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Overwatch Wiki
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== General terms == {| class="wikitable" |+ !Term !Definition |- |'''2CP''' |Short for "2 Control Points". Refers to [[Assault]] game mode. |- |'''Airborne''' |A state that occurs while a unit is not standing on a walkable surface. For example, after either jumping or being knocked up. |- |'''Air Control''' |A special parameter that determines how much maneuverability a [[Heroes|hero]] has while airborne. |- |'''Ajax''' |When a [[Lucio]] is killed while using his ultimate. |- |'''Autoaim''' |A term generally used in FPSs to refer to basic weapon attacks are auto aimed and auto fired after selecting a target. |- |'''B''' |Short for "back". A request for your team to return or fall back. Retreat. |- |'''Booped''' |Knocked back, especially into an environmental hazard (i.e. [[Ilios]] Well). |- | '''Brawl''' | One of the three main team composition archetypes. Brawl aims to close the distance and overpower the enemy with close-range fighting power and sustain. Traditionally built around [[Reinhardt]] and [[Lúcio]]. Other heroes that can work well in brawl are [[Junker Queen]], [[Orisa]], [[Ramattra]], [[Zarya]], [[Mei]], [[Cassidy]], [[Symmetra]], [[Reaper]], [[Sojourn]], [[Hanzo]], [[Baptiste]], [[Moira]], [[Ana]], for example. Brawl is great on [[maps]] with short sightlines and little verticality, like [[King's Row]] and [[Nepal]]. |- |'''Buff''' |Used when referring to something that has been made stronger or that has been upgraded. This can refer to both a change made to a hero/ability in a balance patch or an ability in-game with such effect. |- |'''C9''' |Losing the objective due to leaving its area despite winning the fight. Originates from a professional team Cloud 9 (C9 for short) making this mistake three times in one match. |- |'''Cancel''' |To interrupt an ability (own or enemy's) before it finishes. |- |'''Care''' |Short for "Be careful". A request that someone or lane plays cautiously, generally used when an enemy is missing or unaccounted for. |- |'''Carry''' |To bring your own team to victory, usually by eliminating or saving key targets or making teamfight winning plays that ensure the capture and delivery of objectives. |- |'''CC''' | Short for "crowd control". Refers to negative [[Status effect#Negative effects|status effects]] applied by some abilities, limiting the target heroes' ability to move, shoot or use their abilities. |- |'''CD''' |Short for "cooldown". The time before an ability can be used again after. Usually used in reference to a skill being "on cooldown". Skills cannot be used while they are on cooldown. |- |'''Choke (point)''' |A narrow area on the map that the enemy has to pass through to progress the objective. These locations are advantageous for defense, as the attacking team can have multiple angles to be shot from while the defending team can concentrate their fire and attention at a more limited area. |- |'''Comp''' |Short for "team composition". A well-rounded composition can mean the difference between victory and loss, but communication among teammates is just as important. |- |'''Crit''' |Short for "critical hit". See [[Headshot]]. |- |'''D/Def''' |Short for "defend". Protect a place on the map, an objective or another player. |- |'''Dive''' |One of the three main team composition archetypes. Dive aims to collapse on a single target using highly mobile heroes. [[Winston]], [[D.Va]], [[Doomfist]], [[Wrecking Ball]], [[Tracer]], [[Sombra]], [[Genji]], [[Lúcio]], [[Kiriko]] and [[Moira]], for example, are heroes that work well in dive. Dive is great on [[maps]] with manageable sightlines and lot of verticality, like [[Dorado]] and [[Hollywood]] |- |'''DoT''' |Short for "[[Damage over Time]]". These are negative [[status effect]]s like poison or burn that deal ticks of damage over a duration. |- |'''DPS''' |Short for "Damage Per Second". Refers to the amount of damage a unit it capable of dealing in a certain amount of time. Often also used to refer to the heroes in the damage [[role]] or simply the act of doing damage. |- |'''Elim(ination)''' |Generally referred to as kills and assists in other games. Any player who dealt any damage to an enemy hero, within 3 seconds before they died, will get an "Elimination". |- |'''Feed''' |When a player is dying repeatedly to the enemy, "feeding" them ultimate charge and giving them the upper hand. Getting "fed" means that one or more enemy players are giving you a lot of (generally easy) kills, giving you a greater advantage over them. |- |'''Focus''' |To direct all attacks to a single target or player. |- |'''Flank''' |To attack an enemy by surprise from behind or sidelines while they are off guard in hopes of getting a kill on them. |- |'''GG''' |Short for "Good Game". |- |'''GL''' |Short for "Good Luck". |- |'''GLHF''' |Short for "Good Luck Have Fun". |- |'''Headshot''' |A weapon shot that hits the head area of a hero, dealing extra damage comapred to a hit to the rest of the body. See [[Headshot]] for details. |- |'''Hitscan''' |A calculation to determine whether a projectile hit a target after being fired used by weapons without bullet travel time. See [[Weapon#Hitscan]] for details. |- |'''HP''' |Short for "[[Hit points]]". Can be used to quickly tell someone you are low on health or have no health to fight. |- |'''Juke''' |To dodge enemy attacks, and get out of their line of sight. |- |'''Killing Blow''' |Sometimes referred to as "Last Hit" in other games. Killing blow is the last weapon shot or skill that caused a player to die. |- |'''Kit''' |The set of skills/abilities a hero has. |- |'''KotH''' |Short for "King of the Hill". Refers to [[Control]] game mode. |- |'''KS''' |Short for "Kill Steal"/"Kill Stolen". Refers to another player taking the credit from an elimination they didn't really contribute to. Can also mean "Kill Secured", which is a sarcastic response to someone accusing you of previous, suggesting that it's better than not getting the kill, as in most cases who got the kill only matters on the scoreboard. |- |'''LoS''' |Short for "Line of Sight". Means that your hero or ability can directly see a target. Many effects require an unobstructed Line of Sight to interact with targets. |- |'''Main''' |The character or role a player chooses most often chooses to play. Alternatively, refers to the main entrance/path to the map's objective. |- |'''Mega''' |A large [[health pack]], restoring 250 HP. |- |'''Meta''' |Used to refer to strategies, tactics and heroes perceived by the community as the strongest or most effective ones at the current time. |- |'''MIA''' |Short for "Missing In Action". Generally used to signal that someone in the enemy team is unaccounted for. |- |'''Mini''' |A small [[health pack]], restoring 75 HP. |- |'''Miss''' |Short for "Missing". See "MIA". |- |'''Mirror''' |Refers to the enemy playing the same hero or comp. |- |'''Multikill''' |Refered to as "killing spree" in some other games. They occur after getting multiple eliminations in a very short amount of time. |- |'''Nerf''' |Used when referring to something that has been made weaker or that has been downgraded through a balance patch. |- |'''No + [ability name]''' |A call-out to say that an enemy has used an ability that’s now on cooldown. Commonly used for escape abilities. |- |'''Objective''' |Refers to each map's win condition. [[Payload]] in [[Escort]] and [[Hybrid]], Capture/control points in [[Assault]], Hybrid, [[Control]] and [[Flashpoint]], and [[TS-1]] robot in [[Push]]. |- |'''One Shot''' |Abilities that instantly eliminates targets in one blow or combos that cannot be prevented after being hit by its first part. |- |'''One Trick or OTP''' |Short for "One Trick Pony", a player who only chooses one character. This is usually frowned upon as, depending on the map or meta, one could put their own team at a disadvantage. |- |'''OP''' |Short for "overpowered". Refers to something being stronger than meant to be. |- |'''Peel''' |To force an enemy away from an ally, using Crowd Control and/or damage. |- |'''Pocket''' |Support that focuses on supporting only one hero, usually a dps, in the team, enabling them to do more damage and stay longer in the fight with buffs and a steady source of healing. [[Mercy]] is commonly referred to as 'the' pocket support, whereas good pocket targets are heroes like [[Ashe]], [[Pharah]] and [[Sojourn]]. |- | '''Point''' | Refer's to the area of the map's objective. |- | '''Poke''' | One of the three main team composition archetypes. Poke aims to utilize long range heroes to wear down the enemy and get picks before they enter they engage on you. Heroes that can work well in poke are, for example, [[Sigma]], [[Ashe]], [[Hanzo]], [[Widowmaker]], [[Ana]], [[Baptiste]], [[Mercy]] and [[Zenyatta]]. Poke is great in [[maps]] with long sightlines, like [[Havana]] and [[Circuit Royal]]. |- |'''Push''' |Pertaining to moving the payload further into the enemy base or collectively moving as a unit with teammates in a certain direction. |- |'''Re''' | Short for "returned". Refers to a missing hero returning to the front line |- |'''Reveal''' |An effect available to certain heroes that allows them to see affected enemies without direct line of sight. |- |'''Roam''' |Roaming is the act of moving away from the main fight and walking around the map looking for opportunities to ambush vulnerable enemies. |- |'''Skillshot''' |An attack that must be aimed manually to fire them. Most skills and weapon basic attacks are skillshots. |- |'''Solo Kill''' |Eliminations caused entirely by a single player dealing all the damage. |- |'''Spam''' |Repeatedly firing at an area where you expect enemies to come in hopes of getting a kill or to force enemies to take an alternative route. |- |'''Squishy''' |Refers to a hero with a relatively small health pool. Most commonly seen in Damage and Support heroes. |- |'''SS''' |An abbreviation of "Missing". Has a similar purpose to "MIA". |- |'''Stealth''' |An effect that allows units to become [[invisible]] to their opponents for a duration. |- |'''Streak''' |Getting several eliminations without dying will start a streak. |- |'''Touch''' |To enter the objective area to reset the [[overtime]]. |- |'''Ult''' |Short for "[[Ultimate ability]]", the strongest skill of every hero. It must be charged by dealing damage or healing allies before it can be used. |- |'''UP''' |Short for "underpowered". Refers to something being weaker than meant to be. |}
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