Weapon

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Every hero in Overwatch has a weapon. All weapons have a primary fire, but some weapons also possess a secondary fire. Most weapons consume ammo and have a magazine size, which if emptied, requires the hero to reload. Some heroes have multiple weapons, which can be switched using 1 and 2. Some heroes have transformation abilities that give them new weapons.

All weapons are fully automatic, except Ashe's The Viper, Hanzo's Storm Bow, and Widowmaker's Widow's Kiss when aiming down sights.

Golden variations of weapons can be purchased using 3000 competitive points that are earned via Competitive Play.

Melee[edit | edit source]

Main article: Melee

Melee weapons are short ranged but have no ammo or reload time. Melee weapons pierce barriers and enemies. Heroes with melee weapons equipped are incapable of using quick melee. Melee weapons cannot headshot.

Some melee weapons have knock-back like quick melee, while others do not.

Melee weapons with knock-back
Melee weapons without knock-back

Ranged[edit | edit source]

A vast majority of the weapons in the game are ranged. Although the effect distance is potentially infinite, the effectiveness of a weapon can be limited by damage falloff, bullet spread, or projectile travel speed. Ranged weapons can headshot, unless the weapon's projectile explodes upon impact.

Hitscan[edit | edit source]

Hitscan weapons have no travel time on their shots, meaning that their effects take place immediately when the weapon is fired. Hitscan weapons are subjects to damage falloff, meaning that they'll do less damage at longer distance. The damage at max range is typically 50%; however, Tracer, Sombra, and heroes with shotguns, who are designed to fight close range, have their damage reduced to 30% at maximum range. Widowmaker and Ana do not have falloff damage for their scoped shots.

Some hitscan weapons are pinpoint, meaning perfect precision, while others have a spread.

Pinpoint hitscan weapons
Hitscan weapons with weapon spread

Projectiles[edit | edit source]

Unlike hitscan weapon, projectile weapons have a travel time on their shots, making it slightly more difficult to score successful hits. To balance that, projectiles have larger hitboxes.

Projectile weapons do not have falloff damage, except shotguns. Some projectiles travel in an arc rather than a straight line.

Linear projectile weapons
Arcing projectile weapons

Shotguns[edit | edit source]

Shotguns are weapons that fire a large amount of pellets over a large spread and can be either hitscan or projectile. They are designed to deal immense amounts of damage at close range and experience severe damage falloff, with the range typically being 10 to 20 meters, or 15 to 30 meters. At maximum range, shotgun weapons do only 30% of their original damage. Due to the spread, shotguns are less effective against enemies with small hitboxes or enemies at long range.

Hitscan shotguns
Projectile shotguns

Explosions[edit | edit source]

Some weapons fire projectiles that explode upon impact and deal splash damage to enemies in range. This explosion also typically contains a knock-back effect, with the exception of Symmetra's Photon Projector. Explosive weapons cannot headshot.

Some explosive weapons have self-damage, while others do not.

Explosive weapons with self-damage
Explosive weapons without self-damage

Beams[edit | edit source]

Some weapons are channeled instead of fired and emit a beam. Beams ignore Defense Matrix, Deflect, and Kinetic Grasp. Beams cannot headshot. Armor reduces their damage by 20%.

Some beams are hitscan-like, meaning they act immediately, while others are projectile-like, meaning there's travel time.

Hitscan-like
Projectile-like

List of weapons[edit | edit source]

Hero Weapon Type Ammo Reload time Recovery time Damage/healing Range Damage falloff range Damage at max. range Projectile speed Headshot
Icon-Ana.png
Ana
Ability-ana1.png
Biotic Rifle
Linear projectile 14 1.5 seconds 0.8 seconds 70 damage
75 healing
125 m/s No
Scoped hitscan
Icon-ashe.png
Ashe
Ability-ashe1.png
The Viper
Hitscan 12 Bullets
× 0.25 seconds
+ 0.5 seconds
0.25 seconds 40 damage 20 to 40 meters 50% Yes
Scoped hitscan 0.7 seconds 85 damage 30 to 50 meters
Icon-Baptiste.png
Baptiste
Baptiste-ability1.png
Biotic Launcher
Hitscan 45
(15 shots)
1.5 seconds 0.56 seconds 25 damage / bullet
75 damage / shot
25 to 45 meters 50% Yes
Explosive arcing projectile 12 1.5 seconds
0.95 seconds
0.8 seconds 60 healing 60 m/s No
Icon-Bastion.png
Bastion
Ability-bastion1.png
Configuration: Recon
Hitscan 35 1.5 seconds 0.125 seconds 20 damage 25 to 45 meters 50% Yes
Ability-bastion2.png
Configuration: Sentry
Widespread hitscan 300 2.1 seconds 0.033… seconds 15 damage 30 to 50 meters 50% No
Ability-bastion5.png
Configuration: Tank
Explosive linear projectile 1 second 205 damage
(56 from explosion)
60 m/s No
Icon-Brigitte.png
Brigitte
Rocket Flail.png
Rocket Flail
Melee 0.6 seconds 35 damage 6 m No
Icon-D.Va.png
D.Va
Ability-dva1.png
Fusion Cannons
Shotgun hitscan 0.15 seconds 2 damage / pellet
22 damage / shot
10 to 20 meters 30% Yes
Ability-dva5.png
Light Gun
Linear projectile 20 1.45 seconds 0.142857… seconds 14 damage 50 m/s Yes
Icon-Doomfist.png
Doomfist
Hand cannon.png
Hand Cannon
Shotgun projectile 4 +1 shot per 0.65 seconds 0.333… seconds 6 damage / pellet
66 damage / shot
15 to 30 meters 30% 80 m/s Yes
Icon-Genji.png
Genji
Ability-genji1.png
Shuriken
Linear projectile 24
(8 shots)
1.5 seconds 0.95 seconds 28 damage / shuriken
84 damage / shot
60 m/s Yes
Widespread linear projectile 0.75 seconds
Icon-Hanzo.png
Hanzo
Ability-hanzo1.png
Storm Bow
Arcing projectile 1.25 seconds
(full charge)
125 damage
(full charge)
100 m/s
(full charge)
Yes
Icon-Junkrat.png
Junkrat
Ability-Junkrat1.png
Frag Launcher
Explosive arcing projectile 5 1.55 seconds 0.65 seconds 130 damage
(80 from explosion)
25 m/s No
Icon-Lúcio.png
Lúcio
Ability-Lucio1.png
Sonic Amplifier
Linear projectile 20
(5 shots)
1.5 seconds 0.92 seconds 20 damage / projectile
80 damage / shot
50 m/s Yes
Icon-McCree.png
McCree
Ability-mccree1.png
Peacekeeper
Pinpoint hitscan 6 1.5 seconds 0.42 seconds 70 damage 20 to 40 meters 50% Yes
Widespread hitscan 6
(1 use)
1.08 seconds
+ 1.5 seconds
50 damage / bullet
300 damage / use
(Full ammo)
No
Icon-Mei.png
Mei
Ability-mei1.png
Endothermic Blaster
Beam 200
(10 seconds)
1.5 seconds 55 damage per second 10 m 20 m/s No
Linear projectile 200
(10 shots)
0.8 seconds 75 damage 115 m/s Yes
Icon-Mercy.png
Mercy
Ability-mercy1.png
Caduceus Staff
Lock-on beam 50 healing per second 15 m No
Amplifies damage by 30%
Ability-mercy2.png
Caduceus Blaster
Linear projectile 20 1.4 seconds 0.2 seconds 20 damage 50 m/s Yes
Icon-Moira.png
Moira
Ability Moira Biotic Grasp.png
Biotic Grasp
Beam 180 Biotic Energy
(9 seconds)
+4.32 Biotic Energy per second 80 healing per second
+ 65 healing over 4 seconds
15 m 20 m/s No
Beam 50 damage per second
20 self healing per second
20 m
Icon-Orisa.png
Orisa
Ability Orisa Fusion Driver.png
Fusion Driver
Linear projectile 150 2.55 seconds 0.0833… seconds 11 damage 90 m/s Yes
Icon-Pharah.png
Pharah
Ability-parah1.png
Rocket Launcher
Explosive linear projectile 6 1.5 seconds 0.75 seconds 120 damage
(65 from explosion)
35 m/s No
Icon-Reaper.png
Reaper
Ability-reaper1.png
Hellfire Shotguns
Shotgun hitscan 8 1.5 seconds 0.5 seconds 7 damage / pellet
140 damage / shot
10 to 20 meters 30% Yes
Icon-Reinhardt.png
Reinhardt
Ability-reinhardt1.png
Rocket Hammer
Melee 0.9 seconds 75 damage 5 m No
Icon-Roadhog.png
Roadhog
Ability-Roadhog1.png
Scrap Gun
Shotgun projectile 6 2 seconds 0.7 seconds 6 damage / pellet
150 damage / shot
15 to 30 meters 30% 80 m/s Yes
Linear projectile
Shotgun projectile
50 damage
6 damage / pellet
150 damage / shot
8 m
23 to 38 meters
Icon-Sigma.png
Sigma
Abilities-sigma1.png
Hyperspheres
Explosive arcing projectile 1.5 seconds 55 damage / charge
(30 from explosion)
110 damage / shot
(60 from explosion)
20 m 50 m/s No
Icon-Soldier 76.png
Soldier: 76
Icon-ability.hpr.png
Heavy Pulse Rifle
Hitscan 25 1.55 seconds 0.111… seconds 20 damage 30 to 50 meters 50% Yes
Icon-Sombra.png
Sombra
Ability Sombra Machine Pistol.png
Machine Pistol
Widespread hitscan 60 1.5 seconds 0.05 seconds 8 damage 15 to 35 meters 30% Yes
Icon-Symmetra.png
Symmetra
Ability-symmetra1.png
Photon Projector
Beam 70
(10 seconds)
1.35 seconds 60/120/180 damage per second 12 m No
Linear projectile 70
(7 shots)
(full charge)
1.55–2.55 seconds 120 damage
(60 from explosion)
(full charge)
25 m/s
Icon-Torbjörn.png
Torbjörn
Ability-torbjorn1.png
Rivet Gun
Arcing projectile 18 2 seconds 0.6 seconds 70 damage 70 m/s Yes
Shotgun projectile 18
(6 shots)
10.5 damage / pellet
105 damage / shot
10 to 20 meters 30% 120 m/s
Ability-torbjorn2.png
Forge Hammer
Melee 0.85 seconds 55 damage
50 turret healing
2.5 m No
Icon-Tracer.png
Tracer
Ability-tracer1.png
Pulse Pistols
Widespread hitscan 40
(20 shots)
1.15 seconds 0.05 seconds 6 damage / pellet
12 damage / shot
13 to 23 meters 30% Yes
Icon-Widowmaker.png
Widowmaker
Ability-widowmaker1.png
Widow's Kiss
Widespread hitscan 30 1.55 seconds 0.1 seconds 13 damage 20 to 40 meters 50% Yes
Scoped hitscan 30
(10 shots)
1.25 seconds
(full charge)
120 damage
(full charge)
Yes
(250% multiplier)
Icon-Winston.png
Winston
Ability-winston1.png
Tesla Cannon
Piercing widespread beam 100
(5 seconds)
1.7 seconds 60 damage per second 8 m No
Icon-Wrecking Ball.png
Wrecking Ball
Quad cannons.png
Quad Cannons
Hitscan 80 2.1 seconds 0.04 seconds 5 damage 15 to 25 meters 50% Yes
Icon-Zarya.png
Zarya
Ability-zarya1.png
Particle Cannon
Beam 100
(5 seconds)
1.6 seconds 95 damage per second 15 m No
Explosive arcing projectile 100
(4 shots)
1.6 seconds
1 second
1 second 47 damage 25 m/s
Icon-Zenyatta.png
Zenyatta
Ability-zenyatta1.png
Orb of Destruction
Linear projectile 20 1.5 seconds 0.4 seconds 48 damage 90 m/s Yes
20
(4 volleys)
(full charge)
3.65–4.65 seconds
(full charge)
48 damage / orb
240 damage / volley
(full charge)

Trivia[edit | edit source]

  • Tracer's Pulse Pistols behave similarly to a shotgun.