Overwatch Wiki
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(Added a section on the reception of the game. Scores mentioned are from Metacritic and whatoplay.com.)
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{{Infobox game
 
{{Infobox game
 
| name = Overwatch
 
| name = Overwatch
| image = Origins Edition.jpg
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| image = Overwatch White.jpg
 
| developer = [[Blizzard Entertainment]]
 
| developer = [[Blizzard Entertainment]]
 
:[[Team 4]]<ref name="origins panel p5">2015-05-27, [http://overwatch.blizzplanet.com/blog/comments/blizzcon-2014-overwatch-origins-panel-transcript/5 BlizzCon 2014 – Overwatch Origins Panel Transcript, p5], ''Blizzplanet''.</ref>
 
:[[Team 4]]<ref name="origins panel p5">2015-05-27, [http://overwatch.blizzplanet.com/blog/comments/blizzcon-2014-overwatch-origins-panel-transcript/5 BlizzCon 2014 – Overwatch Origins Panel Transcript, p5], ''Blizzplanet''.</ref>
 
| publisher = Blizzard Entertainment
 
| publisher = Blizzard Entertainment
| date = We're talking away
+
| date = May 24, 2016
  +
| platforms = Microsoft Windows, Xbox One, PlayStation 4, Nintendo Switch
I don't know what
 
 
}}
I'm to say I'll say it anyway
 
Today's another day to find you
 
Shying away
 
I'll be coming for your love, okay?
 
   
 
'''''Overwatch''''' is a multiplayer team-based first-person shooter developed and published by [[Blizzard Entertainment]]. It was released on May 24, 2016, for Windows, Xbox One, and Playstation 4,<ref>2016-05-23, [https://playoverwatch.com/en-us/blog/20119626 The Future Is Now – Overwatch Is Live!], ''Play Overwatch''.</ref> and on October 15, 2019 for the Nintendo Switch.<ref name = "Switch">2019-09-04, [https://blizzardwatch.com/2019/09/04/overwatch-nintendo-switch/ Overwatch is officially coming to the Switch on October 15, 2019]. ''Blizzard Watch'', accessed on 2019-09-05</ref>
Take on me, (take on me)
 
Take me on, (take on me)
 
I'll be gone
 
In a day or two
 
 
So needless to say
 
I'm odds and ends
 
I'll be stumbling away
 
Slowly learning that life is OK
 
Say after me
 
It's no better to be safe than sorry
 
 
Take on me, (take on me)
 
Take me on, (take on me)
 
I'll be gone
 
In a day or two
 
 
Oh the things that you say
 
Is it live or
 
Just to| platforms = Xbox One, Playstation 4, Windows
 
}}
 
'''''Overwatch''''' is a gay nu-male first-person shooter developed and published by [[Blizzard Entertainment]]. It was released on May 24, 2016, for Windows, Xbox One, and Playstation 4.<ref>2016-05-23, [https://playoverwatch.com/en-us/blog/20119626 The Future Is Now – Overwatch Is Live!], ''Play Overwatch''.</ref>
 
   
 
The game is available for both physical and digital purchase. There are two special editions, [[Overwatch: Origins Edition|Origins Edition]] and [[Overwatch: Collector's Edition|Collector's Edition]].<ref>[https://playoverwatch.com/en-us/buy/ Page listing editions of Overwatch], ''Play Overwatch''.</ref>
 
The game is available for both physical and digital purchase. There are two special editions, [[Overwatch: Origins Edition|Origins Edition]] and [[Overwatch: Collector's Edition|Collector's Edition]].<ref>[https://playoverwatch.com/en-us/buy/ Page listing editions of Overwatch], ''Play Overwatch''.</ref>
   
As of October 2017, the game has over 35 million registered players.<ref>2017-10-17, [http://www.pcgamer.com/overwatch-breaks-35-million-player-mark/ Overwatch breaks 35 million player mark]. ''PC Gamer'', accessed on 2017-10-22</ref>
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As of May 2018, the game has had 40 million registered players.<ref>2018-05-15, [http://www.gamerevolution.com/news/388521-overwatch-hits-40-million-players-just-ahead-of-second-anniversary#cayuc2PXbmeuF1U5.99 Overwatch Hits 40 Million Players Just Ahead of Second Anniversary]. ''Game Revolution'', accessed on 2018-05-16</ref>
   
 
==Story==
 
==Story==
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==Gameplay==
 
==Gameplay==
''Overwatch'' is an objective-based game, where two teams of six players try not to get banned by the devs who are more interested in running a hugbox for cucks and women than making a decent tf2 rip-off. Servers are hosted by Blizzard. There are five [[Play Modes|modes of play]]: [[Quick Play]], [[Competitive Play]], [[Play vs AI|vs AI]], [[Weekly Brawl]], and Custom Games, as well as a practice range and tutorial. There is a leveling system which gives user portraits and [[Loot Box|loot boxes]].
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''Overwatch'' is an objective-based game, where two teams of six players compete. Servers are hosted by Blizzard. There are five [[Play Modes|modes of play]]: [[Quick Play]], [[Competitive Play]], [[Play vs AI|vs AI]], [[Weekly Brawl]], and [[Custom Game]]s, as well as a [[Practice range]] and [[Tutorial]]. There is a leveling system which gives user portraits and [[Loot Box|loot boxes]].
   
There are currently 26 [[heroes]] and 20 [[maps]], with more in development. All heroes and maps will be added at no extra cost.<ref>2015-12-07, [https://www.youtube.com/watch?v=OKG8Yx6F7uc Developer Update | Popular Community Topics], ''Youtube''.</ref>
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There are {{Hero count}} [[heroes]] and {{Map count}} [[maps]], with more in development. All heroes and maps will be added at no extra cost.<ref>2015-12-07, [https://www.youtube.com/watch?v=OKG8Yx6F7uc Developer Update | Popular Community Topics], ''Youtube''.</ref>
   
 
==Beta==
 
==Beta==
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====Project Titan====
 
====Project Titan====
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{{Quote|Titan was this massive collection of talent. Some of the most amazing developers that I've ever seen...from all over the world. It was largely not a homegrown team. It was the first time Blizzard pulled a lot of external talent in.|[[Jeremy Wood]]}}
 
[[File:Project Titan.jpg|thumb|The Project Titan logo]]
 
[[File:Project Titan.jpg|thumb|The Project Titan logo]]
''Overwatch'' started development in Summer 2013, as development on ''[[Wikipedia:Titan (Blizzard Entertainment project)|Titan]]'' was winding down.<ref name="origins panel p5"/> ''Titan'', a next-generation MMO that [[Team 4]] was in charge of, was publicly cancelled in September 2014,<ref>2014-09-24, [http://www.polygon.com/2014/9/23/6833953/blizzard-cancels-titan-next-gen-mmo-pc Blizzard cancels its next-gen MMO Titan after seven years], ''Polygon''.</ref> with work having begun in 2007 with the intent of developing a successor to ''World of Warcraft''.<ref name = "DICESummit">2017-02-23, [https://www.youtube.com/watch?v=QGHfF1U8kg4 D.I.C.E Summit 2017 | Overwatch | Jeff Caplan (Stream with chat)]. ''YouTube'', accessed on 2017-03-07</ref> Specifically, ''Titan'' was a mix of MMO and FPS elements.<ref name = "CancelledYear">2017-09-22, [http://au.ign.com/articles/2017/09/22/overwatch-from-cancelled-project-to-game-of-the-year-ign-expert-mode-ep-3?watch OVERWATCH: FROM CANCELLED PROJECT TO GAME OF THE YEAR - IGN EXPERT MODE EP. 3]. ''IGN'', accessed on 2017-09-23</ref> Project Titan was planned to feature at least ten playable classes (Jumper, Reaper, Juggernaut, Phoenix, Architect, Assassin, Guardian, Longshot, Spec Ops, Mechanic). Many of these classes went on to form the basis for ''Overwatch'' [[heroes]].<ref name = "TitanFailure"/>
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''Overwatch'' started development in Summer 2013, as development on ''[[Wikipedia:Titan (Blizzard Entertainment project)|Titan]]'' was winding down.<ref name="origins panel p5"/> ''Titan'', a next-generation MMO that [[Team 4]] was in charge of, was publicly cancelled in September 2014,<ref>2014-09-24, [http://www.polygon.com/2014/9/23/6833953/blizzard-cancels-titan-next-gen-mmo-pc Blizzard cancels its next-gen MMO Titan after seven years], ''Polygon''.</ref> with work having begun in 2007 with the intent of developing a successor to ''World of Warcraft''.<ref name = "DICESummit">2017-02-23, [https://www.youtube.com/watch?v=QGHfF1U8kg4 D.I.C.E Summit 2017 | Overwatch | Jeff Caplan (Stream with chat)]. ''YouTube'', accessed on 2017-03-07</ref> Specifically, ''Titan'' was a mix of MMO and FPS elements.<ref name = "CancelledYear">2017-09-22, [http://au.ign.com/articles/2017/09/22/overwatch-from-cancelled-project-to-game-of-the-year-ign-expert-mode-ep-3?watch OVERWATCH: FROM CANCELLED PROJECT TO GAME OF THE YEAR - IGN EXPERT MODE EP. 3]. ''IGN'', accessed on 2017-09-23</ref> Mike Morhaime has described the process as working on two games in parallel, and that in hindsight, neither came together.<ref name = "Bins">2019-06-19, [https://www.eurogamer.net/articles/2019-06-26-ex-blizzard-boss-mike-morhaime-on-why-the-studio-bins-50-percent-of-the-projects-it-starts Ex-Blizzard boss Mike Morhaime on why the studio bins 50% of its projects]. ''Eurogamer'', accessed on 2019-07-03</ref>
   
  +
Project Titan was planned to feature at least ten playable classes (Jumper, Reaper, Juggernaut, Phoenix, Architect, Assassin, Guardian, Longshot, Spec Ops, Mechanic). Many of these classes went on to form the basis for ''Overwatch'' [[heroes]].<ref name = "TitanFailure"/> ''Titan'' differed from past Blizzard projects in that a lot of external talent was recruited for its development, whereas previous projects had used pre-existing staff. NDA's (non-disclosure agreements) are in place (as of 2018) that prevent many (former) developers from speaking widely on the game.<ref>2018-05-09, [http://fandom.wikia.com/articles/wow-devs-project-titan-south-park?li_source=LI&li_medium=wikia-rail ‘WOW’ Devs On Project Titan, South Park & Accidentally Making an MMO Phenomenon]. ''Wikia'', retrieved on 2018-05-13</ref> Reasons cited behind the cancellation include a lack of passion for the project and the trending success of their smaller-scale titles.<ref>2018-04-09, [https://www.gamespot.com/gallery/sad-history-of-cancelled-games-silent-hills-scaleb/2900-134/ Sad History Of Cancelled Games: Silent Hills, Scalebound, And More]. ''GameSpot'', accessed on 2018-11-29</ref>
Team 4's confidence was shaken by the project's cancellation, and many members of the team were transferred, leaving only a core group to brainstorm what Blizzard's next game would be.<ref name="fall of titan">2016-04-21, [https://www.youtube.com/watch?v=jq-HwvYjLLg The Story of Overwatch: The Fall of Titan], ''Youtube''.</ref> Specifically, at the time of its cancelation, 140 people were working on ''Titan''. After it was shut down, 80 were permanantly assigned to other projects at Blizzard, and 20 more were temporarily relocated to other teams for anywhere from six months to two years. The remaining staff were given six weeks to come up with a new direction for the project.<ref>2017-02-22, [http://au.ign.com/articles/2017/02/22/dice-2017-blizzard-details-the-road-from-titan-to-overwatch DICE 2017: BLIZZARD DETAILS THE ROAD FROM TITAN TO OVERWATCH]. ''IGN'', accessed on 2017-02-23</ref> The developers came up with three separate game ideas, with the idea being that each idea would have two weeks in discussion.<ref name = "TitanFailure">2017-05-11, [http://blizzardwatch.com/2017/11/05/blizzcon-2017-overwatch-rose-titans-failure/ BlizzCon 2017: How Overwatch rose from Titan’s failure]. ''Blizzard Watch'', accessed on 2017-11-05</ref> The six weeks ended up being divided into one block of four weeks, the other a block of two weeks. The first four weeks were pitching ideas for an MMO in one of the pre-existing Blizzard universes<ref name = "Failure"/> (it has been indicated that ''[[StarCraft]]'' was the setting chosen; concept art for the project was taken from [[Chris Metzen]]'s early work on ''StarCraft'', and Team 4 found the ''StarCraft'' setting compelling enough to do something similar as ''World of Warcraft''),<ref name = "TitanFailure"/> the next two were on developing a new IP MMO.<ref name = "Failure"/> The new IP would be named ''Crossroads'', set on a remote planet with numerous alien species that acted as the 'crossorads' of the universe.' Like ''World of Warcraft'', ''Crossorads'' would be a class-based MMO. [[Jeff Kaplan]] pitched the idea of doing 50 classes (as opposed to the original 6&ndash;9 idea), the difference being that each class would be hyper-specialized. The idea was deemed unfeasible.<ref name = "BlizzproArchives">2017-11-05, [http://overwatch.blizzpro.com/2017/11/05/overwatch-archives-panel/ OVERWATCH ARCHIVES PANEL]. ''Blizzpro'', accessed on 2017-11-19</ref>
 
   
 
Team 4's confidence was shaken by the project's cancellation, and many members of the team were transferred, leaving only a core group to brainstorm what Blizzard's next game would be.<ref name="fall of titan">2016-04-21, [https://www.youtube.com/watch?v=jq-HwvYjLLg The Story of Overwatch: The Fall of Titan], ''Youtube''.</ref> Specifically, at the time of its cancelation, 140 people were working on ''Titan''. After it was shut down, 80 were permanantly assigned to other projects at Blizzard, and 20 more were temporarily relocated to other teams for anywhere from six months to two years. The remaining staff were given six weeks to come up with a new direction for the project.<ref>2017-02-22, [http://au.ign.com/articles/2017/02/22/dice-2017-blizzard-details-the-road-from-titan-to-overwatch DICE 2017: BLIZZARD DETAILS THE ROAD FROM TITAN TO OVERWATCH]. ''IGN'', accessed on 2017-02-23</ref> The developers came up with three separate game ideas, with the idea being that each idea would have two weeks in discussion.<ref name = "TitanFailure">2017-05-11, [http://blizzardwatch.com/2017/11/05/blizzcon-2017-overwatch-rose-titans-failure/ BlizzCon 2017: How Overwatch rose from Titan’s failure]. ''Blizzard Watch'', accessed on 2017-11-05</ref> The six weeks ended up being divided into one block of four weeks, the other a block of two weeks. The first four weeks were pitching ideas for an MMO in one of the pre-existing Blizzard universes<ref name = "Failure"/> (it has been indicated that ''[[StarCraft]]'' was the setting chosen; concept art for the project was taken from [[Chris Metzen]]'s early work on ''StarCraft'', and Team 4 found the ''StarCraft'' setting compelling enough to do something similar as ''World of Warcraft''),<ref name = "TitanFailure"/> the next two were on developing a new IP MMO.<ref name = "Failure"/> The new IP would be named ''Crossworlds'', set on a remote planet with numerous alien species that acted as the "crossroads of the universe." Like ''World of Warcraft'', ''Crossworlds'' would be a class-based MMO. [[Geoff Goodman]] pitched the idea of doing 50 classes (as opposed to the original 6&ndash;9 idea), the difference being that each class would be hyper-specialized. The idea was deemed unfeasible, though the concept stuck with [[Jeff Kaplan]], who began developing his own pitch.<ref name = "BlizzproArchives">2017-11-05, [http://overwatch.blizzpro.com/2017/11/05/overwatch-archives-panel/ OVERWATCH ARCHIVES PANEL]. ''Blizzpro'', accessed on 2017-11-19</ref>
It was during the brainstorming of ''Crossroads'' that the concept of ''Overwatch'' emerged, effectively as a side-project during the brainstorm session.<ref name = "Failure"/> Looking at ''Titan'', the developers decided that they had succeeded the most in its PvP mode.<ref name = "CancelledYear"/> Kaplan did a pitch for heroes rather than classes, where each hero would have their own backstory. When the idea was brought to Chris Metzen, he and everyone else agreed that they should focus on this idea.<ref name = "BlizzproArchives"/>
 
   
 
It was during the brainstorming of ''Crossworlds'' that the concept of ''Overwatch'' emerged, effectively as a side-project during the brainstorm session.<ref name = "Failure"/> Looking at ''Titan'', the developers decided that they had succeeded the most in its PvP mode.<ref name = "CancelledYear"/> Kaplan did a pitch for heroes rather than classes, where each hero would have their own backstory. When the idea was brought to Chris Metzen, he and everyone else agreed that they should focus on this idea.<ref name = "BlizzproArchives"/> Morhaime has described the pitch as "an evolution of a sort of ''Team Fortress''-style game in a superhero universe."<ref name = "Bins"/>
====Pitching Overwatch====
 
  +
 
====From Prometheus to Overwatch====
 
[[File:Heroes Pitch.jpg|thumb|The initial heroes slide]]
 
[[File:Heroes Pitch.jpg|thumb|The initial heroes slide]]
 
The development team was given an assignment for each member to pitch their own hero. By the first morning, 48 hero concepts existed.<ref name = "BlizzproArchives"/>
 
The development team was given an assignment for each member to pitch their own hero. By the first morning, 48 hero concepts existed.<ref name = "BlizzproArchives"/>
   
While some character concepts from ''Titan'' found their way into ''Overwatch'', ''Overwatch'' was built from scratch.<ref name="Failure">2015-03-20, [http://www.polygon.com/2015/3/20/8264313/what-overwatch-didnt-learn-from-titan-and-why-it-could-be-blizzards Overwatch: How Blizzard turned its biggest failure into its next great hope]. ''Polygon'', accessed on 2015-03-21</ref><ref>[http://imgur.com/a/eqMIP Possible concept art from Titan.] The "Jumper" has what looks like Tracer's [[chronal accelerator]]. [https://www.reddit.com/r/Overwatch/comments/4mcroa/project_titan_concept_art_early_look_at_overwatch/d3uz74m?context=3 (How it was found.)]. ''Imgur'' and ''Reddit''.</ref> The team looked to ''[[Hearthstone]]'' for inspiration on making a smaller, self-contained game.<ref name="origins panel p3"/> When Blizzard pitched the game to Activision, there was some reluctance from the executives, given that no-one had asked for or expected Blizzard to make an FPS, and Activision already had ''Call of Duty'' has a successful FPS franchise. However, in the presentation pitch, Bobby Kotick (CEO of Activision-Blizzard) was impressed by the varied character roster. Activision ended up giving Blizzard the go-ahead to make the game.<ref name = "CancelledYear"/>
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The team looked to ''[[Hearthstone]]'' for inspiration on making a smaller, self-contained game.<ref name="origins panel p3"/> Blizzard pitched the game to Activision with the codename ''Prometheus'', presenting concepts for numerous heroes brainstormed by the team using repurposed artwork from ''Titan''. There was some reluctance from the executives, given that no-one had asked for or expected Blizzard to make an FPS, and Activision already had ''Call of Duty'' as a successful FPS franchise. However, in the presentation pitch, Bobby Kotick (CEO of Activision-Blizzard) was impressed by the varied character roster. Activision ended up giving Blizzard the go-ahead to make the game.<ref name = "CancelledYear"/>
   
From the beginning, Team 4 worked closely with the cinematic department on character design.<ref name="origins panel p3">2015-05-27, [http://overwatch.blizzplanet.com/blog/comments/blizzcon-2014-overwatch-origins-panel-transcript/3 BlizzCon 2014 – Overwatch Origins Panel Transcript, p3]. ''Blizzplanet'', accessed on 2015-05-29</ref> The [[Temple of Anubis]] was the game's first milestone, in the phase of development [[Jeff Kaplan]] has called "finding the fun." The initial goal was to have one complete map, complete with level design and environmental art. [[Pharah]], [[Widowmaker]], [[Tracer]], and [[Reaper]] were the first heroes play-tested. This was in March, 2014.<ref name = "DesigningOverwatch">''Game Informer #81: Designing Overwatch: From Titan to Torbjörn''</ref>
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While some character concepts from ''Titan'' found their way into ''Overwatch'', ''Overwatch'' was built from scratch.<ref name="Failure">2015-03-20, [http://www.polygon.com/2015/3/20/8264313/what-overwatch-didnt-learn-from-titan-and-why-it-could-be-blizzards Overwatch: How Blizzard turned its biggest failure into its next great hope]. ''Polygon'', accessed on 2015-03-21</ref><ref>[http://imgur.com/a/eqMIP Possible concept art from Titan.] The "Jumper" has what looks like Tracer's [[chronal accelerator]]. [https://www.reddit.com/r/Overwatch/comments/4mcroa/project_titan_concept_art_early_look_at_overwatch/d3uz74m?context=3 (How it was found.)]. ''Imgur'' and ''Reddit''.</ref> From the beginning, Team 4 worked closely with the cinematic department on character design.<ref name="origins panel p3">2015-05-27, [http://overwatch.blizzplanet.com/blog/comments/blizzcon-2014-overwatch-origins-panel-transcript/3 BlizzCon 2014 – Overwatch Origins Panel Transcript, p3]. ''Blizzplanet'', accessed on 2015-05-29</ref> The [[Temple of Anubis]] was the game's first milestone, in the phase of development [[Jeff Kaplan]] has called "finding the fun." The initial goal was to have one complete map, complete with level design and environmental art. [[Pharah]], [[Widowmaker]], [[Tracer]], and [[Reaper]] were the first heroes play-tested. This was in March, 2014.<ref name = "DesigningOverwatch">''Game Informer #81: Designing Overwatch: From Titan to Torbjörn''</ref> There were some difficulties in transferring Project Titan's game engine to ''Overwatch''.<ref name = "Bins"/>
   
 
===Setting===
 
===Setting===
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Although it was known that ''Overwatch'' would focus on multiplayer, it was also decided to embark in worldbuilding. The first reason was that this would follow in the footsteps of the ''Diablo'', ''StarCraft'', and ''Warcraft'' settings, all of which had detailed universes. The second reason was to not impose limits on the nature of the universe. By engaging in worldbuilding, there would be material for other projects to draw off (the game's animated shorts are a result of this). Likewise, if a separate ''Overwatch'' game was made, the developers could draw off pre-existing material.<ref name = "DesigningOverwatch"/>
 
Although it was known that ''Overwatch'' would focus on multiplayer, it was also decided to embark in worldbuilding. The first reason was that this would follow in the footsteps of the ''Diablo'', ''StarCraft'', and ''Warcraft'' settings, all of which had detailed universes. The second reason was to not impose limits on the nature of the universe. By engaging in worldbuilding, there would be material for other projects to draw off (the game's animated shorts are a result of this). Likewise, if a separate ''Overwatch'' game was made, the developers could draw off pre-existing material.<ref name = "DesigningOverwatch"/>
   
It was decided that the setting shouldn't be binary, as, among other reasons, ''Warcraft'' had been defined by the Alliance-Horde dichotomy.<ref name = "MakingStory">2015-12-10, [http://www.pcgamer.com/overwatch-story-chris-metzen-interview/ How Blizzard is making up Overwatch's story as it goes]. ''PC Gamer'', accessed on 2015-12-24</ref> Effort was made to distinguish it from ''Warcraft'', which has a more ominous atmosphere (in the words of the developers, "oppressiveness causes fatigue").<ref name = "Keynote">2017-02-22, [http://overwatch.blizzplanet.com/blog/comments/dice-summit-2017-jeff-kaplan-overwatch-opening-keynote DICE Summit 2017: Jeff Kaplan Overwatch Opening Keynote]. ''Blizzplanet'', accessed on 2017-03-05</ref>
+
It was decided that the setting shouldn't be binary, as, among other reasons, ''Warcraft'' had been defined by the Alliance-Horde dichotomy.<ref name = "MakingStory">2015-12-10, [http://www.pcgamer.com/overwatch-story-chris-metzen-interview/ How Blizzard is making up Overwatch's story as it goes]. ''PC Gamer'', accessed on 2015-12-24</ref> Effort was made to distinguish it from ''Warcraft'', which has a more ominous atmosphere (in the words of the developers, "oppressiveness causes fatigue").<ref name = "Keynote">2017-02-22, [http://overwatch.blizzplanet.com/blog/comments/dice-summit-2017-jeff-kaplan-overwatch-opening-keynote DICE Summit 2017: Jeff Kaplan Overwatch Opening Keynote]. ''Blizzplanet'', accessed on 2017-03-05</ref>
   
Events such as the Omnic Crisis were made up as the lore was developed rather than being pre-planned. It was decided to have the game's setting post-both the Omnic Crisis and the golden age that followed, in order to leave it open ended, and allow creation of new heroes that weren't part of Overwatch, but were inspired by it.<ref name="MakingStory"/> Unlike the ''Warcraft'' and ''StarCraft'' universes, the team wanted the world building to be done in a minimalistic way, kept at the same level as the characters, rather than world building being done for its own sake.<ref name = "MakingStory"/>
+
Events such as the Omnic Crisis were made up as the lore was developed rather than being pre-planned. It was decided to have the game's setting post-both the Omnic Crisis and the golden age that followed, in order to leave it open ended, and allow creation of new heroes that weren't part of Overwatch, but were inspired by it.<ref name="MakingStory"/> Unlike the ''Warcraft'' and ''StarCraft'' universes, the team wanted the world building to be done in a minimalistic way, kept at the same level as the characters, rather than world building being done for its own sake.<ref name = "MakingStory"/>
  +
  +
When designing maps, the developers often visit the real-world locations where applicable. The locations are often infused with 'fantasy' elements (in the sense of combining the location with the 'fantasy' of it as it exists in the real world).<ref>2019-11-07, [https://overwatch.blizzplanet.com/blog/comments/blizzcon-2019-overwatch-2-panel-transcript BlizzCon 2019 Overwatch 2 Panel Transcript]. ''Blizzplanet'', accessed on 2020-04-10</ref>
   
 
====Aesthetics====
 
====Aesthetics====
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===Gameplay===
 
===Gameplay===
During development, the developers experimented with team sizes, trying large teams like 8v8 and 12v12, as well as small teams like 3v3 and 4v4. Both had problems: Either 6v6 was decided to be the sweet spot, in order to make every player feel important, but not to the extent that blame could be easily assigned.<ref name="unveiled p2"/>
+
During development, the developers experimented with team sizes, trying large teams like 8v8 and 12v12, as well as small teams like 3v3 and 4v4. Both had problems, so 6v6 was decided to be the sweet spot in order to make every player feel important (as it would be tough in larger games), but not to the extent that blame could be easily assigned (as it would be easy to do so with smaller teams).<ref name="unveiled p2"/>
   
There were concerns that players not being able to see their own hero would run counter to ''Overwatch's'' theme as a character-based game. A large amount of time was spent with the voice actors to cultivate the characters' personalities to offset this.<ref>2015-09-29, [http://www.kotaku.com.au/2015/09/overwatch-could-be-blizzards-next-warcraft/ Overwatch Could Be Blizzard's Next Warcraft], ''Kotaku''.</ref>
+
There were concerns that players not being able to see their own hero would run counter to ''Overwatch's'' theme as a character-based game. A large amount of time was spent with the voice actors to cultivate the characters' personalities to offset this.<ref>2015-09-29, [http://www.kotaku.com.au/2015/09/overwatch-could-be-blizzards-next-warcraft/ Overwatch Could Be Blizzard's Next Warcraft], ''Kotaku''.</ref>
   
 
When designing the game's maps, the editors of ''Team Fortress 2'' and ''Call of Duty'' were looked at, to get a sense of map design, and how it could be applied.<ref name = "90s">2016-04-22, [https://www.youtube.com/watch?v=bTMnJ5XJH6Q The Story of Overwatch: Return of the 90s Shooter]. ''YouTube'', accessed on 2016-09-08</ref>
 
When designing the game's maps, the editors of ''Team Fortress 2'' and ''Call of Duty'' were looked at, to get a sense of map design, and how it could be applied.<ref name = "90s">2016-04-22, [https://www.youtube.com/watch?v=bTMnJ5XJH6Q The Story of Overwatch: Return of the 90s Shooter]. ''YouTube'', accessed on 2016-09-08</ref>
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A map editor may be released in the future. However, as of September 2016, there are no plans to do so, as the game is built on a new engine for Blizzard.<ref>2016-09-21, [http://overwatch.blizzplanet.com/blog/comments/jeff-kaplan-overwatch-map-editor-custom-games-matchmaking-system Jeff Kaplan on Overwatch Map Editor & Custom Games Matchmaking System]. ''Blizzplanet'', accessed on 2016-10-04</ref>
 
A map editor may be released in the future. However, as of September 2016, there are no plans to do so, as the game is built on a new engine for Blizzard.<ref>2016-09-21, [http://overwatch.blizzplanet.com/blog/comments/jeff-kaplan-overwatch-map-editor-custom-games-matchmaking-system Jeff Kaplan on Overwatch Map Editor & Custom Games Matchmaking System]. ''Blizzplanet'', accessed on 2016-10-04</ref>
   
As of April 2017, Blizzard is open to porting the game to the Nintendo Switch. However, two hurdles exist, namely the Switch's weaker specs, and that Blizzard already has to balance and develop three versions of the game.<ref>2017-04-09, [https://www.gamespot.com/articles/overwatch-for-nintendo-switch-sounds-unlikely-but-/1100-6449253/ Overwatch For Nintendo Switch Sounds Unlikely, But Not Ruled Out]. ''GameSpot'', accessed on 2017-04-09</ref> A Mac release hasn't been ruled out, but as of May 2017, there are no plans to port the game to it.<ref>2017-05-17, [https://www.youtube.com/watch?v=LKg7_qGhWVc Blizzard's Jeff Kaplan Answers Overwatch Questions From Twitter | Tech Support | WIRED]. ''YouTube'', accessed on 2017-05-18</ref>
+
In April 2017, Blizzard was open to porting the game to the Nintendo Switch. However, two hurdles existed, namely the Switch's weaker specs, and that Blizzard already has to balance and develop three versions of the game.<ref>2017-04-09, [https://www.gamespot.com/articles/overwatch-for-nintendo-switch-sounds-unlikely-but-/1100-6449253/ Overwatch For Nintendo Switch Sounds Unlikely, But Not Ruled Out]. ''GameSpot'', accessed on 2017-04-09</ref> In August 2018, when asked about the possibility of porting the game to the Switch, Blizzard producer Pete Stilwell stated "anything is within the realm of possibility." However, he reiterated that at the time the comments were made, ''Diablo III'' was Blizzard's only focus on the console.<ref>2018-08-17, [https://www.gamespot.com/articles/overwatch-on-switch-is-feasible-but-starcraft-2-is/1100-6461195/ Overwatch On Switch Is Feasible, But StarCraft 2 Isn't]. ''GameSpot'', accessed on 2018-08-17</ref> A Mac release hasn't been ruled out, but as of May 2017, there are no plans to port the game to it.<ref>2017-05-17, [https://www.youtube.com/watch?v=LKg7_qGhWVc Blizzard's Jeff Kaplan Answers Overwatch Questions From Twitter | Tech Support | WIRED]. ''YouTube'', accessed on 2017-05-18</ref> In August 2019, an ''Overwatch''-themed Switch was listed on Amazon, but the product listing was quickly removed.<ref>2019-08-26, [https://www.polygon.com/2019/8/26/20834113/overwatch-nintendo-switch-case-leak-blizzard Amazon listing may have just leaked Overwatch for Nintendo Switch]. ''Polygon'', accessed on 2019-08-28</ref> The Switch version was officially revealed the following month.<ref name = "Switch"/>
  +
  +
A number of fans have requested a battle royale mode for the game. On the subject, Kaplan stated that such a mode would be "awesome," but pointed that it would be difficult to add the mode to a hero shooter, where abilities are intrinsic to heroes, while battle royale games are based around scavenging, with every player on a level playing field. Likewise, the game's heroes don't have the ranged weaponry prevalent in battle royale games.<ref>2018-04-03, [http://www.kotaku.co.uk/2018/04/03/an-overwatch-battle-royale-mode-would-be-tricky-to-make-jeff-kaplan-says An Overwatch Battle Royale Mode Would Be Tricky to Make, Jeff Kaplan Says]. ''Kotaku'', accessed on 2018-04-04</ref>
  +
  +
==Reception==
  +
''Overwatch'' received "universal acclaim" reviews and was tagged as "must-play" game on Metacritic getting a metascore of 91/100 on both PC<ref>[https://www.metacritic.com/game/pc/overwatch Metascore for Overwatch on PC]''Metacritic'', Retrieved May 28, 2020</ref> & Xbox One,<ref>[https://www.metacritic.com/game/xbox-one/overwatch Metascore for Overwatch on Xbox One]''Metacritic'', Retrieved May 28, 2020</ref> and 90/100 on PS4.<ref>[https://www.metacritic.com/game/playstation-4/overwatch Metascore for Overwatch on PS4]''Metacritic'', Retrieved May 28, 2020</ref> While its Switch version received "mixed or average" reviews holding a metascore of 73/100.<ref>[https://www.metacritic.com/game/switch/overwatch Metascore for Overwatch on Nintendo Switch]''Metacritic'', Retrieved May 28, 2020</ref> On whatoplay.com, it receives an aggregate score (''playscore'') of 8.58/10 on PC,<ref>[https://whatoplay.com/pc/overwatch/ Playscore for Overwatch on PC]''whatoplay.com'', Retrieved May 28, 2020</ref> 8.63/10 on PS4,<ref>[https://whatoplay.com/ps4/overwatch/ Playscore for Overwatch on PS4]''whatoplay.com'', Retrieved May 28, 2020</ref> and 8.07/10 on Xbox One.<ref>[https://whatoplay.com/xbox-one/overwatch/ Playscore for Overwatch on Xbox One]''whatoplay.com'', Retrieved May 28, 2020</ref>
   
 
==Trivia==
 
==Trivia==
*Seven of ''Overwatch's'' heroes, [[Tracer]], [[Zarya]], [[Genji]], [[Lúcio]], [[D.Va]], [[Ana]], and [[Junkrat]] are playable in ''[[Heroes of the Storm]]''.
+
*Eight of ''Overwatch's'' heroes, [[Tracer]], [[Zarya]], [[Genji]], [[Lúcio]], [[D.Va]], [[Ana]], [[Junkrat]] and [[Hanzo]] are playable in ''[[Heroes of the Storm]]''.
*No single player campaign is planned.<ref name = "LivestreamRecap">2015-10-16, [http://www.overpwn.com/news/76-overwatch-pre-beta-livestream-recap Overwatch Pre-Beta Livestream Recap]. ''Overpwn'', accessed on 2015-10-17</ref>
+
*No single player campaign is planned.<ref name = "LivestreamRecap">2015-10-16, [http://www.overpwn.com/news/76-overwatch-pre-beta-livestream-recap Overwatch Pre-Beta Livestream Recap]. ''Overpwn'', accessed on 2015-10-17</ref> However, there will be a PvE campaign-like mode in ''[[Overwatch 2]]''.
*An ''Overwatch'' TV series is under consideration by Activision Blizzard Studios.<ref>2016-11-06, [http://overwatch.blizzplanet.com/blog/comments/blizzcon-2016-blizzard-subtly-tease-overwatch-animated-tv-series BlizzCon 2016: Did Blizzard Subtly Tease Overwatch Animated TV Series?]. ''Blizzplanet'', accessed on 2016-11-16</ref>
+
*An ''Overwatch'' TV series is under consideration by Activision Blizzard Studios.<ref>2016-11-06, [http://overwatch.blizzplanet.com/blog/comments/blizzcon-2016-blizzard-subtly-tease-overwatch-animated-tv-series BlizzCon 2016: Did Blizzard Subtly Tease Overwatch Animated TV Series?]. ''Blizzplanet'', accessed on 2016-11-16</ref> In February 2020, Nick van Dyk, co-president of Activision-Blizzard Studios, mentioned that he had "developed and sold an animated series based [on] Blizzard's Overwatch franchise."<ref>2020-02-19, [https://www.kotaku.com.au/2020/02/overwatch-diablo-anime-blizzard-netflix/ Blizzard Is Working On Animated Overwatch, Diablo Adaptations For Netflix]. ''Kotaku'', accessed on 2020-03-01</ref>
 
*Overwatch's game engine is named Prometheus, which is likely a reference to the Greek titan with the same name.
 
*Overwatch's game engine is named Prometheus, which is likely a reference to the Greek titan with the same name.
  +
*Overwatch is #51 on [http://www.ign.com/lists/top-100-games/51 IGN's Top 100 Video Games of All Time].
  +
*Blizzard staff members have expressed interest in an ''Overwatch'' character appearing in ''Super Smash Brothers''.<ref>2019-09-22, [http://overwatch.blizzplanet.com/blog/comments/blizzard-producers-would-love-overwatch-hero-in-super-smash-bro Blizzard Producers would love Overwatch hero in Super Smash Bros]. ''Blizzplanet'', accessed on 2019-09-25</ref>
   
 
==References==
 
==References==
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{{DISPLAYTITLE:''Overwatch''}}
 
{{DISPLAYTITLE:''Overwatch''}}
   
[[Category: Contents]][[Category: Blizzard games]]
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[[Category: Contents]][[Category: Overwatch games]]

Revision as of 03:49, 28 May 2020

This article is about the game. For the titular organization, see Overwatch (group).
Overwatch
Overwatch White

Developer
Blizzard Entertainment
Team 4[1]
Publisher
Blizzard Entertainment
Release date
May 24, 2016
Platforms
Microsoft Windows, Xbox One, PlayStation 4, Nintendo Switch

Overwatch is a multiplayer team-based first-person shooter developed and published by Blizzard Entertainment. It was released on May 24, 2016, for Windows, Xbox One, and Playstation 4,[2] and on October 15, 2019 for the Nintendo Switch.[3]

The game is available for both physical and digital purchase. There are two special editions, Origins Edition and Collector's Edition.[4]

As of May 2018, the game has had 40 million registered players.[5]

Story

The world could always use more heroes.

Overwatch takes place on a near-future Earth, some time in the mid 2070s.[6] Some thirty years before, robots turned against humanity in what became known as the Omnic Crisis. This eventually led to the formation of an elite strike team, who finally brought an end to the war. This team was the beginning of Overwatch, an international task force which tried to maintain global stability for two decades, until corruption tore it apart. Though Overwatch was disbanded, new crises are looming, and the world still needs heroes.

Overwatch's story is revealed through supplementary material, such as cinematic shorts, comics, and news articles. Interactions between characters and certain details on maps also help flesh out the setting and its inhabitants. Eventually, Overwatch's lore is planned to be on par with Diablo, StarCraft, and Warcraft.[7]

Gameplay

Overwatch is an objective-based game, where two teams of six players compete. Servers are hosted by Blizzard. There are five modes of play: Quick Play, Competitive Play, vs AI, Weekly Brawl, and Custom Games, as well as a Practice range and Tutorial. There is a leveling system which gives user portraits and loot boxes.

There are 40 heroes and 28 maps, with more in development. All heroes and maps will be added at no extra cost.[8]

Beta

Main article: Overwatch beta

During development, Overwatch had a closed beta, which began on October 27, 2015.[9][10]

Two weeks before its release, an open beta was held from May 5 to 9.[11]

Development

Origins

Project Titan

Titan was this massive collection of talent. Some of the most amazing developers that I've ever seen...from all over the world. It was largely not a homegrown team. It was the first time Blizzard pulled a lot of external talent in.
~ Jeremy Wood
Project Titan

The Project Titan logo

Overwatch started development in Summer 2013, as development on Titan was winding down.[1] Titan, a next-generation MMO that Team 4 was in charge of, was publicly cancelled in September 2014,[12] with work having begun in 2007 with the intent of developing a successor to World of Warcraft.[13] Specifically, Titan was a mix of MMO and FPS elements.[14] Mike Morhaime has described the process as working on two games in parallel, and that in hindsight, neither came together.[15]

Project Titan was planned to feature at least ten playable classes (Jumper, Reaper, Juggernaut, Phoenix, Architect, Assassin, Guardian, Longshot, Spec Ops, Mechanic). Many of these classes went on to form the basis for Overwatch heroes.[16] Titan differed from past Blizzard projects in that a lot of external talent was recruited for its development, whereas previous projects had used pre-existing staff. NDA's (non-disclosure agreements) are in place (as of 2018) that prevent many (former) developers from speaking widely on the game.[17] Reasons cited behind the cancellation include a lack of passion for the project and the trending success of their smaller-scale titles.[18]

Team 4's confidence was shaken by the project's cancellation, and many members of the team were transferred, leaving only a core group to brainstorm what Blizzard's next game would be.[19] Specifically, at the time of its cancelation, 140 people were working on Titan. After it was shut down, 80 were permanantly assigned to other projects at Blizzard, and 20 more were temporarily relocated to other teams for anywhere from six months to two years. The remaining staff were given six weeks to come up with a new direction for the project.[20] The developers came up with three separate game ideas, with the idea being that each idea would have two weeks in discussion.[16] The six weeks ended up being divided into one block of four weeks, the other a block of two weeks. The first four weeks were pitching ideas for an MMO in one of the pre-existing Blizzard universes[21] (it has been indicated that StarCraft was the setting chosen; concept art for the project was taken from Chris Metzen's early work on StarCraft, and Team 4 found the StarCraft setting compelling enough to do something similar as World of Warcraft),[16] the next two were on developing a new IP MMO.[21] The new IP would be named Crossworlds, set on a remote planet with numerous alien species that acted as the "crossroads of the universe." Like World of Warcraft, Crossworlds would be a class-based MMO. Geoff Goodman pitched the idea of doing 50 classes (as opposed to the original 6–9 idea), the difference being that each class would be hyper-specialized. The idea was deemed unfeasible, though the concept stuck with Jeff Kaplan, who began developing his own pitch.[22]

It was during the brainstorming of Crossworlds that the concept of Overwatch emerged, effectively as a side-project during the brainstorm session.[21] Looking at Titan, the developers decided that they had succeeded the most in its PvP mode.[14] Kaplan did a pitch for heroes rather than classes, where each hero would have their own backstory. When the idea was brought to Chris Metzen, he and everyone else agreed that they should focus on this idea.[22] Morhaime has described the pitch as "an evolution of a sort of Team Fortress-style game in a superhero universe."[15]

From Prometheus to Overwatch

Heroes Pitch

The initial heroes slide

The development team was given an assignment for each member to pitch their own hero. By the first morning, 48 hero concepts existed.[22]

The team looked to Hearthstone for inspiration on making a smaller, self-contained game.[23] Blizzard pitched the game to Activision with the codename Prometheus, presenting concepts for numerous heroes brainstormed by the team using repurposed artwork from Titan. There was some reluctance from the executives, given that no-one had asked for or expected Blizzard to make an FPS, and Activision already had Call of Duty as a successful FPS franchise. However, in the presentation pitch, Bobby Kotick (CEO of Activision-Blizzard) was impressed by the varied character roster. Activision ended up giving Blizzard the go-ahead to make the game.[14]

While some character concepts from Titan found their way into Overwatch, Overwatch was built from scratch.[21][24] From the beginning, Team 4 worked closely with the cinematic department on character design.[23] The Temple of Anubis was the game's first milestone, in the phase of development Jeff Kaplan has called "finding the fun." The initial goal was to have one complete map, complete with level design and environmental art. Pharah, Widowmaker, Tracer, and Reaper were the first heroes play-tested. This was in March, 2014.[25] There were some difficulties in transferring Project Titan's game engine to Overwatch.[15]

Setting

Conception

When work on Overwatch began, it was decided that the game had to take place in a new setting, and one would be inviting for players.[21] Chris Metzen had specifically sought to create a superhero universe for years prior to the game.[26] There was a desire to set the game on Earth, as up to this point, Blizzard's primary universes had been in fantasy and sci-fi settings far removed from the modern day/setting. The developers looked at how other games were treating Earth for inspiration. One sub-genre that was avoided was post-apocalypse—according to Jeff Kaplan, "there wasn't a lot of breathing space" in the genre in order to "make a statement." Similarly, realistic settings were avoided,[13] as the developers wanted to move away from FPS settings of the past decade, which were predominantly modern military or near future.[27] The decision was made to go back to the "world worth fighting for" concept that had been present in Titan, which would have also taken place on Earth and expressed this theme.[13] When designing the game, Blizzard wanted the world presented to be as fantastical as possible while still being relatable to modern-day Earth.[23] They wanted the setting of Overwatch to be a mix of the "dark and gritty," while also being "a world of color and sound and light." It was intended to be a setting that players would want to keep coming back to and be invested in,[28]

Worldbuilding

Although it was known that Overwatch would focus on multiplayer, it was also decided to embark in worldbuilding. The first reason was that this would follow in the footsteps of the Diablo, StarCraft, and Warcraft settings, all of which had detailed universes. The second reason was to not impose limits on the nature of the universe. By engaging in worldbuilding, there would be material for other projects to draw off (the game's animated shorts are a result of this). Likewise, if a separate Overwatch game was made, the developers could draw off pre-existing material.[25]

It was decided that the setting shouldn't be binary, as, among other reasons, Warcraft had been defined by the Alliance-Horde dichotomy.[26] Effort was made to distinguish it from Warcraft, which has a more ominous atmosphere (in the words of the developers, "oppressiveness causes fatigue").[29]

Events such as the Omnic Crisis were made up as the lore was developed rather than being pre-planned. It was decided to have the game's setting post-both the Omnic Crisis and the golden age that followed, in order to leave it open ended, and allow creation of new heroes that weren't part of Overwatch, but were inspired by it.[26] Unlike the Warcraft and StarCraft universes, the team wanted the world building to be done in a minimalistic way, kept at the same level as the characters, rather than world building being done for its own sake.[26]

When designing maps, the developers often visit the real-world locations where applicable. The locations are often infused with 'fantasy' elements (in the sense of combining the location with the 'fantasy' of it as it exists in the real world).[30]

Aesthetics

Inspiration was taken from World of Warcraft in regards to the game's color variation. A number of zones in WoW rely on color (among other things) to convey mood, and are thus distinguishable. Overwatch follows this philosophy.[13]

The cast was designed to reflect the "real" earth, where people aren't all one race, athletes aren't always lean and youthful, and people aren't just stereotypes based on their ethnicity.[31]

The team aimed for the game's art style to remain "Blizzardy", approachable with exaggerated proportions and an emphasis on color, while still pushing its visuals forward.[32]

Gameplay

During development, the developers experimented with team sizes, trying large teams like 8v8 and 12v12, as well as small teams like 3v3 and 4v4. Both had problems, so 6v6 was decided to be the sweet spot in order to make every player feel important (as it would be tough in larger games), but not to the extent that blame could be easily assigned (as it would be easy to do so with smaller teams).[28]

There were concerns that players not being able to see their own hero would run counter to Overwatch's theme as a character-based game. A large amount of time was spent with the voice actors to cultivate the characters' personalities to offset this.[33]

When designing the game's maps, the editors of Team Fortress 2 and Call of Duty were looked at, to get a sense of map design, and how it could be applied.[34]

Progression Systems

Overwatch went through two progression systems while in development before settling on the current system. It was decided that the progression system should not be a focus of the game.

The first system featured a talent system that let players customize their heroes mechanically, where leveling up a hero would unlock new abilities for them. However, with Overwatch's need for fast reaction speeds and the ability to switch heroes mid-match, having so many iterations of a single hero was deemed too confusing. Additionally, a player's power increasing as more time was invested seemed like a poor fit with the competitive nature of the game.

The second system was more in line with the current system, rewarding players with cosmetics. Each hero had a level, and the more a player leveled up, the more cosmetic options would be unlocked for that hero. The unintended result of this system was that players were discouraged from switching between heroes because they wanted to level up, which negatively affected team composition.[35]

Subsequent Development

A map editor may be released in the future. However, as of September 2016, there are no plans to do so, as the game is built on a new engine for Blizzard.[36]

In April 2017, Blizzard was open to porting the game to the Nintendo Switch. However, two hurdles existed, namely the Switch's weaker specs, and that Blizzard already has to balance and develop three versions of the game.[37] In August 2018, when asked about the possibility of porting the game to the Switch, Blizzard producer Pete Stilwell stated "anything is within the realm of possibility." However, he reiterated that at the time the comments were made, Diablo III was Blizzard's only focus on the console.[38] A Mac release hasn't been ruled out, but as of May 2017, there are no plans to port the game to it.[39] In August 2019, an Overwatch-themed Switch was listed on Amazon, but the product listing was quickly removed.[40] The Switch version was officially revealed the following month.[3]

A number of fans have requested a battle royale mode for the game. On the subject, Kaplan stated that such a mode would be "awesome," but pointed that it would be difficult to add the mode to a hero shooter, where abilities are intrinsic to heroes, while battle royale games are based around scavenging, with every player on a level playing field. Likewise, the game's heroes don't have the ranged weaponry prevalent in battle royale games.[41]

Reception

Overwatch received "universal acclaim" reviews and was tagged as "must-play" game on Metacritic getting a metascore of 91/100 on both PC[42] & Xbox One,[43] and 90/100 on PS4.[44] While its Switch version received "mixed or average" reviews holding a metascore of 73/100.[45] On whatoplay.com, it receives an aggregate score (playscore) of 8.58/10 on PC,[46] 8.63/10 on PS4,[47] and 8.07/10 on Xbox One.[48]

Trivia

  • Eight of Overwatch's heroes, Tracer, Zarya, Genji, Lúcio, D.Va, Ana, Junkrat and Hanzo are playable in Heroes of the Storm.
  • No single player campaign is planned.[49] However, there will be a PvE campaign-like mode in Overwatch 2.
  • An Overwatch TV series is under consideration by Activision Blizzard Studios.[50] In February 2020, Nick van Dyk, co-president of Activision-Blizzard Studios, mentioned that he had "developed and sold an animated series based [on] Blizzard's Overwatch franchise."[51]
  • Overwatch's game engine is named Prometheus, which is likely a reference to the Greek titan with the same name.
  • Overwatch is #51 on IGN's Top 100 Video Games of All Time.
  • Blizzard staff members have expressed interest in an Overwatch character appearing in Super Smash Brothers.[52]

References

  1. 1.0 1.1 2015-05-27, BlizzCon 2014 – Overwatch Origins Panel Transcript, p5, Blizzplanet.
  2. 2016-05-23, The Future Is Now – Overwatch Is Live!, Play Overwatch.
  3. 3.0 3.1 2019-09-04, Overwatch is officially coming to the Switch on October 15, 2019. Blizzard Watch, accessed on 2019-09-05
  4. Page listing editions of Overwatch, Play Overwatch.
  5. 2018-05-15, Overwatch Hits 40 Million Players Just Ahead of Second Anniversary. Game Revolution, accessed on 2018-05-16
  6. "The game takes place around 60 years in the future. The Omnic Crisis was about 25 years before that. (Give or take a few years.)" Michael Chu, Overwatch Forums.
  7. 2015-03-06, PAX East 2015 Blizzard Panel | Blizzplanet (1/2). YouTube, accessed on 2015-03-20
  8. 2015-12-07, Developer Update | Popular Community Topics, Youtube.
  9. 2015-10-15, Overwatch Beta Coming Soon, Play Overwatch.
  10. 2015-10-27, Overwatch Closed Beta Now Live, Play Overwatch.
  11. 2016-05-01, Play Overwatch® FREE May 5–9 During the Open Beta, Play Overwatch.
  12. 2014-09-24, Blizzard cancels its next-gen MMO Titan after seven years, Polygon.
  13. 13.0 13.1 13.2 13.3 2017-02-23, D.I.C.E Summit 2017 | Overwatch | Jeff Caplan (Stream with chat). YouTube, accessed on 2017-03-07
  14. 14.0 14.1 14.2 2017-09-22, OVERWATCH: FROM CANCELLED PROJECT TO GAME OF THE YEAR - IGN EXPERT MODE EP. 3. IGN, accessed on 2017-09-23
  15. 15.0 15.1 15.2 2019-06-19, Ex-Blizzard boss Mike Morhaime on why the studio bins 50% of its projects. Eurogamer, accessed on 2019-07-03
  16. 16.0 16.1 16.2 2017-05-11, BlizzCon 2017: How Overwatch rose from Titan’s failure. Blizzard Watch, accessed on 2017-11-05
  17. 2018-05-09, ‘WOW’ Devs On Project Titan, South Park & Accidentally Making an MMO Phenomenon. Wikia, retrieved on 2018-05-13
  18. 2018-04-09, Sad History Of Cancelled Games: Silent Hills, Scalebound, And More. GameSpot, accessed on 2018-11-29
  19. 2016-04-21, The Story of Overwatch: The Fall of Titan, Youtube.
  20. 2017-02-22, DICE 2017: BLIZZARD DETAILS THE ROAD FROM TITAN TO OVERWATCH. IGN, accessed on 2017-02-23
  21. 21.0 21.1 21.2 21.3 21.4 2015-03-20, Overwatch: How Blizzard turned its biggest failure into its next great hope. Polygon, accessed on 2015-03-21
  22. 22.0 22.1 22.2 2017-11-05, OVERWATCH ARCHIVES PANEL. Blizzpro, accessed on 2017-11-19
  23. 23.0 23.1 23.2 2015-05-27, BlizzCon 2014 – Overwatch Origins Panel Transcript, p3. Blizzplanet, accessed on 2015-05-29
  24. Possible concept art from Titan. The "Jumper" has what looks like Tracer's chronal accelerator. (How it was found.). Imgur and Reddit.
  25. 25.0 25.1 Game Informer #81: Designing Overwatch: From Titan to Torbjörn
  26. 26.0 26.1 26.2 26.3 2015-12-10, How Blizzard is making up Overwatch's story as it goes. PC Gamer, accessed on 2015-12-24
  27. 2016-04-22, The Story of Overwatch: Return of the 90s Shooter. YouTube, accessed on 2016-09-08
  28. 28.0 28.1 2014-11-24, BlizzCon 2014 – Overwatch Unveiled Panel Transcript, p2. Blizzplanet, accessed on 2015-03-06
  29. 2017-02-22, DICE Summit 2017: Jeff Kaplan Overwatch Opening Keynote. Blizzplanet, accessed on 2017-03-05
  30. 2019-11-07, BlizzCon 2019 Overwatch 2 Panel Transcript. Blizzplanet, accessed on 2020-04-10
  31. 2016-09-17, Overwatch: A World Fans Built. IGN, accessed on 2016-09-18
  32. 2015-05-27, BlizzCon 2014 – Overwatch Origins Panel Transcript, p2, Blizzplanet.
  33. 2015-09-29, Overwatch Could Be Blizzard's Next Warcraft, Kotaku.
  34. 2016-04-22, The Story of Overwatch: Return of the 90s Shooter. YouTube, accessed on 2016-09-08
  35. 2015-12-16, Developer Update | Evolution of Progression | Overwatch, Youtube.
  36. 2016-09-21, Jeff Kaplan on Overwatch Map Editor & Custom Games Matchmaking System. Blizzplanet, accessed on 2016-10-04
  37. 2017-04-09, Overwatch For Nintendo Switch Sounds Unlikely, But Not Ruled Out. GameSpot, accessed on 2017-04-09
  38. 2018-08-17, Overwatch On Switch Is Feasible, But StarCraft 2 Isn't. GameSpot, accessed on 2018-08-17
  39. 2017-05-17, Blizzard's Jeff Kaplan Answers Overwatch Questions From Twitter | Tech Support | WIRED. YouTube, accessed on 2017-05-18
  40. 2019-08-26, Amazon listing may have just leaked Overwatch for Nintendo Switch. Polygon, accessed on 2019-08-28
  41. 2018-04-03, An Overwatch Battle Royale Mode Would Be Tricky to Make, Jeff Kaplan Says. Kotaku, accessed on 2018-04-04
  42. Metascore for Overwatch on PCMetacritic, Retrieved May 28, 2020
  43. Metascore for Overwatch on Xbox OneMetacritic, Retrieved May 28, 2020
  44. Metascore for Overwatch on PS4Metacritic, Retrieved May 28, 2020
  45. Metascore for Overwatch on Nintendo SwitchMetacritic, Retrieved May 28, 2020
  46. Playscore for Overwatch on PCwhatoplay.com, Retrieved May 28, 2020
  47. Playscore for Overwatch on PS4whatoplay.com, Retrieved May 28, 2020
  48. Playscore for Overwatch on Xbox Onewhatoplay.com, Retrieved May 28, 2020
  49. 2015-10-16, Overwatch Pre-Beta Livestream Recap. Overpwn, accessed on 2015-10-17
  50. 2016-11-06, BlizzCon 2016: Did Blizzard Subtly Tease Overwatch Animated TV Series?. Blizzplanet, accessed on 2016-11-16
  51. 2020-02-19, Blizzard Is Working On Animated Overwatch, Diablo Adaptations For Netflix. Kotaku, accessed on 2020-03-01
  52. 2019-09-22, Blizzard Producers would love Overwatch hero in Super Smash Bros. Blizzplanet, accessed on 2019-09-25

External Links