Overwatch Wiki

"_pageData" values

1 row is stored for this page
FieldField typeValue
_creationDateDatetime2018-11-02 8:07:29 PM
_modificationDateDatetime2024-02-14 10:38:44 AM
_creatorString90.79.135.40
_categoriesList of String, delimiter: |
_numRevisionsInteger508
_isRedirectBooleanNo
_pageIDInteger28,639
_pageNamePageAshe
_pageTitleString

Ashe

_pageNamespaceInteger0

"Characters" values

1 row is stored for this page
FieldField typeValue
ImageStringashe-portrait.png
CaptionString"I'm the last one you'll ever cross."
RealnameStringElizabeth Caledonia "Calamity" Ashe
StatusStringActive
AgeText41 (''[[Overwatch 2]]'')'"`UNIQ--ref-00000002-QINU`"'<br/>39 (''[[Overwatch]]'')'"`UNIQ--ref-00000003-QINU`"'
NationalityString[[Image:Us.png| USA]] American
OccupationStringThief, gang leader
BaseofoperationsString[[Deadlock Gorge]], Arizona, USA
AffiliationString[[Arbalest Arms Company]] (formerly)<br/>[[Deadlock Gang]]
RelationsString[[Caledonia Ash]] (ancestor)<br/>[[Mr. Ashe]] (father), [[Mrs. Ashe]] (mother)
VoiceTextJennifer Hale (English) <p class="mw-collapsible mw-collapsed" style="align:left;"><small>Olivia Nicosia (French)<br>Nana Spier (German)<br>Tania De Domenico (Italian)<br>Meiko Kawasaki (Japanese)<br>Sa Moon-young (Korean)<br>TK (Chinese Mandarin)<br>Cian Sin-yu (Taiwanese Mandarin)<br>Anna Wodzyńska (Polish)<br>Mabel Cezar (Brazilian Portuguese)<br>Viktorija Pivko (Russian)<br>Danai Querol (European Spanish)<br>Ale Delint (Latin American Spanish)</small></p>
QuotesString1
RoleString[[Damage]]
HealthString250
ShieldString
ArmorString
AbilitiesString
Alternate_nameString

"Abilities" values

5 rows are stored for this page
FieldField typeValue
ability_nameStringThe Viper
ability_imageStringAbility-ashe1.png
official_descriptionTextSemi-automatic rifle.
ability_typeStringWeapon (Hip Fire)
healthString
shot_typeText[[File:Icon-ability.tacticalvisor.png|22x22px|link=Hitscan|Hitscan ]] <span style="cursor:help; border-bottom:1px dotted" title="Hits are registered without delay.">Hitscan</span>
damageString40 – 12
damage_falloff_rangeString20 – 40 meters
spreadStringMax: 1.85 degrees
pspeedString
healString
damage_reductionString
mspeedText
range_distanceText
radiusString
pelletsString
fire_rateString~0.266 second recovery<br>(3.75 shots per second)
ammoString12
ammo_drainString
reload_timeString0.5 seconds (initial animation) <br/>+0.2 seconds per bullet <br/>2.9 seconds (full reload animation)
cast_timeString
cooldownString
durationString
headshotString✓
ult_reqString
ult_grainString
ability_videoString
ability_detailsText* Damage per second: ~150 while firing (71.64 overall w/reload) * Ashe reloads The Viper one bullet at a time in rapid succession, instead of all at once. ** The more bullets used in the magazine, the longer it takes to fully reload. ** If the reload is cancelled before completion, some ammo is still replenished based on how many bullets loaded into the gun, instead of none at all. * Unlike most [[weapon]]s, The Viper is semi-automatic instead of fully automatic. * Spread resets after 1.5 seconds since the last unscoped shot. Spread starts on the 3rd shot and reaches its maximum upon the 6th shot. * Each shot raises the Ashe camera (changes the facing angle) by 1 unit. * If after the shot you turn on the zoom and try to shoot, it will take at least 0.240 seconds.
FieldField typeValue
ability_nameStringThe Viper (ADS)
ability_imageStringAbility-ashe1.png
official_descriptionTextHold to zoom in, increasing damage and accuracy but slowing rate of fire.
ability_typeStringWeapon (ADS)
healthString
shot_typeText[[File:Icon-ability.tacticalvisor.png|22x22px|link=Hitscan|Hitscan ]] <span style="cursor:help; border-bottom:1px dotted" title="Hits are registered without delay.">Hitscan</span>
damageString75 – 22.5
damage_falloff_rangeString30 – 50 meters
spreadStringNone
pspeedString
healString
damage_reductionString
mspeedText<span style="cursor:help; border-bottom:1px dotted" title="4.125 m/s">-25%</span> [[movement speed|penalty]]
range_distanceText
radiusString
pelletsString
fire_rateString0.65 second recovery
ammoString12
ammo_drainString
reload_timeString0.5 seconds (initial animation) <br/>+0.2 seconds per bullet <br/>2.9 seconds (full reload animation)
cast_timeString0.192 seconds scoping in<br>0.160 seconds for scope out
cooldownString
durationString
headshotString✓
ult_reqString
ult_grainString
ability_videoString
ability_detailsText* Damage per second: ~115 while firing (79.15 overall w/reload) * Ashe can jump while aiming down sights. * After the shot, the game raises the Ashe camera (changes the facing angle) by 1 unit, after which it starts lowering the Ashe camera to its previous value. Unlike Cassidy, Ashe will not be able to shoot once the camera is back in position and will have to wait ~0.096 seconds.
FieldField typeValue
ability_nameStringDynamite
ability_imageStringAbility-ashe2.png
official_descriptionTextThrow an explosive that detonates after a short delay or immediately when shot.
ability_typeStringAbility
healthString
shot_typeText[[File:Abilities-sigma4.png|22x22px|link=Arcing projectile|Arcing projectile ]] <span style="cursor:help; border-bottom:1px dotted" title="Has travel time. Also is affected by gravity.">Arcing projectile</span><br>[[File:Ability-parah3.png|22x22px|link=Area of effect|Area of effect ]] <span style="cursor:help; border-bottom:1px dotted" title="Affects all enemies within an area. Usually requires unobstructed line of sight to the origin.">Area of effect</span>
damageStringExplosion: 20 - 50<br><span style="cursor:help; border-bottom:1px dotted" title="Deals 3.84 damage every 0.192 seconds.">Burn: 100</span><br>Self: <span style="cursor:help; border-bottom:1px dotted" title="60 - 75">50%</span>
damage_falloff_rangeString
spreadString
pspeedString25 meters per second
healString
damage_reductionString
mspeedText
range_distanceText
radiusString5 meter radius
pelletsString
fire_rateString
ammoString
ammo_drainString
reload_timeString
cast_timeString0.16 seconds for throw + 0.4 s. recovery<br>2 seconds for explode after landing
cooldownString12 seconds
durationString5 seconds (burn)
headshotString
ult_reqString
ult_grainString
ability_videoString
ability_detailsText* Damages self, but the damage is halved. * Can be shot at with [[File:Ability-ashe1.png|middle|link=Ashe#The Viper|22px]]&#32;[[Ashe#The Viper|The Viper]] or [[File:<strong class="error"><span class="scribunto-error" id="mw-scribunto-error-1">Lua error in Module:Show at line 36: cargoQuery first result is nil; ability = Coach Gun; property = ability_image.</span></strong>|middle|link=<strong class="error"><span class="scribunto-error" id="mw-scribunto-error-0">Lua error in Module:Show at line 36: cargoQuery first result is nil; ability = Coach Gun; property = _pageName.</span></strong>#Coach Gun|22px]]&#32;[[<strong class="error"><span class="scribunto-error" id="mw-scribunto-error-0">Lua error in Module:Show at line 36: cargoQuery first result is nil; ability = Coach Gun; property = _pageName.</span></strong>#Coach Gun|Coach Gun]] to detonate immediately. * The burn also affects [[barrier]]s and turrets. * The burn is removed immediately by [[File:Protection_Suzu_Icon.png|middle|link=Kiriko#Protection Suzu|22px]]&#32;[[Kiriko#Protection Suzu|Protection Suzu]], [[File:Ability-zarya2.png|middle|link=Zarya#Particle Barrier|22px]]&#32;[[Zarya#Particle Barrier|Personal/Projected Barrier]] or upon taking a [[Health Pack]]. ** [[File:Life_Grip_Icon.png|middle|link=Lifeweaver#Life Grip|22px]]&#32;[[Lifeweaver#Life Grip|Life Grip]] does not remove the burn effect, but prevents the target from being damaged by it for the duration of the pull. ** There is a bug in the game due to which you can receive 3,84 damage after taking a health pack. * If the ability is interrupted before cast time ends, the ability's cooldown will not trigger. * The projectile can be destroyed while in air by [[File:Ability-dva3.png|middle|link=D.Va#Defense Matrix|22px]]&#32;[[D.Va#Defense Matrix|Defense Matrix]], [[File:Abilities-sigma3.png|middle|link=Sigma#Kinetic Grasp|22px]]&#32;[[Sigma#Kinetic Grasp|Kinetic Grasp]] and [[File:Ability_JavelinSpin.png|middle|link=Orisa#Javelin Spin|22px]]&#32;[[Orisa#Javelin Spin|Javelin Spin]] and reflected by [[File:Ability-genji2.png|middle|link=Genji#Deflect|22px]]&#32;[[Genji#Deflect|Deflect]], but the explosion is unaffected. * [[File:Baptiste-ability4.png|middle|link=Baptiste#Amplification Matrix|22px]]&#32;[[Baptiste#Amplification Matrix|Amplification Matrix]] affects all damage dealt, if the projectile passes through it. Explosion damage alone or player with DoT going through is not amplified.
FieldField typeValue
ability_nameStringCoach Gun
ability_imageStringAbility-ashe3.png
official_descriptionTextBlast enemies in front of you and knock yourself backwards.
ability_typeStringAbility
healthString
shot_typeText[[File:Ability-reaper1.png|22x22px|link=Shotgun|Shotgun ]] <span style="cursor:help; border-bottom:1px dotted" title="Shoots many pellets at once.">Shotgun</span> (hitscan)
damageString6 per pellet<br>90 per shot
damage_falloff_rangeString
spreadString
pspeedString
healString
damage_reductionString
mspeedText18 meters per second (max. vertical)<br>16 meters per second (max. horizontal)
range_distanceText9.4 meters (self-knockback)
radiusString
pelletsString15
fire_rateString
ammoString
ammo_drainString
reload_timeString
cast_timeString0.16 seconds for cast + 0.4 s. recovery
cooldownString10 seconds
durationString
headshotString✕
ult_reqString
ult_grainString
ability_videoString
ability_detailsText* During cast time, you can change the future flight path. * The bullets do not need to hit anything in order to apply the knock back to Ashe. * Can be used while [[rooted]] or [[hindered]], as it counts as a self-knockback instead of a [[movement ability]]. ** Hindered does not interrupt or prevent the knockback either. Being rooted, however, will still prevent any movement.
FieldField typeValue
ability_nameStringB.O.B.
ability_imageStringAbility-ashe4.png
official_descriptionTextDeploy Bob. He charges forward and knocks enemies into the air, then attacks with his arm cannons.
ability_typeStringUltimate Ability
healthString1000
shot_typeText[[File:Quick_melee.png|22x22px|link=Melee|Melee ]] <span style="cursor:help; border-bottom:1px dotted" title="Physical attack. Limited range. Usually ignores barriers.">Melee</span> (charge)<br>[[File:Swift_Step_Icon.png|22x22px|link=Movement ability|Movement ]] <span style="cursor:help; border-bottom:1px dotted" title="Grants a burst of movement. Disabled by abilities that apply rooted or hindered status.">Movement</span> (charge)<br>[[File:Icon-ability.tacticalvisor.png|22x22px|link=Hitscan|Hitscan ]] <span style="cursor:help; border-bottom:1px dotted" title="Hits are registered without delay.">Hitscan</span> (arm cannon)
damageString120 (charge)<br>17 (arm cannons)
damage_falloff_rangeString
spreadString
pspeedString
healString
damage_reductionString
mspeedText15 meters per second
range_distanceText70 meters (charge)<br>40 meters (arm cannons)
radiusString
pelletsString
fire_rateString8 bullets per second
ammoString
ammo_drainString
reload_timeString
cast_timeString<span style="cursor:help; border-bottom:1px dotted" title="0.496">0.5 seconds</span> animation
cooldownString
durationString10 seconds (after bob collision)
headshotString
ult_reqString2450 points
ult_grainString
ability_videoString
ability_detailsText* Damage per second: 136 while active ** B.O.B can deal a total of 1326 damage over the duration. * Ashe passively generates 1% Ult Charge every 4.48 seconds. * B.O.B. appears slightly to the right of Ashe and lands 5 meters in front of her, then charges in the direction Ashe is looking at. Once B.O.B. bumps into an enemy or a wall, or travels 65 meters, B.O.B. halts and begins shooting nearby enemies like a turret. ** If B.O.B. bumps into an enemy (or enemies), B.O.B. inflicts 120 damage to them and flings them into the air. ** If a charging B.O.B. collides with [[File:Ability-reinhardt3.png|middle|link=Reinhardt#Charge|22px]]&#32;[[Reinhardt#Charge|Charge]], [[File:Rocket_punch.png|middle|link=Doomfist#Rocket Punch|22px]]&#32;[[Doomfist#Rocket Punch|Rocket Punch]], [[File:Shield Bash.png|middle|link=Brigitte#Shield Bash|22px]]&#32;[[Brigitte#Shield Bash|Shield Bash]], or another charging [[File:<strong class="error"><span class="scribunto-error" id="mw-scribunto-error-3">Lua error in Module:Show at line 36: cargoQuery first result is nil; ability = B.O.B.; property = ability_image.</span></strong>|middle|link=<strong class="error"><span class="scribunto-error" id="mw-scribunto-error-2">Lua error in Module:Show at line 36: cargoQuery first result is nil; ability = B.O.B.; property = _pageName.</span></strong>#B.O.B.|22px]]&#32;[[<strong class="error"><span class="scribunto-error" id="mw-scribunto-error-2">Lua error in Module:Show at line 36: cargoQuery first result is nil; ability = B.O.B.; property = _pageName.</span></strong>#B.O.B.|B.O.B.]], both participants get [[Crowd Control#Knock Down|knocked down]] for 2 seconds. ** B.O.B. automatically uses [[Symmetra]]'s [[File:Ability-symmetra4.png|middle|link=Symmetra#Teleporter|22px]]&#32;[[Symmetra#Teleporter|Teleporter]] if it's in his path. * B.O.B. prefers to target enemies that Ashe damages with her rifle. * B.O.B. is treated as an additional player for most effects, such as contesting/capturing objectives or [[Wrecking Ball]]'s [[File:Adaptive_shield.png|middle|link=Wrecking Ball#Adaptive Shield|22px]]&#32;[[Wrecking Ball#Adaptive Shield|Adaptive Shield]]. ** B.O.B. can be healed, buffed (e.g. [[File:Ability-ana4.png|middle|link=Ana#Nano Boost|22px]]&#32;[[Ana#Nano Boost|Nano Boost]]), and debuffed (e.g. [[File:Ability Sombra Hack.png|middle|link=Sombra#Hack|22px]]&#32;[[Sombra#Hack|Hack]]). *** If B.O.B. is hacked, B.O.B. becomes inactive for 5 seconds. ** Damaging or healing B.O.B. does not give [[Ultimate ability|ultimate charge]], but damage boosting as [[Mercy]] does. * B.O.B.'s charge cannot be blocked by [[barrier]]s, [[File:Ability-dva3.png|middle|link=D.Va#Defense Matrix|22px]]&#32;[[D.Va#Defense Matrix|Defense Matrix]], [[File:Abilities-sigma3.png|middle|link=Sigma#Kinetic Grasp|22px]]&#32;[[Sigma#Kinetic Grasp|Kinetic Grasp]], [[File:Ability_JavelinSpin.png|middle|link=Orisa#Javelin Spin|22px]]&#32;[[Orisa#Javelin Spin|Javelin Spin]] and [[File:Ability-genji2.png|middle|link=Genji#Deflect|22px]]&#32;[[Genji#Deflect|Deflect]] or boosted by [[File:Baptiste-ability4.png|middle|link=Baptiste#Amplification Matrix|22px]]&#32;[[Baptiste#Amplification Matrix|Amplification Matrix]], but the shots fired by him interact normally with all of the mentioned. * B.O.B.'s charge counts as a [[movement ability]], and is interrupted by [[rooted]] and [[hindered]]. * Damage amplification buffs on Ashe do not affect B.O.B., but he can be directly boosted by them.