Quick Play

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Quick Play is one of the Play Modes of Overwatch. In this mode, players don't have to dedicate as much time to a single game, as they may leave after any match, even if they didn't complete the full set of attack and defense. Furthermore, repeated leaving only incurs a temporary -75% XP penalty, and empty spaces caused by leavers will be backfilled.[1]

The game will keep groups of twelve together until the server must restart or too many players leave. After both teams have played a rotation of attack and defense (or, in the case of Control maps, after the match has finished), the teams are rebalanced.

Scoring[edit | edit source]

  • On Escort and Hybrid, if the payload reaches its destination, the attacking team wins. If both the timer and Overtime run out, the defending team wins.
  • On Assault, if the attacking team captures both control points, they win. If not, the defending team wins.
  • Control maps are scored as a best-of-three.

Matchmaking[edit | edit source]

Players are matched based on several factors, including but not limited to:[2]

  • Skill: The matchmaking system will, first and foremost, try to group players with and against players of equal skill. The game represents "skill" as a hidden Matchmaking Rating, or MMR, which is determined by a player's performance in Quick Play.
  • Time: The matchmaking system will try to find a match within a certain time period so the player doesn't have to wait for too long.
  • Ping: Players with servers close to one another are prioritized, to minimize lag and improve the gaming experience.
  • Group size: The matchmaking system will attempt to find groups of equal sizes to match against each other. If four players are looking for a game together, the matchmaker will try to put them against another pre-made group of four.

External Links[edit | edit source]

References[edit | edit source]