[[File:Swift_Step_Icon.png|22x22px|link=Movement ability|Movement ]] <span style="cursor:help; border-bottom:1px dotted" title="Grants a burst of movement. Disabled by abilities that apply rooted or hindered status.">Movement</span>
<span style="cursor:help; border-bottom:1px dotted" title="restores ammo after 1.040 seconds">1.5 seconds animation</span>
cast_time
String
cooldown
String
duration
String
headshot
String
✓
ult_req
String
ult_grain
String
ability_video
String
ability_details
Text
* Damage per second: 153 while firing (111.27 overall w/reload)
Field
Field type
Value
ability_name
String
Sticky Bombs
ability_image
String
STICKY BOMBS.png
official_description
Text
Fire a volley of sticky bombs that detonate after a delay.
ability_type
String
Ability
health
String
shot_type
Text
[[File:Ability-dva7.png|22x22px|link=Projectile|Projectile ]] <span style="cursor:help; border-bottom:1px dotted" title="Has travel time.">Projectile</span><br>[[File:Ability-parah3.png|22x22px|link=Area of effect|Area of effect ]] <span style="cursor:help; border-bottom:1px dotted" title="Affects all enemies within an area. Usually requires unobstructed line of sight to the origin.">Area of effect</span>
* Deals up to 180 single target damage if all bombs are stuck.
* The projectile can be destroyed while in air by [[File:Ability-dva3.png|middle|link=D.Va#Defense Matrix|22px]] [[D.Va#Defense Matrix|Defense Matrix]], [[File:Abilities-sigma3.png|middle|link=Sigma#Kinetic Grasp|22px]] [[Sigma#Kinetic Grasp|Kinetic Grasp]] and [[File:Ability_JavelinSpin.png|middle|link=Orisa#Javelin Spin|22px]] [[Orisa#Javelin Spin|Javelin Spin]] and reflected by [[File:Ability-genji2.png|middle|link=Genji#Deflect|22px]] [[Genji#Deflect|Deflect]], but a stuck bomb and the explosion are unaffected.
* [[File:Baptiste-ability4.png|middle|link=Baptiste#Amplification Matrix|22px]] [[Baptiste#Amplification Matrix|Amplification Matrix]] affects all damage dealt, if the projectile passes through it. Splash damage alone going through is not amplified.
Field
Field type
Value
ability_name
String
Flight
ability_image
String
FLIGHT.png
official_description
Text
Fly forward quickly and then free-fly briefly.
ability_type
String
Ability
health
String
shot_type
Text
[[File:Swift_Step_Icon.png|22x22px|link=Movement ability|Movement ]] <span style="cursor:help; border-bottom:1px dotted" title="Grants a burst of movement. Disabled by abilities that apply rooted or hindered status.">Movement</span>
damage
String
damage_falloff_range
String
spread
String
pspeed
String
heal
String
damage_reduction
String
mspeed
Text
8 meters per second
range_distance
Text
radius
String
pellets
String
fire_rate
String
ammo
String
ammo_drain
String
reload_time
String
cast_time
String
cooldown
String
6 seconds
duration
String
0.2 seconds min. duration<br>3 seconds max. duration
headshot
String
ult_req
String
ult_grain
String
ability_video
String
ability_details
Text
* [[Rooted]] and [[hindered]] status effects make Echo temporarily unable to fly, but do not completely end the ability.
* Can be manually cancelled by pressing <span class=keybind>LSHIFT</span> again.
* Holding jump causes Echo to rise, while holding crouch causes her to descend.
* When used, it adds to the speed of ~27 meters per second, after which it begins to sharply reduce the speed until it drops to 8 (~0.5 second).
* Vertical and horizontal speed are related. You can't have 8 meters per second of horizontal and vertical speed in same time.
** If the vertical speed is <0.25, then the horizontal maximum can be no more than 8 and vice versa.
** If your crosshair is exactly centered and you pinch forward/back and jump/crouch then your vertical and horizontal speed will be 5.66 meters per second.
** If your crosshair is exactly centered and you pinch forward/back and jump/crouch and right/left then your vertical speed = 4 and horizontal = 6.93.
* The ability's maximum horizontal speed is 0.25 meters per second slower than the speed from the passive ability.
* The enemy cannot interrupt the ability with a stun or sleep.
Field
Field type
Value
ability_name
String
Focusing Beam
ability_image
String
FOCUSING BEAM.png
official_description
Text
Channel a beam for a few seconds. Deals very high damage to targets under half health.
ability_type
String
Ability
health
String
shot_type
Text
[[File:Ability_Moira_Coalescence.png|22x22px|link=Beam|Beam ]] <span style="cursor:help; border-bottom:1px dotted" title="Applies as long as connection is maintained. Ignores Deflect, Javelin Spin, Defense Matrix and Kinetic Grasp.">Beam</span> (hitscan)
damage
String
<span style="cursor:help; border-bottom:1px dotted" title="Deals 4.80 damage per 0.096 s.">50 per second</span><br><span style="cursor:help; border-bottom:1px dotted" title="Deals 16.80 damage per 0.096 s.">175 per second (target <50% hp)</span>
damage_falloff_range
String
spread
String
pspeed
String
heal
String
damage_reduction
String
mspeed
Text
range_distance
Text
16 meters
radius
String
pellets
String
fire_rate
String
ammo
String
ammo_drain
String
reload_time
String
cast_time
String
0.16 seconds + 0.24 s. recovery after end
cooldown
String
8 seconds
duration
String
<span style="cursor:help; border-bottom:1px dotted" title="If not interrupted by enemy">0.24 seconds min. duration</span><br>2 seconds max. duration
headshot
String
✕
ult_req
String
ult_grain
String
ability_video
String
ability_details
Text
* Deals 3.5 times more damage if she is targeting something (including turrets or [[barrier]]s) whose [[HP]] is 50% or lower.
* Can be manually cancelled by pressing the ability key again.
* If the ability is interrupted before the end of the casting time, the cooldown will not start.
* [[Overhealth]] does not affect the 50% hp threshold.
Field
Field type
Value
ability_name
String
Duplicate
ability_image
String
DUPLICATE.png
official_description
Text
Become a copy of the targeted enemy hero. They cannot swap heroes for the duration.
15 seconds<br>1 second invulnerability while transform back
headshot
String
ult_req
String
1850 points
ult_grain
String
ability_video
String
ability_details
Text
* Cannot target another Echo (even if that Echo is duplicating another hero) or non-playable characters, like [[Ashe#B.O.B.|B.O.B.]] or [[Training Bots]].
* If Echo targets a [[D.Va]] pilot, Echo will still duplicate the mech.
* Echo's [[HP]] instantly becomes the full base HP of her target, however this caps at 350 combined health.
* Echo's target cannot switch heroes for the duration of the ability.
* While Duplicate is active, Echo generates 5x [[ultimate ability|ultimate charge]] from all sources.
** The patch notes are poorly worded with regard to the charge generated. Echo's ultimate generation is increased by 400%, not multiplied by 4 times, for a total of 500%.
* When the duration ends, or if Echo's HP is reduced to 0, Echo reverts back to normal. Her HP returns back to what it was before, or 100 if her HP was less than 100.
** If Echo falls off the map while Duplicated, she will be instantly eliminated.
* Reverting back to Echo interrupts whatever ability she was using.
** Most deployed abilities disappear after 4 seconds. Sombra's [[Translocator]], Mei's [[Ice Wall]], Sigma's [[Experimental Barrier]], Symmetra's [[Photon Barrier]], and Zarya's [[Projected Barrier]] disappear immediately. Junkrat's [[Concussion Mine]] and [[RIP-Tire]] detonate immediately.
** Damage-over-time and heal-over-time effects continue as normal. When Duplicate ends, most buffs applied by the duplicated hero are removed; this includes temporary HP given to teammates. After 3 seconds pass, debuffs and [[Biotic Grenade]]'s healing buff are removed.
* Echo can still use her own equipped voicelines and sprays while transformed, but not her or her target's emotes.
* Echo will use the user's key bindings, options and crosshair for the targeted hero while transformed.
* Echo copies the target's currently equipped skin.
* Echo can duplicate an ally in [[Overwatch Archives]] game modes.
** In [[Overwatch Uprising]], Echo can also duplicate a [[Null Sector]] [[OR14]] or a [[Bastion Siege Automaton B73]], becoming a standard [[Orisa]] or [[Bastion]] respectively.