Game[edit | edit source]
On Control, two teams fight over a series of objective areas in a best-of-three format. This means that there is no distinction to attacking or defending teams like in other game modes.
Once the match has started and both teams have left the spawn, the control point takes 30 seconds to unlock. Once it unlocks, the objective area can be captured by either team. To capture the checkpoint, members of only one team must stand on the point for a given time, speed increasing with the number of teammates present. Once captured, the team must defend the point, while the other must gain control of the area by driving the enemies out and capturing it themselves. Note that the objective cannot be captured if a member of the enemy team is also on the control point. The objective score will slowly progress in favor of the team controlling point. The round is won once one team reaches 100%. The first team to win two rounds wins the match.
Each of the Control maps has three objective areas, randomly chosen for every round.
In Competitive Play, the match is played in a format of best of five rather than best of three. The map sectors are randomized for the first three rounds and are then reshuffled if the match reaches further. That means that in any competitive Control match, each map section is guaranteed to be played on at least once. As of August 29th, 2017 all control game modes in Competitive Play are played in a best of three format.
Maps[edit | edit source]
Control is playable on the following maps:
Capture times[edit | edit source]
Capture time speed up to 3 players, even if the game display player number until 6 unlike the payload where it stops at 3.
Tables below display the number of seconds required by X players to capture the point.
References[edit | edit source]
- Overwatch Beta Patch Notes, 2016-02-09 (beta) http://eu.battle.net/forums/en/overwatch/topic/17610431272