Overwatch Wiki

"_pageData" values

1 row is stored for this page
FieldField typeValue
_creationDateDatetime2015-09-24 1:08:15 AM
_modificationDateDatetime2024-02-15 11:49:51 AM
_creatorStringCrazy296-gpuser
_categoriesList of String, delimiter: |
_numRevisionsInteger516
_isRedirectBooleanNo
_pageIDInteger2,575
_pageNamePageRoadhog
_pageTitleString

Roadhog

_pageNamespaceInteger0

"Characters" values

1 row is stored for this page
FieldField typeValue
ImageStringRoadhog-Portrait.png
CaptionString"Apocalypse ain't over."
RealnameStringMako Rutledge
StatusString
AgeText50 (''[[Overwatch 2]]'')<br/>48 (''[[Overwatch]]'')
NationalityString[[Image:Au.png| Australia]] Australian
OccupationStringEnforcer (formerly)<br/>Bodyguard
BaseofoperationsString[[Junkertown]], [[Australia]] (formerly)
AffiliationString[[Australian Liberation Front]] (formerly)<br>[[Junkers]] (formerly)<br/>[[Wreckers]] (formerly)
RelationsString
VoiceText[[Josh Petersdorf]] (English) <p class="mw-collapsible mw-collapsed" style="align:left;"><small>FrΓ©dΓ©ric Souterelle (French) <br>Milton Welsh (German) <br>Renzo Ferrini (Italian) <br>Naomi Kusumi (Japanese) <br>Kim Dae-jung (Korean) <br>Meng Xianglong (Chinese Mandarin) <br>Li Ying-li (Taiwanese Mandarin) <br>Jacek KrΓ³l (Polish) <br>MΓ‘rcio Dondi (Brazilian Portuguese) <br>Aleksey Rozin (Russian) <br>Pedro Tena (European Spanish) <br>Miguel Ángel Ghigliazza † (Latin American Spanish, 1st voice) <br>Victor Hugo Aguilar (Latin American Spanish, 2nd voice)</small></p>
QuotesString1
RoleString[[Tank]]
HealthString650
ShieldString
ArmorString
AbilitiesString
Alternate_nameString

"Abilities" values

5 rows are stored for this page
FieldField typeValue
ability_nameStringScrap Gun
ability_imageStringAbility-Roadhog1.png
official_descriptionTextShort-range spread weapon with a medium-range shrapnel volley.
ability_typeStringWeapon (Primary Fire)
healthString
shot_typeText[[File:Ability-reaper1.png|22x22px|link=Shotgun|Shotgun ]] <span style="cursor:help; border-bottom:1px dotted" title="Shoots many pellets at once.">Shotgun</span> (projectile)
damageString6.25 – 1.88 (per pellet)<br>15 – 4.5 (per shrapnel)<br>160 – 48 (per shot)
damage_falloff_rangeString30 – 50 meters
spreadStringConstant: 20.1 degrees
pspeedString80 m/s
healString
damage_reductionString
mspeedText
range_distanceText
radiusString
pelletsString16 (pellets)<br>4 (shrapnel)
fire_rateString<span style="cursor:help; border-bottom:1px dotted" title="0.8 seconds recovery">1.25 shots/s</span>
ammoString6
ammo_drainString1
reload_timeString<span style="cursor:help; border-bottom:1px dotted" title="restores ammo after 1 second">1.75 seconds animation</span>
cast_timeString
cooldownString
durationString
headshotStringβœ“ (1.5x)
ult_reqString
ult_grainString
ability_videoStringv1CLYGVvQDA
ability_detailsText* Damage per second: 200 while firing (~146.7 overall w/reload) * Fires 4 shrapnel projectiles in a small spread in the middle and 16 smaller pellets in a larger spread. * Fire recovery stops while using melee.
FieldField typeValue
ability_nameStringTake a Breather
ability_imageStringAbility-Roadhog2.png
official_descriptionTextHeal yourself and reduce damage taken.
ability_typeStringAbility
healthString
shot_typeText
damageString
damage_falloff_rangeString
spreadString
pspeedString
healString<span style="cursor:help; border-bottom:1px dotted" title="8.64 every 0.048 seconds">180 per second</span>
damage_reductionString50%
mspeedText
range_distanceText
radiusString
pelletsString
fire_rateString
ammoString
ammo_drainString
reload_timeString
cast_timeString<span style="cursor:help; border-bottom:1px dotted" title="0.208 s startup + 0.540 s recovery">0.21 + 0.54 seconds</span>
cooldownString1.5 seconds
durationString0.55 seconds (min)<br>2.5 seconds (max)
headshotString
ult_reqString
ult_grainString
ability_videoStringXWyYgyAM7OU
ability_detailsText* Hold secondary fire to use. * Restores 450 health at full duration. * Take a Breather has a resource meter which will deplete while Take a Breather is active and recharge when not in use. ** Takes 10 seconds to completely recharge when fully depleted. ** Starts recharging when the cooldown ends. ** Recharge time is unaffected by [[File:Kitsune_Rush_Icon.png|middle|link=Kiriko#Kitsune Rush|22px]]&#32;[[Kiriko#Kitsune Rush|Kitsune Rush]] or being affected by [[crowd control]]. * Take a Breather is a [[channeled]] ability; Roadhog cannot fire or use other abilities while it is active, and it ends immediately if Roadhog becomes [[stunned]], [[knocked down]] or [[hacked]], including their subsidiary effects. * Damage reduction starts together with the heal after a short cast time.
FieldField typeValue
ability_nameStringChain Hook
ability_imageStringAbility-Roadhog3.png
official_descriptionTextDrag a targeted enemy to you.
ability_typeStringAbility
healthString
shot_typeText[[File:Ability-dva7.png|22x22px|link=Projectile|Projectile ]] <span style="cursor:help; border-bottom:1px dotted" title="Has travel time.">Projectile</span>
damageString5
damage_falloff_rangeString
spreadString
pspeedString62 m/s
healString
damage_reductionString
mspeedText<span style="cursor:help; border-bottom:1px dotted" title="2.75m/s">-50%</span> [[movement speed]] penalty<br>40 m/s (pulled enemy)
range_distanceText20 meters
radiusString
pelletsString
fire_rateString
ammoString
ammo_drainString
reload_timeString
cast_timeString<span style="cursor:help; border-bottom:1px dotted" title="0.128s startup + 0.16s/0.228s recovery, no hit/hero hit, travel time excluded">0.1 + 0.2 seconds</span>
cooldownString6 seconds
durationString0.5 seconds (min)
headshotStringβœ•
ult_reqString
ult_grainString
ability_videoStringowP6uHjJd-E
ability_detailsText* Cooldown starts when Chain Hook ends. * Hooked targets are released if they leave Roadhog’s line of sight before being pulled. * Chain Hook is a [[channeled]] ability; Roadhog cannot shoot or use other abilities while it is active, and it ends immediately if Roadhog becomes [[stunned]], [[knocked down]] or [[hacked]], including their subsidiary effects. * If an enemy hero is hit, there is a ~0.3 seconds delay before the pull activates. During this time, there must be an unobstructed line of sight from the head of Roadhog to the head of the enemy. ** Once this timer ends and the hook starts pulling an enemy towards him, the LoS check is disabled and the target's end location is determined: *** The target is pulled at a 4 meter distance from Roadhog, unless it was already closer when hit. *** The the end location is shifted horizontally in the direction Roadhog is facing at the end of the timer, to a maximum of 70 degree deviation from the location where Hook connected. * Roadhog can start shooting as soon as his chain is gone. ** Once he is able to shoot, the target will lose their stun after 0.192 seconds. ** The minimum stun time if the ability was not interrupted is ~0.73 seconds. ** The maximum stun time if Roadhog and his target are stationary is ~1.18 seconds. * Damage is inflicted the instant the hook lands. If this damage is enough to kill the target, the hook will return instantly to Roadhog without holding him in place as it usually does on a hit. * Chain Hook is not reflected when blocked by [[File:Ability-genji2.png|middle|link=Genji#Deflect|22px]]&#32;[[Genji#Deflect|Deflect]]. * Targets can be pulled out of Chain Hook by [[File:Life_Grip_Icon.png|middle|link=Lifeweaver#Life Grip|22px]]&#32;[[Lifeweaver#Life Grip|Life Grip]]. * Chain Hook immediately ends if Roadhog is pulled by [[File:Life_Grip_Icon.png|middle|link=Lifeweaver#Life Grip|22px]]&#32;[[Lifeweaver#Life Grip|Life Grip]] any time while casting it.
FieldField typeValue
ability_nameStringPig Pen
ability_imageStringAbility-Roadhog5.png
official_descriptionTextLaunch a trap that slows and damages nearby enemies.
ability_typeStringAbility
healthString100
shot_typeText[[File:Abilities-sigma4.png|22x22px|link=Arcing projectile|Arcing projectile ]] <span style="cursor:help; border-bottom:1px dotted" title="Has travel time. Also is affected by gravity.">Arcing projectile</span><br>[[File:Ability-parah3.png|22x22px|link=Area of effect|Area of effect ]] <span style="cursor:help; border-bottom:1px dotted" title="Affects all enemies within an area. Usually requires unobstructed line of sight to the origin.">Area of effect</span>
damageString60 (initial)<br>30/s (periodic)
damage_falloff_rangeString
spreadString
pspeedString
healString
damage_reductionString
mspeedText<span style="cursor:help; border-bottom:1px dotted" title="3.3 m/s">-40%</span> (slow, enemies)
range_distanceText
radiusString2.5 meter radius (trigger)<br>4 meter radius (slow area)
pelletsString
fire_rateString
ammoString
ammo_drainString
reload_timeString
cast_timeString<span style="cursor:help; border-bottom:1px dotted" title="0.112 s startup + 0.576 s recovery">0.11 + 0.58 seconds</span>
cooldownString12 seconds
durationString1 second (arming delay)<br>3 seconds (slow)
headshotString
ult_reqString
ult_grainString
ability_videoString
ability_detailsText* Cooldown starts when the trap is deployed. * The trap is an [[object]]. ** The trap deploys upon landing on object or terrain with a walkable surface, and bounces off when colliding with other surfaces or a hero. ** Only one trap can be active at a time. An upward arrow above the ability icon indicates that a trap is active. ** The trap can be destroyed while dormant but not while it is in air or once it has been triggered. ** The trap is visible to all players. ** Turrets and [[File:Ability-ashe4.png|middle|link=Ashe#B.O.B.|22px]]&#32;[[Ashe#B.O.B.|B.O.B.]] do not target the trap. * The trap stays on ground until destroyed, a new trap is deployed or until an enemy hero (incl. [[File:Ability-ashe4.png|middle|link=Ashe#B.O.B.|22px]]&#32;[[Ashe#B.O.B.|B.O.B.]]) enters its radius triggering it. ** There is a 1 second delay after deploying before the trap can trigger. ** The player receives a cue when an enemy triggers or destroys the trap. ** Enemies that are [[phased out]], such as Reaper during [[File:Ability-reaper2.png|middle|link=Reaper#Wraith Form|22px]]&#32;[[Reaper#Wraith Form|Wraith Form]], cannot trigger the trap. ** Enemies that are [[invulnerable]], such as Zenyatta during [[File:Ability-zenyatta4.png|middle|link=Zenyatta#Transcendence|22px]]&#32;[[Zenyatta#Transcendence|Transcendence]], can trigger the trap. ** [[Invisible]] enemies can trigger the trap. * Upon triggering all enemies within the radius take damage and receive a small [[knock up]]. The trap then slows all enemies within a larger area and deals periodic damage to enemies while they stay within the radius. ** The slow stacks with other slows, such as [[File:Ravenous_Vortex_Icon.png|middle|link=Ramattra#Ravenous Vortex|22px]]&#32;[[Ramattra#Ravenous Vortex|Ravenous Vortex]] and [[File:Ability-mei1.png|middle|link=Mei#Endothermic Blaster|22px]]&#32;[[Mei#Endothermic Blaster|Endothermic Blaster]]. * The trap can be lifted by [[File:Ability-mei3.png|middle|link=Mei#Ice Wall|22px]]&#32;[[Mei#Ice Wall|Ice Wall]] and [[File:Petal_Platform_Icon.png|middle|link=Lifeweaver#Petal Platform|22px]]&#32;[[Lifeweaver#Petal Platform|Petal Platform]] if the trap is placed on them afterwards, but they cannot lift a trap that is already on ground. ** The AoE is also lifted with the trap if it was placed on the platform/wall. * Barriers block the projectile and prevent a trap on the ground from triggering through them, but the damage pierces barriers. * If the cast time for throwing the trap is interrupted, the trap will not be thrown and the ability will go on cooldown. * The trap cannot be targeted by [[File:Ability Sombra Hack.png|middle|link=Sombra#Hack|22px]]&#32;[[Sombra#Hack|Hack]], and [[File:Ability Sombra EMP.png|middle|link=Sombra#EMP|22px]]&#32;[[Sombra#EMP|EMP]] only damages the trap. * The trap is destroyed if [[payload]], [[TS-1|push robot]] or push barricade travels over it. * The trap is destroyed if [[File:Tree_of_Life_Icon.png|middle|link=Lifeweaver#Tree of Life|22px]]&#32;[[Lifeweaver#Tree of Life|Tree of Life]] is deployed or falls on top of it.
FieldField typeValue
ability_nameStringWhole Hog
ability_imageStringAbility-Roadhog4.png
official_descriptionTextDamage and knock back enemies in front of you.
ability_typeStringUltimate Ability
healthString
shot_typeText[[File:Ability-reaper1.png|22x22px|link=Shotgun|Shotgun ]] <span style="cursor:help; border-bottom:1px dotted" title="Shoots many pellets at once.">Shotgun</span> (hitscan)
damageString7 – 2.1
damage_falloff_rangeString30 – 40 meters
spreadString~40 degrees (horizontal)<br>~3 degrees (vertical)
pspeedString
healString
damage_reductionString
mspeedText13.9 m/s (knockback)
range_distanceText
radiusString
pelletsString16 per shot
fire_rateString<span style="cursor:help; border-bottom:1px dotted" title="1 shot per ~0.128s">8 shots/s</span>
ammoString
ammo_drainString
reload_timeString
cast_timeString<span style="cursor:help; border-bottom:1px dotted" title="0.496s startup + 1s recovery">0.5 + 1 seconds</span>
cooldownString
durationString7.5 seconds
headshotStringβœ“
ult_reqString3050 points
ult_grainString
ability_videoStringLJetuxosdo4
ability_detailsText* Damage per second: 56 per pellet, 896 total. ** Fires a total of 704 pellets, dealing up to 6720 damage overall. * Whole Hog [[transformation|transforms]] Roadhog weapon: ** Whole Hog does not end when hit by negative [[status effect]]s. ** Roadhog can freely press primary fire to attack. ** Roadhog can still use [[File:Ability-Roadhog3.png|middle|link=Roadhog#Chain Hook|22px]]&#32;[[Roadhog#Chain Hook|Chain Hook]], [[File:Ability-Roadhog5.png|middle|link=Roadhog#Pig Pen|22px]]&#32;[[Roadhog#Pig Pen|Pig Pen]] and [[File:Ability-Roadhog2.png|middle|link=Roadhog#Take A Breather|22px]]&#32;[[Roadhog#Take A Breather|Take A Breather]] during the ultimate. * Whole Hog cannot be manually canceled. * Restores [[File:Ability-Roadhog1.png|middle|link=Roadhog#Scrap Gun|22px]]&#32;[[Roadhog#Scrap Gun|Scrap Gun]] ammo when the ultimate ends. * While the ultimate is in use, Roadhog's bullets will have red tracer lines on enemy vision.