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'''Barriers''' are semi-transparent, semi-permeable structures that block incoming damage and most projectiles. Barriers can also block line of sight for certain [[abilities]]. They do not prevent heroes from crossing, nor block any [[melee]] attacks. Some attacks can pierce barriers. Barriers only affect the opposing team.
+
'''Barriers''' are semi-transparent, semi-permeable [[objects]] that block incoming damage and most projectiles. Barriers can also block line of sight for certain [[abilities]]. They do not prevent heroes from crossing, nor block any [[melee]] attacks. Some attacks can pierce barriers. Barriers only affect the opposing team.
   
 
Barriers have [[shields]] for their HP, and are damaged by [[EMP]]. Unlike the shields on heroes, barriers' shields only regenerate while the barrier is inactivate, and with a 2 second delay instead of 3. Since most barriers are always active once deployed, the only barriers that can regenerate are the ones that can be recalled back.
 
Barriers have [[shields]] for their HP, and are damaged by [[EMP]]. Unlike the shields on heroes, barriers' shields only regenerate while the barrier is inactivate, and with a 2 second delay instead of 3. Since most barriers are always active once deployed, the only barriers that can regenerate are the ones that can be recalled back.
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![[Hero]]
 
![[Hero]]
 
!Barrier
 
!Barrier
  +
!Health
![[Hit points|HP]]
 
 
!Duration
 
!Duration
!Cooldown
+
!Cooldown/Ultimate Cost
!Shield regeneration rate
+
!Shield Regen. Rate
 
!Notes
 
!Notes
 
|-
 
|-
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|[[Image:Barrier_Shield.png|50px|center]][[Barrier Shield]]
 
|[[Image:Barrier_Shield.png|50px|center]][[Barrier Shield]]
 
|200
 
|200
|Any
+
|
|3 seconds,<br>if shattered
+
|3 s<br>if shattered
|100 shields per second,<br>after recalled for 2 seconds
+
|100 shields /s<br>after recalled for 2 s
 
| style="text-align: left;"|
 
| style="text-align: left;"|
 
* A flat personal barrier
 
* A flat personal barrier
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|[[Image:Ability_Orisa_Protective_Barrier.png|50px|center]][[Protective Barrier]]
 
|[[Image:Ability_Orisa_Protective_Barrier.png|50px|center]][[Protective Barrier]]
 
|900
 
|900
|20 seconds
+
|20 s
|9 seconds
+
|9 s
 
|—
 
|—
 
| style="text-align: left;"|
 
| style="text-align: left;"|
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|[[Image:Ability-reinhardt2.png|50px|center]][[Barrier Field]]
 
|[[Image:Ability-reinhardt2.png|50px|center]][[Barrier Field]]
 
|2000
 
|2000
|Any
+
|
|5 seconds,<br>if shattered
+
|5 s<br>if shattered
|200 shields per second,<br>after recalled for 2 seconds
+
|200 shields /s<br>after recalled for 2 s
 
| style="text-align: left;"|
 
| style="text-align: left;"|
 
* A large rectangular barrier that can protect allies
 
* A large rectangular barrier that can protect allies
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|[[Image:Abilities-sigma2.png|50px|center]][[Experimental Barrier]]
 
|[[Image:Abilities-sigma2.png|50px|center]][[Experimental Barrier]]
 
|1500
 
|1500
|Any
+
|
|5 seconds,<br>if shattered
+
|5 s<br>if shattered
|175 shields per second,<br>after recalled for 2 seconds
+
|175 shields /s<br>after recalled for 2 s
 
| style="text-align: left;"|
 
| style="text-align: left;"|
 
* A large curved barrier that floats in the air
 
* A large curved barrier that floats in the air
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|[[Image:Photon_Barrier.png|50px|center]][[Photon Barrier]]
 
|[[Image:Photon_Barrier.png|50px|center]][[Photon Barrier]]
 
|5000
 
|5000
|15 seconds
+
|15 s
  +
|style="color: yellow"|1680 points
|N/A
 
 
|—
 
|—
 
| style="text-align: left;"|
 
| style="text-align: left;"|
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|[[Image:Ability-winston3.png|50px|center]][[Barrier Projector]]
 
|[[Image:Ability-winston3.png|50px|center]][[Barrier Projector]]
 
|600
 
|600
|6 seconds
+
|6 s
|13 seconds
+
|13 s
 
|—
 
|—
 
| style="text-align: left;"|
 
| style="text-align: left;"|
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! rowspan="2" |[[Image:Icon-Zarya.png|60px|center]][[Zarya]]
 
! rowspan="2" |[[Image:Icon-Zarya.png|60px|center]][[Zarya]]
 
|[[Image:Ability-zarya2.png|50px|center]][[Particle Barrier]]
 
|[[Image:Ability-zarya2.png|50px|center]][[Particle Barrier]]
| 200
+
|200
| 2 seconds
+
|2 s
| 10 seconds,<br>after disappearing
+
|10 s<br>after disappearing
 
|—
 
|—
 
| style="text-align: left;"|
 
| style="text-align: left;"|
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|-
 
|-
 
|[[Image:Ability-zarya3.png|50px|center]][[Projected Barrier]]
 
|[[Image:Ability-zarya3.png|50px|center]][[Projected Barrier]]
| 200
+
|200
| 2 seconds
+
|2 s
| 8 seconds,<br>after disappearing
+
|8 s<br>after disappearing
 
|—
 
|—
 
| style="text-align: left;"|
 
| style="text-align: left;"|

Revision as of 21:40, 8 September 2019

Barriers are semi-transparent, semi-permeable objects that block incoming damage and most projectiles. Barriers can also block line of sight for certain abilities. They do not prevent heroes from crossing, nor block any melee attacks. Some attacks can pierce barriers. Barriers only affect the opposing team.

Barriers have shields for their HP, and are damaged by EMP. Unlike the shields on heroes, barriers' shields only regenerate while the barrier is inactivate, and with a 2 second delay instead of 3. Since most barriers are always active once deployed, the only barriers that can regenerate are the ones that can be recalled back.

List of barriers

Hero Barrier Health Duration Cooldown/Ultimate Cost Shield Regen. Rate Notes
Icon-Brigitte
Brigitte
Barrier Shield
Barrier Shield
200 3 s
if shattered
100 shields /s
after recalled for 2 s
  • A flat personal barrier
  • Reduces Brigitte's movement speed by 30%
  • Allows Brigitte to use Shield Bash
Icon-Orisa
Orisa
Ability Orisa Protective Barrier
Protective Barrier
900 20 s 9 s
  • A net-shaped barrier that curves at the edges
  • Deploys at the landing site of an arcing projectile
  • If a new barrier is deployed, the old one disappears
Icon-Reinhardt
Reinhardt
Ability-reinhardt2
Barrier Field
2000 5 s
if shattered
200 shields /s
after recalled for 2 s
  • A large rectangular barrier that can protect allies
  • Reduces Reinhardt's movement speed by 50%
  • Allows Reinhardt to view 360°
Icon-Sigma
Sigma
Abilities-sigma2
Experimental Barrier
1500 5 s
if shattered
175 shields /s
after recalled for 2 s
  • A large curved barrier that floats in the air
  • Can be deployed and launched at any angle
  • Can be recalled at any time
Icon-Symmetra
Symmetra
Photon Barrier
Photon Barrier
5000 15 s 1680 points
  • An enormous flat barrier, infinite in size
  • Symmetra's ultimate ability; requires 1680 charge
  • Can be deployed up to 25 meters away
Icon-Winston
Winston
Ability-winston3
Barrier Projector
600 6 s 13 s
  • A large dome-shaped barrier, 5 meters in radius
  • Winston drops the device that generates it
Icon-Zarya
Zarya
Ability-zarya2
Particle Barrier
200 2 s 10 s
after disappearing
  • A bubble-shaped barrier that surrounds Zarya
  • Zarya is invincible while inside
  • Zarya is cleansed of most status effects
Ability-zarya3
Projected Barrier
200 2 s 8 s
after disappearing
  • A bubble-shaped barrier that surrounds a target
  • That target is invincible while inside
  • That target is cleansed of most status effects

Abilities whose lines of sight are blocked by barriers

Baptiste

Brigitte

Lúcio

Moira

Orisa

Soldier: 76

Sombra

Wrecking Ball

Zenyatta

Projectiles that bounce off barriers

Ashe

Junkrat

Torbjörn

Widowmaker

Abilities that travel through barriers

Heroes

  • Hero movement abilities, such as Blink

Ashe

  • B.O.B.: B.O.B. can charge through barriers

Baptiste

Junkrat

  • RIP-Tire: The tire can travel through barriers, but barriers block the explosion

Mei

Moira

  • Biotic Orb: The orb can travel through barriers, but barriers block line of sight for the damage/healing

Orisa

  • Halt!: The orb can travel through barriers, but barriers block line of sight for the pull
  • Protective Barrier: The projectile launched to deploy the barrier can travel through barriers

Sombra

Symmetra

  • Sentry Turret: The turrets can travel through barriers, but barriers block the beams they emit

Attacks and abilities that pierce barriers

Heroes

Ashe

Baptiste

Brigitte

Doomfist

D.Va

Genji

Hanzo

Mei

Mercy

Moira

Reinhardt

Sigma

Sombra

Torbjörn

Winston

Wrecking Ball

Trivia

  • Unlike most barriers, Zarya's barriers are pink and smooth on the surface.
    • Originally, they were blue with hexagonal patterns like all the other barriers.[1]
  • Bastion used to generate a curved barrier in front of him while in Sentry mode.
  • Barriers are often informally called "shields."

References