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'''Team 4''' is the [[Blizzard Entertainment]] team in charge of developing ''[[Overwatch]]''.
'''Team 4''' is the designation for a [[Blizzard Entertainment]] development team, receiving its designation as per the company's post-''World of Warcraft'' approach to games development. They are formerly responsible for the next-generation MMO known for ''Titan'',<ref>2014-10-04, [htttp://www.polygon.com/features/2014/10/3/6901193/blizzard-entertainment-three-lives THE THREE LIVES OF BLIZZARD ENTERTAINMENT]. ''Polygon'', accessed on 2015-05-08</ref>
 
   
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==Overview==
By the summer of 2013, development of ''Titan'' was winding down. Members of the team were transferred to work on ''World of Warcraft'', ''Hearthstone'', and ''StarCraft II''. The core team that remained began work on ''[[Overwatch]]''.<ref>2015-05-27, [http://overwatch.blizzplanet.com/blog/comments/blizzcon-2014-overwatch-origins-panel-transcript/5 BlizzCon 2014 – Overwatch Origins Panel Transcript]. ''Blizzplanet'', retrieved on 2015-05-31</ref>
 
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As of September 2, 2016, there are roughly 100 developers in Team 4, with five disciplines: Audio, Art, Engineering, Production, and Design. There are also two full-time Business Operations people, an esports director, a dedicated Quality Assurance team, and a dedicated Community team.<ref name="kaplan on team 4">2016-09-02, [http://us.battle.net/forums/en/overwatch/topic/20748786270#post-6 Jeff Kaplan talks about Team 4], ''Overwatch Forums''.</ref>
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===History===
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Team 4 was formed to develop ''Titan'', a next-generation MMO. Though Team 4 grew in members, ''Titan'' itself was not coming together right.<ref>2014-10-04, [http://www.polygon.com/features/2014/10/3/6901193/blizzard-entertainment-three-lives The Three Lives Of Blizzard Entertainment], ''Polygon''.</ref> The game was officially cancelled on September 23, 2014.<ref>2014-09-23, [http://www.polygon.com/2014/9/23/6833953/blizzard-cancels-titan-next-gen-mmo-pc Blizzard cancels its next-gen MMO Titan after seven years], ''Polygon''.</ref>
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In the summer of 2013, a small core group started working on a new idea, which would become ''Overwatch''.<ref>2015-05-27, [http://overwatch.blizzplanet.com/blog/comments/blizzcon-2014-overwatch-origins-panel-transcript/5 BlizzCon 2014 – Overwatch Origins Panel Transcript]. ''Blizzplanet'', retrieved on 2015-05-31</ref> The size of the team fluctuated throughout the development of ''Overwatch'', ranging from about 40 developers to 75, the number they had at the launch of the beta. Around launch, the audio team was brought on full-time, as well as an automation team, who kept the beta stable.<ref name="kaplan on team 4"/>
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In February 2019, after a round of layoffs at Activision Blizzard, it was announced that the team would be expanded.<ref>2019-02-12, [https://blizzardwatch.com/2019/02/12/activision-blizzard-record-profits-cutting-8-staff/ Activision Blizzard has record profits, so it’s cutting 8% of its staff]. ''Blizzard Watch'', accessed on 2019-02-13</ref> In late 2020, Team 4 was further expanded in size, as it continued to work on ''[[Overwatch 2]]''.<Ref>2020-12-17, [https://www.youtube.com/watch?v=zJY_JnSkMrc&t Developer Update | Kanezaka | Overwatch]. ''YouTube'', accessed on 2021-01-27</ref>
   
 
==References==
 
==References==

Revision as of 07:21, 27 January 2021

Team 4 is the Blizzard Entertainment team in charge of developing Overwatch.

Overview

As of September 2, 2016, there are roughly 100 developers in Team 4, with five disciplines: Audio, Art, Engineering, Production, and Design. There are also two full-time Business Operations people, an esports director, a dedicated Quality Assurance team, and a dedicated Community team.[1]

History

Team 4 was formed to develop Titan, a next-generation MMO. Though Team 4 grew in members, Titan itself was not coming together right.[2] The game was officially cancelled on September 23, 2014.[3]

In the summer of 2013, a small core group started working on a new idea, which would become Overwatch.[4] The size of the team fluctuated throughout the development of Overwatch, ranging from about 40 developers to 75, the number they had at the launch of the beta. Around launch, the audio team was brought on full-time, as well as an automation team, who kept the beta stable.[1]

In February 2019, after a round of layoffs at Activision Blizzard, it was announced that the team would be expanded.[5] In late 2020, Team 4 was further expanded in size, as it continued to work on Overwatch 2.[6]

References

  1. 1.0 1.1 2016-09-02, Jeff Kaplan talks about Team 4, Overwatch Forums.
  2. 2014-10-04, The Three Lives Of Blizzard Entertainment, Polygon.
  3. 2014-09-23, Blizzard cancels its next-gen MMO Titan after seven years, Polygon.
  4. 2015-05-27, BlizzCon 2014 – Overwatch Origins Panel Transcript. Blizzplanet, retrieved on 2015-05-31
  5. 2019-02-12, Activision Blizzard has record profits, so it’s cutting 8% of its staff. Blizzard Watch, accessed on 2019-02-13
  6. 2020-12-17, Developer Update | Kanezaka | Overwatch. YouTube, accessed on 2021-01-27