|"Science will reveal the truth."|
Minister of Genetics
|| Dublin, Ireland|
| Blackwatch (formerly)|
Talon (council member)
| Genevieve O'Reilly  (English)
Déborah Perret (French)
- 1 Overview
- 2 Abilities
- 3 Strategy
- 4 Story
- 5 Achievements
- 6 Trivia
- 7 Videos
- 8 Patch notes history
- 9 References
- 10 External links
Moira’s biotic abilities enable her to contribute healing or damage in any crisis. While Biotic Grasp gives Moira short-range options, her Biotic Orbs contribute longer-range, hands-off damage and healing; she can also Fade to escape groups or remain close to allies in need of support. Once she’s charged Coalescence, Moira can save multiple allies from elimination at once or finish off weakened enemies.
Moira is a support hero that can easily reposition amongst her allies with her immense mobility. Though Biotic Grasp's healing isn't a lock-on, nor does it instantly reach the target, it can heal multiple allies simultaneously, granting her higher average healing per second when compared to other supports. However, this powerful healing is limited by a resource meter similar to D.Va's Defense Matrix; this meter refills very slowly over time, but Biotic Grasp's alternate fire refills it much faster, along with healing Moira herself. Fade provides her a very strong movement tool and invulnerability that makes her very hard to lock down. Biotic Orb can allow Moira to apply both damage and healing at the same time, and is very powerful in enclosed spaces where it will not simply fly past it's targets. Coalescence can both heal allies and damage enemies, but perhaps most importantly it can pierce barriers, preventing enemy tanks from blocking your ultimate with various shields. Her alternate fire gives her amazing sustain, particularly in 1v1 fights, and her Fade gives her excellent escapes, greatly aiding her survivability against enemy flankers, though she remains weak to large burst damage such as enemy Snipers or Junkrat. Her kit, though very strong, lacks the utility other healers provide, making her focused though not particularly versatile.
Weapons & Abilities
- Biotic Grasp: Moira's primary weapon. Can either heal allies or damage enemies.
- Primary Fire (healing)
- Fires a short-range stream which heals allies for 80 HP per second in a cylinder in front of her. Unlike other healers, Biotic Grasp's Primary Fire works on a resource system (similar to that of D.Va’s Defense Matrix). Moira can perform 9 seconds of continuous healing before needing to recharge.
- While not active, Moira's resources will charge slowly over time, or by using her secondary fire on an enemy.
- When Moira stops healing an ally, they will receive a short regeneration effect that heals 50 HP over 3 seconds. You can use this to preserve your resources by healing in short bursts.
- Try to mind your resources and not use them on allies at full health. Unlike Mercy's Caduceus Staff, Moira's healing is not infinite.
- Moira can heal many allies at once by shooting at a group or line of them.
- Moira is very potent in tight spaces, when her team is clustered together, able to keep everyone topped off fairly easily.
- Secondary Fire (damage)
- Emits a medium-range beam which locks onto the enemy closest to the crosshair. It deals 50 damage per second, and if locked onto an enemy hero, heals Moira for 30 health per second and replenishes Moira’s resources. Unlike her healing spray, the secondary fire can be maintained infinitely at no cost.
- Don't go for damage too often. Remember that Moira is still a Support hero, and her main priority should be to keep her team alive.
- Moira’s Secondary Fire has a surprisingly long range, and can be used on heroes like Mercy and Pharah to slowly chip away health.
- Genji's Deflect and D.Va's Defense Matrix are ineffective against Biotic Grasp, but it can still be blocked by regular shields and Zarya's barriers.
- Due to its relatively low damage, Moira's secondary fire should not be used on targets like Reinhardt or D.Va unless they are at extremely low health. Instead, prioritize using it on enemies like Tracer and other supports, as they generally have lower health and will retreat when weakened.
- Primary Fire (healing)
- Biotic Orb: Moira shoots an orb in the direction she is facing, that will either heal all allies or damage all enemies in the area of effect.
- Biotic Orb brings up a UI on use, similar to Reaper's Shadow Step or Mei's Ice Wall. Moira can press primary fire to launch a healing orb, secondary fire to launch a damaging orb, or the first ability key to cancel the move.
- An orb will affect all viable targets in a five-meter radius around itself. There is no limit to the amount of targets it can affect, but they have a set pool of resources before disappearing (300 healing and 200 damage). Allies at full HP will not drain an orb.
- Orbs are quite fast, but significantly reduce their speed while affecting targets. Use this to your advantage to weaken a clustered group of enemies (such as during Zarya's Graviton Surge) or heal allies in a tight area.
- Use orbs to reach targets out of your regular radius, most particularly faraway allies in the midst of battle.
- Orbs bounce off solid surfaces (but not barriers). While Moira can sometimes use the game's geometry to her advantage, orbs sometimes bounce unpredictably and are not as useful in this way as they would have been by simply firing them straight at a target.
- Biotic Orb’s hitbox is smaller than it appears, and can clear corners you might not expect.
- Unlike Biotic Grasp, the damaging variant of Biotic Orb will not restore Moira's resources.
- Healing Orb:
- The Healing Orb is usually Moira's best use of this ability. Due to the damaging orb's relatively low damage, it is almost always better to save it to heal your allies.
- Moira can launch a Healing Orb while her team attacks to soak up some of their incoming damage.
- Using a Healing Orb on yourself can greatly extend the longevity of your team. A dead healer heals nobody.
- A Healing Orb will slow down if you launch it at a damaged ally while you yourself are damaged. Be sure to communicate with your team so you aren't spread too far apart.
- Damage Orb:
- Be mindful of Biotic Orb's cooldown when choosing to throw a Damage Orb.
- Damage Orbs are of great effect during Zarya's Graviton Surge, as they can pick at all enemies caught in the ultimate for more overall damage.
- The best use of a Damage Orb is during a one-on-one fight with low-health enemies like Tracer, Mercy, and even an opposing Moira. Launching a Damage Orb and immediately coupling it with your secondary fire can take down low-health enemies quite fast.
- Use Damage Orbs while your team is attacking to try and out-damage enemy healing.
- Fade [Second Ability]: Moira becomes intangible and invisible, gaining incredible speed at the cost of all other actions.
- Moira cannot be damaged while in Fade, but she also cannot be healed by her allies. Much like with Tracer's Blink, Moira can pick up health packs while under the effects of Fade.
- Jumping towards the end of Fade will launch Moira slightly further than normal. Use this to reach your team faster.
- You have complete freedom of movement during Fade (even during Zarya's Graviton Surge), able to jump, turn around, or even just stand still.
- Fade only grants horizontal movement, but it can be used to save Moira if she is knocked off a ledge, provided she's close enough.
- Uses of Fade:
- Use Fade to avoid lethal damage, such as D.Va's Self Destruct and Tracer's Pulse Bomb. Due to Fade's quick speed, this can take some practice to get the timing down. Remember, you should still retreat into cover in case your timing is off.
- There's no shame in pulling back. If you're surrounded by enemies, Fade can be used to disengage and regroup with your team.
- Fade is a key part in keeping your team alive. Retreat behind shields or use your powerful mobility to reach your team quickly.
- Don't use Fade to jump into battle haphazardly. It has a fairly long cooldown and Moira is quite vulnerable on her own.
- Coalescence (Ultimate): Moira channels a beam in front of her to heal allies and damage enemies.
- Coalescence creates a long-range beam of ally-healing and enemy-damaging energy. Much like Zarya's primary fire, it follows your cursor with no delay and goes straight ahead.
- The beam will pierce through all enemies and shields in a 30-meter range.
- Coalescence provides both 140 healing per second and 70 damage per second to allies and enemies respectively.
- While in use, Moira has increased speed and health regeneration (50 HP per second).
- Moira cannot perform any other action — including Fade — while using Coalescence.
- Using Coalescence:
- Coalescence is a relatively low-priority ultimate due to its only mild utility and quick charge. Use it liberally, but intelligently.
- Due to the shape of the beam, Coalescence works best either in tight areas or clustered allies/enemies.
- The damage provided from Coalescence is mediocre, so prioritize healing with it over dealing damage. That said, it is an excellent tool against Pharah and Mercy if your team lacks any other way to deal with them.
- Coalescence’s healing is not enough to outpace most offensive ultimates. Trying to heal through a Tactical Visor or Death Blossom will only get you and your team killed. Instead, use it to help guide your team into cover, since it will still slow down their damage.
- Be careful when you choose to use this Ultimate. Moira is totally vulnerable while it is active, and being stunned or hacked will negate it completely.
- A good tactic when healing with Coalescence can be to send out a Healing Orb first, and then activate your ultimate.
- 0. Think - the list below is not set in stone. During a course of teamfight you must make your own decisions based on the circumstances you are facing.
- 1. Your own safety – while keeping your team alive is a reason you play healer, if you die your allies will soon follow, as they will not have a way to sustain themselves in a teamfight. Use Fade to avoid attackers and dodge lethal damage and keep your health high with the combination of basic abilities.
- 2. Healing ally in immediate risk of dying - when one of your teammates is receiving damage very quickly or is on low health, you should prioritize healing them to prevent their death. Biotic Grasp is one of the strongest healing effects in the game, and will be able to outheal many sources of damage. Be careful with using Biotic Orb in these situations though – time that is needed to cast it and resume healing with Primary Fire may cost your ally life.
- 3. Healing a group of allies - when multiple allies take spread damage while standing close to each other, Moira is the best healer to deal with it. Combination of Biotic Grasp and Orb healing effects will allow you to reach a short burst of stunning 140 health per second healing, that will outpace nearly all non-Ultimate damage, that enemies may throw at you. Healing in this scenario charges Moira’s ultimate at break-neck pace.
- 4. Damaging low health targets - Moira’s lock-on Secondary Fire and damaging Biotic Orb will allow her to fairly effectively pick an elimination on low health enemies. If the target is receiving any healing though, Moira’s damage alone is likely not going to be enough to burn through their healthpool.
- 5. Damage enemies, that are not behind barriers - it will allow you to recharge your healing resource quicker, heal yourself and help your damage dealers in burning targets down. This also builds up your ultimate charge. When you are certain, that enemy will not engage in the next 10 second, you may also use your Biotic Orb to harass targets behind barriers.
- 6. Damage barriers - to put it simply: it’s not your job and you are terrible at it. If there is precisely nothing else for you to do, you may attack barriers with your Secondary Fire, but it will neither heal you nor restore your healing resource.
Equal parts brilliant and controversial, scientist Moira O'Deorain is on the cutting edge of genetic engineering, searching for a way to rewrite the fundamental building blocks of life. Though O'Deorain will go to any lengths to make scientific breakthroughs, her work is still unknown to most of the world. But now that she has been freed from all constraints, it is only a matter of time before everything changes.
O'Deorain has a negative view on Overwatch, claiming that it was responsible for stifling scientific advancement for decades. She has no interest in world conquest (though is willing to work with those who might have such a goal), but is rather simply interested in humanity. She is a geneticist first and foremost, and that's the scope of her ambition. With very flexible morals, O'Deorain always wants to plough on ahead with her research, and has no patience for those who urge caution or restraint.
Her right hand is heavily scarred; it has been speculated that it is a result of experimentation or a genetic anomaly.
|“||We are bedevilled by the mysteries of creation. Science can reveal the truths that lie behind these many questions. What we learn can unlock the true potential of humanity.||„|
|~ Moira O'Deorain|
Over a decade ago, O'Deorain made waves when she published a controversial paper detailing a methodology for creating custom genetic programs that could alter DNA at a cellular level. It seemed like a promising step toward overcoming diseases and disorders and maximizing human potential. Dissent among her peers soon followed. Many considered her work to be dangerous because of its perceived ethical shortfalls, and O'Deorain was even accused of having the same unchecked desire for scientific advancement that some believed had caused the Omnic Crisis. In addition, other geneticists were unable to reproduce the results of Moira's research, which further called her discoveries into question. Instead of kickstarting her career, her paper seriously damaged her reputation. Overwatch was among those who condemned her research, and in O'Deorain's own words, tried to silence her.
She received a lifeline in an offer from an unlikely source: Overwatch's covert ops division, Blackwatch. She was personally recruited by Blackwatch's commander, Gabriel Reyes, who wanted someone who could help advise him on matters pertaining to genetics. She continued her work in the shadows while developing new weapons and technologies for the organization. Freed from her shackles, her genetic research greatly accelerated. She had interactions with Blackwatch members Jesse McCree and Genji Shimada, all of whom had their likes and dislikes pertaining to each other. Among her experiments was one done Reyes himself. Her experiments on Reyes gave him super-human abilities, causing his cells to regenerate and decay at a hyper-accelerated rate. Her employment was a closely kept secret.
|“||So much for keeping a low profile.||„|
Eight years before the present day, O'Deorain took part in a Blackwatch mission to Rialto to apprehend Antonio Bartalotti, an Italian businessman with links to Talon. The team consisted of herself, Reyes, Shimada, and McCree. The Blackwatch team arrived in a Venice safehouse and set up survaillance on the manor. They found Talon soldiers patrolling the grounds. When night fell, they infiltrated the manor. They made their way through its interior, killing and/or incapacitating numerous Talon guards. Upon reaching Antonio's office, they found him there, not surprised to see them. Nor was he intimidated, as he pointed out that Overwatch abducting a "respected businessman" would be a public relations nightmare. Furthermore, even if they did take him, his "friends" would have him released within a week. After some thought, Reyes said "you're right" and shot Antonio, the force of the blast sending him through his office window. It was the shot that stirred the hornet's nest, alerting Talon to their presence, leaving them with "Plan B"—fight their way out. In the ensuring battle, O'Deorain told Reyes that he'd done the right thing, and that he shouldn't apologize.
Despite numerous Talon soldiers attacking them, the team successfully exfiltrated the site. However, the events revealed the existence of Blackwatch to the world, resulting in political and public fallout. In the inquiries that followed, O'Deorain's research was uncovered. Many high-ranking Overwatch officials disavowed all knowledge of her affiliation with them.
|“||We stand on the brink of a breakthrough in human evolution. I've dedicated my life to unraveling its secrets. I take risks that others would consider to be unwise for I do not share their caution. Overwatch held back the pace of scientific discovery for decades. They believed my methods were too radical, too controversial. They tried to silence me. But there were others in the shadows, searching for ways to circumvent their rules. Freed from my shackles, the pace of our research hastened. Together we delved deeper into those areas forbidden by law, by morality, and by fear. New patrons emerged who possessed an appetite for my discoveries. And with this knowledge, what new world could we build...||„|
|~ Moira O'Deorain|
After Overwatch was disbanded, O'Deorain was forced to turn to unconventional sources of funding. This time, she was invited to join the scientific collective that had founded the city of Oasis, and was selected to be their Minister of Genetics. Yet some whispered that the shadowy Talon organization had already been supporting her for years, aiding her experiments in exchange for utilizing the results for their own purposes. By the time of Doomfist's return to Talon (or after his return), Moira apparently had a seat on Talon's inner council. O'Deorain's goals of pushing forward human evolution meshed well with Talon's, and she found a patron for her research in Doomfist.
|Hit 7 targets simultaneously with Moira's Coalescence in Quick or Competitive play.|
|Fully deplete both types of Moira's Biotic Orb without dying in Quick or Competitive play.|
- Moira was announced as the 26th playable hero for Overwatch at Blizzcon 2017. She is the second healer and fourth female hero to be released after Overwatch's premiere.
- Moira is an Anglicisation of the Irish name Máire, ultimately derived from the biblical Mary, as well as a Greek name meaning "fate." O'Deorain is an Irish name meaning "descendant of the exile."
- Moira was first shown to players as a member of the Talon Inner Council in the comic Doomfist: Masquerade, but was not given a name or speaking role.
- The day before her reveal, a research paper labeled "Draft: Repairing Degenerative Genetic Structures" was added to the Oasis map, hinting at Moira's occupation and involvement with Reaper.
- There is a story behind Moira's decrepit right hand, hinted to be the result of coming into contact with an anomalous genetic experiment, however, it seems it still doesn't hint at explanation how those genetics are able to allow plasma production in a biotic system.
- Moira's interactions with Widowmaker within the game indicate that she had a hand in her transformation to becoming a Talon assassin.
- Moira is the second hero after D.Va who can perform the "Quick Melee" attack with both her hands, chosen randomly.
- Moira has heterochromia on her eyes, the right one being red while the left one is blue. However, it's not known if she was born with it or she acquired it with one of her experiments.
- Moira's Blackwatch uniform and skin are based on her earliest concept art, which in-turn resembles the clothing worn by Mercy.
- Moira has some backstory with Mercy, as one utilized tech developed by the other.
Moira's early ideation began with a combination of both gameplay and story ideas, stemming from strong player demand for a new support healer. Their initial goal was to introduce a shady, morally ambiguous healer to contrast with the existing "benevolent healer" archetypes already in the game. The developers wanted her to have connections with various groups in the Overwatch setting. Initial concepts gravitated towards a set of designs with a mysterious androgynous appeal, with the first iteration being outfitted with a set of four mechanical tentacles. Feeling that the tentacles would be difficult to incorporate into gameplay, they progressed to a more conventional, toned-down design with a two-handed spray cannon and began incorporating scientific apparatuses such as tubes and cannisters into her look, but felt that her silhouette became too similar to Zarya's.
At this point they produced a number of thumbnails to experiment with different weapons and costumes while retaining her gaunt, androgynous appearance, with several that wielded various clawed gloves and gauntlets, as well as a concept inspired by Sombra's original Omniblade design, incorporating baggy sleeves and throwable syringes. The latter design also introduced the idea of a duality between her left and right hands, with one used to deal damage and the other to heal. Elements from these thumbnails were pulled together to create her final design, incorporating the earlier scientific details with a color-changing liquid to differentiate her healing and damage dealing abilities.
Moira's initial gameplay design involved her having a large health pool, which she would spend as a resource to heal allies while draining health from enemies, but it proved to be too difficult to balance. Early inspiration for her abilities may have been drawn from Overmind, a hero created for the original Prometheus pitch. In her final design, she instead uses separate Regeneration and Decay versions of her abilities, with her Biotic Grasp: Decay ability leeching health from enemies and enhancing the effectiveness of her Regeneration abilities. Because she is one of the few characters in the game to have both hands visible on the screen at all times, great care was taken with her animations to convey how these different abilities worked and reflected her design and personality. Her Fade ability was also designed to be similar to Reaper's Wraith Form, showing that the two characters are connected. The original version of her ultimate ability was a transformation that involved biotic energy swirling around her and gave her a beam that could both heal and damage, but as the beam was the most interesting aspect of the ability they decided to make it her ultimate's sole focus.
Patch notes history
For more information, see Patch Notes
- Michael Chu on Twitter""
- Moira, Blizzard Entertainment. Accessed on 2017-04-11
- 2017-11-03, Moira Origin Story | Overwatch. YouTube, accessed on 2017-04-11
- 2017-11-03, BLIZZCON 2017: NEW DETAILS ON OVERWATCH HERO MOIRA AND BLIZZARD WORLD MAP. IGN, accessed on 2017-11-04
- 2017-11-12, BlizzCon 2017 Overwatch: What’s Next Panel Transcript. Blizzplanet, accessed on 2017-11-18
- Reaper, Blizzard Entertainment. Accessed on 2014-12-15
- 2018-04-04, NEW SEASONAL MISSION Retribution Overwatch. YouTube, accessed on 2018-04-08
- Overwatch Retribution
- 2017-11-3, Blizzcon 2017 Overwatch: What's New Panel
- 2017-11-12, BlizzCon 2017 Overwatch: What’s Next Panel Transcript. Blizzplanet, accessed on 2017-11-19
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