March 19, 2019 Patch

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March 19, 2019 Patch

Platform(s)
PC
Previous patch
February 27, 2019 Patch
Next patch
April 16, 2019 Patch
Version number
1.34.0.1.55918
https://playoverwatch.com/en-us/news/patch-notes/pc
All Patch Notes
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PATCH HIGHLIGHTS[edit | edit source]

  • New Hero: Baptiste (Support)

Baptiste is battle-hardened combat medic who wields an assortment of experimental devices and weaponry to keep allies alive and eliminate his enemies. Baptiste’s Biotic Launcher fires a three-round-burst that rewards accuracy and recoil control with significant damage output. His alternate fire lobs grenades that heal allies near the point of impact. With Regenerative Burst, Baptiste activates an intense surge that heals himself and nearby allies over time. When danger is near, Baptiste can toss out his Immortality Field to prevent allies from dying. Baptiste moves around the battlefield with Exo Boots, jumping over obstacles and clearing distances that would stop other heroes. Baptiste deploys his Amplification Matrix as his ultimate, which doubles the damage and healing effects of friendly projectiles.

General Updates

Armor

  • Beam-type damage is now reduced by 20% when hitting armor
    • Mei: Primary Fire
    • Moira: Alternate Fire, Coalescence
    • Symmetra: Primary Fire, Sentry Turret
    • Winston: Primary Fire
    • Zarya: Primary Fire
  • Damage over time effects are no longer mitigated by armor
    • Ana: Primary Fire
    • Ashe: Dynamite
    • Hanzo: Dragonstrike
    • Mei: Blizzard
    • Moira: Biotic Orb
    • Widowmaker: Venom Mine
    • Zarya: Graviton Surge

Developer Comments: The damage taken by armor from damage over time effects, such as Widowmaker’s Venom Mine, and beam weapons, like Symmetra’s Photon Projector, varied greatly. Now it will be more consistent and predictable.

Damage Boost

  • Damage boost is now applied when a projectile is fired rather than when it hits a target

Developer Comments: Previously, the effects of damage boosting were only accounted for if the damage-dealing hero was being boosted as they landed a hit. Now, damage is applied to the projectile as it is fired. This means the damage-dealing hero doesn’t need to be boosted when the projectile hits an enemy for the damage boost to be accounted for.

Knockback

  • Knockback distance is now more consistent
  • Heroes that are flying can now be knocked back and slowed

Developer Comments: Knockbacks are now less affected by how the enemy was moving when they were hit. Instead of having small or large knockbacks that depend on chance, knockbacks will feel similar regardless of the enemy’s movement leading up to the knockback. Allowing flying heroes, like Mercy when using her Valkyrie ability or D.Va using her Booster ability, to be properly knocked back makes for more fluid, realistic gameplay.

Sound

  • A new sound plays when you land a hit while damage boosted
  • A new sound plays when you land a hit, but it doesn’t do any damage

Developer Comments: With the addition of Baptiste, we wanted to be sure that you can tell when your hits were being buffed or nullified, regardless of what hero you’re playing.

Hero Updates

Icon-Ana.png

Ana


Ability-ana4.png Nano Boost

  • Heal reduced from 300 to 250

Developer Comments: Giving Nano Boost an instant heal effect enabled players to survive longer and made Ana’s ultimate valuable. However, it was a bit too strong when healing heroes with large health pools.

Icon-Doomfist.png

Doomfist


Rising uppercut.png Rising Uppercut

  • Cooldown reduced from 7 to 6 seconds


Ability Doomfist Seismic Slam.png Seismic Slam

  • Cooldown reduced from 7 to 6 seconds

Developer Comments: Reducing the downtime of Doomfist’s abilities will give him some power back and make his gameplay feel more fluid.

Icon-Hanzo.png

Hanzo


Ability-hanzo2.png Sonic Arrow

  • Detection radius increased from 7 to 9 meters

Developer Comments: Because of how dense the environment is on some maps, the Sonic Arrow can feel ineffective in some areas. Increasing Sonic Arrow’s detection radius should make it more effective.

Icon-Junkrat.png

Junkrat


Ability-Junkrat1.png Frag Launcher

  • Impact damage increased from 40 to 50
  • RIP-Tire
  • Cost increased by 10%

Developer Comments: Junkrat is one of the best barrier and tank busters in the game, and this change will help solidify this role. This doesn’t change the Frag Launcher’s explosive damage, which remains at 80. The total damage for direct impact is now 130, up from 120. Since we increased Frag Launcher’s damage output, Junkrat builds his ultimate too quickly. We’re increasing the cost of his ultimate to balance this change with his increased damage-dealing capabilities.

Icon-Lúcio.png

Lúcio


Ability-Lucio3.png Amp It Up

  • Speed Boost’s amplification reduced from 70% to 50%


Ability-Lucio2.png Crossfade

  • Speed Boost’s effect reduced from 30% to 20%


Ability-Lucio1.png Sonic Amplifier

  • Soundwave now counts towards Offensive Assists


Ability-passive.png Wall Ride

  • Speed buff increased from 20% to 40%

Developer Comments: The knockback on Lúcio's Soundwave is a great tool for pushing enemies into situations that get them killed, so they should be rewarded an offensive assist for doing so. Lúcio’s ability to increase his teammate’s speed was too strong, especially when used on high health/low range heroes. We’re decreasing the overall power of Lúcio's Speed Boost but increasing the speed bonus he gets from using Wall Ride so his mobility isn’t impacted too much.

Icon-McCree.png

McCree


[[File:Lua error in Module:Show at line 31: attempt to index field '?' (a nil value).|middle|link=Lua error in Module:Show at line 31: attempt to index field '?' (a nil value).#Peacekeeper|22px]] [[Lua error in Module:Show at line 31: attempt to index field '?' (a nil value).#Peacekeeper|Fan the Hammer]]

  • Damage reduced from 55 to 50


[[File:Lua error in Module:Show at line 31: attempt to index field '?' (a nil value).|middle|link=Lua error in Module:Show at line 31: attempt to index field '?' (a nil value).#Deadeye|22px]] [[Lua error in Module:Show at line 31: attempt to index field '?' (a nil value).#Deadeye|Deadeye]]

  • Damage per second increased from 275 to 550 after locking onto targets for 1.5 seconds

Developer Comments: After reducing armor’s effectiveness for all heroes, Fan the Hammer doesn’t need to deal quite as much damage. Increasing Deadeye’s damage after being locked on for a bit makes it more effective when attacking high health, static targets (like barriers) and heroes with over 250 health. It will not impact how dangerous this is for heroes under 250 health.

Icon-Mei.png

Mei


[[File:Lua error in Module:Show at line 31: attempt to index field '?' (a nil value).|middle|link=Lua error in Module:Show at line 31: attempt to index field '?' (a nil value).#Endothermic Blaster|22px]] [[Lua error in Module:Show at line 31: attempt to index field '?' (a nil value).#Endothermic Blaster|Endothermic Blaster]]

  • Primary fire damage increased from 2.25 to 2.75 (45 to 55 damage per second)


[[File:Lua error in Module:Show at line 31: attempt to index field '?' (a nil value).|middle|link=Lua error in Module:Show at line 31: attempt to index field '?' (a nil value).#Ice Wall|22px]] [[Lua error in Module:Show at line 31: attempt to index field '?' (a nil value).#Ice Wall|Ice Wall]]

  • Health reduced from 500 to 400

Developer Comments: Increasing the damage of Mei’s primary fire should make her Freeze and Icicle move combination more potent. Making the pillars on Mei’s Ice Wall easier to destroy means less waiting for the wall to disappear on its own and more opportunities to counter it.

Icon-Moira.png

Moira


Ability Moira Biotic Grasp Alt fire.png Biotic Grasp

  • Heal over time duration increased from 3 to 4 seconds
  • Total healing increased from 50 to 65

Developer Comments: These minor changes make Moira’s passive healing effect on Biotic Grasp slightly more effective when topping off an ally’s health.

Icon-Orisa.png

Orisa


[[File:Lua error in Module:Show at line 31: attempt to index field '?' (a nil value).|middle|link=Lua error in Module:Show at line 31: attempt to index field '?' (a nil value).#Fusion Driver|22px]] [[Lua error in Module:Show at line 31: attempt to index field '?' (a nil value).#Fusion Driver|Fusion Driver]]

  • Movement speed penalty while firing reduced from 50% to 30%

Developer Comments: As a defensive tank, Orisa can have trouble pushing forward with the team. Allowing Orisa to move faster while firing should make it easier to apply pressure on the enemy team and use her barrier in proactive ways.

Icon-Pharah.png

Pharah


[[File:Lua error in Module:Show at line 31: attempt to index field '?' (a nil value).|middle|link=Lua error in Module:Show at line 31: attempt to index field '?' (a nil value).#Rocket Launcher|22px]] [[Lua error in Module:Show at line 31: attempt to index field '?' (a nil value).#Rocket Launcher|Rocket Launcher]]

  • Minimum explosion damage increased from 16.25 to 20

Developer Comments: This change sets the Rocket Launcher’s minimum damage to where it was before we rebalanced its direct impact and explosive damage in a recent patch.

Icon-Reaper.png

Reaper


Ability-reaper5.png The Reaping

  • Healing received from dealing damage reduced from 50% to 40%

Developer Comments: A recent change that increased Reaper’s healing while he dealt damage was a bit too strong, sometimes making opponents feel like Reaper was unstoppable.

Icon-Soldier 76.png

Soldier: 76


Icon-ability.hpr.png Heavy Pulse Rifle

  • Damage increased from 19 to 20


Icon-ability.sprint.png Sprint

  • Delay before you can fire the weapon after using Sprint reduced from .5 to .3 seconds


Icon-ability.tacticalvisor.png Tactical Visor

  • Can target RIP-Tire and Immortality Field

Developer Comments: This change should potentially allow Soldier: 76 to kill an enemy hero one shot sooner. Reducing the time between when you use Sprint and when you can fire should make the ability more fluid and responsive. Giving Tactical Visor the ability to target Junkrat’s RIP-Tire and Baptiste’s Immortality Field drone is a quality of life improvement, since these are both critical targets.

Icon-Sombra.png

Sombra


Ability Sombra Hack.png Hack

  • Cooldown is reduced by half when hacking a health pack
  • Changed the visual appearance to more clearly indicate when something has been hacked

Developer Comments: The cooldown on Hack often made it feel less effective to target health packs instead of players. This will make both health packs and players viable targets for hacking.

Icon-Symmetra.png

Symmetra


Ability-symmetra1.png Photon Projector

  • Primary Fire’s damage ramps up 20% faster

Developer Comments: This will allow Symmetra to more consistently reach peak damage output from her Photon Projector.

Icon-Torbjörn.png

Torbjörn

  • Base health increased by 50 armor (250 maximum health)


Ability-torbjorn4.png Overload

  • Armor gain reduced from 150 to 100

Developer Comments: Torbjörn’s survivability was a bit low, so we’ve shifted some power from his Overload ability to his base health.

Icon-Widowmaker.png

Widowmaker


Ability-widowmaker4.png Infra-Sight

  • Reveals enemy health bars
  • Now canceled on death

Developer Comments: Infra-Sight had no counter to its effect, so it now ends when Widowmaker dies. To balance out its higher risk of use, Infra-Sight now reveals enemy health bars to Widowmaker’s team.

Icon-Wrecking Ball.png

Wrecking Ball


Adaptive shield.png Adaptive Shield

  • No longer cancels Roll mode

Developer Comments: This will make Adaptive Shield a more powerful survival tool, since being forced out of Roll mode left Wrecking Ball more susceptible to fire.

Icon-Zarya.png

Zarya


Ability-zarya1.png Particle Cannon

  • Alternative Fire’s explosion radius changed to 2 meters, regardless of energy level

Developer Comments: Zarya’s damage greatly increases when at high energy, while also gaining increased beam size and a larger explosion radius. This often allowed Zarya to deal too much damage and made the explosions from the Alternate Fire on her Particle Cannon nearly impossible to avoid. This change will still allow Zarya to deal a lot of damage, but makes it more difficult to actually apply the damage.

Icon-Zenyatta.png

Zenyatta


Ability-zenyatta1.png Orb of Destruction

  • Damage increased from 46 to 48


Ability-zenyatta3.png Orb of Discord

  • Effect reduced from 30% to 25%

Developer Comments: Zenyatta’s Orb of Discord makes him a nearly irreplaceable support hero on your team. We’re reducing its impact for Zenyatta’s team, but increasing the potency of the Orb of Destruction to compensate for its lesser effect.

Bug Fixes

Callouts

  • Fixed a bug where the “Need Healing” callout wouldn’t display in chat if the hero you targeted didn’t have healing abilities

Camera

  • Fixed a bug where, when playing certain heroes, the camera would clip into the hero when looking straight upwards
  • Career Stats Menu
  • Fixed a bug where the season labels for Competitive CTF and Competitive 6v6 Elimination didn’t display

General

  • Fixed a bug where damage boost stat tracking was incorrect in some circumstances

Hero Gallery

  • Fixed a bug where, if switching between Junkrat Skins, one of the bombs on his vest would spin

Heroes

Icon-Ana.png

Ana

  • Fixed a bug where Ana’s clothes would clip into her hip pouch while doing the Yut Nori emote
Icon-Ashe.png

Ashe

  • Fixed a bug that prevented audio feedback from playing to indicate ammo was low on Ashe’s rifle if it had three or fewer bullets
Icon-Doomfist.png

Doomfist

  • Fixed a bug where Seismic Slam didn’t pull in enemies as intended
Icon-D.Va.png

D.Va

  • Fixed a bug that made D.Va very difficult to knock back while she was firing her Fusion Cannons
Icon-Genji.png

Genji

  • Fixed a bug that caused Genji’s Dragonblade to end before the deflect duration was complete
  • Fixed a bug where Genji would be knocked back unusually far when using Swift Strike to hit Doomfist’s Rocket Punch
Icon-Hanzo.png

Hanzo

  • Fixed a bug where Hanzo’s leg would visibly move while he was in his Meditate pose
Icon-Mercy.png

Mercy

  • Fixed a bug where Mercy’s left knee would bend unnaturally when stunned by McCree’s Flashbang
Icon-Orisa.png

Orisa

  • Fixed a bug that made Orisa very difficult to knock back while she was firing her Fusion Driver
Icon-Reaper.png

Reaper

  • Fixed a bug where a button on the shoulder of Reaper’s Lu Bu skin appeared to be floating
Icon-Reinhardt.png

Reinhardt

  • Fixed a bug where a piece on Reinhardt’s back displayed incorrectly while using the Guan Yu skin in the Hammer Down highlight intro
  • Fixed an issue that allowed Reinhardt’s Earthshatter to hit people further off the ground than intended in specific circumstances
Icon-Sombra.png

Sombra

  • Fixed a bug where Sombra’s stealth exiting sound effect wouldn’t play if an emote was used to exit stealth mode
  • Fixed a bug where Sombra couldn’t quick melee while using her Hack ability
Icon-Symmetra.png

Symmetra

  • Fixed a bug where Symmetra would gain ultimate charge while casting Photon Barrier
Icon-Torbjörn.png

Torbjörn

  • Fixed a bug that prevented Torbjörn from using Molten Core in custom games if Ability 2 was disabled
Icon-Widowmaker.png

Widowmaker

  • Fixed a bug that prevented Widowmaker’s Venom Mine from damaging a hero if they triggered it at the edge of its trigger radius

Maps

Hollywood

  • Fixed a bug where the winning team’s hero lineup wouldn’t display correctly

Horizon Lunar Colony

  • Fixed a bug that caused the hanging tires near the first point to rotate a Self Destructing D.Va mech

Paris

  • Fixed a bug where the sounds coming from the Nous vous surveillons apartment weren’t playing
  • Overwatch League Skins
  • Fixed issues with the colors of skins for new Overwatch League teams
  • A new patch is now live on Windows PC, PlayStation 4, and Xbox One. Read below to learn more about the latest changes.
  • To share your feedback, please post in the General Discussion forum
  • For a list of known issues, visit our Bug Report forum.
  • For troubleshooting assistance, visit our Technical Support forum.