June 2, 2020 Patch

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June 2, 2020 Patch

PC Switch PS4 Xbox One
Previous patch
May 20, 2020 Patch
Next patch
June 16, 2020 Patch
All Patch Notes

Bug Fixes

General[edit | edit source]

  • [PC-Only] Fixed a stability issue for users with Nvidia SLI or AMD Crossfire configurations
  • Fixed a Custom Game loading issue for Mei's Snowball Offensive game mode
  • Fixed an issue with the Anniversary loot box screen camera focusing on the Anniversary lobby background resulting in loot box content confusion

Heroes[edit | edit source]


  • Fixed a bug with the Little Red Ashe skin animating incorrectly when canceling out of the Take a Knee emote


  • Fixed a bug with Baptiste's Immortality Field disc displaying too large during his highlight intro preview pose


  • Fixed a bug where the kill feed could display an Echo clone's death without it actually being destroyed


  • Fixed a bug where Orisa’s Halt! ability would leave a fire effect on the ground if using the Demon skin

Experimental Hero Updates[edit | edit source]

The next experiment begins! This time we're hoping to get your feedback on some balance updates. We're using the 2-2-2 Role Queue ruleset so that you can get a feel for how these balance changes might affect the live game.



Ability-ashe2.png Dynamite

  • Cooldown increased from 10 to 12 seconds


Repair Pack.png Repair Pack

  • No longer grants an additional armor health pool when healing full health targets

Barrier Shield.png Barrier Shield

  • Maximum health increased from 200 to 250
  • Regeneration rate decreased from 100 to 85 health per second
  • Cooldown when destroyed increased from 3 to 5 seconds


Ability-dva1.png Fusion Cannons

  • Movement penalty reduced from 50 to 40%

Ability-dva3.png Defense Matrix

  • Cooldown reduced from 1.5 to 1 second

Ability-dva7.png Micro Missiles

  • Activation delay reduced from 0.5 to 0.25 seconds


Ability-Junkrat2.png Concussion Mine

  • Trigger delay reduced from 0.156 to 0.1 seconds

Ability-Junkrat5.png RIP-Tire

  • Time to take control of Junkrat post detonation has been reduced from 1.5 to 0.9 seconds