|"We're all soldiers now."|
|John Francis "Jack" Morrison|
Overwatch commander (formerly)
|Bloomington, Indiana, United States (birth place) (formerly)|
|United States military (formerly)|
|Fred Tatasciore (English)
Patrick Borg (French)
- 1 Overview
- 2 Abilities
- 3 Strategy
- 4 Match-Ups and Team Synergy
- 5 Story
- 6 Achievements
- 7 Trivia
- 8 Videos
- 9 References
- 10 External links
Armed with cutting-edge weaponry, including an experimental pulse rifle that’s capable of firing spirals of high-powered Helix Rockets, Soldier: 76 has the speed and support know-how of a highly trained warrior.
Soldier: 76 is the most well-rounded of the Offense heroes. He's able to deal both sustained and burst damage at any range, move quickly across the battlefield, and support both himself and his team through the use of Biotic Field. His downsides are a lack of any real specialization with his weapons or abilities, no vertical movement, and a less impactful Ultimate when compared to other Assault heroes. He's a simple hero to learn to play, but a difficult one to master, making him a great pick for new players and veterans alike.
Weapons & Abilities
- Heavy Pulse Rifle: 76's primary weapon. The Heavy Pulse Rifle shoots a stream of hitscan bullets, with the cone of fire increasing the longer the primary fire button is held down. The cone of fire instantly resets when the primary fire button is released.
- Fire in bursts when not shooting point blank. The first three rounds he fires have zero spread (perfect accuracy), but keep in mind that in each new burst thereafter, only the first round has zero spread. Watch your crosshair, and adapt your fire control to your target for maximum effectiveness.
- Helix Rocket: When activated, 76 fires a cluster of rockets from his Heavy Pulse Rifle. These rockets act as a single projectile, exploding when they hit an enemy or a solid surface. A direct hit on an enemy with the rockets will deal more damage than the explosion by itself. The explosion will damage 76.
- Helix Rocket can be used to deal burst damage, killing an enemy before they can escape or use an ability.
- If you're unsure of your aim, or are against an evasive opponent, fire Helix Rocket at your enemy's feet instead of directly at them. This will ensure that the explosion damages them, even if you can't directly hit them with the rockets.
- Only use Helix Rocket at close range if you have high Health, as the explosion could end up killing you if your health is too low.
- Sprint: When activated, 76 will begin to sprint, increasing his movement speed. 76 cannot fire his weapons while sprinting. Using an ability, reactivating Sprint, or stopping will end Sprint.
- Sprint is an incredibly versatile ability. Use it to move between cover, chase after fleeing opponents, race to get to a Health Pack, or to get back to the fight after respawning.
- Biotic Field: When activated, 76 will drop down a Biotic Field. The Field will rapidly regenerate the Health of 76 or any allies standing in the Field's area of effect. The Field only lasts for a few seconds before disappearing.
- Biotic Field has a small animation when activated. This animation will interrupt 76's reload animation. Try to use it either before or after reloading.
- Biotic Field will attach to and travel with the Payload.
- Biotic Field will only apply its heal if 76/an ally is within line of sight of the center of the Biotic Field.
- Tactical Visor (Ultimate): 76's Ultimate ability. When activated, 76 gains a special crosshair that lasts for several seconds. All of the shots from his Heavy Pulse Rifle will automatically hit the enemy that is closest to the center of these crosshairs. In addition, his Heavy Pulse Rifle reloads faster for the duration.
- Tactical Visor is a deceptively powerful ability, allowing 76 to hit highly evasive targets like Tracer or Genji with perfect accuracy. Use Tactical Visor when facing them to net yourself a quick kill.
- As Tactical Visor works like firing your normal attack, the falloff damage from Heavy Pulse Rifle applies. Even though you have perfect accuracy and can perfectly track your enemies, you will deal lower damage when you are outside of the effective range of Pulse Rifle.
- Because Tactical Visor gives you perfect accuracy, you can spend more time focusing on dodging enemy attacks while it's active.
- A reliable source of steady damage, a dependable AoE heal, and an occasional powerful burst make Soldier: 76 the very definition of frontline presence and assault. Alongside a Reinhardt or any other frontline hero, 76 can push or protect objectives with relative ease by mowing down anyone in his path, all while pressuring snipers and Pharahs.
- Soldier: 76 is a great addition to any team. His lack of guaranteed escape tools makes him less effective at flanking than heroes like Genji, Tracer, or Reaper. He therefore tends to serve his team best by staying with them and helping them out with suppressive fire from his Heavy Pulse Rifle, and healing with his Biotic Field.
- Soldier: 76 does his best work when he assails from a defensible position on high ground, ensuring that powerful close-range heroes can't easily reach him, giving him cover from return fire, and allowing him to more easily aim his Helix Rockets.
- Soldier can occasionally branch off from his team and attack from a separate position, using his Biotic Field to sustain him, if it means finding a good vantage point from high ground. Be ready to Sprint back to the safety of your team if someone comes to deal with you, however, as Soldier does poorly in close-range engagements, and the distraction alone can sometimes be enough for his team to make gains — but not if Soldier dies, where the loss of his damage will be sorely felt.
- Adjust the rate you fire your Heavy Pulse Rifle depending on the range you're fighting at. Use fully automatic fire when fighting up close and at medium range, and fire in three-round bursts at long range, exploiting the Heavy Pulse Rifle's perfect accuracy for its first 3 shots in a burst.
- Get into the habit of using Sprint whenever you're not in combat, as it gives you a big mobility advantage over many of the heroes in the game. You can Sprint indefinitely, so don't worry about overusing it.
- Drop Biotic Field at the start of a fight to give yourself constant healing. This can give you a big Health advantage, especially when facing multiple opponents.
- Helix Rocket can deal heavy damage if it directly hits an enemy. Try to bait your opponent around a corner and then fire the Rocket when they turn it.
- While Tactical Visor can be a powerful Ultimate, keep in mind that it doesn't make your shots any more damaging than normal. Barriers will still block your bullets, and enemies will still take the same amount of damage to kill as before. It's best to use it on enemies who are distracted by another member of your team like Reinhardt or Winston, allowing you to fire with impunity. Take advantage of the perfect accuracy it provides by keeping your distance from the enemy team, making it harder for them to hit you.
- Tactical Visor will always aim towards the body of whoever is targeted, preventing headshots on the majority of heroes. It's best to use Tactical Visor on smaller, more agile opponents like Tracer or Pharah, rather than on Tanks like Winston or D.Va, since you can deal more damage by aiming at their large heads manually.
- Tactical Visor fully reloads Soldier's gun, so if you run out of ammo, you can use it to keep pressing your attack. It can be a good idea to lay down a hail of fire to weaken your foes before using Tactical Visor's free reload to continue your assault, but first ensure it hasn't scared them all into cover, where Tactical Visor will be of no help. Additionally, note that Tactical Visor immediately presents yourself as a prominent target, so using the element of surprise and engaging enemies at longer ranges is generally superior to rushing into close quarters and firing indiscriminately.
Match-Ups and Team Synergy
|D.Va can use her Defense Matrix to shut down all of your offensive abilities, specifically your Heavy Pulse Rifle, your Helix Rockets, and even your Tactical Visor. Her Boosters ensure that she can reach you no matter where you are, even if you have the high ground, and her heavy armor and high damage at close range makes her a daunting foe if she gets in your face. Biotic Field can help you withstand her attacks, but if you activate it too late into a fight, she can use her Boosters to push you out of the Field, then gun you down before you can run back in and heal yourself. While it doesn't take too many shots at her cockpit point blank to force D.Va out of her Mech, D.Va can use her Boosters to flee from a fight that isn't going her way. Fighting D.Va comes entirely down to fight or flight; you need to accurate judge the situation and dedicate yourself to running away and escaping D.Va's ambush or standing your ground and waiting out her Defense Matrix before shooting her down. Being indecisive can easily lead to your death. Should you get D.Va out of her Mech, quickly use Helix Rockets to finish her off before she can get her bearings; she may have low health, but if she gains some distance and cover, she'll be able to land Light Gun attacks until her Mech recharges.||(To be added)|
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|If you choose to stand your ground against Reinhardt, your high damage output can put significant pressure on Reinhardts's Barrier Field, forcing him to drop it or have it shattered. Conversely, if you're feeling brave, you can Sprint behind Reinhardt's barrier to shoot him or the allies he's protecting; just know that he can drop his shield and strike you with his hammer to kill you in one or two shots, or he can Charge into you to instantly kill you. You should only barrel into Reinhardt if he's at low health or if you need to force him to drop his shield so the rest of your team can make a play. Be careful about using Tactical Visor against Reinhardt; while you can heavily damage, if not destroy, his barrier with it, you'll essentially be wasting your Ultimate.||(To be added)|
|If you're snagged by Roadhog's Chain Hook, there's almost no chance you're getting out alive. Stay far away from his Hook's range and fire away with your Heavy Pulse Rifle. Both you and Roadhog have self-healing in the form of your Biotic Field and his Take a Breather; however, while your Biotic Field requires you to stay still, Roadhog can continue to approach you while using Take a Breather so always be ready to flee from him with Sprint if you need to keep your distance. Tactical Visor is a waste against Roadhog, since with Take a Breather he'll almost certainly withstand your assault.||(To be added)|
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|Winston's Jump Pack can let him chase you and force you to retreat from your position. His Projector Barrier can also absorb your attacks. However, when Winston is on the offensive, your Biotic Field can help you absorb Winston's low damage output, meaning you can stand your ground and fight back. His large size also makes him an easy target to land headshots on, especially with your Helix Rockets. If you are at low health and Winston is targeting you, Sprint away and fire from further away; due to his Tesla Cannon's pitiful range, Winston's only choice will be to keep leaping after you, and if you can Sprint towards your team or away from his, you'll be able to stay alive while returning fire.||(To be added)|
|Zarya has lower health than most Tanks, but if you happen to fire at her while her Particle Barrier is active, she can become a pain to deal with. Stay far away from Zarya's limited attack range and try to land headshots on her, always being ready to stop your fire when her Particle Barirer goes up. Be especially cautious of her Barriers when preparing to use Tactical Visor so that you aren't stuck choosing between wasting your Ultimate's time and empowering Zarya.||(To be added)|
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|Bastion's huge damage output will run you down within seconds, even if you're in your Biotic Field. It will be difficult for you to flank around him, and shooting him head-on won't deal much damage if he's in Sentry Configuration. If he's not being protected by a barrier, though, you can easily land a direct hit with Helix Rockets, taking out a substantial amount of Bastion's health. Your best bet is to fire around corners or behind cover.||(To be added)|
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|When Genji is around, try to stick by your team to protect your weaker teammates from being flanked by him. Genji's Deflect can be deadly if he reflects your Helix Rockets directly back at you. He can use his mobility to keep tossing Shuriken at you while jumping or Fan of Blades in close combat. If you have Biotic Field up, though, you can generally withstand Genji's attacks while attacking back. If Genji fails to kill you with a Swift Strike, you can escape from him with ease with Sprint. You'll handle Genji best if you keep your distance and shoot him from afar. Tactical Visor is best for killing evasive heroes, making Genji a prime target. While Genji can Deflect Tactical Visor's bullets, you can just temporarily stop shooting or target other enemies.||(To be added)|
|Your ability to accurately fire at distant enemies can help you pressure an enemy Hanzo. Be careful to avoid Hanzo's single, powerful arrows while landing successive gunshots on him. Don't be predictable, especially if you're standing in your Biotic Field, as this will make it easy for Hanzo land his hits. If Hanzo does manage to wound you, you can use Sprint to get behind cover while Hanzo has few means to pursue you. If he does leave his position to chase you down, he'll end up making himself an easier target once you're healed. Be careful when Hanzo has your position revealed with Sonic Arrow, as this will make it easy for him to hide behind cover while landing direct hits on you.||(To be added)|
|You have an extreme advantage over Junkrat when fighting at a distance, while he has you beat in close quarters. You both have quick escape mechanisms, with your Sprint and his Concussion Mine. You also both have ways of dealing burst damage, with your Helix Rockets and his Steel Trap that can keep you still long enough to land successive Frag Grenades. Always try to make sure you have the high ground over Junkrat, and always try to keep your distance and keep your watch for Steel Traps. If you hear Junkrat activate RIP-Tire, Sprint as far as you can from your team. Once you see the tire, try to fire away at it; your accurate Heavy Pulse Rifle can potentially destroy it before it can kill you or your teammates.||(To be added)|
|You and McCree deal roughly the same damage. If fighting at a distance, you can use Biotic Field to keep yourself sustained in a longer fight. while evading shots. Each shot from McCree will deal substantial damage if they hit, though, so try to focus on evasion if possible. Be careful not to be caught up close by McCree, who can use Flashbang and Fan the Hammer to quickly kill you. If possible, try to obtain the high ground to fire at McCree's head from above.||(To be added)|
|The accuracy of Mei's Icicles pales in comparison to that of your Heavy Pulse Rifle. While you easily have Mei outmatched at a distance, she can use Ice Walls to block off your attacks and her Endothermic Blaster to stop your Sprint in its tracks. No matter what, never let Mei get close to you; even with your Helix Rockets, it's unlikely you'll be able to finish Mei off before she freezes you, at which point you will be good as dead. If Mei does manage to catch you up close, quickly deploy your Biotic Field, as its healing may barely be able to help you survive Mei's Icicle headshot after you are frozen. Ice Wall will block off your Tactical Visor's line of sight, so try to either kill her first or move to a position where it will be difficult for her to block off your sight before activating your Ultimate.||(To be added)|
|Your hitscan Heavy Pulse Rifle can accurately shoot Pharah out of the sky, making you one of her best counters. That doesn't mean you're perfect against her, though; if she hits you with her rockets, you'll take a large amount of damage. Dropping a Biotic Field will make it easier for Pharah to predict her shots on you since you're unlikely to leave the Field. Just stay mobile and aim well, and you should be able to quickly handle Pharah. While Helix Rocket is unlikely to hit her in the air, Tactical Visor can quickly shoot her down.||(To be added)|
|Reaper's high-damage Hellfire Shotguns and his self-healing ability The Reaping make him a vicious threat in close combat, even if you have Biotic Field active. If Reaper uses Shadow Step or Wraith Form to approach you, don't hesitate to Sprint to a safe distance before opening fire on him. If you spot a Reaper trying to Shadow Step to your location, hitting him with your Helix Rockets as soon as he finishes teleporting can potentially instantly kill him.||(To be added)|
|When facing an enemy Soldier: 76, be quick to either Sprint to your team or, if you plan to stand your ground, drop a Biotic Field. Assuming you're both firing at each other in the open, Biotic Field's healing will help keep you alive farther into the fight. The other Soldier: 76 will most likely do the thing, so try to land headshots on him to quickly kill him while simultaneously avoiding headshots yourself. Don't attempt to chase Soldier: 76 down if he flees, since your Sprint will never catch up to his once he's already running.||(To be added)|
|Sombra's invisibility will allow her to get close to you and Hack you before you can notice, causing you to lose your Sprint, Biotic Field and Helix Rockets. A one-on-one fight with Sombra is relatively even while you're Hacked, but if you're stranded while her team is approaching, you're going to be in a lot of trouble. Try not to stray too far from your team when an enemy Sombra is about to avoid this situation. If a fight turns sour for Sombra, she can use her Translocator to retreat. If she teleports within your view, you have a strong advantage shooting her from a distance; otherwise, you might want to follow her Translocator's light trail with Sprint and finish her off. Don't worry about being Hacked after you've activated Tactical Visor, as it won't be cancelled out.||(To be added)|
|If Symmetra can dodge your Helix Rockets, she will win in a sustained fight. However, she's nowhere near as powerful at a distance. Stay as far away from her as you can when attacking her. Be careful when Sprinting, as you may accidentally run into a Sentry Turret nest and brought to a crawl. You can take out one or two with your Helix Rockets, but you'll still be vulnerable to enemies after taking damage from the Sentry Turrets. If Symmetra deploys a Teleporter near you, you can try to quickly gun it down, but if you're not near any teammates, it may be better to quickly Sprint away so you're not ganged up on by the whole enemy team that comes out of the Teleporter. Photon Barrier can completely nullify Tactical Visor; try to kill her before using it, or if you must fight around it, stay on one side of the barrier and shoot at enemies on your side of the barrier.||(To be added)|
|Torbjörn's stationary Turret is an easy target to gun down at a distance if it isn't being protected by some form of cover. If it's out in the open, you can quickly hit it with your Helix Rockets and standard fire, destroying it while taking minimal damage in the process. If you absolutely must protect yourself from the Turret's fire, Biotic Field will mitigate its damage. Don't expose yourself to the Turret unless you're ready to destroy it, though; while you have decent health, if you get distracted by other enemies it won't take long for the Turret to shoot you down. When fighting Torbjörn on his own, he's a mild threat, especially when he's using Overload. If you Sprint away from him when he uses Overload, you can wait out its duration before returning to finish him off. If you must fight him up close, use your Biotic Field to stay healthy; at a distance, your Heavy Pulse Rifle will easily kill him before his Rivet Gun can kill you. As soon as Torbjörn uses Molten Core, either quickly gun him down if he's in your sights and you're certain he's close to death, or Sprint out of there to ensure you aren't caught in the magma.||(To be added)|
|Tracer's Pulse Pistols have high damage and exceed your healing capability, meaning whether you win or lose, fights with her will tend to be quick. She will try to use Blink to jump around you and shoot from your blind spots, so try to fight around walls where she can't get around you and be ready to quickly snap around. If you can keep a beat on her, a direct Helix Rocket will drop her to 30 health, making her a simple target to finish off with standard fire. Keep track of her Blinks and Recalls if you want to finish her off. If you need to retreat, be careful since Tracer can use Blink to catch up to you even when you're Sprinting. Tactical Visor is a great counter to Tracer's evasive mobility, so try to keep her in your sights once you've activated it. While you're not defenseless in close quarters, in general you'll want to keep your distance and fire at Tracer from far away.||(To be added)|
|If you fire at a Widowmaker attempting to aim from a distance, you can pressure her into messing up her shots and/or fleeing. Sprint can help you quickly close the gap on Widowmaker, potentially reaching one of her blind spots where you can kill her before she uses Grappling Hook to escape. Be careful when running in the open, though; a single headshot will instantly take you out, and a good Widowmaker will be able to land a shot on you even while Sprinting. If you catch her in close combat, open fire; her assault mode on her Widow's Kiss won't deal much damage, meaning she'll be forced to use Grappling Hook to escape. If she does, try to shoot her down from a distance, but if you're worried she'll quickly scope in and kill you, you can Sprint to cover and make your way to her new location. Watch out for Venom Mine; while Biotic Field will stave off its damage, it will allow her to see you through walls, making you an easier target.||(To be added)|
|Ana will tend to hide behind her teammates, making her difficult to focus on. If you catch her out in the open unprotected by teammates or cover, try to make her a priority; otherwise, try to stay out of her field of view and let a teammate more suited to flanking take her out. If Ana hits you or any of your allies with her Biotic Grenade, it will render your Biotic Field useless. Sleep Dart can completely disrupt Tactical Visor, so be aware of her location before activating it.||You're an excellent target for a friendly Ana's Nano-Boost; once boosted, you can use Tactical Visor ("Nano-Visor", as it's sometimes called) so that your locked-on attacks now hit much harder than they normally would.|
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|Lúcio's tendency to slide around in the open makes him an easy target for you to shoot down at a distance. His small hitbox, self-healing and constant mobility can make it hard to put him down for good, but a Helix Rocket can take out a huge chunk of his health. While Lúcio's standard attack deals little damage, his Soundwave can disrupt your positioning so be careful when he approaches you. Watch out for Lúcio's Sound Barrier, as it can ruin your Tactical Visor; try to kill him first, wait until he uses Sound Barrier, or activate it on a group of enemies when Lúcio isn't close enough to protect them.||(To be added)|
|If Mercy is flying about in the air, she'll prove an easy target for you to pin down at a distance. Otherwise, she may be hiding behind teammates or cover, in which case let another teammate try to deal with her unless she emerges from cover, in which case you can try to quickly gun her down. If her team isn't nearby and she's attempting to flee, you can use Sprint to chase her down and finish her off before she can get away.||(To be added)|
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|Both you and Zenyatta can put out massive damage at a distance, and you both have slow self-healing, with Zenyatta having his shields and you having Biotic Field. However, you have the clear advantage in mobility, meaning that you can close in on Zenyatta's position or run out of his field of view as you please. Try not to stay out in the open, though; if you're hit with Orb of Discord, you're an easy target not just for Zenyatta, but for his entire team. Be careful activating Tactical Visor around Zenyatta; Transcendence can protect both him and his team from your attacks, rendering your Ultimate a waste.||(To be added)|
Currently the target of an international manhunt, the vigilante known as Soldier: 76 wages a personal war to expose the truth behind Overwatch's collapse.
Due to his genetic enhancement, he can heal wounds and acclimatize much faster than a normal human. He has always been a light sleeper. He was a fan of Indiana University basketball and was also a fan of Westerns...at least until he met Jesse McCree. He is of Catholic faith. He has a smile that he uses to get himself out of trouble.
Jack Morrison grew up in Bloomington, Indiana. The young Morrison has been described in many different ways. He was a rambunctious youth. A humble, salt-of-the-earth farmer's son. But those asked all agree that Morrison was never destined to live out his days in the land of rolling plains and deep blue skies. He spent time working on the farm, and after work, would relax with his friends at the local ice cream shop. As a child, his mother once took him to New York. A visit to a museum was his favorite part of the trip; part of the visit involved running around the transplanted ruins of an ancient Egyptian temple.
|“||Even I had my doubts about whether Overwatch would succeed, but Morrison never gave up hope. He didn't just meet our expectations for what Overwatch and its agents could achieve; he shattered them.||„|
|~ Gabrielle Adawe|
At eighteen, at the earliest opportunity, Morrison packed his bags and joined the military in response to the Omnic Crisis breaking out across America. He had planned to serve a brief stint in the armed forces and then return home to the family farm, but his work ethic and courage caught the eye of the military brass. Before long, he earned a coveted position in the government's controversial and still-classified (but widely acknowledged) Soldier Enhancement Program." Military scientists shaped Morrison and other inductees into the perfect soldiers, blessed with superhuman speed, strength, and agility.
Morrison and his fellow augmented soldiers would soon put their abilities to use as the United States was devastated by the conflict. As governments tried and failed to neutralize the omnics, the United Nations was busy forming an international task force called Overwatch. This small, experimental group would bring together the best and brightest from around the world to wage asymmetrical warfare against the robots. Overwatch's short list of prospective agents included two members of the soldier enhancement program: Morrison and Gabriel Reyes, a senior officer from Los Angeles. Reyes and Morrison became fast friends, despite their different backgrounds, and decided to join Overwatch together. Leadership of Overwatch fell to Reyes, but Morrison would have a greater impact on the group in the long term. He brought out the best in the people around him and helped mold Overwatch's diverse (and sometimes conflicting) agents into a cohesive fighting force. During the conflict, Morrison often expressed hope that the war would end quickly, and that he could return to a normal life. However, this wasn't to be, as during or after the conflict, Morrison realized that his relationship with Vincent couldn't work due to the demands of his position.
The UN rewarded Morrison for his contributions by making him Overwatch's first official commander. Reyes, to his relief, was passed over in the process. Morrison told Reyes that he should have been strike commander instead, but regardless, Morrison retained the position. After the Omnic Crisis, Overwatch experienced a meteoric rise in prominence. New funding and resources gave the now-public organization far-reaching global influence. The world celebrated Overwatch's agents as heroes, but none more so than Morrison. He became the face of Overwatch, a symbol of hope and promise, from the cobblestone streets of King's Row to the sweltering night markets of Bangkok. Morrison envisioned a bright new future for humanity. Under his leadership, Overwatch served as a global peacekeeping force and an engine for innovation, making advances in scientific fields as varied as space exploration and medical research. But even as Overwatch grew in power, Morrison stayed dedicated to the people around him. He trained new agents, instilling in them Overwatch's noble goals and ideals. At some point he was stationed at Watchpoint: Gibraltar.
Over the years, Morrison spent a lot of time defending Reyes's more questionable actions.
The Oslo Incident
|“||Overwatch will not rest until the ones behind this attack are brought to justice.||„|
|~ Morrison in a press statement|
Eight years before the present day, Overwatch's Oslo facilities were attacked. Overwatch launched an investigation, and Morrison spoke to the press. He stated that it was too early to identify the perpetrators, but assured them that Overwatch would not rest until they were brought to justice. He confirmed that Overwatch had identified a number of suspects, but declined to provide further details.
|“||You sure you want to hear about this Jack?
You haven't left me much choice.
Whatever happened to plausible deniability?
Little late for that.
|~ Reyes and Morrison in the debriefing|
Overwatch soon identified a businessman named Antonio as the one responsible for the Oslo attack. He was affiliated with Talon and had a base in Venice. Not long after that, the Blackwatch Rome facility was destroyed in another Talon strike, one which claimed the lives of numerous personnel and severely injured Gérard Lacroix. Morrison told Reyes that he'd open an official investigation with the Italian government, and do it "by the book." However, Reyes stated that "by the book" was no longer working. Besides, given Antonio's connections with government officials, he'd be able to weasel out of any legal action brought against him. Reyes wanted to bring Antonio in for questioning, but Morrison pointed out that if such an operation was sanctioned, it would be a violation of Italy's sovereignty, and would erode the public trust in Overwatch. Reyes agreed that officially Morrison could never do so, but Blackwatch could get it done with no one the wiser. Morrison left the final choice with Reyes, but asked him to seriously consider if it would help Overwatch keep the world safe in the long run.
Reyes led his team on a covert mission to infiltrate Antonio's manor. In the process, Reyes killed Antonio, and he and his team had to fight their way out. Morrison was incensed by Reyes's actions; the attack was reported in the press, and the existence of Blackwatch had been made public. Reyes was debriefed by Morrison, Ana Amari, and a recovered Lacroix. Morrison grilled Reyes in the debriefing, demanding to know what had actually happened. Reyes snidely responded to Morrison's demands, but nonetheless recounted the Rialto mission. In his debrief, he pointed out that things don't always go according to plan, and stood by the decisions he had made. Morrison later interrogated McCree on the incident, asking if there was anything he wanted to add.
|“||You think we should get involved.
I didn't say that. But in the end, it should be our choice. Your choice.
|~ Jack and Ana|
Seven years before the present day, Morrison faced an increasing public relations nightmare. During a briefing in the Overwatch Headquarters on the 27th day of the King's Row Uprising, Morrison learned that Reyes had Blackwatch agent McCree on the ground in London, where the uprising was occurring; despite orders from the prime minister of England expressively forbidding any Overwatch interference. Jack questioned Reyes if he had any other operatives on the ground, only to be sarcastically brushed off by Reyes. In truth, Morrision wanted to end the crisis in London, but felt tied down by bureaucracy and increasing pressures calling for new leadership. It was not until Cadet Lena Oxton, who Morrision took a special interest in provided Morrison a stirring speech declaring her belief in Overwatch and its mission that Morrison decided to authorize an unsanctioned mission to London to end the conflict. He warned the operatives he sent that the uprising could lead to open war.
|“||What do you think will happen if we can't get Max?
They've been threatening to reassign the entire operation.
Morrison and Reyes have been arguing about it quite a bit lately.
|~ Overwatch agents discussing the pressure on Morrison|
A year after the Uprising, Morrison was under pressure to disband Overwatch, with reassignment being threatened for its agents. Morrison and Reyes argued over the future of Overwatch
Morrison led an Overwatch team in Poland to rescue a number of scientists that had been taken captive by Talon. Morrison led the team on the ground, while Ana served as a sharpshooter, providing them cover. They extracted the scientists, but back in the city, they came under fire from a Talon sniper. Morrison led the team to the dropship while Ana engaged in a sniper duel. They successfully made it to the craft, but Ana refused to break off and continued her duel. She ended up being shot herself. Afterwards, Morrison committed every resource at his disposal to find her, but had no luck. Everyone tried to convince Morrison that he was being irrational, but Morrison knew deep down that Ana wasn't dead. He couldn't forgive himself for leaving Ana behind. He later learnt that the sniper Ana had become engaged with was Amélie Lacroix (now a Talon agent known as "Widowmaker"), but kept this information to himself.
The End of Overwatch
Decades after the Omnic Crisis, Overwatch was shaken by a series of allegations, and its agents became targets of derision for the media. Morrison did his best to hold Overwatch together, but he was facing an internal rebellion led by Reyes, whose motives were unknown, but the rift that had grown between them had worsened. One year before Overwatch's disbandment, Morrison and Reyes came to blows at Overwatch's Swiss HQ. At some point, their fighting triggered an explosion that destroyed the facility.
|“||He devoted everything he was to Overwatch. He was our moral compass. Our inspiration. Our friend.||„|
|~ Reinhardt at Morrison's funeral|
Morrison was supposedly buried at Arlington National Cemetery. Reinhardt Wilhelm, one of Overwatch's original members, spoke highly of him at his funeral. Statues of him continue to be frequented. In truth, however, Morrison's body was never recovered. He considered the blast the fault of his enemies, and reflected how they believed him dead. A truth, but in his mind, part of him did die that day.
|“||He was a professional. Confident. Surgical. Had all the hallmarks of someone with advanced military training.||„|
|~ An HSI guard on Morrison's intrusion|
Five years after the end of Overwatch, a series of attacks was made on financial institutions, shadowy corporations, and former Overwatch facilities, all carried out by an unidentified male called "Soldier: 76." in each case where he stole some Overwatch tech. This included Watchpoint: Grand Mesa, where he stole a pulse rifle. Helix Security International personnel attempted to engage him, but 76 escaped apprehension. None of the personnel were killed, though some were treated for non-threatening injuries. One of them stated (under conditions of anonymity) that the assailant possessed strength and speed beyond anything a normal person should possess, and that he likely had military training. The United States turned its attention to apprehending him, and indeed, Soldier: 76 became the target of an international manhunt.
In truth, Soldier: 76 was Jack Morrison. Thanks to his raids, Morrison was now equipped with an arsenal of cutting-edge technology. Here, he used it to wage his personal war to expose the truth behind Overwatch's collapse: to find those responsible, and bring them to justice. He was tracking Reyes (now the mercenary known as Reaper), and was given information on his former's whereabouts by an unknown party.
Note: The following events aren't necessarily in chronological order.
At some point after getting his equipment, Morrison helped foil a heist.
|“||You're one of those heroes, aren't you?||„|
Reports were made that Morrison, still known as "Soldier: 76," was seen in Dorado. This was in the aftermath of his string of attacks within the US, and it was speculated that he had crossed the border into Mexico. A reward of $10,000,000 was offered for any information leading to his capture.
They were reports that were accurate, for within Dorado, Morrison engaged Los Muertos members. He quickly gained the upperhand and forced the thugs to retreat. He tried to pursue, but one of their number lobbed a grenade at a young girl who'd been caught up in the fighting. Torn between the options of pursuit or saving her, Morrison chose the latter, shielding her from the blast and emerging relatively unscathed. With Los Muertos gone, he told her to head home. As he departed into the shadows, she revealed that she recognised him as one of the heroes (of Overwatch) that her mother had told her about. Morrison replied that he wasn't a hero anymore, but she disagreed. Although it appeared that he had simply left, Morrison secretly watched over her from above, making sure she returned home safely to her mother.
|“||This is my war, Ana. And you've given it up, or else you'd have told me you were still alive.||„|
|~ Jack Morrison|
Morrison headed to Egypt to track down a lead on a bounty hunter that had been causing Talon some problems. At Giza, he was given what limited information a man named Abdul Hakim had on the target. When his contact turned on him, he incapacitated the man, and headed to Hakim's compound. Listening in via a guard's radio, he heard the voice of Gabriel Reyes on the other side. He vaulted the compound's wall, incapacitating another guard, and demanded to know where Reyes was. Reyes turned up, now the individual known as Reaper, and took Morrison by surprise, shooting him in the back. However, before Reyes could finish Morrison off, he was shot at by Ana, who managed to heal Morrison through her biotic rifle. Morrison and Reyes engaged in a fist-fight, and while Reyes was able to again best him, his confrontation with Ana prompted him to retreat.
The reunion between Ana and Morrison was strained—the latter was agrieved that she hadn't contacted him to let her know that she was still alive, the former possessing little interest in Morrison's personal war. Nonetheless, Ana agreed to help him, but asked what Morrison would do when the fighting was over. Morrison responded that he was a soldier, and that his war would never end.
|“||Gabriel is out there. Talon is getting more powerful. They need to be stopped, and everything that we’ve suffered—everything that you've suffered—needs to be made good on. I'm going to take them apart, piece by piece. But I can't do it alone. I need your help.||„|
|~ Morrison to Ana|
Morrison's wounds from Reaper began to heal immediately, though not perfectly. Hearing the sound of sirens, he and Ana exfiltrated the compound. However, Morrison collapsed due to his injuries. He woke up in a military cot situated at Ana's base of operations in the Necropolis. His wounds hadn't fully healed, leaving them to wonder if Reaper's shells had utilized a biological agent. Ana suggested contacting Dr. Angela Ziegler, but Morrison refused to see her (or any other doctors), reflecting that Ziegler wouldn't want to see them. He stated that he intended to take Talon down, but needed Ana's help in doing so. Ana told him to rest, and while he objected, he had no choice—Ana had drugged the tea he was drinking, and he fell asleep.
Morrison woke up two days later. The two discussed their motivations in regards to Egypt and Talon. Ana accused Morrison of fighting out of a desire for revenge rather than justice. She also pointed out that Egypt was suffering from Hakim's exploitation, while Morrison wanted to focus on the bigger picture and the threat Talon represented. The two refused to agree and Morrison stormed out. Making his way into Cairo's night, he was uneasy, reflecting that Talon knew he was onto them. He was reunited with Ana, and they made a deal—take out Hakim, then she would help him in his anti-Talon crusade. Ana's plan was to start at the bottom of Hakim's syndicate, starving him of resources, and forcing him out into the open. Their hunt would extend through the Christmas period.
Within a week, they'd rounded up most of Hakim's associates. After the initial bust, Hakim went to ground, which led to a stakeout. Ana had more patience than Morrison in this (per her experience as a sniper), and he spent most of his time thinking about Reyes. However, a week later, they had finished dismantling Hakim's network, and Hakim himself was apprehended. With their work in Egypt complete, Morrison and Ana left the Necropolis to move against Talon.
|Get 2 killing blows with a single use of Soldier: 76's Helix Rockets in Quick or Competitive play.|
|Kill 4 enemies with a single use of Soldier: 76's Tactical Visor in Quick or Competitive play.|
- "Dad Soldier: 76" is a popular fan reinterpretation of the character, depicting him as an individual struggling to control children (younger versions of Overwatch characters). Tatasciore himself is reciprocal to the meme, stating "he's definitely a father figure...I totally get it. I see him as that too, and that's one of the most moving parts of him. Even if you're a soldier on his team, he's going to try and teach you. Even if you're fighting him, he'll say, "You got to learn differently." He is a protector, and he will watch over everyone, and he's trying."
- As of September 2016, Soldier: 76 is the most widely played hero in the game.
- His Commando: 76 and Night Ops: 76 skins list his religion as Catholic on the dog tags, which is notably the first reference to a real-world religion in Overwatch.
- Soldier: 76 is the second LGBT hero in the game, after Tracer. This was revealed in the short story Bastet, and later confirmed in a Tweet from Michael Chu, the lead writer.
- Contradictory information exists as to the nature of Reaper and Morrison's relationship. An Atlas News post in 2015 stated that Morrison becoming head of Overwatch was the source of the rift between them. In 2018, Jeff Kaplan stated that there was no rift, that Reyes was happy for Morrison to have the more political role and be "number two," as there would be less accountability.
- Morrison's views on Ana's supposed death vary between sources. In Bastet, he states that he knew that she couldn't be dead. In Ana: Old Soldiers however, he states that he thought she was dead.
- A "Cute but Deadly" Soldier: 76 figure is available for purchase from the Blizzard Store.
- A Soldier: 76 Nendoroid figure will go on sale in Q2 2019.
Soldier: 76 was designed using a top-down approach, where developers started with the flavor/story/art side of the subject and built mechanics around it. The original concept was pitched by Chris Metzen, and the team instantly got onboard. From there, lead concept artist Arnold Tsang, Metzen and art director Bill Petras worked together to finalize a character concept. By this stage, the developers had the idea of making 76 a "normal rifle guy," in regards to his gameplay style. Few problems were encountered during development, and only his heal ability changed. It was intended that he be easy for players from other FPS games to play, allowing them to ease into Overwatch before moving onto more exotic heroes. Metzen leveraged Soldier: 76 as a "fulcrum point" of the story/setting. He is said to represent Overwatch at its greatest.
Morrison's visual design differs from his initial appearance during and after the Omnic Crisis, and how he appears in the game itself. This was intentional on the developers' part, as they wanted his visual design to reflect how his state of mind has changed over the years.
Soldier: 76 was a comic book series concept by Chris Metzen. Morrison's design was inspired by the title character—Metzen wanted to see what the development team would do with the character. Morrison shares a lot of broad themes and motivations with the comic character, but the details of the characters' lives differ greatly.
Soldier: 76 Comic Pitch
- The American dream has become a nightmare.
- A dramatic rise in terrorist attacks executed on US soil erodes national confidence in the Federal Government’s ability to maintain order and security throughout the country. Extremist militant groups, both foreign and domestic, strike at US holdings with seeming impunity. The Federal Government’s inability to directly counter these threats begins to chip away at the cornerstones of national unity.
- The seditious debate over how to respond forcefully to the rising crisis begins to fracture the tentative fraternity between the Federal and State Governments. The increasingly sensationalist media-bloc fans the flames of public paranoia and discontent.
- Violence reaches a boiling point on both coasts as various ethnic and special interest groups are blamed for society’s rapid disintegration. The tenuous public conscience finally snaps as race riots, violent anti-Federal demonstrations and outright urban warfare erupt throughout the nation’s major population centers.
- Local governments, unable to stem the tide of the growing anarchy, turn to the Federal Government for a final solution. Martial Law is instated across the land as Federal armed forces move in and quickly take control of thirteen eastern states. The massive police action quickly spirals out of control as numerous guerilla militias rise up to spread terror and destruction up and down the East Coast.
- Outraged by this unprecedented Federal action, and driven to circumvent similar events in their own territories, a number of central and western states declare their intentions to secede from the union. In a final bid to keep the nation from fracturing any further, the Federal Government sends its troops into the heartland of America to restore order at any cost.
- The Second American Civil War has begun…
Essentially, the character – S:76 – is an old super soldier (there was a whole series of them - though the term ‘super soldier’ will likely NEVER be used). These guys had special micro-chips implanted in their brain stems that regulate their autonomic systems – giving them sporadic boosts of speed, endurance, aggression and strength. Anyway, 76 was left behind on a botched assassination mission over thirty years ago. Wounded and alone he has wandered the seedy back-alleys of South America as an amnesiac ever since. The government has presumed him dead all these years.
While he was away – America devolved into a war-zone. The nation (for a number of reasons – rampant domestic terrorism being a biggie) lost all sense of itself as the Second American Civil War erupted between the Federal controlled east and a loose conflagration of western states. The country is in chaos. Race riots and worse are erupting in every major population center. Things are not good.
As fate would have it, our hero finds his way home to a very different America than he knew. Still suffering from amnesia, he must attempt to come to terms with his shadowed past in order to chose the right side to fight for.
The series is being painted by Brazilian artist, Max Velati, with me writing the script. We’re cranking away, so I hope to start sending this thing out for solicitation pretty soon.
For a sneak peek – you guys can check out the short story Soldier: 76: The Vigil I did with artist Greg Scott in Digital Webbing Presents issue #16 (on sale a few months back). Below, I’ve also included a sketch page Greg did of 76 as we were jamming on the story!
Well, I hope y’all dig the concept! Let me know what ya’ think! Happy Holidays everyone! Let’s tip a few back in honor of the 1st birthday of Sons of the Storm!!! - Metzen
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