A Barrier is a projected wall that blocks damage dealt by enemies on the other side while having no effect on allied attacks. Most enemy projectiles cannot pass through a barrier and are forced to deal their damage to the barrier instead, and damage dealt to a barrier will not generate any ultimate charge or apply any on-hit effects for heroes like Reaper or Doomfist. Barriers do not obstruct vision but targeted projectiles will not lock on through a barrier, however aura-type effects can still affect allies through enemy barriers. Barriers can be passed through freely by any hero so if a player can get close enough they can shoot enemies on the other side. All barriers are completely destroyed by Sombra's EMP ultimate.
Reinhardt channels to generate a very wide rectangular barrier in front of him, disabling his standard attacks and slowing his movement speed in the process. The barrier has 2000 hit points, and regenerates 195 hit points per second after 2 seconds of inactivity, but must recharge for 5 seconds if completely broken.
Winston drops a generator that creates a large bubble-shaped barrier around in in a 5 meter radius. The barrier has 600 hit point and lasts 5 seconds with a 13 second cooldown.
Orisa[edit | edit source]
Orisa launches an arcing projectile that cannot be blocked, and upon contact with a floor-type terrain will plant itself generating a flat circle barrier with a slight curve away from the launch direction. The barrier has 900 hit points and lasts 20 seconds with an 8 seconds cooldown, however trying to create another barrier will remove the old one.
Symmetra deploys a massive energy barrier which prevents ranged attacks and is big enough to cut through the entire map. The barrier has 5000 hit points and lasts 15 seconds or until destroyed by damage. It is the only barrier tied to an Ultimate ability.
Brigitte channels to generate a tall shield-shaped barrier in front of her just wide enough to cover herself, disabling her standard attack and slowing her movement speed in the process. While blocking Brigitte can charge forward a short distance to damage and stun an enemy. The barrier has 500 hit points, and regenerates 100 hit points per second after 2 seconds of inactivity, but must recharge for 3 seconds if completely broken.
Zarya[edit | edit source]
Zarya instantly creates a bubble-shaped barrier around herself. The barrier has 200 hit points and a 10 second cooldown, and lasts 2 seconds. This barrier behaves uniquely in that the hit points are attached to Zarya's own hit points so abilities that would pierce through standard barriers will not pierce through this one.
Zarya creates a bubble-shaped barrier that completely encompasses the target ally hero. The barrier has 200 hit points and an 8 second cooldown, and lasts 2 seconds. Similarly to Particle Barrier, the barrier's hit points are attached to the heroes' own hit points so abilities that would pierce through standard barriers will not pierce through this one.
Barrier piercing abilities[edit | edit source]
- All melee attacks
- Ashe's B.O.B. ultimate can pass through but not damage through
- Doomfist's Rocket Punch. Meteor Strike ultimate can pass through, but not damage through
- D.Va's Boosters
- Junkrat's RIP Tire ultimate can pass through but not damage through
- Moira's Coalescence ultimate. Biotic Orb can pass through, but not damage through
- Reinhardt's Firestrike and Charge
- Sombra's Translocator and EMP ultimate
- Winston's Tesla Cannon
Trivia[edit | edit source]
- Bastion used to generate a curved barrier in front of him while in Sentry mode.
- Barriers are often incorrectly called "shields" by the community. Because of this, tanks that project barriers are informally called "shield tanks." Blizzard has used this term in the Patch Notes for Patch 1.31, making it semi-official.
References[edit | edit source]
- 2018-12-11, Overwatch Patch Notes | December 11. PlayOverwatch, accessed on 2019-01-04