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Efari (talk | contribs)
(added trivia about roses)
Tag: Visual edit
Neuri38 (talk | contribs)
(0.5 per bullet was very very wrong, that would put her on the same speed of McCree's fire-rate. Also, it only takes 4.25 seconds to fully reload so how 0.5 per bullet is correct? I won't let anyone change reload animation until they test it themselves.)
Tag: Visual edit
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Revision as of 11:22, 8 November 2018

Ashe


Ashe-portrait

"My business, my rules."

Real Name
Elizabeth Caledonia "Calamity" Ashe
Status
Active
Age
39
Nationality
USAAmerican
Occupation
Thief, Gang Leader
Base
Deadlock Gorge, Arizona, USA
Affiliation
Deadlock Gang
Relations
McCree (Former Gang Member)
Jennifer Hale
Cosmetics
Cosmetic page
Quotes
Quotation page
Role
Damage
Health
200

Ashe is an upcoming Damage hero in Overwatch. Please note that she is only available on the PTR client as of now.

Overview

Ashe quickly fires her rifle from the hip or uses her weapon’s aim-down sights to line up a high damage shot at the cost of fire-rate. She blasts enemies by throwing dynamite, and her coach gun packs enough punch to put some distance between her and her foes, or gain some air to leap to hard to reach places or for an aerial shot. And Ashe is not alone, as she can call on her omnic ally B.O.B., to join the fray when the need arises.

Abilities

The Viper
Key mouse 1
Hero-ability-circle
Ability-ashe1
Type
Weapon (Primary Fire)
Effect Type
Semi-automatic hitscan
Blocked by barriers.
Ignores barriers.
Blocked by Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Blocked by Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Affected by damage boosts.
Ignores damage boosts.
Affected by Amplification Matrix.
Ignores Amplification Matrix.
Ashe's semi-automatic rifle fires quick shots.
Damage:
20 - 40
Falloff range:
20 to 40 meters
Headshot:
Rate of fire:
4 rounds per second
Ammo:
12
Reload time:
0.5 seconds (initial animation)
+0.3 seconds per bullet
4.25 seconds (Full reload animation)
Spread angle:
Max: 1.85 degrees

Ability details:
  • Ashe reloads the Viper one bullet at a time in rapid succession, instead of all at once.
    • The more bullets used in the magazine, the longer it takes to fully reload.
    • If the reload is cancelled before completion, some ammo is still replenished based on how many bullets loaded into the gun, instead of none at all.
  • The Viper cannot be repeatedly fired by holding down the primary fire key; the key must be tapped individually.


The Viper
Key mouse 1
Hero-ability-circle
Ability-ashe2
Type
Weapon (Scope)
Effect Type
Single shot hitscan
Blocked by barriers.
Ignores barriers.
Blocked by Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Blocked by Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Affected by damage boosts.
Ignores damage boosts.
Affected by Amplification Matrix.
Ignores Amplification Matrix.
Ashe can use her aim-down sights for a more damaging, precise shot.
Damage:
42.5 - 85
Falloff range:
30 to 60 meters
Headshot:
Rate of fire:
1.4 round per second
Ammo:
12
Reload time:
0.5 seconds (initial animation)
+0.3 seconds per bullet
4.25 seconds (Full reload animation)
Spread angle:
Pinpoint
Move. speed:
20% decreased movement speed

Ability details:
  • Same reload mechanic as the automatic fire.


Dynamite
Hero-ability-circle
Ability-ashe3
10 seconds
Type
Ability
Ashe throws an explosive that detonates after a short delay or immediately when shot. The explosion from Dynamite also lights enemies on fire, dealing damage over time.
Damage:
Explosion: 30 - 75
Burn: 100
Self: 65 - 87.5
Cast time:
2 seconds
Duration:
5 seconds (burn)
Area of effect:
5 meters

Ability details:
  • Damages self, but the damage is halved.
  • Can be shot at to detonate immediately.
  • Inflicts damage over time, including to barriers and turrets.
  • Deals 120 damage to armor (max.).


Coach Gun
Hero-ability-circle
Ability-ashe4
10 seconds
Type
Ability
Ashe blasts enemies in front of her, knocking them away and propelling herself backward for added mobility.
Damage:
6 per pellet
90 per shot
Bullets per shot:
15
Max. range:
9 meters (horizontal)

Ability details:
  • The bullets do not need to hit anything in order to apply the knock back to Ashe.


B.O.B.
Q
Hero-ability-circle
Ability-ashe5
2000
Type
Ultimate Ability
Ashe summons her trusted omnic sidekick, B.O.B., who charges forward and knocks enemies into the air, then lays down suppressing fire with his arm cannons.
Damage:
Charge: 120
Arm Cannon: 112 per second, 14 per bullet, 1092 overall
Rate of fire:
8 bullets per second
Health:
1200
Duration:
10 seconds (after collision)

Ability details:
  • Ashe passively generates 1% Ult Charge every 4.00 seconds.
  • B.O.B. appears in front and slightly to the right of Ashe, and charges in the direction Ashe is looking at. Once B.O.B. bumps into an enemy or a wall, or travels ~65 meters, B.O.B. halts and begins shooting nearby enemies like a turret.
    • If B.O.B. bumps into an enemy (or enemies), B.O.B. inflicts 120 damage to them and flings them into the air.
    • If B.O.B. bumps into Reinhardt's Charge, Doomfist's Rocket Punch, Brigitte's Shield Bash, or another B.O.B., both of them fall down.
  • B.O.B. can be healed, buffed (e.g. Nano Boost), and debuffed (e.g. Hack).
    • If B.O.B. is hacked, B.O.B. becomes inactive for 6 seconds.
  • B.O.B. is treated as an additional player when contesting/capturing objectives, and for Wrecking Ball's Adaptive Shield.
  • Damaging B.O.B. does not give the enemy team ultimate charge.
  • Ashe can still gain ultimate charge while B.O.B. is active (but not by the damage dealt by B.O.B.).


Strategy

Strength

Ashe is a hero who requires good mechanical skill to be played effectively. Her weapon, the Viper, is quite powerful at long mid-range, particularly when the player uses her ADS (aim-down-sight) alternate fire. Dynamite is a dangerous, versatile ability that can be used to threaten space (such as narrow hallways and chokepoints) and deal decent damage in its radius, as well as inflicting a damage over time debuff. Uniquely, Dynamite can be detonated early by shooting it any time between when it's thrown and when its fuse runs out. Her Coach Gun serves as both a defensive "get-off-me" tool (like Lucio's Soundwave) and a potent mobility option (like Pharah's Concussive Blast). Finally, her Ultimate ability calls out her omnic sidekick B.O.B., who rushes in, knocks enemies in the air, and then grounds himself to shoot enemies, much like a turret.

Weakness

Though dominant in midrange, Ashe suffers in close combat. Her primary fire, while quite fast, deals only mild damage, and Coach Gun is on a lengthy cooldown. Most of her abilities require good follow-ups, such as detonating Dynamite and making quick shots after jumping with Coach Gun. Dynamite can be rather tricky. While it deals impressive damage over time, it will also damage Ashe if she's too close to the blast. Overall, Ashe is best played close to her teammates, so she can have backup available if she is being harassed. B.O.B., though incredibly strong, can easily be countered by the enemy team, as he can be hacked, slept, and stunned in the same way he can be boosted by a friendly team.

Weapons & Abilities

  • The Viper: Ashe's primary weapon. It has two firing modes: a primary fire that shoots rapidly from the hip at reduced damage, and an ADS (aim-down-sight) secondary fire that deals potent damage at a much lower fire rate.
    • Despite its power, an ADS headshot is not enough to one-shot 200 HP enemies, dealing only 170 damage. However, if Ashe is being damage boosted (by a Mercy or Orisa's Supercharger) or the target has an Orb of Discord on them, it will deal enough damage to one-shot.
    • The Viper has a unique reloading mechanic. Rather than doing a whole clip like most of the cast, Ashe reloads one bullet at a time (at roughly the same rate as her hip-fire). Try to reload often, as you don't want to be caught in a fight where you can't afford as many shots.
    • Its primary fire is rather weak, best suited to finishing blows and harassing enemies who step out of position.
  • Dynamite: Ashe throws a bundle of lit dynamite in front of her in a shallow arc. When detonated, it will explode and burn enemies. Uniquely, it can be detonated before its five-second fuse by shooting it with either the Viper or the Coach Gun.
    • Dynamite is designed so that it will automatically fall on the player's crosshair the moment they can act. Provided you don't move the crosshair (or move backwards; forward is fine), you could throw dynamite and immediately hold primary fire to instantly detonate it in front of you.
    • The arc it travels at is unusually floaty, which makes it quite easy to predict where it will end up. Positioning your crosshair where the dynamite will land rather than trying to track it may be easier for long-range Dynamite shots.
    • Its blast radius is rather small, but the burst damage and debuff are quite powerful. Throwing it into or slightly above a cluster of enemies and detonating it will usually get the most value out of Dynamite.
    • Dynamite will bounce off of shields (like Reinhardt's Barrier Field).
    • Dynamite tends to get stuck on slopes (like the rooftops on Eichenwalde), so it is best to not rely on geometry to get it where you want it.
  • Coach Gun: Ashe whips out a shotgun for a strong, close-range blast. Additionally, it deals impressive knockback to enemies and propels Ashe away from the blast.
    • The knockback from Coach Gun is consistent across its hitbox, but the damage lessens the further away from Ashe an enemy is.
    • Coach Gun is best used for burst mobility and disengagement, not direct damage. That said, it can still serve as a good final blow if you have no other options.
    • Its burst mobility is very versatile, as it can allow Ashe to cross gaps she wouldn't normally be able to jump (by blasting horizontally) or reach high ground in a similar fashion (by blasting towards the ground).
    • The Coach Gun, despite shooting individual pellets, cannot deal headshots.
  • B.O.B.: Ashe's ultimate ability calls her omnic butler, B.O.B. into the fight. He has three stages: a charge forward, an uppercut that throws enemies up into the air, and a stationary "turret" mode, where he shoots at enemies within his line of sight.
    • B.O.B. can almost be considered another player, as he can be healed, buffed, and debuffed in any way a player could be. Be mindful of this when using B.O.B. during a fight.
      • A common, powerful tactic is to use Ana's Nano Boost on B.O.B.
      • In the opposite direction, Sleep Dart will down him.
    • B.O.B.'s uppercut is the perfect opportunity for Ashe and her team to line up shots on enemies in the air.
      • Any hero with 200 HP can be immediately killed with an ADS body shot after they are flung into the air.
      • It is also a good setup for a dynamite detonation.
    • B.O.B. can contest — and capture — objectives as well as move payloads.

General Strategies

Story

Icon-Ashe

Ashe is the ambitious and calculating leader of the Deadlock Gang and a respected figure in the criminal underworld.

Born into a wealthy family, Ashe grew up surrounded by privilege. Her parents were highly sought-after business consultants and coaches for powerful CEOs around the world. Though her parents paid little attention to her (mostly leaving her in the care of the family’s omnic butler, B.O.B.), they ensured that Ashe had every opportunity to succeed. But a chance meeting with a local ruffian, named Jesse McCree, and an impromptu string of crimes committed together opened her eyes to her true calling. The satisfaction of outwitting her targets and the thrill of getting away with it set her on the outlaw path.

Along with the other three founders of the Deadlock Gang, Ashe started to make a name for herself with bigger and more extravagant heists. The Deadlock Gang’s rapid rise to prominence put them at odds with the other criminal organizations in the American Southwest; the encounters often became violent. After years of skirmishes and bloodshed, Ashe called the heads of the major groups together.

Ashe saw the potential to grow the influence of all. She used what she’d learned from her parents’ business to bring order to these groups. Her proposal was that the gangs could work together (or at least, not work against each other). Her principles: keep your word, don’t work with the law, respect each other’s territory, and always punish betrayal.

No longer having to focus her energies on squabbles with the other gangs, Ashe is now writing her name across the American Southwest with a string of audacious heists and operations that has put her at top of the authorities’ most-wanted lists and cemented her legacy as an outlaw legend.

Achievements

Name Icon Description Reward
Short Fuse
Ability-ashe3 Kill an enemy by shooting Ashe's Dynamite from at least 30 meters away in Quick or Competitive play. Spray Ashe Pixel
Pixel
Served Up
Ability-ashe5 Get a killing blow as Ashe on an enemy knocked into the air by B.O.B. in Quick or Competitive play. Spray Ashe Cute
Cute

Trivia

  • Ashe is Hero 29 and the eighth new hero added to the game.
  • Ashe's nickname, Calamity, is likely a reference to famed American frontierswoman Calamity Jane.
  • Based on Ashe's Origin Story video, she likely grew up in Texas, as evidenced by the bluebonnet field and oil pump on her family home, as well as the serial number on her booking placard.
  • Michael Chu confirmed that Ashe and McCree have never been in a romantic relationship. [1]
    • Chu explained in an interview that their relationship is "way more complicated" than a simple label, and that McCree knows exactly how to push Ashe's buttons.[2]
  • Despite McCree getting under her skin like no one else,[2] Ashe kept a picture of them during their younger days on her bike.
  • B.O.B. will wave back to Ashe if she waves at him in-game.
  • The Viper is an Ashe family heirloom.
  • Ashe appears to have a special connection with roses, as she has a rose shown on every skin: Default+Rare+Posh: tattoo on left arm | Thorn: roses all over | Gangster+Mobster: an actual rose on her hat | Jungle+Safari: a (wind)rose on her scarf and on BOB's back

Development

Ashe concept art

Ashe concept iteration

Mob Ashe concept art

Mobster Ashe concept art

Safari Ashe concept art

Safari Ashe concept art

Ashe and the rest of the Deadlock Gang members were originally created for the Reunion animated short by project director Jason Hill and storyboard artist Mio del Rosario. At the time she wasn't intended to be a playable hero, but rather one of the enemies for McCree to battle, conceived as a female member of the Deadlock Gang with long white hair wearing a duster, wide-brimmed hat, and wielding a lever-action rifle, who would be accompanied by a giant omnic bodyguard and other gang members. During the storyboarding process they found the character to be exceptionally compelling, often coming to the forefront of scenes; realizing that there was something special about her, they decided to further flesh out her character design and backstory. Senior concept artist Jungah Lee produced several iterations of the character in order to hone in on a unique silhouette and color pallete that conveyed her youthful appearance and outlaw nature without overlapping with the likes of Reaper and McCree, settling on a final design that married the Western cowgirl and biker themes. Lastly, they shortened her hair by giving her a unique asymmetrical bob, both to sharpen her silhouette and to avoid having to simulate flowing hair.[3]

At around the same time, Geoff Goodman and the game design team were interested in developing a new weapon-focused Damage hero, as the two other post-launch Damage heroes they released, Sombra and Doomfist, were both ability-focused. Upon seeing the early concept and storyboard art for the character, several designers independantly came up with their own hero proposals, with the inclusion of B.O.B. being one of the only universally agreed upon ideas. Ashe's final kit revolved heavily around her lever-action rifle, deciding that, like McCree's similarily anachronistic revolver, it would be an extremely powerful, highly personalized weapon. To that end they gave it two firing modes, allowing her to rapidly fire from the hip for her primary fire, or to use iron sights with a reload between each shot for her secondary fire. Additionally, they gave the rifle a unique and satisfying reload mechanic, with Ashe reloading one bullet at a time in a dynamic loop that can be interrupted to resume firing. Her Coach Gun was designed mainly to create distance between her and her enemies, though it can also be used for mobility and trick shots. Ashe's Dynamite ability, originally conceived as a cluster bomb, was designed to be a versatile, high damage ability that is difficult to use.[3]

Her Ultimate, B.O.B., was very technically challenging to implement due to memory and performance restrictions, and almost resulted in Ashe being scrapped, as the team was adamant about B.O.B. being included as part of the hero. Unlike the AI-controlled turrets in the game, B.O.B. is treated more like an additional teammate, and can be healed, buffed, and debuffed accordingly, and can also capture or contest objectives. For a time the team experimented with having the game treat him as a full teammate, but ran into balance issues and bugs.[3]

Videos

References

  1. 2018-11-03, Michael Chu Twitter, Twitter. Accessed on 2018-11-03
  2. 2.0 2.1 2018-11-03 'Overwatch' Devs Discuss McCree and Ashe's Relationship, Comicbook. Accessed on 2018-11-04
  3. 3.0 3.1 3.2 2018-11-2, Blizzcon 2018 Overwatch: What's New Panel
Heroes in Overwatch 2
 
Icon-ashe
Ashe