<span style="cursor:help; border-bottom:1px dotted" title="restores ammo after 1 second">1.75 seconds animation</span>
cast_time
String
cooldown
String
duration
String
headshot
String
β (1.5x)
ult_req
String
ult_grain
String
ability_video
String
v1CLYGVvQDA
ability_details
Text
* Damage per second: 200 while firing (~146.7 overall w/reload)
* Fires 4 shrapnel projectiles in a small spread in the middle and 16 smaller pellets in a larger spread.
* Fire recovery stops while using melee.
Field
Field type
Value
ability_name
String
Take a Breather
ability_image
String
Ability-Roadhog2.png
official_description
Text
Heal yourself and reduce damage taken.
ability_type
String
Ability
health
String
shot_type
Text
damage
String
damage_falloff_range
String
spread
String
pspeed
String
heal
String
<span style="cursor:help; border-bottom:1px dotted" title="8.64 every 0.048 seconds">180 per second</span>
damage_reduction
String
50%
mspeed
Text
range_distance
Text
radius
String
pellets
String
fire_rate
String
ammo
String
ammo_drain
String
reload_time
String
cast_time
String
<span style="cursor:help; border-bottom:1px dotted" title="0.208 s startup + 0.540 s recovery">0.21 + 0.54 seconds</span>
cooldown
String
1.5 seconds
duration
String
0.55 seconds (min)<br>2.5 seconds (max)
headshot
String
ult_req
String
ult_grain
String
ability_video
String
XWyYgyAM7OU
ability_details
Text
* Hold secondary fire to use.
* Restores 450 health at full duration.
* Take a Breather has a resource meter which will deplete while Take a Breather is active and recharge when not in use.
** Takes 10 seconds to completely recharge when fully depleted.
** Starts recharging when the cooldown ends.
** Recharge time is unaffected by [[File:Kitsune_Rush_Icon.png|middle|link=Kiriko#Kitsune Rush|22px]] [[Kiriko#Kitsune Rush|Kitsune Rush]] or being affected by [[crowd control]].
* Take a Breather is a [[channeled]] ability; Roadhog cannot fire or use other abilities while it is active, and it ends immediately if Roadhog becomes [[stunned]], [[knocked down]] or [[hacked]], including their subsidiary effects.
* Damage reduction starts together with the heal after a short cast time.
<span style="cursor:help; border-bottom:1px dotted" title="0.128s startup + 0.16s/0.228s recovery, no hit/hero hit, travel time excluded">0.1 + 0.2 seconds</span>
cooldown
String
6 seconds
duration
String
0.5 seconds (min)
headshot
String
β
ult_req
String
ult_grain
String
ability_video
String
owP6uHjJd-E
ability_details
Text
* Cooldown starts when Chain Hook ends.
* Hooked targets are released if they leave Roadhogβs line of sight before being pulled.
* Chain Hook is a [[channeled]] ability; Roadhog cannot shoot or use other abilities while it is active, and it ends immediately if Roadhog becomes [[stunned]], [[knocked down]] or [[hacked]], including their subsidiary effects.
* If an enemy hero is hit, there is a ~0.3 seconds delay before the pull activates. During this time, there must be an unobstructed line of sight from the head of Roadhog to the head of the enemy.
** Once this timer ends and the hook starts pulling an enemy towards him, the LoS check is disabled and the target's end location is determined:
*** The target is pulled at a 4 meter distance from Roadhog, unless it was already closer when hit.
*** The the end location is shifted horizontally in the direction Roadhog is facing at the end of the timer, to a maximum of 70 degree deviation from the location where Hook connected.
* Roadhog can start shooting as soon as his chain is gone.
** Once he is able to shoot, the target will lose their stun after 0.192 seconds.
** The minimum stun time if the ability was not interrupted is ~0.73 seconds.
** The maximum stun time if Roadhog and his target are stationary is ~1.18 seconds.
* Damage is inflicted the instant the hook lands. If this damage is enough to kill the target, the hook will return instantly to Roadhog without holding him in place as it usually does on a hit.
* Chain Hook is not reflected when blocked by [[File:Ability-genji2.png|middle|link=Genji#Deflect|22px]] [[Genji#Deflect|Deflect]].
* Targets can be pulled out of Chain Hook by [[File:Life_Grip_Icon.png|middle|link=Lifeweaver#Life Grip|22px]] [[Lifeweaver#Life Grip|Life Grip]].
* Chain Hook immediately ends if Roadhog is pulled by [[File:Life_Grip_Icon.png|middle|link=Lifeweaver#Life Grip|22px]] [[Lifeweaver#Life Grip|Life Grip]] any time while casting it.
Field
Field type
Value
ability_name
String
Pig Pen
ability_image
String
Ability-Roadhog5.png
official_description
Text
Launch a trap that slows and damages nearby enemies.
ability_type
String
Ability
health
String
100
shot_type
Text
[[File:Abilities-sigma4.png|22x22px|link=Arcing projectile|Arcing projectile ]] <span style="cursor:help; border-bottom:1px dotted" title="Has travel time. Also is affected by gravity.">Arcing projectile</span><br>[[File:Ability-parah3.png|22x22px|link=Area of effect|Area of effect ]] <span style="cursor:help; border-bottom:1px dotted" title="Affects all enemies within an area. Usually requires unobstructed line of sight to the origin.">Area of effect</span>
2.5 meter radius (trigger)<br>4 meter radius (slow area)
pellets
String
fire_rate
String
ammo
String
ammo_drain
String
reload_time
String
cast_time
String
<span style="cursor:help; border-bottom:1px dotted" title="0.112 s startup + 0.576 s recovery">0.11 + 0.58 seconds</span>
cooldown
String
12 seconds
duration
String
1 second (arming delay)<br>3 seconds (slow)
headshot
String
ult_req
String
ult_grain
String
ability_video
String
ability_details
Text
* Cooldown starts when the trap is deployed.
* The trap is an [[object]].
** The trap deploys upon landing on object or terrain with a walkable surface, and bounces off when colliding with other surfaces or a hero.
** Only one trap can be active at a time. An upward arrow above the ability icon indicates that a trap is active.
** The trap can be destroyed while dormant but not while it is in air or once it has been triggered.
** The trap is visible to all players.
** Turrets and [[File:Ability-ashe4.png|middle|link=Ashe#B.O.B.|22px]] [[Ashe#B.O.B.|B.O.B.]] do not target the trap.
* The trap stays on ground until destroyed, a new trap is deployed or until an enemy hero (incl. [[File:Ability-ashe4.png|middle|link=Ashe#B.O.B.|22px]] [[Ashe#B.O.B.|B.O.B.]]) enters its radius triggering it.
** There is a 1 second delay after deploying before the trap can trigger.
** The player receives a cue when an enemy triggers or destroys the trap.
** Enemies that are [[phased out]], such as Reaper during [[File:Ability-reaper2.png|middle|link=Reaper#Wraith Form|22px]] [[Reaper#Wraith Form|Wraith Form]], cannot trigger the trap.
** Enemies that are [[invulnerable]], such as Zenyatta during [[File:Ability-zenyatta4.png|middle|link=Zenyatta#Transcendence|22px]] [[Zenyatta#Transcendence|Transcendence]], can trigger the trap.
** [[Invisible]] enemies can trigger the trap.
* Upon triggering all enemies within the radius take damage and receive a small [[knock up]]. The trap then slows all enemies within a larger area and deals periodic damage to enemies while they stay within the radius.
** The slow stacks with other slows, such as [[File:Ravenous_Vortex_Icon.png|middle|link=Ramattra#Ravenous Vortex|22px]] [[Ramattra#Ravenous Vortex|Ravenous Vortex]] and [[File:Ability-mei1.png|middle|link=Mei#Endothermic Blaster|22px]] [[Mei#Endothermic Blaster|Endothermic Blaster]].
* The trap can be lifted by [[File:Ability-mei3.png|middle|link=Mei#Ice Wall|22px]] [[Mei#Ice Wall|Ice Wall]] and [[File:Petal_Platform_Icon.png|middle|link=Lifeweaver#Petal Platform|22px]] [[Lifeweaver#Petal Platform|Petal Platform]] if the trap is placed on them afterwards, but they cannot lift a trap that is already on ground.
** The AoE is also lifted with the trap if it was placed on the platform/wall.
* Barriers block the projectile and prevent a trap on the ground from triggering through them, but the damage pierces barriers.
* If the cast time for throwing the trap is interrupted, the trap will not be thrown and the ability will go on cooldown.
* The trap cannot be targeted by [[File:Ability Sombra Hack.png|middle|link=Sombra#Hack|22px]] [[Sombra#Hack|Hack]], and [[File:Ability Sombra EMP.png|middle|link=Sombra#EMP|22px]] [[Sombra#EMP|EMP]] only damages the trap.
* The trap is destroyed if [[payload]], [[TS-1|push robot]] or push barricade travels over it.
* The trap is destroyed if [[File:Tree_of_Life_Icon.png|middle|link=Lifeweaver#Tree of Life|22px]] [[Lifeweaver#Tree of Life|Tree of Life]] is deployed or falls on top of it.
Field
Field type
Value
ability_name
String
Whole Hog
ability_image
String
Ability-Roadhog4.png
official_description
Text
Damage and knock back enemies in front of you.
ability_type
String
Ultimate Ability
health
String
shot_type
Text
[[File:Ability-reaper1.png|22x22px|link=Shotgun|Shotgun ]] <span style="cursor:help; border-bottom:1px dotted" title="Shoots many pellets at once.">Shotgun</span> (hitscan)
damage
String
7 β 2.1
damage_falloff_range
String
30 β 40 meters
spread
String
~40 degrees (horizontal)<br>~3 degrees (vertical)
pspeed
String
heal
String
damage_reduction
String
mspeed
Text
13.9 m/s (knockback)
range_distance
Text
radius
String
pellets
String
16 per shot
fire_rate
String
<span style="cursor:help; border-bottom:1px dotted" title="1 shot per ~0.128s">8 shots/s</span>
* Damage per second: 56 per pellet, 896 total.
** Fires a total of 704 pellets, dealing up to 6720 damage overall.
* Whole Hog [[transformation|transforms]] Roadhog weapon:
** Whole Hog does not end when hit by negative [[status effect]]s.
** Roadhog can freely press primary fire to attack.
** Roadhog can still use [[File:Ability-Roadhog3.png|middle|link=Roadhog#Chain Hook|22px]] [[Roadhog#Chain Hook|Chain Hook]], [[File:Ability-Roadhog5.png|middle|link=Roadhog#Pig Pen|22px]] [[Roadhog#Pig Pen|Pig Pen]] and [[File:Ability-Roadhog2.png|middle|link=Roadhog#Take A Breather|22px]] [[Roadhog#Take A Breather|Take A Breather]] during the ultimate.
* Whole Hog cannot be manually canceled.
* Restores [[File:Ability-Roadhog1.png|middle|link=Roadhog#Scrap Gun|22px]] [[Roadhog#Scrap Gun|Scrap Gun]] ammo when the ultimate ends.
* While the ultimate is in use, Roadhog's bullets will have red tracer lines on enemy vision.