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Overwatch Wiki
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==Payload== Having an attacker within range of the payload will cause the payload to move along a designated path. The payload will roll back towards the last checkpoint if no attacking players are near it for ten seconds.<ref>[https://www.reddit.com/r/Overwatch/comments/4mvy2b/mythbusting_does_standing_on_the_payload_as_a/ Mythbusting: Does standing on the payload as a defender affect the time it takes for it to start pushing backward?] ''Reddit''.</ref> Defending players can stay within range of the payload to contest it, stopping it from moving forward. Attackers within range of the payload are healed at a rate of 10 health per second. === Payload Speed (in meters per second) === {| class="fandom-table" !Map !1 Player !2 Players !3 Players |- |Havana |1.55 |1.8 |2.05 |- |Route 66 |1.55 |1.8 |2.05 |- |Junkertown |1.7 |2 |2.25 |- |Dorado |1.7 |2 |2.25 |- |Watchpoint: Gibraltar |1.7 |2 |2.25 |- |Rialto |1.7 |2 |2.25 |- |Circuit Royal |1.7 |2 |2.25 |- |Shambali Monastery |1.7 |2 |2.25 |- |} Exact Payload Speed mechanics are as follows: 1 person = 100.0% speed 2 people = 116.5% speed (100.0% speed + 100.0% x 0.165) 3 people = 133.0% speed (100.0% speed + 100.0% x 0.33) Some maps got payload speed buffs from the transition to Overwatch 2 Overwatch 2: Junkertown & Dorado payload speed increased by 10% === Payload Appearances === <gallery widths="256" heights="144" position="center"> File:Circuit Royal Payload.png|[[Circuit Royal]] ([[Formula Lux]] racecar) File:Dorado Payload.png|[[Dorado]] ([[LumériCo]] fusion core) File:Havana Payload.png|[[Havana]] (Flatbed truck with [[Don Rumbotico]] barrels) File:Junkertown Payload.png|[[Junkertown]] ([[Junkrat]] and [[Roadhog]]'s treasure trolley) File:Rialto Payload.png|[[Rialto]] (Illegal shipment for [[Talon]]) File:Route 66 Payload.png|[[Route 66]] ([[Echo]]'s container) File:Shambali Monastery Payload.png|[[Shambali Monastery]] (Local truck) File:Watchpoint Gibraltar Payload.png|[[Watchpoint: Gibraltar]] ([[Satellite Drone XR-9]]) </gallery>
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