Movement speed is how fast a hero is travelling.
Base movement speed[edit | edit source]
The base movement speed of most heroes while moving forward is 5.5 meters per second. Tracer and Genji are the exceptions, who move forward at 6 meters per second. While moving backwards, the base movement speed is 4.95 meters per second for most heroes and 5.4 meters per second for Tracer and Genji. While crouching, the base movement speed is 3 meters per second, regardless of direction.
If Wrecking Ball is in his roll mode, his base movement speed is 10 meters per second, regardless of direction.
Modifiers[edit | edit source]
There are three categories to speed modifiers: speed buffs, slow effects, and movement penalties. Each category stacks with themselves and are added together before being applied to the current base movement speed. However, self-inflicted movement penalties and enemy slow effects do not stack and the greater of the two overrides the other.
Suppose Reinhardt and Lúcio are on a team and Symmetra is on the other. Reinhardt walks forward in Lúcio's speed aura (+25% speed buff). His speed is of his base speed. Symmetra places down two turrets (−40% total slow). Reinhardt's speed is now of his base speed. Reinhardt uses his barrier (−50% movement penalty). His speed is now of his base speed because Barrier Field's movement penalty overrides the two turrets' slow. Symmetra places a third turret (−40% ⟶ −60% total slow). Reinhardt's speed is now of his base speed, regardless of if he uses his barrier or not, because the three turrets' slow overrides Reinhardt's movement penalty. Lúcio then amps up his speed song (+25% ⟶ +60% speed buff). Reinhardt's final speed is of his base speed.
The only other case where one speed modifier overrides another is with D.Va's Boosters (+118% speed buff) and Fusion Cannons (−50% movement penalty): If D.Va is using Boosters, her Fusion Cannons' movement penalty no longer applies.