September 4, 2020 Patch
|September 4, 2020 Patch|
|PC Switch PS4 Xbox One|
|August 31, 2020 Patch|
|September 10, 2020 Patch|
|All Patch Notes|
EXPERIMENTAL HERO UPDATES[edit | edit source]
The next experiment begins! This time we're hoping to get your feedback on some balance updates. We're using the 2-2-2 Role Queue ruleset so that you can get a feel for how these balance changes might affect the live game.
- Shotgun patterns no longer apply random rotation. This will affect the following heroes:
We’re making weapons that utilize shotgun patterns more reliable by removing the random rotation applied to each shot. Individual pellets within the shot will still have a tiny amount of variance to their firing angle for the sake of the shotgun weapon feel, but this change will provide significantly more control over aiming these weapons.
When combined with the changes to shotgun patterns, we’re looking to keep Roadhog’s Chain Hook combo reliable, but not overly powerful against heroes with higher health pools.
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- Projectile damage reduced from 7 to 6 (150 total per shot)
This change to Torbjörn’s secondary fire is aimed at giving it a stronger role at close range. We’re hoping this change allows each shot to feel more impactful, since it has a larger burst. To keep this change in line, we’ve also reduced the damage-per-second.
- Recovery increased from 0.6 to 0.8 seconds
- Damage increased from 10.5 to 12.5 per projectile (125 total per shot)