Quick Play is one of the Play Modes of Overwatch. In this mode, players don't have to dedicate as much time to a single game, as they may leave after any match, even if they didn't complete the full set of attack and defense. Furthermore, repeated leaving only incurs a temporary -75% XP penalty, and empty spaces caused by leavers will be backfilled.
The game will keep groups of twelve together until the server must restart or too many players leave. After both teams have played a rotation of attack and defense (or, in the case of Control maps, after the match has finished), the teams are re-balanced.
Scoring[edit | edit source]
- On Escort and Hybrid, if the payload reaches its destination, the attacking team wins. If both the timer and Overtime run out, the defending team wins.
- On Assault, if the attacking team captures both control points, they win. If not, the defending team wins.
- Control maps are scored as a best-of-three.
Matchmaking[edit | edit source]
Players are matched based on several factors, including but not limited to:
- Skill: The matchmaking system will, first and foremost, try to group players with and against players of equal skill. The game represents "skill" as a hidden Matchmaking Rating, or MMR, which is determined by a player's performance in Quick Play.
- Time: The matchmaking system will try to find a match within a certain time period so the player doesn't have to wait for too long.
- Ping: Players with servers close to one another are prioritized, to minimize lag and improve the gaming experience.
- Group size: The matchmaking system will attempt to find groups of equal sizes to match against each other. If four players are looking for a game together, the matchmaker will try to put them against another pre-made group of four.
External Links[edit | edit source]
References[edit | edit source]
- 2016-06-07, A developer explains the leaver penalty in Quick Play, Battle.net.
- 2016-6-21, Jeff Kaplan discusses matchmaking, Battle.net