Makeshift33 (talk | contribs) (Created page with " {{Patch Section|Baptiste}} ''To adjust Baptiste's overall power for the recent increased effectiveness of his Biotic Launcher and Amplification Matrix, we're taking some du...") Tag: Visual edit |
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* Ultimate cost increased by 15% |
* Ultimate cost increased by 15% |
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− | + | {{Patch Section|D.Va}} |
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''We're increasing the ratio of armor to health that D.Va's mech has to enable it to withstand more damage from shotguns, beams, and weapons with a high rate of fire.'' |
''We're increasing the ratio of armor to health that D.Va's mech has to enable it to withstand more damage from shotguns, beams, and weapons with a high rate of fire.'' |
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Revision as of 02:36, 4 December 2020
Baptiste
To adjust Baptiste's overall power for the recent increased effectiveness of his Biotic Launcher and Amplification Matrix, we're taking some durability out of Immortality Field and increasing the cost of his ultimate once again.
- Health decreased from 200 to 150
- Ultimate cost increased by 15%
D.Va
We're increasing the ratio of armor to health that D.Va's mech has to enable it to withstand more damage from shotguns, beams, and weapons with a high rate of fire.
- Mech Armor/Health has been redistributed from 200/400 to 300/300
Reinhardt
The intent of these changes is to slightly bolster Reinhardt's frontline presence once he closes the distance with an enemy. The increased Rocket Hammer damage will reduce the number of swings necessary to eliminate some heroes so we'll be keeping a close eye on the overall impact of this change.
- Base Armor increased from 200 to 250
- Damage increased from 75 to 85