* Damage per second: ~150 while firing (71.64 overall w/reload)
* Ashe reloads The Viper one bullet at a time in rapid succession, instead of all at once.
** The more bullets used in the magazine, the longer it takes to fully reload.
** If the reload is cancelled before completion, some ammo is still replenished based on how many bullets loaded into the gun, instead of none at all.
* Unlike most [[weapon]]s, The Viper is semi-automatic instead of fully automatic.
* Spread resets after 1.5 seconds since the last unscoped shot. Spread starts on the 3rd shot and reaches its maximum upon the 6th shot.
* Each shot raises the Ashe camera (changes the facing angle) by 1 unit.
* If after the shot you turn on the zoom and try to shoot, it will take at least 0.240 seconds.
Field
Field type
Value
ability_name
String
The Viper (ADS)
ability_image
String
Ability-ashe1.png
official_description
Text
Hold to zoom in, increasing damage and accuracy but slowing rate of fire.
ability_type
String
Weapon (ADS)
health
String
shot_type
Text
[[File:Icon-ability.tacticalvisor.png|22x22px|link=Hitscan|Hitscan ]] <span style="cursor:help; border-bottom:1px dotted" title="Hits are registered without delay.">Hitscan</span>
0.192 seconds scoping in<br>0.160 seconds for scope out
cooldown
String
duration
String
headshot
String
✓
ult_req
String
ult_grain
String
ability_video
String
ability_details
Text
* Damage per second: ~115 while firing (79.15 overall w/reload)
* Ashe can jump while aiming down sights.
* After the shot, the game raises the Ashe camera (changes the facing angle) by 1 unit, after which it starts lowering the Ashe camera to its previous value. Unlike Cassidy, Ashe will not be able to shoot once the camera is back in position and will have to wait ~0.096 seconds.
Field
Field type
Value
ability_name
String
Dynamite
ability_image
String
Ability-ashe2.png
official_description
Text
Throw an explosive that detonates after a short delay or immediately when shot.
ability_type
String
Ability
health
String
shot_type
Text
[[File:Abilities-sigma4.png|22x22px|link=Arcing projectile|Arcing projectile ]] <span style="cursor:help; border-bottom:1px dotted" title="Has travel time. Also is affected by gravity.">Arcing projectile</span><br>[[File:Ability-parah3.png|22x22px|link=Area of effect|Area of effect ]] <span style="cursor:help; border-bottom:1px dotted" title="Affects all enemies within an area. Usually requires unobstructed line of sight to the origin.">Area of effect</span>
0.16 seconds for throw + 0.4 s. recovery<br>2 seconds for explode after landing
cooldown
String
12 seconds
duration
String
5 seconds (burn)
headshot
String
ult_req
String
ult_grain
String
ability_video
String
ability_details
Text
* Damages self, but the damage is halved.
* Can be shot at with [[File:Ability-ashe1.png|middle|link=Ashe#The Viper|22px]] [[Ashe#The Viper|The Viper]] or [[File:<strong class="error"><span class="scribunto-error" id="mw-scribunto-error-1">Lua error in Module:Show at line 36: cargoQuery first result is nil; ability = Coach Gun; property = ability_image.</span></strong>|middle|link=<strong class="error"><span class="scribunto-error" id="mw-scribunto-error-0">Lua error in Module:Show at line 36: cargoQuery first result is nil; ability = Coach Gun; property = _pageName.</span></strong>#Coach Gun|22px]] [[<strong class="error"><span class="scribunto-error" id="mw-scribunto-error-0">Lua error in Module:Show at line 36: cargoQuery first result is nil; ability = Coach Gun; property = _pageName.</span></strong>#Coach Gun|Coach Gun]] to detonate immediately.
* The burn also affects [[barrier]]s and turrets.
* The burn is removed immediately by [[File:Protection_Suzu_Icon.png|middle|link=Kiriko#Protection Suzu|22px]] [[Kiriko#Protection Suzu|Protection Suzu]], [[File:Ability-zarya2.png|middle|link=Zarya#Particle Barrier|22px]] [[Zarya#Particle Barrier|Personal/Projected Barrier]] or upon taking a [[Health Pack]].
** [[File:Life_Grip_Icon.png|middle|link=Lifeweaver#Life Grip|22px]] [[Lifeweaver#Life Grip|Life Grip]] does not remove the burn effect, but prevents the target from being damaged by it for the duration of the pull.
** There is a bug in the game due to which you can receive 3,84 damage after taking a health pack.
* If the ability is interrupted before cast time ends, the ability's cooldown will not trigger.
* The projectile can be destroyed while in air by [[File:Ability-dva3.png|middle|link=D.Va#Defense Matrix|22px]] [[D.Va#Defense Matrix|Defense Matrix]], [[File:Abilities-sigma3.png|middle|link=Sigma#Kinetic Grasp|22px]] [[Sigma#Kinetic Grasp|Kinetic Grasp]] and [[File:Ability_JavelinSpin.png|middle|link=Orisa#Javelin Spin|22px]] [[Orisa#Javelin Spin|Javelin Spin]] and reflected by [[File:Ability-genji2.png|middle|link=Genji#Deflect|22px]] [[Genji#Deflect|Deflect]], but the explosion is unaffected.
* [[File:Baptiste-ability4.png|middle|link=Baptiste#Amplification Matrix|22px]] [[Baptiste#Amplification Matrix|Amplification Matrix]] affects all damage dealt, if the projectile passes through it. Explosion damage alone or player with DoT going through is not amplified.
Field
Field type
Value
ability_name
String
Coach Gun
ability_image
String
Ability-ashe3.png
official_description
Text
Blast enemies in front of you and knock yourself backwards.
ability_type
String
Ability
health
String
shot_type
Text
[[File:Ability-reaper1.png|22x22px|link=Shotgun|Shotgun ]] <span style="cursor:help; border-bottom:1px dotted" title="Shoots many pellets at once.">Shotgun</span> (hitscan)
damage
String
6 per pellet<br>90 per shot
damage_falloff_range
String
spread
String
pspeed
String
heal
String
damage_reduction
String
mspeed
Text
18 meters per second (max. vertical)<br>16 meters per second (max. horizontal)
range_distance
Text
9.4 meters (self-knockback)
radius
String
pellets
String
15
fire_rate
String
ammo
String
ammo_drain
String
reload_time
String
cast_time
String
0.16 seconds for cast + 0.4 s. recovery
cooldown
String
10 seconds
duration
String
headshot
String
✕
ult_req
String
ult_grain
String
ability_video
String
ability_details
Text
* During cast time, you can change the future flight path.
* The bullets do not need to hit anything in order to apply the knock back to Ashe.
* Can be used while [[rooted]] or [[hindered]], as it counts as a self-knockback instead of a [[movement ability]].
** Hindered does not interrupt or prevent the knockback either. Being rooted, however, will still prevent any movement.
Field
Field type
Value
ability_name
String
B.O.B.
ability_image
String
Ability-ashe4.png
official_description
Text
Deploy Bob. He charges forward and knocks enemies into the air, then attacks with his arm cannons.
ability_type
String
Ultimate Ability
health
String
1000
shot_type
Text
[[File:Quick_melee.png|22x22px|link=Melee|Melee ]] <span style="cursor:help; border-bottom:1px dotted" title="Physical attack. Limited range. Usually ignores barriers.">Melee</span> (charge)<br>[[File:Swift_Step_Icon.png|22x22px|link=Movement ability|Movement ]] <span style="cursor:help; border-bottom:1px dotted" title="Grants a burst of movement. Disabled by abilities that apply rooted or hindered status.">Movement</span> (charge)<br>[[File:Icon-ability.tacticalvisor.png|22x22px|link=Hitscan|Hitscan ]] <span style="cursor:help; border-bottom:1px dotted" title="Hits are registered without delay.">Hitscan</span> (arm cannon)
* Damage per second: 136 while active
** B.O.B can deal a total of 1326 damage over the duration.
* Ashe passively generates 1% Ult Charge every 4.48 seconds.
* B.O.B. appears slightly to the right of Ashe and lands 5 meters in front of her, then charges in the direction Ashe is looking at. Once B.O.B. bumps into an enemy or a wall, or travels 65 meters, B.O.B. halts and begins shooting nearby enemies like a turret.
** If B.O.B. bumps into an enemy (or enemies), B.O.B. inflicts 120 damage to them and flings them into the air.
** If a charging B.O.B. collides with [[File:Ability-reinhardt3.png|middle|link=Reinhardt#Charge|22px]] [[Reinhardt#Charge|Charge]], [[File:Rocket_punch.png|middle|link=Doomfist#Rocket Punch|22px]] [[Doomfist#Rocket Punch|Rocket Punch]], [[File:Shield Bash.png|middle|link=Brigitte#Shield Bash|22px]] [[Brigitte#Shield Bash|Shield Bash]], or another charging [[File:<strong class="error"><span class="scribunto-error" id="mw-scribunto-error-3">Lua error in Module:Show at line 36: cargoQuery first result is nil; ability = B.O.B.; property = ability_image.</span></strong>|middle|link=<strong class="error"><span class="scribunto-error" id="mw-scribunto-error-2">Lua error in Module:Show at line 36: cargoQuery first result is nil; ability = B.O.B.; property = _pageName.</span></strong>#B.O.B.|22px]] [[<strong class="error"><span class="scribunto-error" id="mw-scribunto-error-2">Lua error in Module:Show at line 36: cargoQuery first result is nil; ability = B.O.B.; property = _pageName.</span></strong>#B.O.B.|B.O.B.]], both participants get [[Crowd Control#Knock Down|knocked down]] for 2 seconds.
** B.O.B. automatically uses [[Symmetra]]'s [[File:Ability-symmetra4.png|middle|link=Symmetra#Teleporter|22px]] [[Symmetra#Teleporter|Teleporter]] if it's in his path.
* B.O.B. prefers to target enemies that Ashe damages with her rifle.
* B.O.B. is treated as an additional player for most effects, such as contesting/capturing objectives or [[Wrecking Ball]]'s [[File:Adaptive_shield.png|middle|link=Wrecking Ball#Adaptive Shield|22px]] [[Wrecking Ball#Adaptive Shield|Adaptive Shield]].
** B.O.B. can be healed, buffed (e.g. [[File:Ability-ana4.png|middle|link=Ana#Nano Boost|22px]] [[Ana#Nano Boost|Nano Boost]]), and debuffed (e.g. [[File:Ability Sombra Hack.png|middle|link=Sombra#Hack|22px]] [[Sombra#Hack|Hack]]).
*** If B.O.B. is hacked, B.O.B. becomes inactive for 5 seconds.
** Damaging or healing B.O.B. does not give [[Ultimate ability|ultimate charge]], but damage boosting as [[Mercy]] does.
* B.O.B.'s charge cannot be blocked by [[barrier]]s, [[File:Ability-dva3.png|middle|link=D.Va#Defense Matrix|22px]] [[D.Va#Defense Matrix|Defense Matrix]], [[File:Abilities-sigma3.png|middle|link=Sigma#Kinetic Grasp|22px]] [[Sigma#Kinetic Grasp|Kinetic Grasp]], [[File:Ability_JavelinSpin.png|middle|link=Orisa#Javelin Spin|22px]] [[Orisa#Javelin Spin|Javelin Spin]] and [[File:Ability-genji2.png|middle|link=Genji#Deflect|22px]] [[Genji#Deflect|Deflect]] or boosted by [[File:Baptiste-ability4.png|middle|link=Baptiste#Amplification Matrix|22px]] [[Baptiste#Amplification Matrix|Amplification Matrix]], but the shots fired by him interact normally with all of the mentioned.
* B.O.B.'s charge counts as a [[movement ability]], and is interrupted by [[rooted]] and [[hindered]].
* Damage amplification buffs on Ashe do not affect B.O.B., but he can be directly boosted by them.