Overwatch Wiki

"_pageData" values

1 row is stored for this page
FieldField typeValue
_creationDateDatetime2014-11-07 7:57:24 PM
_modificationDateDatetime2024-02-14 12:31:39 PM
_creatorString@DeletedUser40302604
_categoriesList of String, delimiter: |
_numRevisionsInteger477
_isRedirectBooleanNo
_pageIDInteger362
_pageNamePageTorbjörn
_pageTitleString

Torbjörn

_pageNamespaceInteger0

"Characters" values

1 row is stored for this page
FieldField typeValue
ImageStringtorbjorn-portrait.png
CaptionString"Tools in hand, brain in gear."
RealnameStringTorbjörn Lindholm
StatusString
AgeText59 (''[[Overwatch 2]]'')<br/>57 (''[[Overwatch]]'')
NationalityString[[Image:Se.png| Sweden]] Swedish
OccupationStringWeapons designer<br/>Chief engineer (formerly)'"`UNIQ--ref-000000A4-QINU`"'
BaseofoperationsString[[Gothenburg]], [[Sweden]]
AffiliationString[[SST Laboratories]] (formerly)<br/>[[Ironclad Guild]]<br/>[[Overwatch (group)|Overwatch]] (formerly)
RelationsString[[File:Ingrid Lindholm.png|20px]] [[Ingrid Lindholm]] (wife)<br> [[File:Icon-Brigitte.png|20px]] [[Brigitte Lindholm]] (youngest daughter)<br/>Unnamed children and grandchildren'"`UNIQ--ref-000000A5-QINU`"'
VoiceText[[Keith Silverstein]] (English) <p class="mw-collapsible mw-collapsed" style="align:left;"><small>José Luccioni (French, ''Overwatch'')<br>Pascal Germain (French, ''Overwatch 2'' lines)<br>Stefan Gossler (German)<br>Mario Scarabelli (Italian)<br>Jia Qiu (Mandarin (China))<br>Tong Shao-jhong(Mandarin (Taiwan))<br>Binbin Takaoka (Japanese)<br>Lee Jae-beom (Korean)<br>Alexander Pozharov (Russian, 1st voice)<br>Alexey Bagdasarov (Russian, 2nd voice)<br>Mauricio Berger (Brazilian Portuguese)<br>Arturo Mercado (American Spanish)<br>Carlos Ysbert (European Spanish)</small></p>
QuotesString1
RoleString[[Damage]]
HealthString250
ShieldString
ArmorString50
AbilitiesString
Alternate_nameString

"Abilities" values

6 rows are stored for this page
FieldField typeValue
ability_nameStringRivet Gun
ability_imageStringAbility-torbjorn1.png
official_descriptionTextSlow firing, long-ranged weapon.
ability_typeStringWeapon 1 (Primary Fire)
healthString
shot_typeText[[File:Abilities-sigma4.png|22x22px|link=Arcing projectile|Arcing projectile ]] <span style="cursor:help; border-bottom:1px dotted" title="Has travel time. Also is affected by gravity.">Arcing projectile</span>
damageString70
damage_falloff_rangeString
spreadString
pspeedString70 meters per second
healString
damage_reductionString
mspeedText
range_distanceText
radiusString
pelletsString
fire_rateString<span style="cursor:help; border-bottom:1px dotted" title="1 shot every 0.51 seconds">1.96 shots/s</span>
ammoString18
ammo_drainString
reload_timeString<span style="cursor:help; border-bottom:1px dotted" title="restores ammo after 0.992 seconds">2 seconds</span>
cast_timeString
cooldownString
durationString
headshotString
ult_reqString
ult_grainString
ability_videoStringKBkfGVjdt3c
ability_detailsText* Damage per second: ~137.2 while firing (112.7 overall w/reload) * Automatically reloaded if Torbjörn has his Forge Hammer equipped for 2 seconds. * Turret will target enemy hit by primary fire if within range and line of sight.
FieldField typeValue
ability_nameStringRivet Gun Alt Fire
ability_imageStringAbility-torbjorn1.png
official_descriptionTextInaccurate but powerful short-range weapon.
ability_typeStringWeapon 1 (Secondary Fire)
healthString
shot_typeText[[File:Ability-reaper1.png|22x22px|link=Shotgun|Shotgun ]] <span style="cursor:help; border-bottom:1px dotted" title="Shoots many pellets at once.">Shotgun</span> (projectile)
damageString12.5 – 3.75 per pellet <br>125 – 37.5 per shot
damage_falloff_rangeString10 – 20 meters
spreadString4.5 degrees
pspeedString120 meters per second
healString
damage_reductionString
mspeedText
range_distanceText
radiusString
pelletsString10
fire_rateString<span style="cursor:help; border-bottom:1px dotted" title="1 blast every 0.7 seconds">1.43 shots/s</span>
ammoString18
ammo_drainString2
reload_timeString<span style="cursor:help; border-bottom:1px dotted" title="restores ammo after 0.992 seconds">2 seconds</span>
cast_timeString
cooldownString
durationString
headshotString
ult_reqString
ult_grainString
ability_videoStringKBkfGVjdt3c
ability_detailsText* Damage per second: ~178.8 while firing (135.5 overall w/reload) * Automatically reloaded if Torbjörn has his Forge Hammer equipped for 2 seconds.
FieldField typeValue
ability_nameStringForge Hammer
ability_imageStringAbility-torbjorn2.png
official_descriptionTextSwing to repair your turret or damage an enemy.
ability_typeStringWeapon 2
healthString
shot_typeText[[File:Quick_melee.png|22x22px|link=Melee|Melee ]] <span style="cursor:help; border-bottom:1px dotted" title="Physical attack. Limited range. Usually ignores barriers.">Melee</span>
damageString55
damage_falloff_rangeString
spreadString
pspeedString
healString50 (to Torbjörn's turret)
damage_reductionString
mspeedText
range_distanceText<span style="cursor:help; border-bottom:1px dotted" title="Same as quick melee">2.5 meters</span>
radiusString
pelletsString
fire_rateString<span style="cursor:help; border-bottom:1px dotted" title="0.352 seconds initial + ~0.1 seconds animation + 0.6 seconds recovery">1 swing per ~0.7 seconds</span>
ammoString
ammo_drainString
reload_timeString
cast_timeString
cooldownString
durationString0.192 seconds (hitbox active)
headshotString
ult_reqString
ult_grainString
ability_videoStringyXl485iR8_E
ability_detailsText* Weapon swap time is 0.4 seconds. * Torbjörn cannot use [[quick melee]] with Forge Hammer equipped. Attempting to will swing the hammer normally instead.
FieldField typeValue
ability_nameStringDeploy Turret
ability_imageStringAbility-torbjorn3.png
official_descriptionTextDeploy a self-building turret.
ability_typeStringAbility
healthString225
shot_typeText[[File:Abilities-sigma4.png|22x22px|link=Arcing projectile|Arcing projectile ]] <span style="cursor:help; border-bottom:1px dotted" title="Has travel time. Also is affected by gravity.">Arcing projectile</span> (deploying turret)<br>[[File:Icon-ability.tacticalvisor.png|22x22px|link=Hitscan|Hitscan ]] <span style="cursor:help; border-bottom:1px dotted" title="Hits are registered without delay.">Hitscan</span> (turret fire)
damageString11
damage_falloff_rangeString
spreadString
pspeedString17 meters per second
healString
damage_reductionString
mspeedText
range_distanceText15 meters (deploying turret)<br>40 meters (attack range)
radiusString
pelletsString
fire_rateString<span style="cursor:help; border-bottom:1px dotted" title="1 shot every 0.256s">4 shots/s</span>
ammoString
ammo_drainString
reload_timeString
cast_timeString0.51 second recovery<br>3 seconds (deploy time)
cooldownString5 seconds<br>12 seconds (in combat)
durationStringUntil destroyed or replaced
headshotString
ult_reqString
ult_grainString
ability_videoString
ability_detailsText* Damage per second: 44 * Turret deploy can be thrown to a maximum distance of 15 meters on ground level. * Turret automatically attacks the closest enemy within line of slight and continues attacking that enemy until it is either dead or out of sight. ** Target can be changed if the player damages said enemy with [[Rivet Gun]]'s primary fire. * Turret can be manually destroyed using the Interact key, which instantly inflicts 10,000 damage to it. This can be done while Torbjörn is dead. ** Cannot be done while the Turret is building itself. * Turret cannot be redeployed if it has dealt or received damage within the last 3 seconds. The Deploy Turret key will appear colored to indicate this. ** If the Turret is destroyed during this time, including by the Interact key, Deploy Turret will go on a longer cooldown. * The Turret projectile is not affected by [[File:Ability-dva3.png|middle|link=D.Va#Defense Matrix|22px]]&#32;[[D.Va#Defense Matrix|Defense Matrix]], [[File:Abilities-sigma3.png|middle|link=Sigma#Kinetic Grasp|22px]]&#32;[[Sigma#Kinetic Grasp|Kinetic Grasp]], [[File:Ability_JavelinSpin.png|middle|link=Orisa#Javelin Spin|22px]]&#32;[[Orisa#Javelin Spin|Javelin Spin]], [[File:Ability-genji2.png|middle|link=Genji#Deflect|22px]]&#32;[[Genji#Deflect|Deflect]] or [[File:Baptiste-ability4.png|middle|link=Baptiste#Amplification Matrix|22px]]&#32;[[Baptiste#Amplification Matrix|Amplification Matrix]], but its shots interact normally with these effects. * Turret can be placed on [[File:Petal_Platform_Icon.png|middle|link=Lifeweaver#Petal Platform|22px]]&#32;[[Lifeweaver#Petal Platform|Petal Platform]] regardless of which was deployed first. When the platform is destroyed, the turret falls on ground.
FieldField typeValue
ability_nameStringOverload
ability_imageStringAbility-torbjorn4.png
official_descriptionTextGain additional extra health as well as improved attack, movement, and reload speed.
ability_typeStringAbility
healthString+100 overhealth
shot_typeText
damageString
damage_falloff_rangeString
spreadString
pspeedString
healString
damage_reductionString
mspeedText<span style="cursor:help; border-bottom:1px dotted" title="7.15 meters per second">+30%</span> [[movement speed|buff]]
range_distanceText
radiusString
pelletsString
fire_rateString[[Rivet Gun]]: 0.4 second recovery (primary fire)<br>[[Rivet Gun]]: 0.5 second recovery (alternate fire)<br>[[Forge Hammer]]: 0.6 second recovery
ammoString
ammo_drainString
reload_timeString1.4 seconds (Rivet Gun) (possibly bugged)
cast_timeString<span style="cursor:help; border-bottom:1px dotted" title="0.686">0.68 seconds</span> animation
cooldownString10 seconds
durationString5 seconds
headshotString
ult_reqString
ult_grainString
ability_videoString
ability_detailsText* Damage per second: ~175 while firing primary * Damage per second: ~259 while firing secondary * Restores 6 ammo upon activation. * Increases Rivet Gun's primary fire rate 37.5% and secondary fire by 40%. * Increases Forge Hammer's swing rate by ~41% and decreases the initial swing time by 0.11 seconds.
FieldField typeValue
ability_nameStringMolten Core
ability_imageStringAbility-torbjorn5.png
official_descriptionTextCreate pools of molten slag that damage enemies. Deals additional damage to armor.
ability_typeStringUltimate Ability
healthString
shot_typeText[[File:Abilities-sigma4.png|22x22px|link=Arcing projectile|Arcing projectile ]] <span style="cursor:help; border-bottom:1px dotted" title="Has travel time. Also is affected by gravity.">Arcing projectile</span><br>[[File:Ability-parah3.png|22x22px|link=Area of effect|Area of effect ]] <span style="cursor:help; border-bottom:1px dotted" title="Affects all enemies within an area. Usually requires unobstructed line of sight to the origin.">Area of effect</span> (pools)
damageStringImpact: 25<br>Pools: 160 per second, +90 against [[armor]]
damage_falloff_rangeString
spreadString
pspeedString40 meters per second
healString
damage_reductionString
mspeedText
range_distanceText
radiusString2.5 meter interact radius
pelletsString
fire_rateString1 ammo per 0.144 (if holding primary)<br>1 ammo per 0.016 (manual rapid fire)
ammoString10
ammo_drainString
reload_timeString
cast_timeString0.592 seconds
cooldownString
durationStringUp to 5.5 seconds (claw)<br>10 seconds (pools)
headshotString
ult_reqString2350 points
ult_grainString
ability_videoString
ability_detailsText* Torbjörn's weapon is temporarily replaced by his claw, which shoots out molten slags. * Each shot will bounce until it hits the floor, at which point it will turn into a pool that deals damage over time. * Against armor, the pools deal 250 damage per second. * Damage from pools do not stack: two pools in the same area deal the same damage as one pool. * The projectiles can be destroyed while in air by [[File:Ability-dva3.png|middle|link=D.Va#Defense Matrix|22px]]&#32;[[D.Va#Defense Matrix|Defense Matrix]], [[File:Abilities-sigma3.png|middle|link=Sigma#Kinetic Grasp|22px]]&#32;[[Sigma#Kinetic Grasp|Kinetic Grasp]] and [[File:Ability_JavelinSpin.png|middle|link=Orisa#Javelin Spin|22px]]&#32;[[Orisa#Javelin Spin|Javelin Spin]] and reflected by [[File:Ability-genji2.png|middle|link=Genji#Deflect|22px]]&#32;[[Genji#Deflect|Deflect]], but the pools are unaffected. * The impact damage from Molten Core can be affected by [[damage amplification]], but the damage over time cannot. * [[File:Ability-torbjorn1.png|middle|link=Torbjörn#Rivet Gun|22px]]&#32;[[Torbjörn#Rivet Gun|Rivet Gun]]'s ammo is replenished upon activation.