Lightning Laxus (talk | contribs) No edit summary |
Lightning Laxus (talk | contribs) No edit summary |
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===Hitscan=== |
===Hitscan=== |
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− | Hitscan weapons have no travel time on their shots, meaning that their effects take place immediately when the weapon is fired. Hitscan weapons are subjects to damage falloff, meaning that they'll do less damage at longer distance. The damage at max range is typically 50%; however, [[Tracer]], [[Sombra]], and heroes with shotguns, who are designed to fight close range, have their damage reduced to 30% at maximum range. |
+ | Hitscan weapons have no travel time on their shots, meaning that their effects take place immediately when the weapon is fired. Hitscan weapons are subjects to damage falloff, meaning that they'll do less damage at longer distance. The damage at max range is typically 50%; however, [[Tracer]], [[Sombra]], and heroes with shotguns, who are designed to fight close range, have their damage reduced to 30% at maximum range. [[Ana]] does not have falloff damage for their scoped shots. |
Some hitscan weapons are pinpoint, meaning perfect precision, while others have a spread. |
Some hitscan weapons are pinpoint, meaning perfect precision, while others have a spread. |
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|rowspan="2"|[[File:Ability-ana1.png|100px]]<br>[[Biotic Rifle]] |
|rowspan="2"|[[File:Ability-ana1.png|100px]]<br>[[Biotic Rifle]] |
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|Linear projectile |
|Linear projectile |
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− | |rowspan="2"| |
+ | |rowspan="2"|12 |
|rowspan="2"|1.5 seconds |
|rowspan="2"|1.5 seconds |
||
|rowspan="2"|0.8 seconds |
|rowspan="2"|0.8 seconds |
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|rowspan="2"|[[File:Ability-ashe1.png|100px]]<br>[[The Viper]] |
|rowspan="2"|[[File:Ability-ashe1.png|100px]]<br>[[The Viper]] |
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|Hitscan |
|Hitscan |
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− | |rowspan="2"| |
+ | |rowspan="2"|12 |
− | |rowspan="2"|Bullets<br>{{tt|× 0.25 seconds|Reload time per bullet; 3 |
+ | |rowspan="2"|Bullets<br>{{tt|× 0.25 seconds|Reload time per bullet; 3 for 12}}<br>{{tt|+ 0.5 seconds|Starting animation}} |
|0.25 seconds |
|0.25 seconds |
||
|40 damage |
|40 damage |
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|Scoped hitscan |
|Scoped hitscan |
||
|0.7 seconds |
|0.7 seconds |
||
− | | |
+ | |80 damage |
|30 to 50 meters |
|30 to 50 meters |
||
|- |
|- |
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|- |
|- |
||
|Explosive arcing projectile |
|Explosive arcing projectile |
||
− | | |
+ | |10 |
|1.5 seconds<br>{{tt|0.95 seconds|While continuously firing}} |
|1.5 seconds<br>{{tt|0.95 seconds|While continuously firing}} |
||
|0.8 seconds |
|0.8 seconds |
||
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|1.5 seconds |
|1.5 seconds |
||
|{{tt|0.666… seconds|3 shots per 2 seconds}} |
|{{tt|0.666… seconds|3 shots per 2 seconds}} |
||
− | | |
+ | |120 damage<br>(80 from explosion) |
|∞ |
|∞ |
||
|— |
|— |
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|6 |
|6 |
||
|rowspan="2"|1.5 seconds |
|rowspan="2"|1.5 seconds |
||
− | |0. |
+ | |0.5 seconds |
|70 damage |
|70 damage |
||
|rowspan="2"|∞ |
|rowspan="2"|∞ |
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|rowspan="2"|[[File:Ability Moira Biotic Grasp.png|100px]]<br>[[Biotic Grasp]] |
|rowspan="2"|[[File:Ability Moira Biotic Grasp.png|100px]]<br>[[Biotic Grasp]] |
||
|Beam |
|Beam |
||
− | | |
+ | |140 Biotic Energy<br>(7 seconds) |
− | | + |
+ | | +3.36 Biotic Energy per second |
|rowspan="2"|— |
|rowspan="2"|— |
||
− | | |
+ | |70 healing per second<br>{{tt|+ 35 healing over 4 seconds|Healing lingers}} |
|15 m |
|15 m |
||
|rowspan="2"|— |
|rowspan="2"|— |
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|6 |
|6 |
||
|1.5 seconds |
|1.5 seconds |
||
− | |0. |
+ | |0.85 seconds |
|120 damage<br>(80 from explosion) |
|120 damage<br>(80 from explosion) |
||
|∞ |
|∞ |
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|70<br>(7 shots)<br>(full charge) |
|70<br>(7 shots)<br>(full charge) |
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|{{tt|1.25–2.25 seconds|0.25 recovery + 1 charge + up to 1 hold}} |
|{{tt|1.25–2.25 seconds|0.25 recovery + 1 charge + up to 1 hold}} |
||
− | | |
+ | |120 damage<br>(60 from explosion)<br>(full charge) |
|∞ |
|∞ |
||
|25 m/s |
|25 m/s |
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|rowspan="2"|[[File:Ability-widowmaker1.png|100px]]<br>[[Widow's Kiss]] |
|rowspan="2"|[[File:Ability-widowmaker1.png|100px]]<br>[[Widow's Kiss]] |
||
|Widespread hitscan |
|Widespread hitscan |
||
− | | |
+ | |35 |
|rowspan="2"|1.55 seconds |
|rowspan="2"|1.55 seconds |
||
|0.1 seconds |
|0.1 seconds |
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|- |
|- |
||
|Scoped hitscan |
|Scoped hitscan |
||
− | | |
+ | |35<br>(7 shots) |
|{{tt|1.4 seconds|0.5 recovery + 0.9 charge}}<br>(full charge) |
|{{tt|1.4 seconds|0.5 recovery + 0.9 charge}}<br>(full charge) |
||
|120 damage<br>(full charge) |
|120 damage<br>(full charge) |
||
+ | |60 to 85 meters |
||
− | |— |
||
− | | |
+ | |50% |
|Yes<br>(250% multiplier) |
|Yes<br>(250% multiplier) |
||
|- |
|- |
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|- |
|- |
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|Explosive arcing projectile |
|Explosive arcing projectile |
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− | |100<br>( |
+ | |100<br>(4 shots) |
|1.6 seconds<br>{{tt|1 second|While continuously firing}} |
|1.6 seconds<br>{{tt|1 second|While continuously firing}} |
||
|1 second |
|1 second |
Revision as of 18:53, 31 August 2020
Every hero in Overwatch has a weapon. All weapons have a primary fire, but some weapons also possess a secondary fire. Most weapons consume ammo and have a magazine size, which if emptied, requires the hero to reload. Some heroes have multiple weapons, which can be switched using 1 and 2. Some heroes have transformation abilities that give them new weapons.
All weapons are fully automatic, except Ashe's The Viper, Hanzo's Storm Bow, and Widowmaker's Widow's Kiss when aiming down sights.
Golden variations of weapons can be purchased using 3000 competitive points that are earned via Competitive Play.
Melee
- Main article: Melee
Melee weapons are short ranged but have no ammo or reload time. Melee weapons pierce barriers and enemies, and ignore Defense Matrix and Kinetic Grasp. Heroes with melee weapons equipped are incapable of using quick melee. Melee weapons cannot headshot.
Some melee weapons have knock-back like quick melee, while others do not.
- Melee weapons with knock-back
- Melee weapons without knock-back
Ranged
A vast majority of the weapons in the game are ranged. Although the effect distance is potentially infinite, the effectiveness of a weapon can be limited by damage falloff, bullet spread, or projectile travel speed. Ranged weapons can headshot, unless the weapon's projectile explodes upon impact.
Hitscan
Hitscan weapons have no travel time on their shots, meaning that their effects take place immediately when the weapon is fired. Hitscan weapons are subjects to damage falloff, meaning that they'll do less damage at longer distance. The damage at max range is typically 50%; however, Tracer, Sombra, and heroes with shotguns, who are designed to fight close range, have their damage reduced to 30% at maximum range. Ana does not have falloff damage for their scoped shots.
Some hitscan weapons are pinpoint, meaning perfect precision, while others have a spread.
- Pinpoint hitscan weapons
- Ashe: The Viper (scoped)
- Ana: Biotic Rifle (scoped)
- McCree: Peacekeeper (primary fire)
- Widowmaker: Widow's Kiss (scoped)
- Hitscan weapons with weapon spread
- Ashe: The Viper (semi-automatic fire)
- Baptiste: Biotic Launcher (primary fire)
- Bastion: Configuration: Recon and Configuration: Sentry
- D.Va: Fusion Cannons
- McCree: Peacekeeper (alternate fire)
- Reaper: Hellfire Shotguns
- Soldier: 76: Heavy Pulse Rifle
- Sombra: Machine Pistol
- Tracer: Pulse Pistols
- Widowmaker: Widow's Kiss (automatic fire)
- Wrecking Ball: Quad Cannons
Projectiles
Unlike hitscan weapon, projectile weapons have a travel time on their shots, making it slightly more difficult to score successful hits. To balance that, projectiles have larger hitboxes.
Projectile weapons do not have falloff damage, except shotguns. Some projectiles travel in an arc rather than a straight line.
- Linear projectile weapons
- Ana: Biotic Rifle (automatic fire)
- Bastion: Configuration: Tank
- D.Va: Light Gun
- Doomfist: Hand Cannon
- Echo: Tri-Shot
- Genji: Shuriken (primary and alternate fire)
- Lúcio: Sonic Amplifier
- Mei: Endothermic Blaster (alternate fire)
- Mercy: Caduceus Blaster
- Orisa: Fusion Driver
- Pharah: Rocket Launcher
- Roadhog: Scrap Gun (alternate fire, before detonation)
- Symmetra: Photon Projector (alternate fire)
- Zenyatta: Orb of Destruction
- Arcing projectile weapons
- Baptiste: Biotic Launcher (alternate fire)
- Hanzo: Storm Bow
- Junkrat: Frag Launcher
- Sigma: Hyperspheres
- Torbjörn: Rivet Gun (primary fire)
- Zarya: Particle Cannon (alternate fire)
Shotguns
Shotguns are weapons that fire a large amount of pellets over a large spread and can be either hitscan or projectile. They are designed to deal immense amounts of damage at close range and typically experience severe damage falloff, with the range being 10 to 20 meters, or 15 to 30 meters. At maximum range, they do only 30% of their original damage. Due to the spread, shotguns are less effective against enemies with small hitboxes or enemies at long range. The exact spread of a shotgun is random or semi-random.
- Hitscan shotguns
- Projectile shotguns
- Doomfist: Hand Cannon
- Roadhog: Scrap Gun (primary fire and alternate fire, after detonation)
- Torbjörn: Rivet Gun (alternate fire)
Explosions
Some weapons fire projectiles that explode upon impact and deal splash damage to enemies in range. This explosion also typically contains a knock-back effect, with the exceptions of Symmetra's Photon Projector and Sigma's Hyperspheres, the latter of which instead cause a slight graviton effect. Explosive weapons cannot headshot.
Some explosive weapons have self-damage, while others do not. This self-damage is equal to 50% of the damage the explosion can do, ignoring the damage the projectile does.
- Explosive weapons with self-damage
- Bastion: Configuration: Tank
- Pharah: Rocket Launcher
- Sigma: Hyperspheres
- Zarya: Particle Cannon (alternate fire)
- Explosive weapons without self-damage
- Junkrat: Frag Launcher
- Symmetra: Photon Projector (alternate fire)
Beams
Some weapons are channeled instead of fired and emit a beam. Beams ignore Defense Matrix, Deflect, and Kinetic Grasp. Beams cannot headshot. Armor reduces their damage by 20%. Beams have a finite maximum range.
Some beams are hitscan-like, meaning they act immediately, while others are projectile-like, meaning there's travel time.
- Hitscan-like
- Mercy: Caduceus Staff (primary fire and alternate fire)
- Moira: Biotic Grasp (alternate fire)
- Symmetra: Photon Projector (primary fire)
- Winston: Tesla Cannon
- Zarya: Particle Cannon (primary fire)
- Projectile-like
- Mei: Endothermic Blaster (primary fire)
- Moira: Biotic Grasp (primary fire)
List of weapons
Hero | Weapon | Type | Ammo | Reload time | Recovery time | Damage/healing | Range | Damage falloff range | Damage at max. range | Projectile speed | Headshot |
---|---|---|---|---|---|---|---|---|---|---|---|
Ana |
Biotic Rifle |
Linear projectile | 12 | 1.5 seconds | 0.8 seconds | 70 damage 70 healing |
∞ | — | — | 125 m/s | No |
Scoped hitscan | — | ||||||||||
Ashe |
The Viper |
Hitscan | 12 | Bullets × 0.25 seconds + 0.5 seconds |
0.25 seconds | 40 damage | ∞ | 20 to 40 meters | 50% | — | Yes |
Scoped hitscan | 0.7 seconds | 80 damage | 30 to 50 meters | ||||||||
Baptiste |
Biotic Launcher |
Hitscan | 45 (15 shots) |
1.5 seconds | 0.65 seconds | 25 damage / bullet 75 damage / burst |
∞ | 25 to 45 meters | 50% | — | Yes |
Explosive arcing projectile | 10 | 1.5 seconds 0.95 seconds |
0.8 seconds | 50 healing | — | — | 60 m/s | No | |||
Bastion |
Configuration: Recon |
Hitscan | 35 | 1.5 seconds | 0.125 seconds | 20 damage | ∞ | 25 to 45 meters | 50% | — | Yes |
Configuration: Sentry |
Widespread hitscan | 300 | 2.1 seconds | 0.033… seconds | 15 damage | ∞ | 30 to 50 meters | 50% | — | No | |
Configuration: Tank |
Explosive linear projectile | ∞ | — | 1 second | 205 damage (56 from explosion) |
∞ | — | — | 60 m/s | No | |
Brigitte |
Rocket Flail |
Melee | ∞ | — | 0.6 seconds | 35 damage | 6 m | — | — | — | No |
D.Va |
Fusion Cannons |
Shotgun hitscan | ∞ | — | 0.15 seconds | 2 damage / pellet 22 damage / shot |
∞ | 10 to 20 meters | 30% | — | Yes |
Light Gun |
Linear projectile | 20 | 1.45 seconds | 0.142857… seconds | 14 damage | ∞ | — | — | 50 m/s | Yes | |
Doomfist |
Hand Cannon |
Shotgun projectile | 4 | +1 shot per 0.65 seconds | 0.333… seconds | 6 damage / pellet 66 damage / shot |
∞ | 15 to 30 meters | 30% | 80 m/s | Yes |
Echo |
Tri-Shot |
Projectile | 15 | 1.5 seconds | 0.333… seconds | 17 damage / pellet 51 damage / shot |
∞ | — | 75 m/s | Yes | |
Genji |
Shuriken |
Linear projectile | 30 (10 shots) |
1.5 seconds | 0.95 seconds | 28 damage / shuriken 84 damage / shot |
∞ | — | — | 60 m/s | Yes |
Widespread linear projectile | 0.65 seconds | ||||||||||
Hanzo |
Storm Bow |
Arcing projectile | ∞ | — | 1.25 seconds (full charge) |
125 damage (full charge) |
∞ | — | — | 110 m/s (full charge) |
Yes |
Junkrat |
Frag Launcher |
Explosive arcing projectile | 5 | 1.5 seconds | 0.666… seconds | 120 damage (80 from explosion) |
∞ | — | — | 25 m/s | No |
Lúcio |
Sonic Amplifier |
Linear projectile | 20 (5 shots) |
1.5 seconds | 0.935 seconds | 20 damage / projectile 80 damage / burst |
∞ | — | — | 50 m/s | Yes |
File:Icon-mccree.png McCree |
Peacekeeper |
Pinpoint hitscan | 6 | 1.5 seconds | 0.5 seconds | 70 damage | ∞ | 20 to 40 meters | 50% | — | Yes |
Widespread hitscan | 6 (1 use) |
1.08 seconds + 1.5 seconds |
50 damage / bullet 300 damage / use (Full ammo) |
No | |||||||
Mei |
Endothermic Blaster |
Beam | 120 (6 seconds) |
1.5 seconds | — | 55 damage per second | 10 m | — | — | 20 m/s | No |
Linear projectile | 120 (12 shots) |
0.8 seconds | 75 damage | ∞ | 115 m/s | Yes | |||||
Mercy |
Caduceus Staff |
Lock-on beam | — | — | — | 55 healing per second | 15 m | — | — | — | No |
Amplifies damage by 30% | |||||||||||
Caduceus Blaster |
Linear projectile | 20 | 1.4 seconds | 0.2 seconds | 20 damage | ∞ | — | — | 50 m/s | Yes | |
Moira |
Biotic Grasp |
Beam | 140 Biotic Energy (7 seconds) |
+3.36 Biotic Energy per second | — | 70 healing per second + 35 healing over 4 seconds |
15 m | — | — | 20 m/s | No |
Beam | — | — | 50 damage per second 20 self healing per second |
20 m | — | ||||||
Orisa |
Fusion Driver |
Linear projectile | 150 | 2.55 seconds | 0.0833… seconds | 11 damage | ∞ | — | — | 90 m/s | Yes |
Pharah |
Rocket Launcher |
Explosive linear projectile | 6 | 1.5 seconds | 0.85 seconds | 120 damage (80 from explosion) |
∞ | — | — | 35 m/s | No |
Reaper |
Hellfire Shotguns |
Shotgun hitscan | 8 | 1.5 seconds | 0.5 seconds | 7 damage / pellet 140 damage / shot |
∞ | 10 to 20 meters | 30% | — | Yes |
Reinhardt |
Rocket Hammer |
Melee | ∞ | — | 0.95 seconds | 75 damage | 5 m | — | — | — | No |
Roadhog |
Scrap Gun |
Shotgun projectile | 5 | 2 seconds | 0.85 seconds | 7 damage / pellet 175 damage / shot |
∞ | 15 to 30 meters | 30% | 80 m/s | Yes |
Linear projectile Shotgun projectile |
50 damage 7 damage / pellet 175 damage / shot |
8 m ∞ |
23 to 38 meters | ||||||||
Sigma |
Hyperspheres |
Explosive arcing projectile | ∞ | — | 1.5 seconds | 55 damage / charge (30 from explosion) 110 damage / burst (60 from explosion) |
22 m | — | — | 50 m/s | No |
Soldier: 76 |
Heavy Pulse Rifle |
Hitscan | 25 | 1.55 seconds | 0.111… seconds | 20 damage | ∞ | 30 to 50 meters | 50% | — | Yes |
Sombra |
Machine Pistol |
Widespread hitscan | 60 | 1.5 seconds | 0.05 seconds | 8 damage | ∞ | 15 to 35 meters | 30% | — | Yes |
Symmetra |
Photon Projector |
Beam | 70 (10 seconds) |
1.35 seconds | — | 60/120/180 damage per second | 12 m | — | — | — | No |
Linear projectile | 70 (7 shots) (full charge) |
1.25–2.25 seconds | 120 damage (60 from explosion) (full charge) |
∞ | 25 m/s | ||||||
Torbjörn |
Rivet Gun |
Arcing projectile | 18 | 2 seconds | 0.6 seconds | 70 damage | ∞ | — | — | 70 m/s | Yes |
Shotgun projectile | 18 (6 shots) |
10.5 damage / pellet 105 damage / shot |
10 to 20 meters | 30% | 120 m/s | ||||||
Forge Hammer |
Melee | ∞ | — | 0.85 seconds | 55 damage 50 turret healing |
2.5 m | — | — | — | No | |
Tracer |
Pulse Pistols |
Widespread hitscan | 40 (20 shots) |
1.15 seconds | 0.05 seconds | 6 damage / pellet 12 damage / shot |
∞ | 13 to 23 meters | 30% | — | Yes |
Widowmaker |
Widow's Kiss |
Widespread hitscan | 35 | 1.55 seconds | 0.1 seconds | 13 damage | ∞ | 20 to 40 meters | 50% | — | Yes |
Scoped hitscan | 35 (7 shots) |
1.4 seconds (full charge) |
120 damage (full charge) |
60 to 85 meters | 50% | Yes (250% multiplier) | |||||
Winston |
Tesla Cannon |
Piercing widespread beam | 100 (5 seconds) |
1.7 seconds | — | 60 damage per second | 8 m | — | — | — | No |
Wrecking Ball |
Quad Cannons |
Hitscan | 80 | 2.1 seconds | 0.04 seconds | 5 damage | ∞ | 15 to 25 meters | 50% | — | Yes |
Zarya |
Particle Cannon |
Beam | 100 (5 seconds) |
1.6 seconds | — | 95 damage per second | 15 m | — | — | — | No |
Explosive arcing projectile | 100 (4 shots) |
1.6 seconds 1 second |
1 second | 47 damage | ∞ | 25 m/s | |||||
Zenyatta |
Orb of Destruction |
Linear projectile | 20 | 1.5 seconds | 0.4 seconds | 48 damage | — | — | — | 90 m/s | Yes |
20 (4 volleys) (full charge) |
3.75–4.75 seconds (full charge) |
48 damage / orb 240 damage / volley (full charge) |
Trivia
- Tracer's Pulse Pistols behave similarly to a shotgun.
|