Escort[edit | edit source]
- Main article: Escort
Escort is a Game Mode in which the Attacking team's objective is to move the payload to a delivery point, while the Defenders must halt the Attackers' progress until time runs out.
Assault[edit | edit source]
- Main article: Assault
Assault is a Game Mode in which the Attacking and Defending teams must attempt to take or defend capture points across the map.
Both teams battle over control of the map, one team on offense, the other on defense. The attackers' goal is to capture critical objectives, while the defenders must maintain control over them until time runs out.
Hybrid[edit | edit source]
- Main article: Hybrid
The only currently available hybrid Game Mode starts with an Assault and ends with an Escort section. These two parts behave exactly as their stand-alone Game Modes do.
Control[edit | edit source]
- Main article: Control
On Control maps, two teams fight over a series of objective areas in a best-of-three format. When a team is in control of the round’s objective area, they will make progress toward capturing it, and whichever team gets to 100% first wins the round. Each round (up to 3 total) will feature a new objective area located in a different part of the map.
Trivia[edit | edit source]
- A Tug of War-type game mode was prototyped internally, but issues with level design prevented further development. The idea may be revisited in the future.
References[edit | edit source]
- 2016-01-22, Closed Beta Update – January 21, 2016. Blizzard Entertainment, accessed on 2016-01-23
- 2016-09-13, "This is a cool idea and one of our Technical Artists actually prototyped this game mode internally. We had fun playing it but there were some issues. The main issues we ran into were related more to level design then the mode idea so we have this on our "revisit" someday list and hope to try some more prototypes to see if there is something fun we can dig out." Jeff Kaplan. Battle.net Forums. Accessed on 2016-09-15