Ranged

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Ranged abilities are abilities capable of taking effect at range, either through launching a projectile or through generating an effect at a specified location. Ranged abilities are in contrast to melee abilities. Most abilities are ranged abilities.

Hitscan and Projectiles[edit | edit source]

Most ranged weapons and abilities are referred to as either being hitscan or projectiles.

A hitscan weapon/ability has no travel time, and will hit a target within the shooter's crosshairs as soon as the weapon/ability fires. Examples include McCree's Peacekeeper and Widowmaker's Widow's Kiss.

A projectile weapon/ability has a travel time, and will hit a target only if the projectile collides with the target. Examples include Pharah's Rocket Launcher and Reinhardt's Fire Strike.

Damage Falloff[edit | edit source]

Certain ranged weapons and abilities have a property known as damage falloff. Damage falloff means that the weapon/ability does less damage, the farther the shooter is away from the target when it hits them. If Ashe hits an enemy who is standing right next to her with

[[File:Lua error in Module:Show at line 31: attempt to index field '?' (a nil value).|middle|link=Lua error in Module:Show at line 31: attempt to index field '?' (a nil value).#The Viper|22px]] [[Lua error in Module:Show at line 31: attempt to index field '?' (a nil value).#The Viper|The Viper]], it will deal full damage. If, however, Ashe hits a distant enemy with

[[File:Lua error in Module:Show at line 31: attempt to index field '?' (a nil value).|middle|link=Lua error in Module:Show at line 31: attempt to index field '?' (a nil value).#The Viper|22px]] [[Lua error in Module:Show at line 31: attempt to index field '?' (a nil value).#The Viper|The Viper]], it will deal much less damage (because of how far away the target is from Ashe).

Weapons affected by damage falloff:

Weapons not affected by damage falloff:

Headshots and Bodyshots[edit | edit source]

Some ranged weapons have the ability to perform headshots. A headshot is when the weapon impacts the target's head. This doubles the damage dealt by the weapon. If the shot impacts the target anywhere else, it is a bodyshot, which only does the base damage of the weapon.

Different heroes have different sized heads, making headshots easier to perform on certain heroes compared to others.