Doomfist

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This article is about the playable hero. For information on the generational title and his predecessors, see Doomfist (title).
Doomfist
Doomfist Artwork.png
"Only through conflict do we evolve."

Real Name
Akande Ogundimu
Other Names
The Successor
Status
Alive
Age
45
Nationality
NigeriaNigerian
Occupation
Mercenary, CEO, martial artist (former)
Base
Oyo, Nigeria
Affiliation
Talon (council member)
Relations
Akinjide Adeyemi (mentor)
Voice
Sahr Ngaujah
Cosmetics
Cosmetic page
Quotes
Quotation page
Role
Offense
Health
250
Shield
150 (max)
Character Video

Doomfist is an Offense hero in Overwatch.

Overview

Doomfist’s cybernetics make him a highly-mobile, powerful frontline fighter. In addition to dealing ranged damage with his Hand Cannon, Doomfist can slam the ground, knock enemies into the air and off balance, or charge into the fray with his Rocket Punch. When facing a tightly packed group, Doomfist leaps out of view, then crashes down to earth with a spectacular Meteor Strike.[1]

Abilities

The Best Defense...

Passive Ability

Icon Stats Official Description
The best defense.png

Health
+30 barriers per enemy hit with any of the three abilities
+75 barriers per enemy hit with ultimate ability
Maximum of 150
Duration
1 second delay, -3 barriers per second


Doomfist generates temporary personal shields when he deals ability damage.

Details

  • This ability has a statistic card named "Shields created".
  • The barriers function akin to Lucio's Sound Barrier. They cannot be healed, decay over time, and take damage over health, armor and shields.


Hand Cannon

Weapon (Primary Fire)

Icon Stats Official Description
Hand cannon.png

Type
Shotgun Projectile
Damage
11 per pellet
66 per shot
Projectile speed
80 meters per second
Num. of pellets
6 per shot
Rate of fire
3 shots per second
Ammo
4
Reload time
0.75 seconds (per bullet)
Headshot


Doomfist fires a short-range burst from the knuckles of his fist. Its ammunition is automatically regenerated over a short time.

Details

  • Unlike most weapons, this weapon cannot be forced to reload (by using the "Reload" key).


Seismic Slam

Ability

Icon Stats Official Description
Ability Doomfist Seismic Slam.png

Damage
11-125 (depending on the time spent in air during the slam)
Maximum range
7 meters
Cooldown
7 seconds


Doomfist leaps forward and smashes into the ground, knocking nearby enemies toward him.

Details

  • Damage scales with the time spent in air during the slam, up to a maximum of 125.
  • Knocks enemies towards Doomfist.
  • While airborne, a blue indicator will show where the ability will land.


Rising Uppercut

Ability

Icon Stats Official Description
Rising uppercut.png

Damage
50
Cooldown
7 seconds


Doomfist uppercuts enemies in front of him into the air.

Details

  • This ability can knock up to 2 enemies to the air if used against players who stay close to each other.
  • Enemies knocked into the air lose the ability to air-strafe until they land on the ground.
  • Doomfist is briefly suspended in the air after the uppercut, slowing his fall speed.
  • When "No cooldown" or "Low cooldown" is selected in a custom game, multiple Uppercuts stack, and can move the player to unintended locations.


Rocket Punch

Ability

Icon Stats Official Description
Rocket punch.png

Damage
49-100 (depending on charge)
49-150 (wall impact)
Maximum range
9-23 meters (depending on charge)
Casting time
1 second
Cooldown
4 seconds


After charging up, Doomfist lunges forward and knocks an enemy back, dealing additional damage if they impact a wall.

Details

  • Rocket Punch damage and distance charge quickly at first, then slow down. It has 4 levels of charge, indicated by 4 bars on the UI, each with different damage and distances.
  • Rocket Punch stops if it hits an enemy.
  • Instant clicks do the same damage/distance as holding it down for 1 bar of charge.


Meteor Strike

Ultimate

Icon Stats Official Description
Ability Doomfist Meteor Strike.png

Damage
300 at epicenter
0-300 on outer circle
Area of effect
~7 meters
Casting time
1 second
Duration
4 seconds
Charge required
1500 points


Doomfist leaps into the sky, then crashes to the ground, dealing significant damage.

Details

  • Doomfist passively generates 1% Ult Charge every 3.00 seconds.
  • This ability works even if it's been used inside an interior area.
  • The ability will land on the ground level that it was cast from, so if it's cast from inside a building with a roof, it will land inside.
  • The indicator is only visible to the enemy once activated.
  • Doomfist is completely invincible during this ultimate.
  • This ability can land the user on an unintended location (inside walls, etc.)
  • If this ability was launched from an unintended location (from a previous Meteor Strike misplacement / Rising Uppercut glitch), the "launch" animation becomes glitched, resulting in a distorted Doomfist model being displayed. However, this distortion is only noticeable in a really slow speed, and can only be reproduced with certain settings. [2]


Strategy

Doomfist is a close-combat fighter who excels in take down the enemy target with his combos. Rocket Punch is his signature ability that can eliminate the target when knock them to the wall, instant kill on non-tank hero. Rising Uppercut not only dealing damage, but also provides his mobility to secure the higher ground. Seismic Slam is another ability that provides him more mobility, dealing more damage when spending more time in the air. Meteor Strike makes himself invulnerable and can choose the location he will fall to deal damage in large area. The Best Defense... helps him survive from punishment as long as he can maintain combo. While he is strong up close, he has nothing to deal with mid or long range weapons. Other than Rocket Punch; the other abilities are good when placing in combo for Rocket Punch instead of a finisher by themselves. Hand Cannon is made up to be a finish move on weaken enemy rather than the main primary weapon due to long reload and low firepower. He has to enter the battlefield with high risk in taking more damage than other offense heroes due to his large hitbox.

Weapons & Abilities

  • The Best Defense... (Passive): Doomfist's passive ability. (This article is stub and need more detail)
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  • Hand Cannon: Doomfist's primary weapon. (This article is stub and need more detail)
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  • Seismic Slam: (This article is stub and need more detail)
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  • Rising Uppercut: (This article is stub and need more detail)
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  • Rocket Punch: (This article is stub and need more detail)
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  • Meteor Strike (Ultimate): Doomfist's Ultimate ability. (This article is stub and need more detail)
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General strategies

  • While Doomfist can one-shot most of the cast, actually doing so is riskier than is strictly necessary. Landed Seismic Slam into Rising Uppercut is more reliable and does a combined ~100 damage, requiring only two interwoven handcannon shots (three, realistically) to finish off a 200 HP hero, allowing for Rocket Punch to be used as an escape. Against most tanks the Rocket Punch can be added to the end of the combo to knock them away or finish them off, depending on the availability of walls. This combo can do substantially more damage if the Seismic slam is initiated at high altitude (possibly +75 damage), requiring only one handcannon shot against a 200 HP hero to secure a kill. When using the high altitude Seismic Slam it’s better to try and estimate where Doomfist will land instead of where the cone will be; the cone can be reaimed, but Doomfist’s trajectory cannot. Engaging with a one-shot Rocket Punch kill should be reserved for opponents who can disrupt the Seismic Slam + Rising Uppercut + Handcannon Shots (SSRUHSH) combo. These are the One-Shot-Worthy:
    • Ana and Mcree as your E and Shift give them a free stun
    • Mei, as she can freeze after you use your cooldowns
    • Reaper, who might kill you first
    • Sombra, Moira, Tracer, and Widow, who can all slip away mid combo There are also a few enemies you should, absent favorable conditions, avoid at all costs:
    • Roadhog - Your combo is not enough to kill him outright and he can heal in between your abilities. If you try to run away he gets an easy chain, and you will have no more ways out.
    • Turret Mode Bastion - Your abilities don’t move him if he’s rooted. You will find the encounter disorienting and not to your liking.
    • Widow/Hanzo/Mccree (Open Ground): Each of your abilities moves you predictably and your Rocket Punch slows you down as you charge it. Even an arthritic sniper could empty a few rounds into your chest. Keep to cover. General Tips:
    • Don’t be afraid to cancel out of a Rocket Punch. The charge up sound is loud and clever players will begin to move out of the way. You can re-engage with the SSRUSH combo after a cancel if you’re against a 200 HP hero.
    • Remember that Rising Uppercut has a slight backwards push, making it useful for pushing off stage or over walls in the right situations.
    • As an escape, Seismic Slam is best after Rising Uppercut
    • Jumping while releasing a Rocket Punch will cause you to travel forward completely horizontally, as opposed to along the ground. This can be useful if you want to catch a Pharah (after Rising Uppercut or jumping off a ledge) or if you want to push someone off from on top of the cart (since you would otherwise hit the cart itself).
    • Genji cannot stop your Rocket Punch.
    • The best time to interweave handcannon shots is after Rising Uppercut, while you and your opponent are mid air. You will have built shields using your previous abilities in the SSRUSH combo and they will not be able to dodge your shots. This is provided they are not on the list of the One-Shot-Worthy of course.
    • Remember that Rocket Punch can be used to knock players off stage, and that you can recover easily if you hit Rising Uppercut soon enough.
    • Meteor Strike is a hard counter to Mccree’s Deadeye, Reaper’s Deathblossom, Hanzo’s Dragon, and Moira’s beam. When you hear their sound cues, hit your R for an easy kill.
    • Don’t use Meteor Strike on Roadhog.
    • Sometimes it’s necessary to use Rocket Punch to run away. It’s ok. We’ve all been there.

Story

Only through conflict do we evolve.
~ Doomfist

Recently freed from imprisonment, Doomfist is determined to plunge the world into a new conflict that he believes will make humanity stronger.[1] He possesses great strength and agility himself, even without his gauntlet.[3]

Background

A young Akande Ogundimu practicing martial arts.

Akande Ogundimu was born into a well-regarded Nigerian family, heir to its prosthetic-technology company. A highly intelligent and charismatic figure, Ogundimu helped to expand his family's business and position it for the future while dedicating his free time to his first love: competitive martial arts. He trained in traditional African fighting styles, including Dambe and Gidigbo, as well as in wrestling and other modern combat systems, incorporating the most effective techniques into his repertoire. Ogundimu competed in tournaments all over the continent, utilizing his intuition and ability to read opponents alongside his tremendous speed and strength.

Eventually, Akande lost his right arm in the aftermath of the Omnic Crisis, and his martial arts career was finished before he had reached his prime. His company's cybernetic prosthetics allowed him to recover from his injuries, even making him stronger, but these enhancements rendered him ineligible for competition. He tried to devote himself to his business with the same zeal that he had for fighting, but he found nothing that could fill the void... until he was given a new opportunity by Akinjide Adeyemi, better known to the world as the second Doomfist, the Scourge of Numbani.

Adeyemi offered Ogundimu the chance to fight with him as a mercenary. Initially wary, Ogundimu accepted, and discovered that he now had an arena in which he could unleash his enhanced capabilities. Eventually, Adeyemi brought him into the Talon organization. Talon's belief that humanity would be made stronger through conflict resonated with Ogundimu's personal experiences. Moreover, Talon's power struggles presented a new challenge that allowed him to use his talent in the boardroom along with his cunning as a combatant.[1]

Climbing the Ranks

Adeyemi was a useful asset to Talon, but the organization saw far greater potential in Ogundimu, with his intelligence and his ability to inspire as a commander. While Adeyemi was content to profit from raids on Numbani, Ogundimu had a grander vision. This difference in aspiration would lead Ogundimu to kill his teacher and take on the mantle of Doomfist, along with the eponymous gauntlet.

As the new Doomfist, Ogundimu rose high in Talon and helped to orchestrate a conflict that the organization hoped would someday engulf the world.[1]

Downfall

Doomfist in Numbani

Doomfist's plans reached a snag when he was confronted by an Overwatch strike team consisting of Winston, Tracer, and Genji. The resulting battle turned part of the city into a warzone. Doomfist was able to incapacitate both Tracer and Genji, as he blocked their projectiles with his gauntlet and a shield that surrounded his body. Winston however, engaged him in close quarters in a battle of strength.[3] A battle that Doomfist lost.[4] After his defeat, he was imprisoned in a maximum security installation managed by Helix Security International for years, where he waited patiently for events he had incited to play out.[1] While imprisoned, Doomfist kept up to date on the events of the world outside his cell, collecting newspaper clippings about his defeat at the hands of Winston, Overwatch's possible return after its disbandment, the opening of a Doomfist exhibit displaying his gauntlet, and the assassination of Tekhartha Mondatta.[3]

Day at the Museum

Woah. That's Doomfist's gauntlet. Oh man. They said he could level a skyscraper.
~ Timmy, while in the museum
Doomfist's gauntlet on display

During his time in prison, his gauntlet was put on display in an Overwatch Museum;[5] Doomfist became aware of this via another newspaper clipping.[3] At some point, Talon agents Widowmaker and Reaper tried to retrieve the gauntlet from the museum, but were fought off by Winston and Tracer. Doomfist's gauntlet was used by a bystander, Brian, to help drive the Talon operatives away.[4]

Return to Power

Humanity has always been tested. Conflict and war is the crucible through which we evolve. Every battle makes us stronger. Those who fall will be forgotten. Those who rise up? Their names will be remembered forever.
~ Doomfist
Doomfist after escaping from his cell

In the early hours of the morning, a Talon aircraft entered the Helix security installation holding Doomfist, bypassing their defense systems without incident. Reaper emerged from the craft and broke into the facility, killing over a dozen guards in the process of freeing Ogundimu.[5] Doomfist was able to punch his way out of his own cell during the extraction.[3] It is believed that other security breaches took place within the facility, though Helix officials have not confirmed whether other inmates or items were taken. Helix lost track of Ogundimu following his escape.[5]

Masquerade

Akande. What a surprise to see you here.
I've been hearing that a lot lately.
~ Vialli and Doomfist
Doomfist in Monaco

Following his escape, Doomfist and Reaper discussed recent incidents carried out by Talon, including the failed assassination attempt on Katya Volskaya under Vialli's orders and the assassination of Mondatta by Widowmaker. He then travelled to a casino in Monaco with Widowmaker and Sombra to meet with another member of the organization's inner council, Maximilien, who reaffirmed his loyalty to Doomfist's cause and warned him of rivals within the organization who were unhappy with his return. There he and Widowmaker were attacked by Vialli's men, though the pair defeated them easily.[6]

Doomfist, Reaper, Sombra, and Widowmaker later attended a masquerade ball in Venice, Italy, which was being used as cover for a clandestine meeting of Talon's leadership. While his cohorts eliminated security and other targets, Doomfist confronted Vialli on a bridge. Though Vialli claimed that there was nothing personal behind his actions and that he was simply looking out for the well-being of the organization, Doomfist threw him from a bridge to his death, declaring that Talon is not a group of criminals concerned only with profit. Doomfist and Reaper then entered a secret boardroom where they met with Maximilien and other members of the inner council to discuss his plans to start a new war.[6]

Having sent Talon on a course correction (in his eyes), Doomfist began gathering people around him who he could trust. People he could believe in.[7]

Attack on Numbani

Doomfist's return

Some time later, Doomfist traveled to Numbani to recover his gauntlet, which was being transported to the city's Heritage Museum for a Doomfist exhibit as part of their Unity Day celebration. Confronted by a team of newly-introduced OR15 defense robots, Doomfist easily defeated them in the Adawe International Terminal of the Numbani airport, reclaiming his gauntlet,[5][8][1] ready to take revenge on the Overwatch organization that had imprisoned him for years.[9]

Achievements

Name Icon Description Reward
Air Strike
Ability Doomfist Seismic Slam.png Get a killing blow with Doomfist's full-power Seismic Slam in Quick or Competitive play. Spray Doomfist Cute.png
Cute
Cratered
Ability Doomfist Meteor Strike.png Hit 6 enemies with a single use of Doomfist's Meteor Strike in Quick or Competitive play. Spray Doomfist Pixel.png
Pixel

Trivia

Concept art depicting Doomfist's augmented right arm.
  • Akande is a male Yoruba name meaning "firstborn." Ogun is a Yoruba god of war and metalwork, and dimu is Yoruba for "grasping." Akande Ogundimu can therefore be roughly translated as, "heir to the god who grasps iron and war," likely referring to his role as Akinjide Adeyemi's successor.
  • Doomfist's cell number in the Helix maximum security installation was 88503.
  • Doomfist's right arm has been extensively augmented with cybernetics that receive and interface with his gauntlet.
  • PTR version 1.13.37644 (2017 June 24) contained the text "Doomfist / Summer Games" in the crash logs, inadvertently leaking him as the game's 25th hero.
  • Doomfist released on the PTR on July 6th, 2017, while his cosmetics were added on July 13th, 2017.
  • Doomfist is the first new hero to be launched with five emotes.

Development

Doomfist's initial prototype character design.

Doomfist is a rare example of a hero that began as nothing more than a name — Chris Metzen offered it as the first suggestion in a brainstorming session for random villain names. With only a general notion of who or what the character would be, Doomfist's gauntlet was created as a MacGuffin for the Blizzcon 2014 Overwatch announcement cinematic, and a rough prototype sketch of the character was designed, with the intention of fleshing it out and developing him into a full character at a later date.[10] After his gauntlet featured in the cinematic and references were made to him in Numbani, it was decided to make him a "generational character," similar to when comic book heroes take up the mantle of their predecessors; Metzen has used The Flash and Green Lantern as examples of this concept.

Doomfist's prototype abilities in an early playtest.

Doomfist's kit was developed as a love letter to classic 2D fighting games, and care was taken to replicate the look and feel of special moves in those titles. A strong emphasis was also placed on making his attacks feel strong and impactful through visual and audio cues, and colors like red and gold were chosen for his design to convey a regal presence, while his gauntlet was created to "look as badass as possible from every angle," and to deliver pneumatic, impact-driven movements that would look and feel physical rather than magical. Extensive cybernetic augmentations were added to his body, contributing to his overall menacing appearance. His animations were designed to convey his strength and confidence, with the idea that each of his movements is carefully calculated. This idea also carried through to gameplay, with the way his abilities can be linked together to form combos that suit the player's current situation.[10]

At SDCC 2017[11], there was a test footage shown which dated back to 2016 December 8.[12] The video shown below.

Videos

Official

Curse

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 2017-07-06, Doomfist - Heroes - Overwatch
  2. https://gfycat.com/EntirePortlyBinturong
  3. 3.0 3.1 3.2 3.3 3.4 2017-07-06, NEW HERO – COMING SOON Doomfist Origin Story | Overwatch. YouTube, accessed on 2017-07-08
  4. 4.0 4.1 2014-11-07, Overwatch Cinematic Trailer. YouTube, accessed on 2014-11-30
  5. 5.0 5.1 5.2 5.3 2017-07-04, Talon Involvement Confirmed in Previous Attack on Helix Facility, Blizzard Entertainment. Accessed on 2017-07-04.
  6. 6.0 6.1 Doomfist: Masquerade
  7. 2017-11-12, BlizzCon 2017 Overwatch: What’s Next Panel Transcript. Blizzplanet, accessed on 2017-11-19
  8. 2017-02-24, Overwatch Tweet, @PlayOverwatch, Accessed on 2017-02-24
  9. 2017-7-6, Developer Update | Introducing Doomfist | Overwatch, Youtube.
  10. 10.0 10.1 2017-07-18, New Hero Preview: Doomfist. YouTube, accessed on 2017-07-18
  11. [1] I was at the Doomfist BTS SDCC panel, here's the rundown of what was discussed. - Reddit
  12. [2] Doomfist test footage - Reddit


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Doomfist
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