August 13, 2019 Patch

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August 13, 2019 Patch

Platform(s)
PC Switch PS4 Xbox One
Previous patch
July 25, 2019 Patch
Next patch
August 27, 2019 Patch
Version number
1.39.1.0.60993
https://playoverwatch.com/en-us/news/patch-notes/pc
All Patch Notes
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Reason: "These changes may not have been added to the respective balance change sections on hero pages."


PATCH HIGHLIGHTS[edit | edit source]

  • New Feature: Role Queue
  • Role Queue is an update to Overwatch’s matchmaking and queuing system that gives players the power to choose which role they play in games. In Competitive Play, players choose their role before finding a game. The matchmaking system will create a team that is comprised of two tanks, two supports, and two damage heroes. Upon entering the match, players select heroes to play within their chosen roles. At the end of a match, competitive players will return to the main menu and select their role before queuing into their next game. For more information about Role Queue, read the detailed blog post.
  • New Hero: Sigma (Tank)

Sigma is an eccentric astrophysicist and volatile tank who gained the power to control gravity in an orbital experiment gone wrong. Manipulated by Talon and deployed as a living weapon, Sigma’s presence on the battlefield cannot be ignored. Sigma launches two Hyperspheres (gravitic charges), which bounce off walls and implode after a short duration, damaging enemies within a sizable radius. Using Experimental Barrier he propels a floating barrier to a location of his choosing and he can dismiss the barrier at any time. With Kinetic Grasp Sigma freezes incoming projectiles in midair, converting them into shields. Sigma uses Accretion to gather a mass of debris, then flings it at an enemy, knocking them down. Unleashing his full powers with Gravitic Flux, Sigma takes flight, lifts enemies in a targeted area, and launches them into the sky before slamming them back down.

General Updates

Endorsements

  • Players can now endorse each other in the following game modes:

Mystery Heroes No Limits Deathmatch Total Mayhem Low Grav

  • All PvE Event game modes (Uprising, Retribution, Storm Rising)

Game Modes[edit | edit source]

  • Mystery Heroes - On Control maps, heroes are now reset between rounds.

Workshop

New Events[edit | edit source]

  • Player Dealt Healing
  • Player Received Healing
  • Player Joined Match
  • Player Left Match

New Actions[edit | edit source]

  • Start Transforming Throttle
  • Stop Transforming Throttle

New Values

  • Healer
  • Healee
  • Event Healing
  • Host Player

Developer Comment: A commonly requested feature for the Workshop is the ability to track healing, so we’ve added two new event types and three new values to make this possible. We’ve also added events to make it easier to detect players joining and leaving matches. To support the creation of administrator-style privileges for custom games, the owner of the game can now be detected using Host Player. Finally, we’ve added the ability to scale, invert, and rotate a player’s input throttle to make controlling characters in third person easier.

Hero Updates

General

  • Global ultimate cost increased 12%.

Developer Comment: Considering how high impact they are, ultimates are coming up too often. We are reducing how quickly they charge so fewer fights will be determined by ultimate usage.

  • Slowing Effects: Instead of stacking together, friendly and hostile slowing effects are now separate, and movement speed will be determined by whichever is slower.

Developer Comment: This change will mostly impact heroes who slow themselves, such as when Widowmaker scopes or Reinhardt puts up his barrier. In these cases, hostile slowing effects, such as Symmetra’s turrets or Mei’s freezing will not hinder these heroes unless they stop slowing themselves or the hostile effect’s slow value surpasses their own.

  • Fixed a bug in which full damage was not dealt by abilities that rapidly gain/lose targets, such as fast-tracking with Zarya's and Symmetra's primary fire beams.

Developer Comment: This is a fairly significant bug fix that can cause beam weapons to do much more damage in certain situations. In particular, Zarya and Symmetra will sometimes feel much more powerful as a result of this bug fix. We’ll be keeping a close eye on these heroes to make sure they don’t end up too strong.

Icon-Ashe.png

Ashe


[[File:Lua error in Module:Show at line 31: attempt to index field '?' (a nil value).|middle|link=Lua error in Module:Show at line 31: attempt to index field '?' (a nil value).#The Viper|22px]] [[Lua error in Module:Show at line 31: attempt to index field '?' (a nil value).#The Viper|The Viper]]

  • Reload time per round decreased from 0.3 to 0.25 seconds.

Developer Comment: Ashe's full reload time felt overly restrictive. However, a long reload time is intended to balance out the power of her gun, so we want to be careful not to eliminate that completely.

Icon-Brigitte.png

Brigitte


Inspire PNG.png Inspire (Passive)

  • Healing amount increased from 100 to 130
  • Self-healing from Inspire is now halved


Repair Pack.png Repair Pack

  • Now has 3 charges
  • Healing amount changed from 150 to 120
  • Now heals over 2 seconds instead of instantly
  • If you throw multiple packs at the same person, the current duration will be extended by 2 seconds


Whip Shot.png Whip Shot

  • Out-going velocity increased from 60 to 80
  • Retracting time reduced from 0.6 seconds to 0.3


Barrier Shield.png Barrier Shield

  • Barrier health reduced from 500 to 200


Shield Bash.png Shield Bash

  • Stun duration reduced from 0.9 seconds to 0.75


Rally.png Rally

  • Ultimate cost increased 10%

Developer Comment: The goal of these changes is to make Brigitte more of a primary healer for your team, at the cost of weakening her survivability. Since Brigitte will now be only one of two support heroes for your team, it is important that she can provide enough healing to be valuable in that role.

Icon-D.Va.png

D.Va


Ability-dva6.png Call Mech

  • Pilot ultimate cost reduced by 12%

Developer Comment: This change is just meant to counteract the global increase in ultimate cost. The time it takes to generate a D.Va’s ultimate when out of her mech should remain the same as it was before this update.

Icon-Doomfist.png

Doomfist

Melee

  • Quick melee no longer pauses ammo reload.

Developer Comment: This is a quality of life change which allows Doomfist to more freely use Quick Melee as part of his combos, without feeling punished for it.

Icon-Hanzo.png

Hanzo


Ability-hanzo03.png Storm Arrows

  • Storm Arrows ammo reduced from 6 to 5

Developer Comment: The overall damage output of Storm Arrows was too high so we’re reducing the maximum number of shots.

Icon-Orisa.png

Orisa


[[File:Lua error in Module:Show at line 31: attempt to index field '?' (a nil value).|middle|link=Lua error in Module:Show at line 31: attempt to index field '?' (a nil value).#Protective Barrier|22px]] [[Lua error in Module:Show at line 31: attempt to index field '?' (a nil value).#Protective Barrier|Protective Barrier]]

  • Cooldown increased from 8 seconds to 9

Developer Comment: A common point of feedback for playing against Orisa was that it doesn’t feel useful to shoot the barrier as it comes back so quickly. Increasing the cooldown of Protective Barrier will make destroying it more rewarding.

Icon-Reinhardt.png

Reinhardt

  • New Passive: “

Passive-Reinhardt.png Steadfast

  • Reduces knock back effects by 30%

Developer Comment: As a frontline, melee-range tank Reinhardt was more adversely affected by knock back abilities than most heroes. To reduce some of this frustration and enable Reinhardt to more easily fulfill his role, he is now more resistant to being knocked back.

Icon-Sombra.png

Sombra


Ability Sombra Hack.png Hack

  • Duration on enemy players reduced from 6 to 5 seconds


Ability Sombra EMP.png EMP

  • Activation time increased from 0.2 to 0.35 seconds

Developer Comment: Hack is a potent disabling ability with a long duration. Reducing the duration slightly will make it feel less oppressive as the hacked player without greatly reducing its effectiveness. The increased activation time on EMP allows for more time to react and opens up more counterplay opportunities for the opposing team.

Icon-Symmetra.png

Symmetra


Ability-symmetra4.png Teleporter

  • Now lasts an infinite duration until destroyed
  • Players can destroy their Teleporter with the ability 2 input
  • Cooldown now starts when Teleporter is destroyed
  • Maximum range increased from 25 to 30 meters
  • Teleporter is destroyed if the entrance is more than 40 meters from the exit

Developer Comment: Symmetra’s Teleporter is an interesting tool but often felt too restricting to use. Making the Teleporter last indefinitely opens up new opportunities for how Symmetra is used in various maps and group compositions.

Icon-Tracer.png

Tracer


[[File:Lua error in Module:Show at line 31: attempt to index field '?' (a nil value).|middle|link=Lua error in Module:Show at line 31: attempt to index field '?' (a nil value).#Pulse Bomb|22px]] [[Lua error in Module:Show at line 31: attempt to index field '?' (a nil value).#Pulse Bomb|Pulse Bomb]]

  • Damage increased from 300 to 350

Developer Comment: Pulse Bomb was reduced in power some time ago to make sure it was not overly punishing to Tanks, which are much easier to stick the bomb to. While this is still a goal, we’re restoring some of this lost power to help deal with other hefty targets such as Bastion, or enemies with bonus armor from Brigitte.

Icon-Wrecking Ball.png

Wrecking Ball


Minefield.png Minefield

  • Increased projectile speed from 10 to 12, causing the mines to spread out more
  • Reduced the activation time from 0.25 to 0.1 seconds

Developer Comment: Wrecking Ball has a very active playstyle, but it often felt difficult to make good use out of his ultimate. This change allows him to spread out his Minefield further if he wants (especially from high in the air), while still allowing for a tighter cluster if he activates it near the ground.

Bug Fixes

General

  • Fixed a bug that prevented subtitles from displaying when spectating while waiting to respawn
  • Fixed a bug that caused charging heroes (Reinhardt, Doomfist, Brigitte) to inconsistently knock each other down when colliding
  • Fixed a bug so that some abilities (Hanzo’s Dragon Strike and Roadhog’s Chain Hook) will appear smoother when time is slowed down (end of round or custom game)
  • Fixed a bug that caused the Presets UI in Custom Game to be displayed in the wrong order
  • Fixed a bug so that placement previews (Reaper’s Shadow Step, Mei’s Ice Wall) should now be much smoother
  • Fixed a bug so that placement previews will now hold their position after clicking, until they’ve been confirmed by the server
  • Fixed a bug where orientation toggles for placement previews could flicker at higher latencies (Mei’s Ice Wall, Baptiste’s Amplification Matrix, Symmetra’s Photon Barrier)

Maps

Route 66

  • Fixed a bug that allowed attackers to leave the spawn room before the round starts

Heroes

Icon-Ashe.png

Ashe

  • Fixed a bug that caused her gun to clip into the camera slightly when jumping while shooting down sights
Icon-Doomfist.png

Doomfist

  • Fixed an issue that enables Doomfist to get through doorways while using Rocket Punch and clipping the corner
  • Fixed a bug that prevented Rocket Punch from consistently destroying Sombra’s Translocator and not being stopped by it, similar to Symmetra’s turrets
  • Fixed an issue so that targets hit by Rocket Punch will now go directly backwards, instead of maintaining any lateral momentum they had
  • Fixed an issue so that targets that are immune to stun but not immune to knockback (Zarya's Particle Barrier, Zenyatta during Transcendence) are no longer able to affect knockback trajectory
  • Fixed a bug that caused Doomfist to move more slowly for the duration of Meteor Strike when using it while crouched
  • Fixed a bug that caused Doomfist to move backwards slightly slower during Meteor Strike
Icon-D.Va.png

D.Va

  • Fixed a bug that prevented Defense Matrix from pointing down when D.Va was aiming downward while moving
Icon-Lúcio.png

Lúcio

  • Fixed an issue that caused false positives with Lúcio’s animation landing prediction when wall riding
Icon-Orisa.png

Orisa

  • Fixed a bug that caused some VFX to stop playing upon successive viewings of Orisa's "Oh!" highlight intro in Hero Gallery
Icon-Reinhardt.png

Reinhardt

  • Fixed a bug that caused charge knockback to be applied multiple times
Icon-Wrecking Ball.png

Wrecking Ball

  • Fixed a bug that caused Wrecking Ball to get stuck in his slam animation if he landed on very flat, slippery surfaces
  • Fixed a bug that caused Wrecking Ball to be temporarily stuck when using Piledriver on slippery surfaces
  • Fixed a bug that caused Wrecking Ball to gain an incorrect amount of shields when using Adaptive Shield
Icon-Zarya.png

Zarya

  • Fixed a bug that caused Zarya's weapon and arm to animate oddly during her emotes when viewed in third person
Icon-Zenyatta.png

Zenyatta

  • Fixed a bug that caused a delay in Zenyatta's first person quick melee animation when interrupting his primary fire