Overwatch Wiki

"_pageData" values

1 row is stored for this page
FieldField typeValue
_creationDateDatetime2017-11-19 7:09:25 AM
_modificationDateDatetime2024-02-14 11:06:17 AM
_creatorStringHawki
_categoriesList of String, delimiter: |
_numRevisionsInteger412
_isRedirectBooleanNo
_pageIDInteger23,751
_pageNamePageEcho
_pageTitleString

Echo

_pageNamespaceInteger0

"Characters" values

1 row is stored for this page
FieldField typeValue
ImageStringEcho-portrait.png
CaptionString"I am always ready to learn!"
RealnameStringEcho
StatusStringActive
AgeText14; Birthday: February 5th
NationalityString
OccupationStringMultirole adaptive robot
BaseofoperationsString[[Switzerland]] (formerly)<br/>[[United States]] (formerly)<br/>[[Watchpoint: Gibraltar]]
AffiliationString[[Overwatch (group)|Overwatch]]
RelationsString[[File:Liao.png|20px]] [[Mina Liao]] (creator)
VoiceText[[Jeannie Bolet]] (English) <p class="mw-collapsible mw-collapsed" style="align:left;"><small>Lauren Tom (English, ''[[Reunion]]'')<br>Hojo Shin (English, ''[[Zero Hour]]''/Blizzcon 2019 Demo)<br>Françoise Cadol (French)<br>Ranja Bonalana (German)<br>Cinzia Massironi (Italian)<br>Chifuyu (Japanese)<br>An Soyeon (Korean)<br>Ye Zhiqiu (Chinese Mandarin)<br>Wang Ruei-cin (Taiwanese Mandarin)<br>Anna Gajewska (Polish)<br>Adna Cruz (Brazilian Portuguese)<br>Zhanna Nikonova (Russian)<br>Pilar Martín (European Spanish)<br>Jessica Ángeles (Latin American Spanish)</small></p>
QuotesString1
RoleString[[Damage]]
HealthString250
ShieldString
ArmorString
AbilitiesString
Alternate_nameString

"Abilities" values

6 rows are stored for this page
FieldField typeValue
ability_nameStringGlide
ability_imageStringGLIDE.png
official_descriptionTextHold jump to glide while falling.
ability_typeStringPassive Ability
healthString
shot_typeText[[File:Swift_Step_Icon.png|22x22px|link=Movement ability|Movement ]] <span style="cursor:help; border-bottom:1px dotted" title="Grants a burst of movement. Disabled by abilities that apply rooted or hindered status.">Movement</span>
damageString
damage_falloff_rangeString
spreadString
pspeedString
healString
damage_reductionString
mspeedTextHorizontal: <span style="cursor:help; border-bottom:1px dotted" title="8.25 m/s">+50%</span> [[Movement speed|buff]]<br>Vertical: 4 m/s (down)
range_distanceText
radiusString
pelletsString
fire_rateString
ammoString
ammo_drainString
reload_timeString
cast_timeString
cooldownString
durationString
headshotString
ult_reqString
ult_grainString
ability_videoString
ability_detailsText* Used by holding the Jump button.
FieldField typeValue
ability_nameStringTri-Shot
ability_imageStringTRI SHOT.png
official_descriptionTextFires 3 shots at once, in a triangle pattern.
ability_typeStringWeapon
healthString
shot_typeText[[File:Ability-dva7.png|22x22px|link=Projectile|Projectile ]] <span style="cursor:help; border-bottom:1px dotted" title="Has travel time.">Projectile</span>
damageString17 (per pellet)<br>51 (per shot)
damage_falloff_rangeString
spreadString
pspeedString75 meters per second
healString
damage_reductionString
mspeedText
range_distanceText
radiusString
pelletsString3
fire_rateString0.3 second recovery<br>(3 shots per second)
ammoString12
ammo_drainString1
reload_timeString<span style="cursor:help; border-bottom:1px dotted" title="restores ammo after 1.040 seconds">1.5 seconds animation</span>
cast_timeString
cooldownString
durationString
headshotString
ult_reqString
ult_grainString
ability_videoString
ability_detailsText* Damage per second: 153 while firing (111.27 overall w/reload)
FieldField typeValue
ability_nameStringSticky Bombs
ability_imageStringSTICKY BOMBS.png
official_descriptionTextFire a volley of sticky bombs that detonate after a delay.
ability_typeStringAbility
healthString
shot_typeText[[File:Ability-dva7.png|22x22px|link=Projectile|Projectile ]] <span style="cursor:help; border-bottom:1px dotted" title="Has travel time.">Projectile</span><br>[[File:Ability-parah3.png|22x22px|link=Area of effect|Area of effect ]] <span style="cursor:help; border-bottom:1px dotted" title="Affects all enemies within an area. Usually requires unobstructed line of sight to the origin.">Area of effect</span>
damageString5 (direct hit)<br>25 (explosion, enemy)<br>12.5 (explosion, self)
damage_falloff_rangeString
spreadString
pspeedString50 meters per second
healString
damage_reductionString
mspeedText
range_distanceText
radiusString2 meter explosion radius
pelletsString<span style="cursor:help; border-bottom:1px dotted" title="0.064 seconds between rounds">6</span>
fire_rateString
ammoString
ammo_drainString
reload_timeString
cast_timeString<span style="cursor:help; border-bottom:1px dotted" title="0.048s startup + 0.304s recovery">0.05 + 0.3 seconds</span>
cooldownString6 seconds
durationString1 second (explosion delay)
headshotString
ult_reqString
ult_grainString
ability_videoString
ability_detailsText* Deals up to 180 single target damage if all bombs are stuck. * The projectile can be destroyed while in air by [[File:Ability-dva3.png|middle|link=D.Va#Defense Matrix|22px]]&#32;[[D.Va#Defense Matrix|Defense Matrix]], [[File:Abilities-sigma3.png|middle|link=Sigma#Kinetic Grasp|22px]]&#32;[[Sigma#Kinetic Grasp|Kinetic Grasp]] and [[File:Ability_JavelinSpin.png|middle|link=Orisa#Javelin Spin|22px]]&#32;[[Orisa#Javelin Spin|Javelin Spin]] and reflected by [[File:Ability-genji2.png|middle|link=Genji#Deflect|22px]]&#32;[[Genji#Deflect|Deflect]], but a stuck bomb and the explosion are unaffected. * [[File:Baptiste-ability4.png|middle|link=Baptiste#Amplification Matrix|22px]]&#32;[[Baptiste#Amplification Matrix|Amplification Matrix]] affects all damage dealt, if the projectile passes through it. Splash damage alone going through is not amplified.
FieldField typeValue
ability_nameStringFlight
ability_imageStringFLIGHT.png
official_descriptionTextFly forward quickly and then free-fly briefly.
ability_typeStringAbility
healthString
shot_typeText[[File:Swift_Step_Icon.png|22x22px|link=Movement ability|Movement ]] <span style="cursor:help; border-bottom:1px dotted" title="Grants a burst of movement. Disabled by abilities that apply rooted or hindered status.">Movement</span>
damageString
damage_falloff_rangeString
spreadString
pspeedString
healString
damage_reductionString
mspeedText8 meters per second
range_distanceText
radiusString
pelletsString
fire_rateString
ammoString
ammo_drainString
reload_timeString
cast_timeString
cooldownString6 seconds
durationString0.2 seconds min. duration<br>3 seconds max. duration
headshotString
ult_reqString
ult_grainString
ability_videoString
ability_detailsText* [[Rooted]] and [[hindered]] status effects make Echo temporarily unable to fly, but do not completely end the ability. * Can be manually cancelled by pressing <span class=keybind>LSHIFT</span> again. * Holding jump causes Echo to rise, while holding crouch causes her to descend. * When used, it adds to the speed of ~27 meters per second, after which it begins to sharply reduce the speed until it drops to 8 (~0.5 second). * Vertical and horizontal speed are related. You can't have 8 meters per second of horizontal and vertical speed in same time. ** If the vertical speed is <0.25, then the horizontal maximum can be no more than 8 and vice versa. ** If your crosshair is exactly centered and you pinch forward/back and jump/crouch then your vertical and horizontal speed will be 5.66 meters per second. ** If your crosshair is exactly centered and you pinch forward/back and jump/crouch and right/left then your vertical speed = 4 and horizontal = 6.93. * The ability's maximum horizontal speed is 0.25 meters per second slower than the speed from the passive ability. * The enemy cannot interrupt the ability with a stun or sleep.
FieldField typeValue
ability_nameStringFocusing Beam
ability_imageStringFOCUSING BEAM.png
official_descriptionTextChannel a beam for a few seconds. Deals very high damage to targets under half health.
ability_typeStringAbility
healthString
shot_typeText[[File:Ability_Moira_Coalescence.png|22x22px|link=Beam|Beam ]] <span style="cursor:help; border-bottom:1px dotted" title="Applies as long as connection is maintained. Ignores Deflect, Javelin Spin, Defense Matrix and Kinetic Grasp.">Beam</span> (hitscan)
damageString<span style="cursor:help; border-bottom:1px dotted" title="Deals 4.80 damage per 0.096 s.">50 per second</span><br><span style="cursor:help; border-bottom:1px dotted" title="Deals 16.80 damage per 0.096 s.">175 per second (target <50% hp)</span>
damage_falloff_rangeString
spreadString
pspeedString
healString
damage_reductionString
mspeedText
range_distanceText16 meters
radiusString
pelletsString
fire_rateString
ammoString
ammo_drainString
reload_timeString
cast_timeString0.16 seconds + 0.24 s. recovery after end
cooldownString8 seconds
durationString<span style="cursor:help; border-bottom:1px dotted" title="If not interrupted by enemy">0.24 seconds min. duration</span><br>2 seconds max. duration
headshotString
ult_reqString
ult_grainString
ability_videoString
ability_detailsText* Deals 3.5 times more damage if she is targeting something (including turrets or [[barrier]]s) whose [[HP]] is 50% or lower. * Can be manually cancelled by pressing the ability key again. * If the ability is interrupted before the end of the casting time, the cooldown will not start. * [[Overhealth]] does not affect the 50% hp threshold.
FieldField typeValue
ability_nameStringDuplicate
ability_imageStringDUPLICATE.png
official_descriptionTextBecome a copy of the targeted enemy hero. They cannot swap heroes for the duration.
ability_typeStringUltimate Ability
healthString
shot_typeText[[File:Ability target ui.png|22x22px|link=Targeted ability|Targeted ]] <span style="cursor:help; border-bottom:1px dotted" title="Applies to selected target. Cannot miss.">Targeted</span>
damageString
damage_falloff_rangeString
spreadString
pspeedString
healString
damage_reductionString
mspeedText
range_distanceText40 meters
radiusString
pelletsString
fire_rateString
ammoString
ammo_drainString
reload_timeString
cast_timeString<span style="cursor:help; border-bottom:1px dotted" title="1.248">1.24 seconds</span> invulnerability
cooldownString
durationString15 seconds<br>1 second invulnerability while transform back
headshotString
ult_reqString1850 points
ult_grainString
ability_videoString
ability_detailsText* Cannot target another Echo (even if that Echo is duplicating another hero) or non-playable characters, like [[Ashe#B.O.B.|B.O.B.]] or [[Training Bots]]. * If Echo targets a [[D.Va]] pilot, Echo will still duplicate the mech. * Echo's [[HP]] instantly becomes the full base HP of her target, however this caps at 350 combined health. * Echo's target cannot switch heroes for the duration of the ability. * While Duplicate is active, Echo generates 5x [[ultimate ability|ultimate charge]] from all sources. ** The patch notes are poorly worded with regard to the charge generated. Echo's ultimate generation is increased by 400%, not multiplied by 4 times, for a total of 500%. * When the duration ends, or if Echo's HP is reduced to 0, Echo reverts back to normal. Her HP returns back to what it was before, or 100 if her HP was less than 100. ** If Echo falls off the map while Duplicated, she will be instantly eliminated. * Reverting back to Echo interrupts whatever ability she was using. ** Most deployed abilities disappear after 4 seconds. Sombra's [[Translocator]], Mei's [[Ice Wall]], Sigma's [[Experimental Barrier]], Symmetra's [[Photon Barrier]], and Zarya's [[Projected Barrier]] disappear immediately. Junkrat's [[Concussion Mine]] and [[RIP-Tire]] detonate immediately. ** Damage-over-time and heal-over-time effects continue as normal. When Duplicate ends, most buffs applied by the duplicated hero are removed; this includes temporary HP given to teammates. After 3 seconds pass, debuffs and [[Biotic Grenade]]'s healing buff are removed. * Echo can still use her own equipped voicelines and sprays while transformed, but not her or her target's emotes. * Echo will use the user's key bindings, options and crosshair for the targeted hero while transformed. * Echo copies the target's currently equipped skin. * Echo can duplicate an ally in [[Overwatch Archives]] game modes. ** In [[Overwatch Uprising]], Echo can also duplicate a [[Null Sector]] [[OR14]] or a [[Bastion Siege Automaton B73]], becoming a standard [[Orisa]] or [[Bastion]] respectively.