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Overwatch features several different maps based on locations, both fictional and real, around the world.

Assault maps[edit | edit source]

Escort maps[edit | edit source]

Hybrid maps[edit | edit source]

Control maps[edit | edit source]

Arcade maps[edit | edit source]

Seasonal event maps[edit | edit source]

Summer Games
Halloween Terror
Winter Wonderland
Lunar New Year
  • Lijiang Tower (Lunar New Year variations of Night Market, Control Center, and Garden.)
  • Busan (Lunar New Year variants of Sanctuary and Downtown)

Other maps[edit | edit source]

Development[edit | edit source]

Part of the map design process is to go over all the pre-existing maps, and ascertain which areas of the world have yet to receive representation. Some assets are shared between maps.[1] It takes two months on average to create a map, though is usually playable within the first two. After that, iteration is constantly carried out before it ships.[2] Payload maps take the longest to design due to the amount of art required, while arena maps can be completed the fastest.[3]

Cut maps[edit | edit source]

See also[edit | edit source]

References[edit | edit source]

  1. 2017-01-10, Overwatch Devs Reveal Oasis' New Lore And Secrets. Game Informer, accessed on 2017-02-19
  2. 2018-05-07, David Adams on Twitter. Twitter, accessed on 2018-05-17
  3. 2018-05-08, David Adams on Twitter. Twitter, accessed on 2018-05-17