Difference between revisions of "December 10, 2020 Patch"

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Latest revision as of 02:12, 15 December 2020

December 10, 2020 Patch

Platform(s)
PC Switch PS4 Xbox One
Previous patch
December 3, 2020 Patch
Next patch
December 15, 2020 Patch
https://playoverwatch.com/en-us/news/patch-notes/pc
All Patch Notes


Icon-Baptiste.png

Baptiste

To adjust Baptiste's overall power for the recent increased effectiveness of his Biotic Launcher and Amplification Matrix, we're taking some durability out of Immortality Field and increasing the cost of his ultimate once again.


Baptiste-ability3.png Immortality Field

  • Health decreased from 200 to 150


Baptiste-ability4.png Amplification Matrix

  • Ultimate cost increased by 15%
Icon-D.Va.png

D.Va

We're increasing the ratio of armor to health that D.Va's mech has to enable it to withstand more damage from shotguns, beams, and weapons with a high rate of fire.

  • Mech Armor/Health has been redistributed from 200/400 to 300/300
Icon-Reinhardt.png

Reinhardt

The intent of these changes is to slightly bolster Reinhardt's frontline presence once he closes the distance with an enemy. The increased Rocket Hammer damage will reduce the number of swings necessary to eliminate some heroes so we'll be keeping a close eye on the overall impact of this change.

  • Base Armor increased from 200 to 250


Ability-reinhardt1.png Rocket Hammer

  • Damage increased from 75 to 85