Overwatch Wiki
(Updated with new information)
(→‎Abilities: McCree cannot roll off a ledge.)
Line 80: Line 80:
 
| ability_video = 62JjTe-Cpw8
 
| ability_video = 62JjTe-Cpw8
 
| ability_details = * Works only while McCree is on a surface.
 
| ability_details = * Works only while McCree is on a surface.
  +
* McCree cannot roll off a ledge.
* Will travel in the direction McCree is walking, not the direction he is facing.
+
* Travels in the direction McCree is walking, not the direction he is facing.
 
|mspeed=12 meters per second}}
 
|mspeed=12 meters per second}}
 
{{Ability_details
 
{{Ability_details

Revision as of 23:27, 12 April 2017

McCree


Mccree-portrait

"Justice ain't gonna dispense itself."

Real Name
Jesse McCree
Age
37
Nationality
USAAmerican
Occupation
Bounty Hunter
Base
Santa Fe, New Mexico, USA
Affiliation
Overwatch (formerly)
Blackwatch (formerly)
Matthew Mercer [1] (English)

Boris Rehlinger (French)
Torben Liebrecht (German)
Alessandro D'Errico (Italian)
Jurota Kosugi (Japanese)
Guilherme Lopes (Brazilian Portuguese)
José Arenas (American Spanish)
Gabriel Jiménez (European Spanish)

Cosmetics
Cosmetic page
Quotes
Quotation page
Role
Offense
Health
200
Character Video

McCree is an Offense hero in Overwatch.

Summary

Gunslinger and vigilante, McCree makes use of his revolver to slay his foes, flashbangs to stun, and has a combat roll to avoid danger.

Official tips

  • McCree is a flexible hero with a highly accurate and powerful revolver.
  • Use a Flashbang to stun enemies in front of him.
  • Deadeye targets all the enemies in his view for one shot kills.

Abilities

Peacekeeper
Key mouse 1
Hero-ability-circle
Ability-mccree1
Type
Weapon (Primary Fire)
Effect Type
Single shot hitscan
Blocked by barriers.
Ignores barriers.
Blocked by Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Blocked by Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Affected by damage boosts.
Ignores damage boosts.
Affected by Amplification Matrix.
Ignores Amplification Matrix.
McCree fires off a round from his trusty six-shooter.
Damage:
20 - 70
Falloff range:
22 to 45 meters
Headshot:
Rate of fire:
2 rounds per second
Ammo:
6
Reload time:
1.5 seconds
    Example Video


    Fan the Hammer
    Key mouse 2
    Hero-ability-circle
    Ability-mccree1
    Type
    Weapon (Secondary Fire)
    Effect Type
    Rapid fire hitscan
    Blocked by barriers.
    Ignores barriers.
    Blocked by Defense Matrix/Kinetic Grasp.
    Ignores Defense Matrix/Kinetic Grasp.
    Blocked by Deflect/Javelin Spin.
    Ignores Deflect/Javelin Spin.
    Affected by damage boosts.
    Ignores damage boosts.
    Affected by Amplification Matrix.
    Ignores Amplification Matrix.
    McCree can fan the Peacekeeper’s hammer to swiftly unload the entire cylinder.
    Damage:
    22 - 45
    Falloff range:
    18 to 30 meters
    Headshot:
    Rate of fire:
    6 shots over 0.67 seconds
    (6.9 rounds per second)
    Ammo per shot:
    up to 6
    Ammo:
    6
    Reload time:
    1.5 seconds
      Example Video


      Combat Roll
      Hero-ability-circle
      Ability-mccree2
      8 seconds
      Type
      Ability
      McCree dives in the direction he’s moving, effortlessly reloading his Peacekeeper in the process.
      Duration:
      0.5 seconds
      Max. range:
      6 meters
      Move. speed:
      12 meters per second

      Ability details:
      • Works only while McCree is on a surface.
      • McCree cannot roll off a ledge.
      • Travels in the direction McCree is walking, not the direction he is facing.

      Example Video


      Flashbang
      Hero-ability-circle
      Ability-mccree3
      10 seconds
      Type
      Ability
      Effect Type
      Splash projectile
      Blocked by barriers.
      Ignores barriers.
      Blocked by Defense Matrix/Kinetic Grasp.
      Ignores Defense Matrix/Kinetic Grasp.
      Blocked by Deflect/Javelin Spin.
      Ignores Deflect/Javelin Spin.
      Affected by damage boosts.
      Ignores damage boosts.
      Affected by Amplification Matrix.
      Ignores Amplification Matrix.
      McCree heaves a blinding grenade that explodes shortly after it leaves his hand. The blast staggers enemies in a small radius.
      Damage:
      25
      Headshot:
      Cast time:
      0.5 seconds fuse
      Duration:
      0.7 second stun
      Max. range:
      5 meters
      Area of effect:
      2 meters radius

      Ability details:

      Example Video


      Deadeye
      Q
      Hero-ability-circle
      Ability-mccree4
      1500 points
      Type
      Ultimate
      Effect Type
      Rapid fire hitscan
      Blocked by barriers.
      Ignores barriers.
      Blocked by Defense Matrix/Kinetic Grasp.
      Ignores Defense Matrix/Kinetic Grasp.
      Blocked by Deflect/Javelin Spin.
      Ignores Deflect/Javelin Spin.
      Affected by damage boosts.
      Ignores damage boosts.
      Affected by Amplification Matrix.
      Ignores Amplification Matrix.
      Focus. Mark. Draw. McCree takes a few precious moments to aim; when he’s ready to fire, he shoots every enemy in his line of sight. The weaker his targets are, the faster he’ll line up a killshot.
      Damage:
      ~250 per 1 second casting
      Rate of fire:
      6 shots per second
      Ammo per shot:
      1 per target
      Cast time:
      0.8 seconds
      0.167 seconds delay before firing
      Duration:
      Up to 6 seconds
      Move. speed:
      1.925 meters per second

      Ability details:
      • Time needed to line up a killing shot is linearly dependent on the target's health.
      • The player's field-of-view (FOV) settings do not affect the breadth of Deadeye. At lower FOV settings, McCree may be able to kill an enemy that the player cannot see.
      • Despite the visuals in-game, the shots don't actually count as headshots — the ability will deal no damage when the "Headshots only" option is selected in a custom game.
      • Ammo remaining in the clip is not relevant as it will keep firing even if it runs out of ammo.
      • Deadeye can lock on to and kill more than 6 targets simultaneously.

      Example Video


      Strategy

      As befits a gunslinger, McCree is the game's best duelist. He is capable of killing almost anyone he gets up close to with blinding speed by stunning them with Flashbang and unloading his Peacekeeper into them. The accurate hitscan nature of his primary weapon also makes him suitable for fighting mobile targets like Genji and Pharah at medium range. His damage falls off a cliff at longer ranges, and his low mobility means that he has to take conventional routes to get up close to his opponents, making it easy to outflank him and kill him before he has a chance to fire back.

      Weapons & Abilities

      • Peacekeeper: McCree's main weapon. The primary fire shoots a single, perfectly accurate bullet down the crosshairs. The secondary fire "fans" the Peacekeeper's hammer, causing McCree to unload the remaining rounds in the Peacekeeper's cylinder at lightning speed. The bullets from the secondary fire cannot headshot.
        • The deadly accuracy of the primary fire is best used on targets at medium range. It's also useful on particularly agile targets like Tracer who are difficult to hit with the secondary fire.
        • The secondary fire is woefully inaccurate at anything past short range, but will kill anyone with 200 or less hit points in a single volley if all of the bullets hit. Use the secondary fire when close to an opponent to quickly deal massive damage to them before they can respond.
      • Combat Roll: When activated, McCree rolls a short distance in the direction he's currently moving. He also fully reloads his Peacekeeper during the roll.
        • While Combat Roll does give McCree a small amount of mobility, it's nothing compared to Tracer's Blink. Combat Roll is best used as a quick way for McCree to reload his Peacekeeper than anything else. If you're in danger, however, it's best to use Combat Roll to get to cover instead of saving it for the reload.
      • Flashbang: When activated, McCree hurls a small grenade forwards in an arc, which detonates after traveling a short distance. Enemies caught in the explosion are dealt a small amount of damage and briefly stunned.
        • The main reason that McCree is such a good duelist. Use Flashbang to stun your opponent, then deal damage with Peacekeeper while they can't respond.
        • While Flashbang (and its explosion) is blocked by Reinhardt's Barrier Field if thrown directly at the barrier, it can be thrown over top of the barrier to circumvent it and stun Reinhardt. Try to only fight Reinhardt if you have enough height to throw the Flashbang over top of his Barrier Field successfully.
      • Deadeye (Ultimate): McCree's Ultimate ability. When activated, McCree enters a special targeting mode for a short duration, during which time he is dramatically slowed and cannot use his other abilities. Enemies are gradually highlighted with a red bullseye as long as they are within McCree's vision. McCree can press the primary fire button at any point during this time to shoot a bullet at all highlighted targets, with the damage increasing the longer they were within McCree's vision. This is a channeled ability, and will immediately end if McCree is hit by a stun.
        • The bullet fired by Deadeye will always hit a highlighted enemy, so long as they are within McCree's vision when he presses the primary fire button.
        • The red dot in the middle of the bullseye indicates how much damage Deadeye will do to that specific target. When the dot stops growing, that indicates that Deadeye will instantly kill the target, unless they are protected by a barrier, have bonus Health from an ability like Sound Barrier, or are otherwise invulnerable.
        • Enemies who were previously targeted but who have left McCree's vision will have their bullseye turn grey. It will turn back to red when they are once more in his vision.

      General Strategies

      • McCree is a powerful anti-flanker and medium range damage dealer. Though it might be tempting to send him out on his own, he actually works best when staying near his team, as he can quickly kill annoying flankers like Genji and deal significant damage to Tanks like Winston, keeping his own team safe. McCree's low mobility makes him vulnerable to being picked off by enemies like Widowmaker if he travels by himself, and most enemies will be able to hear him coming a mile away due to his loud footsteps.
      • Stick to using the Peacekeeper's primary fire at anything other than short range. Aim for headshots if your enemy is moving in a predictable way, as they deal a large amount of damage.
      • Flashbang does interrupt some abilities or even ultimate, so it is encourage to use it against some ultimate like Reaper's Death Blossom or Roadhog's Whole Hog.
      • It maybe a better choice to point a single headshot on a stunned target rather than using Fan the Hammer. You don't have to reload after you attack with a single shot from primary fire. This technique is useful to save yourself from a failed Fan the Hammer combo, especially when the target is protected by Zarya's Projected Barrier.
      • Use Combat Roll to retreat and return fire rather than rolling to fight back. Even if you can fully reload without reloading animation, you will lose your only method of escape if you encounter a bad engagement.
      • Minimize return fire by peeking around a corner when there is no friendly Barrier provided. With this, you can maintain your target point and potentially receive less damage from enemies.
      • Try to gain some vertical height before using Deadeye, as this will let you get more vision of targets hiding behind cover. Be aware that McCree is extremely easy to kill while using Deadeye, so watch out for enemies like Widowmaker or Soldier: 76 who can burst you down before you even have a chance of lining up your shots.
      • Deadeye can be used in one of two ways: as a way of clearing out an area, or as a way of assassinating mobile priority targets. The "standard" combination of Mercy and Pharah flying through the air are especially vulnerable to being killed by Deadeye, as it takes little time for McCree to line up a killing shot for both of them.
      • Another note with Deadeye is you need to use it unpredictably. It would be best to try and flank the enemy team and use it from behind, so they'll have the idea that you're in front, but instead you're behind them, taking out multiple foes quickly. Note that Reinhardt's Shield can block the Deadeye shots, but will deal tremendous damage to the shield instead.

      Story

      "Justice ain't gonna dispense itself."

      Armed with his Peacekeeper revolver, the outlaw Jesse McCree doles out justice on his own terms.[2]

      Peacekeeper

      McCree had already made a name for himself as a member of the notorious Deadlock Gang, which trafficked in illicit weapons and military hardware throughout the American Southwest, when he and his associates were busted in an Overwatch sting operation. With his expert marksmanship and resourcefulness, he was given the choice between rotting in a maximum-security lockup or joining Blackwatch, Overwatch's covert ops division. He chose the latter.

      Although he was initially cynical, he came to believe that he could make amends for his past sins by righting the injustices of the world. McCree appreciated the flexibility afforded to the clandestine Blackwatch, unhindered by bureaucracy and red tape.[2] He was given instruction by Gabriel Reyes, another Blackwatch member.[3] Seven years before the present day, McCree was in London, England during the King's Row Uprising. While there, he reported to Jack Morrison and Reyes on the developing hostage situation on the ground. Officially, no Overwatch agents were allowed in England due to the prime minister's orders. When Morrison accused Reyes of breaching protocol, Reyes suggested that McCree was merely there "on vacation."[4]

      As Overwatch's influence waned, rogue elements within Blackwatch sought to bring down the organization and turn it to their own ends. Wanting no part of the infighting, McCree set off alone and went underground.[2]

      Vigilante

      McCree resurfaced several years later as a gunslinger for hire. But while McCree's talents were sought after by parties great and small, he fought only for causes he believed were just.[2]

      Note: the following sections aren't necessarily in chronological order.

      Train Hopper

      "Ain't the fastest or cheapest way to travel, but that's the appeal. Rich folks like to go where the gettin's expensive. But hey, the food is great. So is the bourbon selection. Not that I'd know. They don't sell folks like me a ticket.."
      McCree-crash

      McCree 'crashes the party'

      McCree caught a ride on a hypertrain headed for Houston.[5] Caught a ride, as in, sitting on top of the train as it barreled along, for, in his words, "they don't sell folks like me a ticket." Nor did hypertrains make it easy for soldiers to rappel down from helicopters onto, but that's what started happening, as McCree observed such an action taking place. Staying out of sight, he could tell that the operatives weren't after him, but he was concerned. First, the operatives (or at least their method of insertion) were operating in a manner similar to Blackwatch. Secondly, if McCree's face was spotted, he knew that he'd take the heat for whatever was about to go down. Making a decision, McCree vaulted into a train car and quickly dispatched a number of the operatives. He told the stunned passengers to stay in their seats, and that things would be over shortly.

      Moving on, McCree saved one of the train staff from being executed, as he didn't know a set of codes. Apparently the soldiers were after something at the back of the train, so McCree headed that way. He dispatched the enemy soldiers there, but only after hearing one of their number call for backup. Reaching the device at the back, he tossed it off the train, content that the operatives would go after it and leave the train itself alone. His face now out in the open, McCree settled down to enjoy the ride, only to learn via a news report that the robbery had indeed been laid on him, and from a steward, learnt that the train would arrive in Houston in three minutes. He asked that the truth of what happened be relayed to the police, and that the arrival time be "fudged," in order to give him time to make his exit.[6]

      Noodle Shootout

      "Street still in shambles following noodle joint shootout - who's keeping us safe?"
      Noodle Shootout

      The aftermath of the shootout

      McCree made an appearance as a vigilante, thwarting a robbery attempt of a ramen shop. The media mainly focused on his "anachronistic fashion sense," though pundit Joel Marricone espoused the belief that McCree's vigilantism should be welcomed, given the high crime rate in the area.[7]

      Recall

      When Winston issued a recall of Overwatch agents, McCree was in the eastern United States.[8]

      Reflections

      During Christmas, McCree was drinking at the bar of Calaveras in Mexico.[9]

      Achievements

      Name Icon Description Reward
      Whoa There!
      Ability-mccree3 Interrupt an enemy Ultimate Ability with McCree's Flashbang in Quick or Competitive play. Spray McCree Pixel
      Pixel
      It's High Noon
      Ability-mccree4 Get 4 killing blows with a single use of McCree's Deadeye in Quick or Competitive play. Spray McCree Cute
      Cute

      Trivia

      • There is a developer at Blizzard Entertainment who shares the name "Jesse McCree."[10]
      • McCree's Peacekeeper revolver was built by a legendary gunsmith and fires custom high-calibur ammunition with technological enhancements, while his flashbangs are custom non-lethal grenades that were once used by Overwatch.[11]
      • Fitting with McCree's cowboy motif, activating Deadeye causes a tumbleweed to roll in front of him, a common cliche in western films.
      • The engraving of McCree's belt buckle spells "BAMF," which is an acronym of "Bad Ass Mother Fucker."[12]
      • McCree has a few possible references to Doc Holiday in the film Tombstone. The most prominent being his voice-line "I'm your Huckleberry.", the others being his Gambler skin and his Gunspinning emote, the former representing Doc Holiday's traits of being a gambler, as well as referencing his appearance, and the latter referencing an action he did in the film.

      Videos

      Official

      Curse

      References

      1. 2015-10-02, "Justice ain't gonna dispense itself.". Twitter. Accessed on 2016-05-18
      2. 2.0 2.1 2.2 2.3 McCree, Blizzard Entertainment. Accessed on 2015-03-09
      3. Overwatch, McCree Quotes
      4. 2017-04-05, Overwatch Digital Comic: "Uprising" PlayOverwatch. Accessed on 2017-04-05
      5. 2016-04-20, HERE’S YOUR FIRST LOOK AT THE OVERWATCH: MCCREE DIGITAL COMIC (EXCLUSIVE). Nerdist, accessed on 2016-04-21
      6. Overwatch: McCree: Train Hopper
      7. 2015-03-04, The New Peacekeepers. Play Overwatch, accessed on 2015-03-16
      8. Recall
      9. Tracer: Reflections
      10. Overwatch Yes or No Interview - PAX East 2015, Jeff Kaplan (오버워치 개발자 인터뷰), PlayersCutTV. Accessed on 2015-13-08.
      11. Overwatch Visual Source Book, pages 46-47
      12. BAMF - Wiktionary

      External links

      Heroes in Overwatch 2
       
      Icon-Cassidy
      Cassidy