August 6th, 2020 Patch

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August 6th, 2020 Patch

Platform(s)
PC Switch PS4 Xbox One
Previous patch
August 4, 2020 Patch
Next patch
August 13, 2020 Patch
https://playoverwatch.com/en-us/news/patch-notes/pc
All Patch Notes


EXPERIMENTAL HERO UPDATES[edit | edit source]

The next experiment begins! This time we’re hoping to get your feedback on some balance updates focused on shifting away from a barrier-heavy meta. We’re using the 2-2-2 Role Queue ruleset so that you can get a feel for how these balance changes might affect the live game.

Icon-Brigitte.png

Brigitte

  • Base health lowered from 200 to 150


Inspire PNG.png Inspire

  • Total healing decreased from 130 to 90 (Healing reduced from 21 to 15 health per second)
  • Self-healing is no longer reduced by half
Icon-Orisa.png

Orisa

  • Base armor reduced from 250 to 200


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  • Radius reduced from 7 to 4 meters
  • Projectile speed increased from 20 to 30
Icon-Pharah.png

Pharah


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  • Movement speed increased 20%
  • Regeneration rate reduced from 50 to 35 per second


[[File:Lua error in Module:Show at line 31: attempt to index field '?' (a nil value).|middle|link=Lua error in Module:Show at line 31: attempt to index field '?' (a nil value).#Barrage|22px]] [[Lua error in Module:Show at line 31: attempt to index field '?' (a nil value).#Barrage|Barrage]]

  • Duration reduced from 3 to 2.5 seconds
Icon-Roadhog.png

Roadhog


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General

  • Ammo reduced from 6 to 5
  • Damage per projectile increased from 6 to 7
  • Recovery increased from 0.7 to 0.85 seconds
Icon-Sigma.png

Sigma


Abilities-sigma2.png Experimental Barrier

  • Health reduced from 900 to 700
  • Regeneration rate reduced from 120 to 80 per second


Abilities-sigma3.png Kinetic Grasp

  • Cooldown increased from 10 to 12 seconds
Icon-Symmetra.png

Symmetra

Ability-symmetra1.png Photon Projector

Primary Fire

  • Delay before losing charge increased from 2 to 4 seconds


Ability-symmetra4.png Teleporter

  • Cooldown reduced from 12 to 10 seconds
Icon-Zenyatta.png

Zenyatta


Ability-zenyatta1.png Orb of Destruction

Secondary Fire

  • Charge rate increased 15% (0.6 down to 0.52 seconds per orb)
  • Rate of fire increased from 8.5 to 9 shots per second