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Overwatch Wiki
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June 26, 2018 Patch
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June 26, 2018 Patch
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==Hero Updates== [[File:Doomfist portrait.png|50px|link=Doomfist]]'''[[Doomfist]]''' :'''''Developer Comments:''' The increased movement speed on Meteor Strike gives Doomfist new options in how and where to deploy it. His passive is also being increased, allowing him to survive more often when diving into enemies.'' *Meteor Strike **Bonus movement speed increased from 150% to 200% *The Best Defense… **Shield gain increased from 30 to 35 for normal abilities [[File:McCree portrait.png|50px|link=McCree]]'''[[McCree]]''' :'''''Developer Comments:''' While McCree’s Deadeye rarely came into play at 70 meters, we are increasing the range so it cannot be a limiting factor during normal gameplay.'' *Deadeye **Range increased from 70 meters to 200 meters [[File:Orisa portrait.png|50px|link=Orisa]]'''[[Orisa]]''' :'''''Developer Comments:''' Supercharger wasn’t getting enough use, considering its impact. This change allows Orisa to use her ultimate more aggressively, knowing that she will be able to generate them more easily.'' *Supercharger **Ultimate cost reduced by 15% [[File:Symmetra portrait.png|50px|link=Symmetra]]'''[[Symmetra]]''' :'''''Developer Comments:''' The goal of these changes is to move Symmetra to her new damage role and make her more flexible and viable across more areas of the game than she was previously. Now that Symmetra is no longer a support hero, she is expected to be able to dish out heavy damage, and these changes allow for her to do so. She should be more powerful and interesting in more team compositions and maps, and she should also be stronger on offense and defense.'' *Photon Projector **No longer locks onto targets **Range increased to 10 meters **Damage ramping now takes 2 seconds per damage level instead of 1 second **Damage ramp increased from 30/60/120 to 60/120/180 **Now generates ammo instead of spending it when hitting a barrier **Ammo reduced from 100 to 70 *Alternate Fire **No longer pierces targets **Now explodes on contact **Projectile speed increased **Charge up speed increased **Damage changed to 60 impact / 60 explosive *Sentry Turret **Turret is now placed like a projectile instead of being set in place **Can hold a max of 3, down from 6 **Can now deploy a max 3, down from 6 **Damage increased **Amount of slowing effect increased *Teleporter **Can now place the exit up to 25 meters away from Symmetra **Entrance will automatically be built in front of Symmetra, rather than at her team’s spawn point **Lasts 10 seconds **Health lowered to 300 **More things can teleport through it (e.g. Junkrat’s RIP-Tire) **Entrance can be destroyed **If either the entrance or exit is destroyed, the other is removed *New Ultimate: Photon Barrier **Deploys a barrier that is big enough to span and cut through an entire map **Orientation can be changed by pressing the ultimate button again **Lasts 15 seconds **Has 5000 health
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