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Melee attacks are attacks that take effect only within a short range of the hero, generally within arms' reach. Melee attacks pierce barriers and affects all enemies in range.

Quick Melee[edit | edit source]


Quick melee does 30 damage, is active for 0.5 seconds, and has a range of 2.5 meters, and has a cooldown of 1 second. This cooldown starts as soon as the attack is used and is not affected by the melee being interrupted. Quick melee is available to all heroes, except Reinhardt and Brigitte who have their own melee attacks.

Special Melee Attacks[edit | edit source]

Hero Weapon Damage Icon Official Description
Brigitte Rocket Flail 35 Rocket Flail.png Brigitte's melee weapon has an extended range, enabling her to strike multiple enemies with a single swing.
Genji Dragonblade 120 Ability-genji4.png Genji brandishes his katana for a brief period of time. Until he sheathes his sword, Genji can deliver high-damage strikes to any targets within his reach.
Reinhardt Rocket Hammer 75 Ability-reinhardt1.png Reinhardt’s Rocket Hammer is an exemplary melee weapon, able to deal punishing damage in a wide arc with every swing.
Torbjörn Forge Hammer 55 Ability-torbjorn2.png Torbjörn uses his multipurpose hammer to build and repair turrets. In a pinch, it can also be swung as a weapon.
Winston Primal Rage 40 Ability-winston4.png Winston embraces his animal nature, significantly boosting his health and making him very difficult to kill, strengthening his melee attack, and allowing him to use his Jump Pack ability more frequently. While raging, Winston can only perform melee and Jump Pack attacks.