June 2, 2020 Patch

From Overwatch Wiki
Jump to: navigation, search
June 2, 2020 Patch

Platform(s)
PC Switch PS4 Xbox One
Previous patch
May 20, 2020 Patch
Next patch
June 16, 2020 Patch
https://playoverwatch.com/en-us/news/patch-notes/pc
All Patch Notes


Bug Fixes

General[edit | edit source]

  • [PC-Only] Fixed a stability issue for users with Nvidia SLI or AMD Crossfire configurations
  • Fixed a Custom Game loading issue for Mei's Snowball Offensive game mode
  • Fixed an issue with the Anniversary loot box screen camera focusing on the Anniversary lobby background resulting in loot box content confusion

Heroes[edit | edit source]

Ashe

  • Fixed a bug with the Little Red Ashe skin animating incorrectly when canceling out of the Take a Knee emote

Baptiste

  • Fixed a bug with Baptiste's Immortality Field disc displaying too large during his highlight intro preview pose

Echo

  • Fixed a bug where the kill feed could display an Echo clone's death without it actually being destroyed

Orisa

  • Fixed a bug where Orisa’s Halt! ability would leave a fire effect on the ground if using the Demon skin

Experimental Hero Updates[edit | edit source]

The next experiment begins! This time we're hoping to get your feedback on some balance updates. We're using the 2-2-2 Role Queue ruleset so that you can get a feel for how these balance changes might affect the live game.

Icon-Ashe.png

Ashe

[[File:Lua error in Module:Show at line 31: attempt to index field '?' (a nil value).|middle|link=Lua error in Module:Show at line 31: attempt to index field '?' (a nil value).#Dynamite|22px]] [[Lua error in Module:Show at line 31: attempt to index field '?' (a nil value).#Dynamite|Dynamite]]

  • Cooldown increased from 10 to 12 seconds
Icon-Brigitte.png

Brigitte

Repair Pack.png Repair Pack

  • No longer grants an additional armor health pool when healing full health targets


Barrier Shield.png Barrier Shield

  • Maximum health increased from 200 to 250
  • Regeneration rate decreased from 100 to 85 health per second
  • Cooldown when destroyed increased from 3 to 5 seconds
Icon-D.Va.png

D.Va

Ability-dva1.png Fusion Cannons

  • Movement penalty reduced from 50 to 40%


Ability-dva3.png Defense Matrix

  • Cooldown reduced from 1.5 to 1 second


Ability-dva7.png Micro Missiles

  • Activation delay reduced from 0.5 to 0.25 seconds
Icon-Junkrat.png

Junkrat

Ability-Junkrat2.png Concussion Mine

  • Trigger delay reduced from 0.156 to 0.1 seconds


Ability-Junkrat5.png RIP-Tire

  • Time to take control of Junkrat post detonation has been reduced from 1.5 to 0.9 seconds