|"Science will reveal the truth."|
Minister of Genetics
|| Dublin, Ireland|
| Blackwatch (formerly)|
Talon (council member)
|Genevieve O'Reilly  (English)|
- 1 Overview
- 2 Abilities
- 3 Strategy
- 4 Story
- 5 Achievements
- 6 Trivia
- 7 Videos
- 8 Patch notes history
- 9 References
- 10 External links
Moira’s biotic abilities enable her to contribute healing or damage in any crisis. While Biotic Grasp gives Moira short-range options, her Biotic Orbs contribute longer-range, hands-off damage and healing; she can also Fade to escape groups or remain close to allies in need of support. Once she’s charged Coalescence, Moira can save multiple allies from elimination at once or finish off weakened enemies.
Moira is a support hero that can easily reposition amongst her allies with her immense mobility. Though Biotic Grasp's healing isn't a lock-on, nor does it instantly reach the target, it can heal multiple allies simultaneously, granting her higher average healing per second when compared to other supports. However, this powerful healing is limited by a resource meter similar to D.Va's Defense Matrix; this meter refills very slowly over time, but Biotic Grasp's alternate fire refills it much faster, along with healing Moira herself. Fade provides her a very strong movement tool and invulnerability that makes her very hard to lock down. Biotic Orb can allow Moira to apply both damage and healing at the same time, and is very powerful in enclosed spaces where it will not simply fly past it's targets. Coalescence can both heal allies and damage enemies, but perhaps most importantly it can pierce barriers, preventing enemy tanks from blocking your ultimate with various shields. Her alternate fire gives her amazing sustain, particularly in 1v1 fights, and her Fade gives her excellent escapes, greatly aiding her survivability against enemy flankers, though she remains weak to large burst damage such as enemy Snipers or Junkrat. Her kit, though very strong, lacks the utility other healers provide, making her focused though not particularly versatile.
Weapons & Abilities
- Biotic Grasp [Primary and Secondary Fire]: Moira's primary weapon, that can either heal or damage depending on the firing mode.
- Primary Fire (healing)
- Fires a short-range stream, that heals Moira’s allies for 80 HP per second in the cylinder in front of her. Unlike other healers, Biotic Grasp's Primary Fire works on the resource system similar to that of D.Va’s Defense Matrix. Moira has enough resource to perform up to 9 seconds of continuous healing.
- When Biotic Grasp’s Primary Fire is not active, healing resource will regenerate, albeit very slowly (it takes around 45 seconds for it to fully recharge). This process can be significantly sped up (down to 9 seconds) by using Biotic Grasp’s Secondary Fire on an enemy hero.
- When Moira’s healing stream disconnects from the ally, it will leave a heal over time effect that will restore 50 HP over 3 seconds. You can use this passive to effectively extend your resources by both stopping your Primary Fire when the target ally is less than 50 HP from being completely healed as well as healing in bursts; tap and hold her heal for 0.3 seconds, let go, wait 3 seconds, and repeat. Healing in short bursts is the most resource-efficient way to heal, but it should only be used when your ally is not taking, or about to take, damage as this method's heal over time is very low.
- The heal over time can also be applied at the start of a fight, allowing it to potentially negate some of the early damage your allies take.
- Do not continually use Biotic Grasp's active healing on a single ally that is not suffering ongoing damage, as this will eat through your resources very quickly.
- Biotic Grasp will heal all allies in a cylinder with 1 meter radius and 15 meters length. To optimize your healing per second and resource expenditure you should position yourself, so that as many allies as possible are in the area of effect.
- Moira’s healing is extremely potent in tight spaces and chokepoints, where your allies are clustered near each other; You will be able to catch them all in Biotic Grasp’s area of effect providing them all with up to 80 HP/s. In such scenarios, Moira outpaces any other healer’s healing throughput, excluding Zenyatta during Transcendence.
- Remember that healing spent in the spawn room pre-game is still wasted resources, and can leave you unprepared for early fights and pushes!
- Secondary Fire (damage)
- Emits a medium-range beam, that locks on the on an enemy target close to the crosshair. It deals 50 damage per second, and if locked onto an enemy hero, heals Moira for 30 health per second and replenishes Moira’s healing resource. There is no limit or restriction on how long Biotic Grasp’s Secondary Fire can be channeled; except that you cannot channel both the primary fire and secondary fire of Biotic Grasp simultaneously.
- Biotic Grasp’s Secondary Fire has a lock-on effect, similar to Symmetra’s but with much less forgiving leeway. Aiming with it requires significantly more precision than in case of Photon Projector, thus using Biotic Grasp’s Secondary Fire is widely compared to aiming with Zarya’s Primary Fire.
- Use this mode of fire to replenish your healing resource as often as you can, but prioritize healing over dealing damage. Moira is still a support hero, and without her team, poses little threat to the enemy
- Healing from Secondary Fire is Moira’s main source of self-sustain.
- Moira’s Secondary Fire has a surprisingly long range (unless you are in wide open space, you will be able to attack pretty much any target you can see). Use it to your advantage – Moira can easily poke enemies through chokes and can be a serious threat to flying Pharah and Mercy combos due to the lock-on effects on her Biotic Grasp and Biotic Orb’s damage dealing modes employ.
- Moira's Secondary Fire cannot be deflected by Genji or be blocked by D.Va's Defense Matrix. It will still be blocked by barriers though, causing damage to them in the process.
- Moira's Secondary Fire is woefully ineffective against heavily armoured heroes. It is not advised to attempt to kill an armoured hero unless they are very weak and without their armour.
- Primary Fire (healing)
- Biotic Orb: [First Ability] Moira shoots an orb in the direction she is facing, that will either heal all allies or damage all enemies in the area of effect.
- Orbs will tether themselves to all viable targets in the 5 meters radius around them, either healing or damaging them, depending on the type. There is no limit to the amount of targets affected at the same time, but orbs have a set pool of healing/damage they can output (300 healing and 200 damage). Bear in mind that full HP allies are not a viable target for healing orbs, and will not cause the orb to tether to them nor drain it of any healing.
- Biotic Orb has a really high projectile speed, but slows down to almost a quarter of it's normal speed when it enters an area with viable targets. Once all viable targets have left the Orb's range it will continue to move slowly for around half a second before returning to full speed.
- Biotic Orb will rebound from solid surfaces. There is no limit to the number of bounces it can perform.
- Activating Biotic Orb is bound will bring up a prompt allowing you to select which type of orb to fire using either Primary Fire for the healing orb, or Secondary Fire for the damaging orb. Reactivating Biotic Orb before choosing a type will cancel the prompt without launching an orb or incurring a cooldown.
- Biotic Orb’s hitbox is smaller than it appears. If you fire Biotic Orb very close to a corner, the orb's outer edge will pass through it.
- Damage from Biotic Orb will not restore healing resource.
- General tips:
- Use your orbs close to clusters of viable targets, so that as much of their healing/damage is used. Try to fire Biotic Orb at the most simple angles you can find, like in direction of the closest vertical wall or directly at your targets. Realistically, there is no way to reliably predict orbs trajectory beyond the second bounce. Using the geometry of the map to your advantage may seem tempting, but firing Orbs at tricky angles will, in most cases, make them fly away from the place you will need them, and in effect waste your cooldown.
- Sending Biotic Orbs into small rooms or between two walls facing each other will make their movement limited and will likely result in them using their entire pool of healing/damage.
- If you are not sure which orb to use the answer is: the healing one. 300 AoE healing outvalues 200 AoE damage in pretty much any scenario.
- Using healing orb:
- Use healing orb when your allies are close to each other and you determine that your primary healing may not be enough. Your combined healing will then reach a tremendous 140 hps for every target affected by both Orb and your Primary Fire.
- When starting a push, you can fire Biotic Orb to instantly access its healing pool. Remember, that at least one ally should already be damaged, or your Orb will pass quickly through your team and go to waste.
- You can send Biotic Orb to heal allies that are outside of your range or too far for you to safely reach them. Notably, you can send it after the diving Winston or ulting Genji, and it will provide them with healing without putting Moira in danger.
- Bear in mind, that between activing Biotic Orb, choosing a type of it, preforming a shooting animation and wind up animation of Primary Fire around half a second of time is lost. You cannot heal during this time, so try not to use this skill at the cost of somebody else’s life.
- When you want to send your healing orb in the direction of the ally in danger, but you are damaged yourself, Biotic Orb will tether to you and slow down, likely leaving your ally to die. There is no good way of getting around it - even Fading away from orb will not work since...
- Biotic Orb, both your and other friendly Moira's, can heal you during Fade. It's to be tested whether other healing effects, that does not demand targeting are also capable of that.
- Using damage orb:
- You can poke at range with Biotic Orb to farm up your ultimate. Avoid doing that, if you predict that enemy will engage in less than 10 seconds, though. Shooting Biotic Orb into the doors of spawn room at the beginning of the game, can grant you ~10% of ultimate charge.
- When group of enemies is under the crowd control effect like Earth Shatter or Graviton Surge, it will usually be a good idea to send your Biotic Orb in to increase your team’s damage per seconds output.
- Use damage orb in duels with enemies that do not pose an immediate threat to you, like enemy Mercy or Moira - it will help you quickly finish them off. When you are in danger of losing life, you should resort to healing orb instead.
- During fights when you can either heal multiple allies at once with Biotic Grasp, or they are provided with another source of healing (Valkyrie, Transcendence),you can use damaging orb to increase your team's dps.
- Use damage orb and immediately use your Biotic Grasp to do extra DPS. This works well while fighting only one person, as it destroys the enemies health. This strategy is less effective while in a group of enemies.
- Fade [Second Ability]: Upon activation, Moira will become untargetable and invisible and her movement speed will be increased greatly. Moira cannot perform any action other than moving during Fade.
- Moira cannot be damaged while in Fade, but she also cannot be healed by abilities, that require aiming (Mercy's beam, Zenyatta's Orb). She can, however, pick up a healthpack and be healed by her Biotic Orb and possibly other area of effect heals (it remains to be tested).
- Fade’s momentum can be preserved. At the end of the effect, player can perform jump to move slightly further than normally. Moira can also use small obstacles as ramps – dashing into them and jumping just before contact will give Moira some vertical momentum. It’s unclear whether it’s a bug or a feature.
- You can move freely during Fade. This includes turning around, changing direction of movement, jumping, stopping and standing in place.
- Fade does not grant vertical movement. However, it can be used to change direction in the air – when you are knocked back off the platform, you can activate Fade and fly back to safety.
- Uses of Fade:
- Avoid lethal damage – invincibility granted by Fade allows Moira to survive situation, that would otherwise be deadly. Properly timed, it will allow you to dodge D.Va’s Self-destruct or Junkrat’ mines and get out of range of dangerous ultimates such as Tactical Visor or Blizzard. As Fade gives Moira untargetability it can be used to get out of Zarya's Graviton Surge. Fade can also be used to drop a Pulse Bomb that has been stuck to her by an enemy Tracer, however the player must be careful not to drop the bomb onto an ally.
- Disengage from enemies – as healer, your survival is crucial for winning fights. Moira is better suited for duels than most of other healers, but when she finds herself in life-threatening situation she should Fade away. As you have freedom of movement and invisibility during this ability, make your best to break line of sight with attackers – it’s almost guaranteed to confuse them.
- Reposition – During fights, Moira can use Fade to reach positon, that allows her to use her Primary Fire more efficiently. This use naturally combine with previous one, as the most optimal position for Moira is behind her team. During duels, you should use Fade to move behind your enemy to disorientate them and gain some free damage off your Secondary Fire.
- Engage on singled-out or weakened enemies – you damage dealing capabilities as Moira will usually be enough to execute damaged enemy squishies. However, using Fade this way you may find yourself out of position and without escape cooldown.
- Coalescence (Ultimate): Moira channels a beam in front of her, that heal allies, damages enemies and passes through barriers.
- Coalescence creates a long-range beam, that will shoot in the direction of your crosshair. It’s ideally straight and follows your controller’s movement without any delay. Aiming with Coalescence is similar to aiming with Zarya’s Primary Fire.
- Coalescence will not stop at the first target hit. Instead, it will go through any hero and barrier on its way and affect every viable target in its area of effect, which is shaped like a cylinder with one meter radius and 30 meter length.
- Coalescence will heal every ally in the area of effect for 140 health per second and will deal 70 damage to every enemy. Moira herself is not in the area of effect of her Ultimate. However, she is granted a 50 health per second regeneration during channelling.
- While using Coalescence, Moira’s movement speed is increased and she hovers above the ground. The latter effect is similar to Zenyatta’s and does not grant ability to fly or slowfall (in other words, it’s a fancy walking animation).
- Coalescence has a line of sight requirement built into it. If you fire around an obstacle, your allies may be inside of the Coalescence’s animation, but if Moira can’t see them, they will not receive healing (analogically for damage).
- Coalescence is a channelled ability – Moira cannot use other abilities during it and channelling will be interrupted by stuns and hack.
- Using Coalescence:
- Use Coalescence liberally – it’s a low value ultimate, that recharges very fast despite its high charge cost.
- Coalescence is at its peak efficiency when you are able to line up many targets in its area of effect. During channelling, use your increased movement speed to reposition yourself, so that as many heroes as possible are affected by your Ultimate. A perfect scenario for Coalescence is a fight in tight area, where both ally and enemy movement is limited.
- Prioritize healing with Coalescence over dealing damage. It’s much easier to line up your allies than enemies, and Coalescence’s damage is very underwhelming for an ultimate ability, while burning through its healing is very hard.
- That being said, if you are proficient in tracking, you should try to take down low HP targets. However, if your enemy receives any healing at all, you should usually let go of them – killing healed target with Coalescence’s 70 damage per second alone will simply take too much time.
- Coalescence’s healing is not enough to outheal most of offensive ultimates – Tactical Visor, Death Blossom, well used Rocket Barrage, etc. will outpace Coalescence. However, using it Moira can significantly increase time to kill and allow allies to retreat to safety.
- When using Coalescence, Moira becomes a fairly vulnerable target. Her self-healing is limited to 50 health per second (she can achieve over 100 with her basic abilities), and she cannot use Fade. When you are a target of an enemy Ultimate it’s a much better idea to ensure your safety first with basic abilities (namely Fade) and only then activate Coalescence.
- If you attempt to outheal Graviton Surge combined with another offensive ultimate, it's advisable to send your Biotic Orb first and then start channeling Coalescence. This way you can achieve a a short burst of 200 healing per second, which should suffice to counter a regular Dragon Blade, for example.
- An uncommon animation trick while using Coalescence is meleeing as soon as you finish ulting to get an extra bit of damage out, without using an animation. This is especially useful if you have a hero in front of you while you are finishing up your ultimate. Getting a small amount of extra DPS is worth it.
- 0. Think - the list below is not set in stone. During a course of teamfight you must make your own decisions based on the circumstances you are facing.
- 1. Your own safety – while keeping your team alive is a reason you play healer, if you die your allies will soon follow, as they will not have a way to sustain themselves in a teamfight. Use Fade to avoid attackers and dodge lethal damage and keep your health high with the combination of basic abilities.
- 2. Healing ally in immediate risk of dying - when one of your teammates is receiving damage very quickly or is on low health, you should prioritize healing them to prevent their death. Biotic Grasp is one of the strongest healing effects in the game, and will be able to outheal many sources of damage. Be careful with using Biotic Orb in these situations though – time that is needed to cast it and resume healing with Primary Fire may cost your ally life.
- 3. Healing a group of allies - when multiple allies take spread damage while standing close to each other, Moira is the best healer to deal with it. Combination of Biotic Grasp and Orb healing effects will allow you to reach a short burst of stunning 140 health per second healing, that will outpace nearly all non-Ultimate damage, that enemies may throw at you. Healing in this scenario charges Moira’s ultimate at break-neck pace.
- 4. Damaging low health targets - Moira’s lock-on Secondary Fire and damaging Biotic Orb will allow her to fairly effectively pick an elimination on low health enemies. If the target is receiving any healing though, Moira’s damage alone is likely not going to be enough to burn through their healthpool.
- 5. Damage enemies, that are not behind barriers - it will allow you to recharge your healing resource quicker, heal yourself and help your damage dealers in burning targets down. This also builds up your ultimate charge. When you are certain, that enemy will not engage in the next 10 second, you may also use your Biotic Orb to harass targets behind barriers.
- 6. Damage barriers - to put it simply: it’s not your job and you are terrible at it. If there is precisely nothing else for you to do, you may attack barriers with your Secondary Fire, but it will neither heal you nor restore your healing resource.
Equal parts brilliant and controversial, scientist Moira O'Deorain is on the cutting edge of genetic engineering, searching for a way to rewrite the fundamental building blocks of life. Though O'Deorain will go to any lengths to make scientific breakthroughs, her work is still unknown to most of the world. But now that she has been freed from all constraints, it is only a matter of time before everything changes.
O'Deorain has a negative view on Overwatch, claiming that it was responsible for stifling scientific advancement for decades. She has no interest in world conquest (though is willing to work with those who might have such a goal), but is rather simply interested in humanity. She is a geneticist first and foremost, and that's the scope of her ambition. With very flexible morals, O'Deorain always wants to plough on ahead with her research, and has no patience for those who urge caution or restraint.
Her right hand is heavily scarred; it has been speculated that it is a result of experimentation or a genetic anomaly.
|“||We are bedevilled by the mysteries of creation. Science can reveal the truths that lie behind these many questions. What we learn can unlock the true potential of humanity.||„|
|~ Moira O'Deorain|
Over a decade ago, O'Deorain made waves when she published a controversial paper detailing a methodology for creating custom genetic programs that could alter DNA at a cellular level. It seemed like a promising step toward overcoming diseases and disorders and maximizing human potential. Dissent among her peers soon followed. Many considered her work to be dangerous because of its perceived ethical shortfalls, and O'Deorain was even accused of having the same unchecked desire for scientific advancement that some believed had caused the Omnic Crisis. In addition, other geneticists were unable to reproduce the results of Moira's research, which further called her discoveries into question. Instead of kickstarting her career, her paper seriously damaged her reputation. Overwatch was among those who condemned her research, and in O'Deorain's own words, tried to silence her.
She received a lifeline in an offer from an unlikely source: Overwatch's covert ops division, Blackwatch. She was personally recruited by Blackwatch's commander, Gabriel Reyes, who wanted someone who could help advise him on matters pertaining to genetics. She continued her work in the shadows while developing new weapons and technologies for the organization. Freed from her shackles, her genetic research greatly accelerated. She had interactions with Blackwatch members Jesse McCree and Genji Shimada, all of whom had their likes and dislikes pertaining to each other. Among her experiments was one done Reyes himself. Her experiments on Reyes gave him super-human abilities, causing his cells to regenerate and decay at a hyper-accelerated rate. Her employment was a closely kept secret.
|“||So much for keeping a low profile.||„|
Eight years before the present day, O'Deorain took part in a Blackwatch mission to Rialto to apprehend Antonio Bartalotti, an Italian businessman with links to Talon. The team consisted of herself, Reyes, Shimada, and McCree. The Blackwatch team arrived in a Venice safehouse and set up survaillance on the manor. They found Talon soldiers patrolling the grounds. When night fell, they infiltrated the manor. They made their way through its interior, killing and/or incapacitating numerous Talon guards. Upon reaching Antonio's office, they found him there, not surprised to see them. Nor was he intimidated, as he pointed out that Overwatch abducting a "respected businessman" would be a public relations nightmare. Furthermore, even if they did take him, his "friends" would have him released within a week. After some thought, Reyes said "you're right" and shot Antonio, the force of the blast sending him through his office window. It was the shot that stirred the hornet's nest, alerting Talon to their presence, leaving them with "Plan B"—fight their way out. In that, they succeeded, and despite numerous Talon soldiers attacking them, they successfully exfiltrated the site. However, the events revealed the existence of Blackwatch to the world, resulting in political and public fallout. In the inquiries that followed, O'Deorain's research was uncovered. Many high-ranking Overwatch officials disavowed all knowledge of her affiliation with them.
|“||We stand on the brink of a breakthrough in human evolution. I've dedicated my life to unraveling its secrets. I take risks that others would consider to be unwise for I do not share their caution. Overwatch held back the pace of scientific discovery for decades. They believed my methods were too radical, too controversial. They tried to silence me. But there were others in the shadows, searching for ways to circumvent their rules. Freed from my shackles, the pace of our research hastened. Together we delved deeper into those areas forbidden by law, by morality, and by fear. New patrons emerged who possessed an appetite for my discoveries. And with this knowledge, what new world could we build...||„|
|~ Moira O'Deorain|
After Overwatch was disbanded, O'Deorain was forced to turn to unconventional sources of funding. This time, she was invited to join the scientific collective that had founded the city of Oasis, and was selected to be their Minister of Genetics. Yet some whispered that the shadowy Talon organization had already been supporting her for years, aiding her experiments in exchange for utilizing the results for their own purposes. By the time of Doomfist's return to Talon (or after his return), Moira apparently had a seat on Talon's inner council. O'Deorain's goals of pushing forward human evolution meshed well with Talon's, and she found a patron for her research in Doomfist.
|Hit 7 targets simultaneously with Moira's Coalescence in Quick or Competitive play.|
|Fully deplete both types of Moira's Biotic Orb without dying in Quick or Competitive play.|
- Moira was announced as the 26th playable hero for Overwatch at Blizzcon 2017. She is the second healer and fourth female hero to be released after Overwatch's premiere.
- Moira is an Anglicisation of the Irish name Máire, ultimately derived from the biblical Mary, as well as a Greek name meaning "fate." O'Deorain is an Irish name meaning "descendant of the exile."
- Moira was first shown to players as a member of the Talon Inner Council in the comic Doomfist: Masquerade, but was not given a name or speaking role.
- The day before her reveal, a research paper labeled "Draft: Repairing Degenerative Genetic Structures" was added to the Oasis map, hinting at Moira's occupation and involvement with Reaper.
- There is a story behind Moira's decrepit right hand, hinted to be the result of coming into contact with an anomalous genetic experiment, however, it seems it still doesn't hint at explanation how those genetics are able to allow plasma production in a biotic system.
- Moira's interactions with Widowmaker within the game indicate that she had a hand in her transformation to becoming a Talon assassin.
- Moira is the second hero after D.Va who can perform the "Quick Melee" attack with both her hands, chosen randomly.
- Moira has heterochromia on her eyes, the right one being orange while the left one is blue. However, it's not known if she was born with it or she acquired it with one of her experiments.
- Moira's Blackwatch uniform and skin is based on her earliest concept art, which in-turn resembles the clothing worn by Mercy.
- Moira has some backstory with Mercy, as one utilized tech developed by the other.
Moira's early ideation began with a combination of both gameplay and story ideas, stemming from strong player demand for a new support healer. Their initial goal was to introduce a shady, morally ambiguous healer to contrast with the existing "benevolent healer" archetypes already in the game. The developers wanted her to have connections with various groups in the Overwatch setting. Initial concepts gravitated towards a set of designs with a mysterious androgynous appeal, with the first iteration being outfitted with a set of four mechanical tentacles. Feeling that the tentacles would be difficult to incorporate into gameplay, they progressed to a more conventional, toned-down design with a two-handed spray cannon and began incorporating scientific apparatuses such as tubes and cannisters into her look, but felt that her silhouette became too similar to Zarya's.
At this point they produced a number of thumbnails to experiment with different weapons and costumes while retaining her gaunt, androgynous appearance, with several that wielded various clawed gloves and gauntlets, as well as a concept inspired by Sombra's original Omniblade design, incorporating baggy sleeves and throwable syringes. The latter design also introduced the idea of a duality between her left and right hands, with one used to deal damage and the other to heal. Elements from these thumbnails were pulled together to create her final design, incorporating the earlier scientific details with a color-changing liquid to differentiate her healing and damage dealing abilities.
Moira's initial gameplay design involved her having a large health pool, which she would spend as a resource to heal allies while draining health from enemies, but it proved to be too difficult to balance. Early inspiration for her abilities may have been drawn from Overmind, a hero created for the original Prometheus pitch. In her final design she instead uses seperate Regeneration and Decay versions of her abilities, with her Biotic Grasp: Decay ability leeching health from enemies and enhancing the effectiveness of her Regeneration abilities. Because she is one of the few characters in the game to have both hands visible on screen at all times, great care was taken with her animations to convey how these different abilities worked and reflected her design and personality. Her Fade ability was also designed to be similar to Reaper's Wraith Form, showing that the two characters are connected. The original version of her ultimate ability was a transformation that involved biotic energy swirling around her and gave her a beam that could both heal and damage, but as the beam was the most interesting aspect of the ability they decided to make it her ultimate's sole focus.
Patch notes history
For more information, see Patch Notes
- Michael Chu on Twitter""
- Moira, Blizzard Entertainment. Accessed on 2017-04-11
- 2017-11-03, Moira Origin Story | Overwatch. YouTube, accessed on 2017-04-11
- 2017-11-03, BLIZZCON 2017: NEW DETAILS ON OVERWATCH HERO MOIRA AND BLIZZARD WORLD MAP. IGN, accessed on 2017-11-04
- 2017-11-12, BlizzCon 2017 Overwatch: What’s Next Panel Transcript. Blizzplanet, accessed on 2017-11-18
- Reaper, Blizzard Entertainment. Accessed on 2014-12-15
- 2018-04-04, NEW SEASONAL MISSION Retribution Overwatch. YouTube, accessed on 2018-04-08
- Overwatch Retribution
- 2017-11-3, Blizzcon 2017 Overwatch: What's New Panel
- 2017-11-12, BlizzCon 2017 Overwatch: What’s Next Panel Transcript. Blizzplanet, accessed on 2017-11-19
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