(→List of barriers: Update notes to query ability data) |
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==List of barriers== |
==List of barriers== |
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− | {{#vardefine:abilityImageOpts|50px{{!}}center}} |
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{| class="wikitable sortable" style="text-align: center;" |
{| class="wikitable sortable" style="text-align: center;" |
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![[Heroes|Hero]] |
![[Heroes|Hero]] |
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|- |
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![[Image:Icon-Brigitte.png|60px|center]][[Brigitte]] |
![[Image:Icon-Brigitte.png|60px|center]][[Brigitte]] |
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− | + | |[[Image:Barrier_Shield.png|50px|center]][[Barrier Shield]] |
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+ | |250 |
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− | |{{al|{{#var:ability}}|size={{#var:abilityImageOpts}} }} |
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+ | |Any |
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− | |{{show|A|{{#var:ability}}|health}} |
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+ | |5 seconds,<br>if shattered |
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− | |{{show|A|{{#var:ability}}|duration}} |
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+ | |85 per second,<br>after recalled for 2 seconds |
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− | |{{show|A|{{#var:ability}}|cooldown}} |
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− | |{{show|A|{{#var:ability}}|heal}} |
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| style="text-align: left;"| |
| style="text-align: left;"| |
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* A flat personal barrier |
* A flat personal barrier |
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− | * |
+ | * Reduces Brigitte's movement speed by 30% |
− | * Allows Brigitte to use {{ |
+ | * Allows Brigitte to use {{Al|Shield Bash}} |
|- |
|- |
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![[Image:Icon-Orisa.png|60px|center]][[Orisa]] |
![[Image:Icon-Orisa.png|60px|center]][[Orisa]] |
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− | + | |[[Image:Ability_Orisa_Protective_Barrier.png|50px|center]][[Protective Barrier]] |
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+ | |600 |
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− | |{{al|{{#var:ability}}|size={{#var:abilityImageOpts}} }} |
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+ | |20 seconds |
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− | |{{show|A|{{#var:ability}}|health}} |
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+ | |10 seconds |
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− | |{{show|A|{{#var:ability}}|duration}} |
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+ | |— |
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− | |{{show|A|{{#var:ability}}|cooldown}} |
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− | |{{show|A|{{#var:ability}}|heal}} |
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| style="text-align: left;"| |
| style="text-align: left;"| |
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* A net-shaped barrier that curves at the edges |
* A net-shaped barrier that curves at the edges |
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![[Image:Icon-Reinhardt.png|60px|center]][[Reinhardt]] |
![[Image:Icon-Reinhardt.png|60px|center]][[Reinhardt]] |
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− | + | |[[Image:Ability-reinhardt2.png|50px|center]][[Barrier Field]] |
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+ | |1600 |
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− | |{{al|{{#var:ability}}|size={{#var:abilityImageOpts}} }} |
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+ | |Any |
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− | |{{show|A|{{#var:ability}}|health}} |
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+ | |5 seconds,<br>if shattered |
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− | |{{show|A|{{#var:ability}}|duration}} |
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+ | |200 per second,<br>after recalled for 2 seconds |
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− | |{{show|A|{{#var:ability}}|cooldown}} |
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− | |{{show|A|{{#var:ability}}|heal}} |
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| style="text-align: left;"| |
| style="text-align: left;"| |
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* A large rectangular barrier that can protect allies |
* A large rectangular barrier that can protect allies |
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− | * |
+ | * Reduces Reinhardt's movement speed by 30% |
* Allows Reinhardt to view 360° |
* Allows Reinhardt to view 360° |
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|- |
|- |
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![[Image:Icon-Sigma.png|60px|center]][[Sigma]] |
![[Image:Icon-Sigma.png|60px|center]][[Sigma]] |
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− | + | |[[Image:Abilities-sigma2.png|50px|center]][[Experimental Barrier]] |
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+ | |700 |
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− | |{{al|{{#var:ability}}|size={{#var:abilityImageOpts}} }} |
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+ | |Any |
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− | |{{show|A|{{#var:ability}}|health}} |
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+ | |2.5 seconds,<br>if recalled<br>5 seconds,<br>if shattered |
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− | |{{show|A|{{#var:ability}}|duration}} |
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+ | |80 per second,<br>after recalled for 2 seconds |
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− | |{{show|A|{{#var:ability}}|cooldown}} |
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− | |{{show|A|{{#var:ability}}|heal}} |
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| style="text-align: left;"| |
| style="text-align: left;"| |
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* A large curved barrier that floats in the air |
* A large curved barrier that floats in the air |
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![[Image:Icon-Symmetra.png|60px|center]][[Symmetra]] |
![[Image:Icon-Symmetra.png|60px|center]][[Symmetra]] |
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− | + | |[[Image:Photon_Barrier.png|50px|center]][[Photon Barrier]] |
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+ | |4000 |
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− | |{{al|{{#var:ability}}|size={{#var:abilityImageOpts}} }} |
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+ | |12 seconds |
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− | |{{show|A|{{#var:ability}}|health}} |
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+ | |N/A |
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− | |{{show|A|{{#var:ability}}|duration}} |
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+ | |— |
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− | |{{show|A|{{#var:ability}}|cooldown}} |
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− | |{{show|A|{{#var:ability}}|heal}} |
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| style="text-align: left;"| |
| style="text-align: left;"| |
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* An enormous flat barrier, infinite in size |
* An enormous flat barrier, infinite in size |
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− | * Symmetra's [[ultimate ability]]; requires |
+ | * Symmetra's [[ultimate ability]]; requires 1680 charge |
− | * Can be deployed up to |
+ | * Can be deployed up to 25 meters away |
|- |
|- |
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![[Image:Icon-Winston.png|60px|center]][[Winston]] |
![[Image:Icon-Winston.png|60px|center]][[Winston]] |
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− | + | |[[Image:Ability-winston3.png|50px|center]][[Barrier Projector]] |
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+ | |700 |
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− | |{{al|{{#var:ability}}|size={{#var:abilityImageOpts}} }} |
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+ | |9 seconds |
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− | |{{show|A|{{#var:ability}}|health}} |
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+ | |13 seconds |
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− | |{{show|A|{{#var:ability}}|duration}} |
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+ | |— |
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− | |{{show|A|{{#var:ability}}|cooldown}} |
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− | |{{show|A|{{#var:ability}}|heal}} |
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| style="text-align: left;"| |
| style="text-align: left;"| |
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− | * A large dome-shaped barrier, |
+ | * A large dome-shaped barrier, 5 meters in radius |
* Winston drops the device that generates it |
* Winston drops the device that generates it |
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|- |
|- |
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! rowspan="2" |[[Image:Icon-Zarya.png|60px|center]][[Zarya]] |
! rowspan="2" |[[Image:Icon-Zarya.png|60px|center]][[Zarya]] |
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− | + | |[[Image:Ability-zarya2.png|50px|center]][[Particle Barrier]] |
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+ | | 200 |
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− | |{{al|{{#var:ability}}|size={{#var:abilityImageOpts}} }} |
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+ | | 2 seconds |
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− | |{{show|A|{{#var:ability}}|health}} |
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+ | | 10 seconds,<br>upon removal |
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− | |{{show|A|{{#var:ability}}|duration}} |
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+ | |— |
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− | |{{show|A|{{#var:ability}}|cooldown}} |
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− | |{{show|A|{{#var:ability}}|heal}} |
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| style="text-align: left;"| |
| style="text-align: left;"| |
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* A bubble-shaped barrier that surrounds Zarya |
* A bubble-shaped barrier that surrounds Zarya |
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* Zarya is cleansed of most status effects |
* Zarya is cleansed of most status effects |
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|- |
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− | + | |[[Image:Ability-zarya3.png|50px|center]][[Projected Barrier]] |
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+ | | 200 |
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− | |{{al|{{#var:ability}}|size={{#var:abilityImageOpts}} }} |
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+ | | 2 seconds |
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− | |{{show|A|{{#var:ability}}|health}} |
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+ | | 8 seconds,<br>upon removal |
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− | |{{show|A|{{#var:ability}}|duration}} |
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+ | |— |
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− | |{{show|A|{{#var:ability}}|cooldown}} |
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− | |{{show|A|{{#var:ability}}|heal}} |
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| style="text-align: left;"| |
| style="text-align: left;"| |
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* A bubble-shaped barrier that surrounds a target |
* A bubble-shaped barrier that surrounds a target |
Revision as of 19:31, 12 January 2021
Barriers are semi-transparent, semi-permeable structures that block incoming damage and most projectiles. Barriers can also block line of sight for certain abilities. They do not prevent heroes from crossing, nor block any melee attacks. Some attacks can pierce barriers. Barriers only affect the opposing team.
Barriers have shields for their HP.[1][2] Unlike the shields on heroes, barriers' shields only regenerate while the barrier is inactivate, and with a 2 second delay instead of 3. Since most barriers are always active once deployed, the only barriers that can regenerate are the ones that can be recalled back. Like all shields, they are destroyed by EMP.
List of barriers
Hero | Barrier | HP | Duration | Cooldown | Shield regeneration rate | Notes |
---|---|---|---|---|---|---|
Brigitte | Barrier Shield | 250 | Any | 5 seconds, if shattered |
85 per second, after recalled for 2 seconds |
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Orisa | Protective Barrier | 600 | 20 seconds | 10 seconds | — |
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Reinhardt | Barrier Field | 1600 | Any | 5 seconds, if shattered |
200 per second, after recalled for 2 seconds |
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Sigma | Experimental Barrier | 700 | Any | 2.5 seconds, if recalled 5 seconds, if shattered |
80 per second, after recalled for 2 seconds |
|
Symmetra | Photon Barrier | 4000 | 12 seconds | N/A | — |
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Winston | Barrier Projector | 700 | 9 seconds | 13 seconds | — |
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Zarya | Particle Barrier | 200 | 2 seconds | 10 seconds, upon removal |
— |
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Projected Barrier | 200 | 2 seconds | 8 seconds, upon removal |
— |
|
Abilities whose lines of sight are blocked by barriers
Projectiles that bounce off barriers
Abilities that travel through barriers
- Hero movement abilities, such as Blink
- Exception: Shield Bash cannot travel through barriers
- B.O.B.: B.O.B. can charge through barriers, but barriers block his arm cannons
- Immortality Field: The generator can travel through barriers
- RIP-Tire: The tire can travel through barriers, but barriers block the explosion
- Biotic Orb: The orb can travel through barriers, but barriers block line of sight for the damage/healing
- Halt!: The orb can travel through barriers, but barriers block line of sight for the pull
- Protective Barrier: The projectile launched to deploy the barrier can travel through barriers
- Translocator: The beacon can travel through barriers
- Sentry Turret: The turrets can travel through barriers, but barriers block the beams they emit
Attacks and abilities that pierce barriers
- B.O.B. (charge)
- Caduceus Staff
- Valkyrie (extra beams)
Trivia
- Unlike most barriers, Zarya's barriers are pink and smooth on the surface.
- Originally, they were blue with hexagonal patterns like all the other barriers.[3]
- Bastion used to generate a curved barrier in front of him while in Sentry mode.
- Barriers are often informally called "shields."
References
- ↑ Overwatch Beta Patch Notes – March 1, 2016 — The health on Winston's barrier is specifically called "Shield health"
- ↑ OVERWATCH PTR PATCH NOTES – SEPTEMBER 21, 2018 — The health on Brigitte's barrier is specifically called "Shield health"
- ↑ Zarya Ability Overview | Overwatch