m (-Abbreviated "seconds" for better readability -Added Symmetra's Photon Barrier ultimate cost) |
Lightning Laxus (talk | contribs) (Undo revision 102514 by Guildes (talk) U srly got the ult cost wrong when it's already on the chart? also when u abbreviate units, u don't combine it with the number. e.g. 4 km, 7 kg, 20 W, etc.) Tag: Undo |
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− | '''Barriers''' are semi-transparent, semi-permeable |
+ | '''Barriers''' are semi-transparent, semi-permeable structures that block incoming damage and most projectiles. Barriers can also block line of sight for certain [[abilities]]. They do not prevent heroes from crossing, nor block any [[melee]] attacks. Some attacks can pierce barriers. Barriers only affect the opposing team. |
Barriers have [[shields]] for their HP, and are damaged by [[EMP]]. Unlike the shields on heroes, barriers' shields only regenerate while the barrier is inactivate, and with a 2 second delay instead of 3. Since most barriers are always active once deployed, the only barriers that can regenerate are the ones that can be recalled back. |
Barriers have [[shields]] for their HP, and are damaged by [[EMP]]. Unlike the shields on heroes, barriers' shields only regenerate while the barrier is inactivate, and with a 2 second delay instead of 3. Since most barriers are always active once deployed, the only barriers that can regenerate are the ones that can be recalled back. |
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![[Hero]] |
![[Hero]] |
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!Barrier |
!Barrier |
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+ | ![[Hit points|HP]] |
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− | !Health |
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!Duration |
!Duration |
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− | !Cooldown |
+ | !Cooldown |
− | !Shield |
+ | !Shield regeneration rate |
!Notes |
!Notes |
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|- |
|- |
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|[[Image:Barrier_Shield.png|50px|center]][[Barrier Shield]] |
|[[Image:Barrier_Shield.png|50px|center]][[Barrier Shield]] |
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|200 |
|200 |
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− | | |
+ | |Any |
− | | |
+ | |3 seconds,<br>if shattered |
− | |100 shields |
+ | |100 shields per second,<br>after recalled for 2 seconds |
| style="text-align: left;"| |
| style="text-align: left;"| |
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* A flat personal barrier |
* A flat personal barrier |
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|[[Image:Ability_Orisa_Protective_Barrier.png|50px|center]][[Protective Barrier]] |
|[[Image:Ability_Orisa_Protective_Barrier.png|50px|center]][[Protective Barrier]] |
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|900 |
|900 |
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+ | |20 seconds |
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− | |20s |
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+ | |9 seconds |
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− | |9s |
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|— |
|— |
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| style="text-align: left;"| |
| style="text-align: left;"| |
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|[[Image:Ability-reinhardt2.png|50px|center]][[Barrier Field]] |
|[[Image:Ability-reinhardt2.png|50px|center]][[Barrier Field]] |
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|2000 |
|2000 |
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− | | |
+ | |Any |
− | | |
+ | |5 seconds,<br>if shattered |
− | |200 shields |
+ | |200 shields per second,<br>after recalled for 2 seconds |
| style="text-align: left;"| |
| style="text-align: left;"| |
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* A large rectangular barrier that can protect allies |
* A large rectangular barrier that can protect allies |
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|[[Image:Abilities-sigma2.png|50px|center]][[Experimental Barrier]] |
|[[Image:Abilities-sigma2.png|50px|center]][[Experimental Barrier]] |
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|1500 |
|1500 |
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− | | |
+ | |Any |
− | | |
+ | |5 seconds,<br>if shattered |
− | |175 shields |
+ | |175 shields per second,<br>after recalled for 2 seconds |
| style="text-align: left;"| |
| style="text-align: left;"| |
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* A large curved barrier that floats in the air |
* A large curved barrier that floats in the air |
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|[[Image:Photon_Barrier.png|50px|center]][[Photon Barrier]] |
|[[Image:Photon_Barrier.png|50px|center]][[Photon Barrier]] |
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|5000 |
|5000 |
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+ | |15 seconds |
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− | |15s |
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+ | |N/A |
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− | |style="color: yellow"|1750 points |
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|— |
|— |
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| style="text-align: left;"| |
| style="text-align: left;"| |
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|[[Image:Ability-winston3.png|50px|center]][[Barrier Projector]] |
|[[Image:Ability-winston3.png|50px|center]][[Barrier Projector]] |
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|600 |
|600 |
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+ | |6 seconds |
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− | |6s |
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+ | |13 seconds |
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− | |13s |
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|— |
|— |
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| style="text-align: left;"| |
| style="text-align: left;"| |
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|[[Image:Ability-zarya2.png|50px|center]][[Particle Barrier]] |
|[[Image:Ability-zarya2.png|50px|center]][[Particle Barrier]] |
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| 200 |
| 200 |
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+ | | 2 seconds |
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− | | 2s |
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− | | |
+ | |{{tt|10 seconds|After disappearing}} |
|— |
|— |
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| style="text-align: left;"| |
| style="text-align: left;"| |
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|[[Image:Ability-zarya3.png|50px|center]][[Projected Barrier]] |
|[[Image:Ability-zarya3.png|50px|center]][[Projected Barrier]] |
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| 200 |
| 200 |
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+ | | 2 seconds |
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− | | 2s |
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− | | |
+ | |{{tt|8 seconds|After disappearing}} |
|— |
|— |
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| style="text-align: left;"| |
| style="text-align: left;"| |
Revision as of 14:12, 8 September 2019
Barriers are semi-transparent, semi-permeable structures that block incoming damage and most projectiles. Barriers can also block line of sight for certain abilities. They do not prevent heroes from crossing, nor block any melee attacks. Some attacks can pierce barriers. Barriers only affect the opposing team.
Barriers have shields for their HP, and are damaged by EMP. Unlike the shields on heroes, barriers' shields only regenerate while the barrier is inactivate, and with a 2 second delay instead of 3. Since most barriers are always active once deployed, the only barriers that can regenerate are the ones that can be recalled back.
List of barriers
Hero | Barrier | HP | Duration | Cooldown | Shield regeneration rate | Notes |
---|---|---|---|---|---|---|
Brigitte | Barrier Shield | 200 | Any | 3 seconds, if shattered |
100 shields per second, after recalled for 2 seconds |
|
Orisa | Protective Barrier | 900 | 20 seconds | 9 seconds | — |
|
Reinhardt | Barrier Field | 2000 | Any | 5 seconds, if shattered |
200 shields per second, after recalled for 2 seconds |
|
Sigma | Experimental Barrier | 1500 | Any | 5 seconds, if shattered |
175 shields per second, after recalled for 2 seconds |
|
Symmetra | Photon Barrier | 5000 | 15 seconds | N/A | — |
|
Winston | Barrier Projector | 600 | 6 seconds | 13 seconds | — |
|
Zarya | Particle Barrier | 200 | 2 seconds | 10 seconds | — |
|
Projected Barrier | 200 | 2 seconds | 8 seconds | — |
|
Abilities whose lines of sight are blocked by barriers
Projectiles that bounce off barriers
Abilities that travel through barriers
- Hero movement abilities, such as Blink
- Exception: Shield Bash cannot travel through barriers
- B.O.B.: B.O.B. can charge through barriers
- Immortality Field: The generator can travel through barriers
- RIP-Tire: The tire can travel through barriers, but barriers block the explosion
- Biotic Orb: The orb can travel through barriers, but barriers block line of sight for the damage/healing
- Halt!: The orb can travel through barriers, but barriers block line of sight for the pull
- Protective Barrier: The projectile launched to deploy the barrier can travel through barriers
- Translocator: The translocator can travel through barriers
- Sentry Turret: The turrets can travel through barriers, but barriers block the beams they emit
Attacks and abilities that pierce barriers
- B.O.B. (charge)
Trivia
- Unlike most barriers, Zarya's barriers are pink and smooth on the surface.
- Originally, they were blue with hexagonal patterns like all the other barriers.[1]
- Bastion used to generate a curved barrier in front of him while in Sentry mode.
- Barriers are often informally called "shields."