Barriers are semi-transparent, semi-permeable structures that block incoming damage and most projectiles. Barriers can also block line of sight for certain abilities. They do not prevent heroes from crossing, nor block any melee attacks. Some attacks can pierce barriers. Barriers only affect the opposing team.
Barriers have shields for their HP.[1][2] Unlike the shields on heroes, barrier shields only regenerate while the barrier is inactive, and with a 2 second delay instead of 3. Since most barriers are always active once deployed, the only barriers that can regenerate are the ones that can be recalled back. Like all shields, they are destroyed by EMP.
Players standing behind barriers will not take damage from the nanites emitted by Ramattra. However, he is in Nemesis form and his punches will still pierce them.
All Melee attacks will pierce barriers, allowing players to attack those behind it, without moving through it themselves. They also damage the barriers themselves.
All Melee attacks will pierce barriers, allowing players to attack those behind it, without moving through it themselves. They also damage the barriers themselves.
All Melee attacks will pierce barriers, allowing players to attack those behind it, without moving through it themselves. They also damage the barriers themselves.
All Melee attacks will pierce barriers, allowing players to attack those behind it, without moving through it themselves. They also damage the barriers themselves.
All Melee attacks will pierce barriers, allowing players to attack those behind it, without moving through it themselves. They also damage the barriers themselves.
All Melee attacks will pierce barriers, allowing players to attack those behind it, without moving through it themselves. They also damage the barriers themselves.
All Melee attacks will pierce barriers, allowing players to attack those behind it, without moving through it themselves. They also damage the barriers themselves.
All Melee attacks will pierce barriers, allowing players to attack those behind it, without moving through it themselves. They also damage the barriers themselves.
Grappling Claw ignores barriers, and Wrecking Ball is not slowed down by them. He will still deal damage if he passes through one at high speed however.