under her skin like no one else,[7] Ashe kept a picture of them during their younger days on her bike.
  • B.O.B. will wave back to Ashe if she waves at him in-game.
  • The Viper is an Ashe family heirloom.
  • Ashe appears to have a special connection with roses, as she has a rose shown on every skin: Default+Rare+Posh: tattoo on left arm | Thorn: roses all over | Gangster+Mobster: an actual rose on her hat | Jungle+Safari: a (wind)rose on her scarf and on BOB's back
  • A Funko Pop Ashe figurine is available.[8]

Development[edit | edit source]

Ashe concept iteration
Mobster Ashe concept art
Safari Ashe concept art

Ashe and the rest of the Deadlock Gang members were originally created for the Reunion animated short by project director Jason Hill and storyboard artist Mio del Rosario. At the time she wasn't intended to be a playable hero, but rather one of the enemies for McCree to battle, conceived as a female member of the Deadlock Gang with long white hair wearing a duster, wide-brimmed hat, and wielding a lever-action rifle, who would be accompanied by a giant omnic bodyguard and other gang members. During the storyboarding process they found the character to be exceptionally compelling, often coming to the forefront of scenes; realizing that there was something special about her, they decided to further flesh out her character design and backstory. Senior concept artist Jungah Lee produced several iterations of the character in order to hone in on a unique silhouette and color palette that conveyed her youthful appearance and outlaw nature without overlapping with the likes of Reaper and McCree, settling on a final design that married the Western cowgirl and biker themes. Lastly, they shortened her hair by giving her a unique asymmetrical bob, both to sharpen her silhouette and to avoid having to simulate flowing hair.[9]

At around the same time, Geoff Goodman and the game design team were interested in developing a new weapon-focused Damage hero, as the two other post-launch Damage heroes they released, Sombra and Doomfist, were both ability-focused. Upon seeing the early concept and storyboard art for the character, several designers independently came up with their own hero proposals, with the inclusion of B.O.B. being one of the only universally agreed upon ideas. Ashe's final kit revolved heavily around her lever-action rifle, deciding that, like McCree's similarly anachronistic revolver, it would be an extremely powerful, highly personalized weapon. To that end they gave it two firing modes, allowing her to rapidly fire from the hip for her primary fire, or to use iron sights with a reload between each shot for her secondary fire. Additionally, they gave the rifle a unique and satisfying reload mechanic, with Ashe reloading one bullet at a time in a dynamic loop that can be interrupted to resume firing. Her Coach Gun was designed mainly to create distance between her and her enemies, though it can also be used for mobility and trick shots. Ashe's Dynamite ability, originally conceived as a cluster bomb, was designed to be a versatile, high damage ability that is difficult to use.[9]

Her Ultimate, B.O.B., was very technically challenging to implement due to memory and performance restrictions, and almost resulted in Ashe being scrapped, as the team was adamant about B.O.B. being included as part of the hero. Unlike the AI-controlled turrets in the game, B.O.B. is treated more like an additional teammate, and can be healed, buffed, and debuffed accordingly, and can also capture or contest objectives. For a time the team experimented with having the game treat him as a full teammate, but ran into balance issues and bugs.[9]

Videos[edit | edit source]

References[edit | edit source]

  1. 1.0 1.1 1.2 1.3 1.4 Ashe, Blizzard Entertainment. Accessed on 2018-11-13
  2. 2.0 2.1 2.2 2.3 2018-11-23, BlizzCon 2018 Overwatch: What’s Next Panel Transcript. Blizzplanet, accessed on 2018-11-25
  3. 2018-11-06, MORE ON OVERWATCH HERO “ASHE,” ABILITIES, GAMEPLAY, “REUNION” ANIMATED SHORT. Blizzpro, accessed on 2018-11-13
  4. 4.0 4.1 4.2 Ashe Origin Story
  5. Reunion
  6. 2018-11-03, Michael Chu Twitter, Twitter. Accessed on 2018-11-03
  7. 7.0 7.1 2018-11-03 'Overwatch' Devs Discuss McCree and Ashe's Relationship, Comicbook. Accessed on 2018-11-04
  8. 2018-11-02, BLIZZARD GEAR: PAST, PRESENT & FUTURE PANEL UNVEILS LOTS OF NEW GEAR. Blizzpro, accessed on 2018-11-16
  9. 9.0 9.1 9.2 2018-11-2, Blizzcon 2018 Overwatch: What's New Panel


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