[[File:Abilities-sigma4.png|22x22px|link=Arcing projectile|Arcing projectile ]] <span style="cursor:help; border-bottom:1px dotted" title="Has travel time. Also is affected by gravity.">Arcing projectile</span>
damage
String
70
damage_falloff_range
String
spread
String
pspeed
String
70 meters per second
heal
String
damage_reduction
String
mspeed
Text
range_distance
Text
radius
String
pellets
String
fire_rate
String
<span style="cursor:help; border-bottom:1px dotted" title="1 shot every 0.51 seconds">1.96 shots/s</span>
ammo
String
18
ammo_drain
String
reload_time
String
<span style="cursor:help; border-bottom:1px dotted" title="restores ammo after 0.992 seconds">2 seconds</span>
cast_time
String
cooldown
String
duration
String
headshot
String
✓
ult_req
String
ult_grain
String
ability_video
String
KBkfGVjdt3c
ability_details
Text
* Damage per second: ~137.2 while firing (112.7 overall w/reload)
* Automatically reloaded if Torbjörn has his Forge Hammer equipped for 2 seconds.
* Turret will target enemy hit by primary fire if within range and line of sight.
Field
Field type
Value
ability_name
String
Rivet Gun Alt Fire
ability_image
String
Ability-torbjorn1.png
official_description
Text
Inaccurate but powerful short-range weapon.
ability_type
String
Weapon 1 (Secondary Fire)
health
String
shot_type
Text
[[File:Ability-reaper1.png|22x22px|link=Shotgun|Shotgun ]] <span style="cursor:help; border-bottom:1px dotted" title="Shoots many pellets at once.">Shotgun</span> (projectile)
damage
String
12.5 – 3.75 per pellet <br>125 – 37.5 per shot
damage_falloff_range
String
10 – 20 meters
spread
String
4.5 degrees
pspeed
String
120 meters per second
heal
String
damage_reduction
String
mspeed
Text
range_distance
Text
radius
String
pellets
String
10
fire_rate
String
<span style="cursor:help; border-bottom:1px dotted" title="1 blast every 0.7 seconds">1.43 shots/s</span>
ammo
String
18
ammo_drain
String
2
reload_time
String
<span style="cursor:help; border-bottom:1px dotted" title="restores ammo after 0.992 seconds">2 seconds</span>
cast_time
String
cooldown
String
duration
String
headshot
String
✓
ult_req
String
ult_grain
String
ability_video
String
KBkfGVjdt3c
ability_details
Text
* Damage per second: ~178.8 while firing (135.5 overall w/reload)
* Automatically reloaded if Torbjörn has his Forge Hammer equipped for 2 seconds.
* Weapon swap time is 0.4 seconds.
* Torbjörn cannot use [[quick melee]] with Forge Hammer equipped. Attempting to will swing the hammer normally instead.
Field
Field type
Value
ability_name
String
Deploy Turret
ability_image
String
Ability-torbjorn3.png
official_description
Text
Deploy a self-building turret.
ability_type
String
Ability
health
String
225
shot_type
Text
[[File:Abilities-sigma4.png|22x22px|link=Arcing projectile|Arcing projectile ]] <span style="cursor:help; border-bottom:1px dotted" title="Has travel time. Also is affected by gravity.">Arcing projectile</span> (deploying turret)<br>[[File:Icon-ability.tacticalvisor.png|22x22px|link=Hitscan|Hitscan ]] <span style="cursor:help; border-bottom:1px dotted" title="Hits are registered without delay.">Hitscan</span> (turret fire)
<span style="cursor:help; border-bottom:1px dotted" title="1 shot every 0.256s">4 shots/s</span>
ammo
String
ammo_drain
String
reload_time
String
cast_time
String
0.51 second recovery<br>3 seconds (deploy time)
cooldown
String
5 seconds<br>12 seconds (in combat)
duration
String
Until destroyed or replaced
headshot
String
✕
ult_req
String
ult_grain
String
ability_video
String
ability_details
Text
* Damage per second: 44
* Turret deploy can be thrown to a maximum distance of 15 meters on ground level.
* Turret automatically attacks the closest enemy within line of slight and continues attacking that enemy until it is either dead or out of sight.
** Target can be changed if the player damages said enemy with [[Rivet Gun]]'s primary fire.
* Turret can be manually destroyed using the Interact key, which instantly inflicts 10,000 damage to it. This can be done while Torbjörn is dead.
** Cannot be done while the Turret is building itself.
* Turret cannot be redeployed if it has dealt or received damage within the last 3 seconds. The Deploy Turret key will appear colored to indicate this.
** If the Turret is destroyed during this time, including by the Interact key, Deploy Turret will go on a longer cooldown.
* The Turret projectile is not affected by [[File:Ability-dva3.png|middle|link=D.Va#Defense Matrix|22px]] [[D.Va#Defense Matrix|Defense Matrix]], [[File:Abilities-sigma3.png|middle|link=Sigma#Kinetic Grasp|22px]] [[Sigma#Kinetic Grasp|Kinetic Grasp]], [[File:Ability_JavelinSpin.png|middle|link=Orisa#Javelin Spin|22px]] [[Orisa#Javelin Spin|Javelin Spin]], [[File:Ability-genji2.png|middle|link=Genji#Deflect|22px]] [[Genji#Deflect|Deflect]] or [[File:Baptiste-ability4.png|middle|link=Baptiste#Amplification Matrix|22px]] [[Baptiste#Amplification Matrix|Amplification Matrix]], but its shots interact normally with these effects.
* Turret can be placed on [[File:Petal_Platform_Icon.png|middle|link=Lifeweaver#Petal Platform|22px]] [[Lifeweaver#Petal Platform|Petal Platform]] regardless of which was deployed first. When the platform is destroyed, the turret falls on ground.
Field
Field type
Value
ability_name
String
Overload
ability_image
String
Ability-torbjorn4.png
official_description
Text
Gain additional extra health as well as improved attack, movement, and reload speed.
ability_type
String
Ability
health
String
+100 overhealth
shot_type
Text
damage
String
damage_falloff_range
String
spread
String
pspeed
String
heal
String
damage_reduction
String
mspeed
Text
<span style="cursor:help; border-bottom:1px dotted" title="7.15 meters per second">+30%</span> [[movement speed|buff]]
range_distance
Text
radius
String
pellets
String
fire_rate
String
[[Rivet Gun]]: 0.4 second recovery (primary fire)<br>[[Rivet Gun]]: 0.5 second recovery (alternate fire)<br>[[Forge Hammer]]: 0.6 second recovery
* Damage per second: ~175 while firing primary
* Damage per second: ~259 while firing secondary
* Restores 6 ammo upon activation.
* Increases Rivet Gun's primary fire rate 37.5% and secondary fire by 40%.
* Increases Forge Hammer's swing rate by ~41% and decreases the initial swing time by 0.11 seconds.
Field
Field type
Value
ability_name
String
Molten Core
ability_image
String
Ability-torbjorn5.png
official_description
Text
Create pools of molten slag that damage enemies. Deals additional damage to armor.
ability_type
String
Ultimate Ability
health
String
shot_type
Text
[[File:Abilities-sigma4.png|22x22px|link=Arcing projectile|Arcing projectile ]] <span style="cursor:help; border-bottom:1px dotted" title="Has travel time. Also is affected by gravity.">Arcing projectile</span><br>[[File:Ability-parah3.png|22x22px|link=Area of effect|Area of effect ]] <span style="cursor:help; border-bottom:1px dotted" title="Affects all enemies within an area. Usually requires unobstructed line of sight to the origin.">Area of effect</span> (pools)
damage
String
Impact: 25<br>Pools: 160 per second, +90 against [[armor]]
damage_falloff_range
String
spread
String
pspeed
String
40 meters per second
heal
String
damage_reduction
String
mspeed
Text
range_distance
Text
radius
String
2.5 meter interact radius
pellets
String
fire_rate
String
1 ammo per 0.144 (if holding primary)<br>1 ammo per 0.016 (manual rapid fire)
ammo
String
10
ammo_drain
String
reload_time
String
cast_time
String
0.592 seconds
cooldown
String
duration
String
Up to 5.5 seconds (claw)<br>10 seconds (pools)
headshot
String
ult_req
String
2350 points
ult_grain
String
ability_video
String
ability_details
Text
* Torbjörn's weapon is temporarily replaced by his claw, which shoots out molten slags.
* Each shot will bounce until it hits the floor, at which point it will turn into a pool that deals damage over time.
* Against armor, the pools deal 250 damage per second.
* Damage from pools do not stack: two pools in the same area deal the same damage as one pool.
* The projectiles can be destroyed while in air by [[File:Ability-dva3.png|middle|link=D.Va#Defense Matrix|22px]] [[D.Va#Defense Matrix|Defense Matrix]], [[File:Abilities-sigma3.png|middle|link=Sigma#Kinetic Grasp|22px]] [[Sigma#Kinetic Grasp|Kinetic Grasp]] and [[File:Ability_JavelinSpin.png|middle|link=Orisa#Javelin Spin|22px]] [[Orisa#Javelin Spin|Javelin Spin]] and reflected by [[File:Ability-genji2.png|middle|link=Genji#Deflect|22px]] [[Genji#Deflect|Deflect]], but the pools are unaffected.
* The impact damage from Molten Core can be affected by [[damage amplification]], but the damage over time cannot.
* [[File:Ability-torbjorn1.png|middle|link=Torbjörn#Rivet Gun|22px]] [[Torbjörn#Rivet Gun|Rivet Gun]]'s ammo is replenished upon activation.